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The latest articles from GamingOnLinux
Updated: 53 min 5 sec ago

The Linux demo for 'Eagle Island', a very slick action-adventure rogue-lite is out and it's extremely impressive

4 hours 23 min ago

Tags: Rogue-lite, Action, Adventure, Steam, Demo, Coming Soon, Metroidvania

Ever since I first heard of Eagle Island I was basically in love, with super slick pixel-art and an owl you throw as your weapon? Sign me up.

The demo just recently went live on Steam, including for Linux and after giving it a go I've come away from it extremely impressed. It works beautifully and it looks gorgeous, probably one of the best demos I've played for some time. I even joked about the demo splash-screen missing a Linux icon with the developer on Twitter, which they took it rather well as they just haven't yet found a good one to use.


Watch video on YouTube.com

Features:

  • Story, Roguelite, and Speedrun modes
  • Fully procedurally generated worlds
  • 85 different perk abilities to mix up the gameplay each run
  • Magical feathers transform your owl into elemental forms
  • 16 beautiful environments to explore
  • 12 huge boss battles

If you enjoy Metroidvania-like games, this needs to be on your radar. The action is seriously slick, especially the way you pause mid-air to throw your little feathered friend. As you explore, you can find upgrades for both yourself and your owl and defeat an assortment of different enemies which fill-up your Monster Log so you can see how many of each you've taken down too. Everything about it is simply lush, the music and the atmosphere is awesome too. Can you tell I'm excited about this one?

It was funded on Kickstarter back in 2017, with over £25K pledged from backers so it looks like we will see another crowdfunding success story here.

Check out Eagle Island and the demo on Steam, releasing later this year.

Very cool deck-building roguelike Dicey Dungeons alpha ending soon, last chance for early price + updated

5 hours 15 min ago

Tags: Strategy, Roguelike, Alpha, Itch.io, Update

Dicey Dungeons might just be one of my favourite indie games this year, a unique blend of an usual roguelike with an ability system powered by cards and dice rolls.

Note: This was a personal purchase.

For those who haven't seen my previous articles it's a dungeon crawler from Terry Cavanagh (Super Hexagon, VVVVVV), Chipzel, and Marlowe Dobbe. Like a lot of other roguelikes the combat is turn-based, with cards you use a little like Slay the Spire. However, the way your abilities and equipment work is where it differs a lot. Each card requires you to roll the dice to certain numbers to activate and it's really compelling.

Video of the latest version on Ubuntu 19.04:


Watch video on YouTube.com

A big update landed recently adding in lots of new goodies to play with. This includes a new episode called Parallel Universe for the Warrior. In this mode, all the status effects of equipment have been changed like Poison locking up your gear behind a countdown, Freeze reducing the value of every single dice by 1 and more. It makes it play very differently and Cavanagh liked it so much, that for the release every character class will be getting a Parallel Universe.

On top of that, the hard mode has been redesigned into what's now called the Elimination Round which will be available for each character too. In this mode, enemies have better equipment and more health so it's quite a challenge. There's also new enemies (with more planned for launch), lots of art and audio improvements, more modding support and translation updates.

I certainly will be interested to see what fancy mods people can come up with, even though the gameplay on offer is already fun modders always end up doing something extra fun.

Cavanagh has also announced the the alpha you can purchase currently for $7.99 on itch.io will be stopping soon and no one will be able to then purchase it until the full release sometime in the Summer. The price will be going up to $14.99 then too, so act now if you want it cheaper. If it's not clear already, I think it's excellent and you should check it out. The full release will be on both itch.io (DRM-free + Steam key when live) and Steam.

A look at what's on sale ahead of the weekend once again, come find your next game

7 hours 3 min ago

Tags: Game Sale

The weekend is almost upon us and you're in the market for a fresh new game, I've got you covered with what deals are going currently.

I will start with a remind about the Humble tinyBuild Bundle 2019, it's a fantastic deal with Punch Club, The Final Station, Speedrunners, Streets of Rogue (a favourite!) and a few more good games.

Humble have also extended their Spring Sale with an encore so it now ends on May 27th at 5PM UTC. Tons of Linux gaming deals going there (and some good Steam Play picks too) like:

Over on GOG, they also have multiple deals going! Their Plug In Digital & Dear Villagers sale is on which has top deals on some good Linux games like:

Also, GOG's current Midweek Sale that's ending in around 35 hours has a bunch of retro DOSBox games on sale and Railway Empire is quite cheap with 60% off (Humble has the same deal). Their Weekly Sale also has the top price currently on Unepic at 65% off.

Finally, for those interested Humble Store are giving out DRM-free copies of Jalopy and if you grab it before May 25th at 5PM UTC you will also get a coupon to get a Steam key for $1. Looking at ProtonDB, it seems to run well with Steam Play.

For those also wondering, it looks like the next big Steam sale is on June 25th going by the leaks.

Cardlings looks to be an interesting turn-based strategy with an unusual gameplay style

7 hours 46 min ago

Tags: Coming Soon, Indie Game, Steam, Strategy

Cardlings caught my attention recently, a unique turn-based strategy game from Clockwork Chilli that's confirmed to be releasing for Linux on June 5th.

What's interesting about it, is the way the turns work. While one player is doing combat and movement, the other player has the chance to get building and gathering resources. To make it even more unique, only the player doing movement and combat can end the turn and then it's reversed. So this means the player doing the moment, will want to end the turn quickly so the other player doesn't get tons of resources and buildings set up. The developer said this "results in very intense, fast-paced games that still preserve all the depth of more traditional turn-based strategy titles".


Watch video on YouTube.com

It's going to have cross-platform online multiplayer, with mobile versions coming soon after release too and it sounds like multiplayer will be compatible across PC and mobile which sounds fun. It will have AI too, so you're not forced to play against other real people.

Your ultimate goal in each randomly generated map, is to either destroy the enemy castle through various means or fully upgrade your own. Thanks to the turn system, there should be no waiting around and I think the idea sounds great.

You can follow it on Steam for release on June 5th.

Here's another bit of info for you: it's being made with their own free to use HTML5 game engine "Wade Game Engine" which you can find more information on the official site. They say the game engine is "open source" but it's a custom license with an EULA so not technically true to the real definition of open source. Either way, some of you might find that interesting.

Incredibly weird comedy point and click adventure 'Clam Man' is out

8 hours 1 min ago

Tags: Adventure, Steam, Indie Game, Unity, Comedy

Clam Man from Team Clam is a new comedy adventure game, it just recently released with Linux support. It's a point and click adventure, although it has a focus on the story rather than pushing you through puzzles.

This is the story of a man, recently promoted to junior sales representative, enjoying the comforts and leisure of lower-mid-level office work. However, things suddenly take a turn for the worse, and the Clam Man is cast into an adventure full of danger, suspicion, and mystery. Join him, as he unravels the conspiracy behind the tragic event that befalls him, and fight to restore CLAMMY JUSTICE to the world of Snacky Bay.

Note: The developer provided a key to our Steam Curator, give us a follow.


Watch video on YouTube.com

It's supposed to be a rather absurd comedy game, so you need a certain kind of strange humour to appreciate it. Some of it is quite amusing though, I will admit. The way the song ended at the start made me chuckle for sure. Every scene has a number of objects you can interact with, often they're ridiculous references to other media too. It's very short, some of the jokes don't really work but overall it has a good amount of charm to it I think.

No issues with the Linux version, worked great. You can find Clam Man on Steam and itch.io.

Comedy adventure Nelly Cootalot: Spoonbeaks Ahoy! HD is now out with Linux support

8 hours 37 min ago

Tags: Adventure, Steam, Comedy

Originally released in 2007, Nelly Cootalot: Spoonbeaks Ahoy! HD revamps the experience to make it less painful to play on modern systems with full Linux support.

Nelly Cootalot, fearsome pirate and lover of tiny and adorable creatures, is charged by the spirit of a dead buccaneer to investigate the mysterious disappearance of a fleet of birds known as spoonbeaks. Her adventure will bring her face to face with the nefarious Baron Widebeard as she uncovers corruption and wanton punning in the Barony of Meeth.

This updated edition includes higher resolution support, a streamlined interface and "extremely cheap voice acting by Alasdair Beckett-King, real Nelly and literally no one else".

One thing I will note, is that it's another game using the problematic Adventure Game Studio. For me, the mouse was very laggy (unplayable) and the fullscreen support with two monitors was poor with it sitting in the middle of them both. I tried going over the various possible configuration file tweaks, but nothing seemed to make it playable. I've let the publisher, Application Systems Heidelberg, know about this. It's near the middle of 2019, something as basic as mouse movement shouldn't be an issue.

As a reminder, the developer has decided to give all revenue (after fees and taxes are deducted) to the RSPB. A lovely British charity that takes care of the birds. It's super cheap too at only £1.69/$1.99/€1.99.

You can find Nelly Cootalot: Spoonbeaks Ahoy! HD on Steam. If you enjoy it, you should also check out Nelly Cootalot: The Fowl Fleet (a stand-alone story, not a sequel) which also has Linux support on Humble Store and Steam.

Unique gravity-defying metroidvania 'Dandara' finally sees an update to the Linux version

9 hours 3 min ago

Tags: Steam, Humble Store, Update, Metroidvania, Action

Dandara, a very unique take on the action metroidvania genre took me by surprise with the fun gameplay last month and now the Linux version is actually up to date.

The main problem, as noted in the previous article, was that the Linux version of Dandara hadn't seen any updates since release. The developer, Long Hat House, actually emailed in last night to note that the whole game has been updated and they've managed to now get the Linux version on equal footing too.


Watch video on YouTube.com

Fantastic to hear, since I very much enjoyed it but the updates we were missing did include various enhancements. So now Linux gamers can expect to find the New Game+/Challenge mode, more difficulty options adjustments to make it easier if you need it to be and various other improvements from the latest update. Additionally, from previous updates we were missing quality of life updates like some enhancements to the level design, improvements to the map to prevent you getting lost and so on.

Testing it out again today, it seems Valve's recent fix in the Steam Client Beta gets Rumble working with Dandara and the Steam Controller too—sweet!

Really happy to see the Linux version get some proper support again, fantastic. Better late than never of course and I still consider it a game that's absolutely worth a look.

You can grab a copy from Humble Store and Steam.

Steam Play updated again to 4.2-5 to include newer DXVK, networking and controller fixes

9 hours 15 min ago

Tags: Steam, Steam Play, Update, Valve

Valve have pushed out the latest smaller update to Steam Play, this time including an updated DXVK and a bunch of fixes for various games.

Full changelog:

  • Update DXVK to 1.2.1.
  • Support for new Steam networking APIs. Should fix some newer titles, including A Hat in Time.
  • Many controller layout fixes. Should fix controller layout in many Unity-based titles, including Subnautica, and some Ubisoft titles.

While smaller than previous updates, obviously it's still a pretty good one. Moving from DXVK 1.1.1 to 1.2.1 alone should benefit a number of games and improve GPU utilization. The networking and controller layout fixes are also very welcome, as the better we can get various games working the more likely people are to try out Linux.

What have you been testing with Steam Play lately? I'm still hooked on Deep Rock Galactic, while our livestreamer Sin has been checking out Rage 2 on our Twitch Channel and it looks great.

Surreal adventure game 'ZED' about an artist suffering from dementia is releasing in June

Thursday 23rd of May 2019 06:48:57 PM

Tags: Adventure, Coming Soon, Steam

ZED, a game that will tell the story of an artist suffering from dementia from Eagre Games and Cyan Ventures now has a release date and it's quite soon.

The Windows version is now scheduled in for June 4th, with the Linux (and Mac) version to be "later in June". Great to see it continue to be confirmed and although there is a delay, it's not going to be long it seems. Good thing too, as I'm damn excited for this one.

“It’s exciting to release ZED as the first, in what we hope is, a series of artisan indie titles.'' said Rand Miller, CEO of Cyan. “Cyan Ventures was created to connect our amazingly supportive Myst fan base to inspiring artists like Chuck at Eagre Games. We hope that ZED, with its graphically mesmerizing narrative, will resonate with our fans and audiences worldwide.”


Watch video on YouTube.com

“I am thrilled to be working with Cyan Ventures” said Chuck Carter, founder of Eagre Games. “It is awesome to be working with a publisher as vested in the visual fidelity and compelling story as us. They believed in our vision and helped us move ZED across the finish line, from its Kickstarter inception to a deeply moving story of an unexamined life.”

Everything about it looks and sounds like it's going to be an awesome experience. Possibly a confusing one with the theme, since your character will be desperately trying to reconnect fragmented memories. The way you do this, will be through the dreams of the artist's deteriorating mind. They say it "blends adventure, a rich narrative, stirring sentiment, and fanciful world exploration" which sounds pretty fancy. I'm a sucker for a good story, so I hope the writing holds up.

I will let you know when we're provided with an update on the exact date of the Linux release. For now, you can wishlist/follow it on Steam ready. From the info I was given, it will also be releasing on GOG.

art of rally is bringing a stylized racing experience to Linux later this year

Thursday 23rd of May 2019 02:27:04 PM

Tags: Indie Game, Steam, Coming Soon, Racing

Funselektor Labs, the developer of Absolute Drift has announced their latest game, art of rally. It might look stylish but it's not just a pretty face, as the developer is also focused on how the cars handle too.

While we have a few racing games now like Grid Autosport, DiRT Rally/4 and some F1 games (plus a few that work with Steam Play), they're all quite serious business. art of rally looks to be taking a slightly less realistic focus while still providing a challenge, especially with the top-down view you get a better picture of what's up ahead.


Watch video on YouTube.com

The developer, Dune Casu from Funselektor Labs, has said they've overhauled the handling model over what was found in Absolute Drift. They've actually driven WRC cars from the 1990s, as well as attending the DirtFish rally school, so they can "gain a better understanding of rally cars and also the learning process that goes into learning how to rally".

Features:

  • Progress through the golden years of rally in Career Mode
  • 30+ iconic rally cars from the 60s, 70s, 80s, Group B and Group S
  • Completely overhauled handling from the car physics system of Absolute Drift
  • 50 rally stages in Finland, Sardinia, Norway, Japan and Germany
  • Repair performance damage between stages
  • Daily and weekly challenges with leaderboards
  • Original soundtrack by Tatreal

Speaking to the developer on Twitter, they confirmed Linux support as long as Unity is in good shape (which it mostly is now). Will be keeping an eye on it as it looks like a lot of fun, might even be a Rally game that I'm not completely atrocious at.

You can follow it on Steam.

Roguelike fantasy adventure 'Vambrace: Cold Soul' has a new feature trailer ahead of release next week

Thursday 23rd of May 2019 01:42:35 PM

Tags: Adventure, RPG, Roguelike, GOG, Steam, Coming Soon

The release of Vambrace: Cold Soul on May 28th is getting close now, it's quite an impressive looking game that I've been playing and they have a new feature trailer. I won't say too much on it myself before release but since I've had access for a while, I can say it works great on Linux.

This trailer should give you a little more insight into what to expect from it before release:


Watch video on YouTube.com

As mentioned before when writing briefly about it, the artwork and feel of the combat certainly does give off a Darkest Dungeon vibe and that's because it's one of the games that inspired it.

Features:

  • Embark on an epic fantasy-adventure spanning 7 intriguing chapters.
  • Complete sub-quests to unlock up to 26 new, thematic character skins.
  • Assemble your party from 5 races and 10 unique classes of recruits.
  • Craft items and armor from precious materials gathered on your trips.
  • Make crucial decisions where one wrong turn can seal your party's fate.
  • Prepare well or condemn your comrades to permanent death.
  • Find codex pages to expand upon Ethera's history and mythical lore.

At release on May 28th, the Linux version will be available on GOG and Steam.

IRKALLA, an incredibly stylish looking pixel-art tactical-action platformer is coming to Linux

Thursday 23rd of May 2019 01:30:23 PM

Tags: Indie Game, Teaser, Coming Soon, Action, Platformer

The developers behind IRKALLA emailed in today and it grabbed my interest right away with the supremely stylish art behind it. The odd setting has my curiosity too, with mechs versus demons!

According to the developer, it's a "platform-tactic game" so it has elements of an action platformer with character progression and some form of base defence building. IRKALLA has been in development for quite a few years now with their TIGForum post dating all the way back to 2013. We've been emailed today, as it seems development on it has been picked back up as they told me it's "finally coming together" and a Linux release is also confirmed of course.

You can see their brand new teaser below, which is amusingly self-aware with the wording:


Watch video on YouTube.com

Features:

  • Responsive platforming controls
  • Endless enemy waves
  • Base administration to build your defenses
  • Character progression and weaponry customization
  • Random Bosses

Going by the information listed in their press info, they're also planning to have the game split across two different modes. There's a story campaign and a second endless challenge mode. Will be keeping a close eye on this one, could be something special.

Total War: THREE KINGDOMS is out and it comes with same-day Linux support

Thursday 23rd of May 2019 11:26:42 AM

Tags: Strategy, Steam, Feral Interactive, Humble Store, Benchmark, Initial Thoughts

Total War: THREE KINGDOMS, possibly one of the biggest Total War games yet is officially out. Developed by Creative Assembly and published by SEGA, it was ported by Feral Interactive and they managed to get Linux support in right away.

Note: Key provided by Feral Interactive.

For those who've played a Total War game before, you know the drill here as the basic setup is the same in many ways. The game is split across a campaign map where you compete for territory, deal with politics, upgrade your towns and so on. The real meat of it though is the real-time battles, as you end up commanding hundreds of units.

This is pretty amazing really, we've often had to wait for Linux ports of big releases (sometimes years) so this is an extremely welcome change. You can view the Linux & Mac release trailer below:


Watch video on YouTube.com

As expected from Feral Interactive, this is another Linux port using the Vulkan API. So you will need at a minimum for NVIDIA driver 418.56 and for AMD Mesa 19.0.1. Currently, they're not supporting Intel GPUs. As usual, they're supporting it on Ubuntu only. They said that other modern drivers and distributions should work fine but they're not officially supported.

Something I've come to expect from Feral now is also here, their fancy launcher that allows you to pick your resolution, monitor, get support and so on is nicely styled for the release:

It's a small thing but it's one of the reasons I appreciate Feral's work, as someone with multiple monitors, it really does help. It's the attention to the details!

Benchmarks using the preset drop-down settings (no others were changed) with the built-in benchmark tool. The resolution across all tests was 1080p:

Full benchmark details, click me
  • Ultra
    • Average: 42.7
    • Min: 8.8
    • Max: 170.7
  • High
    • Average: 60.8
    • Min: 9.6
    • Max: 201.9
  • Medium
    • Average: 91.2
    • Min: 22
    • Max: 210.9
  • Low
    • Average: 166.5
    • Min: 10
    • Max: 284.7

The minimum FPS is always super low, as it seems the benchmark starts logging quite early before the scenes are fully loaded in. Frankly, I don't think the minimum FPS in this case should be looked at much.

Full benchmark details, click me
  • Ultra
    • Average: 50.9
    • Min: 35.8
    • Max: 99.4
  • High
    • Average: 70.5
    • Min: 32.2
    • Max: 177.4
  • Medium
    • Average: 86
    • Min: 9.4
    • Max: 257.5
  • Low
    • Average: 121.1
    • Min: 22.7
    • Max: 213.8

Of course benchmarks only tell you so much, they don't tell you if the game is actually stable through longer sessions or if it's any good. Both of those I aimed to find out and so far, it's getting a positive mark on both fronts.

As someone who doesn't play Total War too often, I'm already appreciating a lot of smaller touches in Total War: THREE KINGDOMS. The seriously clean and clear interface for example, with the information overlay when you tap F1 and hover over something gives you a nice reminder of what it does and quick-access to the main controls in the ESC main makes it incredibly easy to actually get going.

I'm actually quite surprised, based on the benchmark I was fully expecting to have to tune my settings down a little. However, playing through on the Ultra preset (with one or two options set a little higher) has actually provided me with a very smooth experience. There hasn't been a hint of stutter through any of my battles! I don't expect any less from Feral though, they know their stuff when it comes to Linux ports and it clearly shows here.

One major feature I personally appreciate in THREE KINGDOMS is the way you choose what type of battles you have. You can opt for the more traditional strategic gameplay Total War is known for where your positioning, army composition and actual tactics play the biggest role, or you can enable the more romanticised option with battles heavily influenced by hero units that can smash through hundreds of others by themselves. No contest there for me, I love watching a hero unit really do their thing running down enemies like they're Dominoes.

Something that does stand out with Total War: THREE KINGDOMS compared to previous games is the beauty of it, the mix of water-colouring spread across many screens with petals blowing across the map looks gorgeous. Easily the best looking Total War game to date, something else that's helped me to easily appreciate it.

Pretty amazing to get such a high-profile release as soon as it's out, that's the kind of platform parity I really like to see. Feral Interactive have done well. The only downside, is that like other previous Total War ports the online multiplayer is not cross-platform. Aside from that, this has been the smoothest modern Total War game I've tested.

Update: Seems it's already massively popular too, with the all-team peak on Steam being over 162,000 concurrent players making it the most popular launch of a Total War game to date on Steam. Pretty healthy sign for the future of Creative Assembly i would say.

You can find Total War: THREE KINGDOMS on Humble Store, Feral Store and Steam.

Create your AI, pick your robots and prepare for battle as Gladiabots has left Early Access

Thursday 23rd of May 2019 09:48:14 AM

Tags: Strategy, Itch.io, Steam, Indie Game, Programming

Gladiabots makes me feel dumb, very dumb. It asks you to create various AI and assign them to robots, to face off against another team of robots in a battle arena.

It's a strategy game of sorts, while also being a logic puzzle programming game at its heart as well. It offers up a single-player campaign, which realistically is just a (quite good) extended tutorial to get you ready to compete against other real people. This is where it really gets interesting, as it offers online play but it's of the asynchronous sort so you're not playing at the same time, meaning it doesn't actually need people online to play which makes it pretty sweet.


Watch video on YouTube.com

It just left Early Access and I will admit I'm being a little overly dramatic on the dumb part, it's actually surprisingly easy to create a somewhat competent AI thanks to the very friendly drag and drop interface. When I say competent though, I mean I can make my robots not act like a potato. They still die often, quite quickly too but it's also damn good fun to try.

It offers up different game modes like elimination, domination and collection as well as a sandbox mode to fully experiment with your AI creations.

You can find Gladiabots on itch.io and Steam.

We have some keys for 'Tank Maniacs' for those willing to test and give feedback

Thursday 23rd of May 2019 09:20:58 AM

Tags: Steam, Indie Game, Coming Soon, Giveaway

Tank Maniacs, a crazy local multiplayer game that's all about blowing each other up is coming to Linux "soon" and we have keys for those willing to provide the developer with feedback.

For those who haven't seen it before, check out the trailer below first to see if you would actually be interested:


Watch video on YouTube.com

Game Features:

  • 11 wonderfully weird tanks
  • 7 different maps (we are continuously adding more during the beta)
  • 2 game modes
  • couch madness up to 4 players
  • support for a wide range of controllers
  • unforgiving AI bots

After recently writing about it, I spoke to the developer again who has now provided me with 15 keys. This does come with the expectation that it will be tested on Linux and you will need to give feedback on their Discord Channel. This is your chance to ensure another great local multiplayer game is nicely polished for the Linux release.

If you want to get a Steam key, simply make it clear in the comments and by the end of Saturday I will send a private message on here to those who are picked.

The latest Steam Client Beta fixes Rumble support on Linux with Steam Input

Thursday 23rd of May 2019 09:03:05 AM

Tags: Steam, Valve, Beta

Seems Valve are on a bit of a roll lately fixing up some long-standing issues in the Steam Client for Linux.

They've been releasing quite a number of Beta client updates recently with Linux improvements, like the one last week which had a fix for a this two year old issue where you were unable to move games around if they had files bigger than 2GB.

The latest Beta, released today, fixes another long-standing issue with gamepad Rumble support. Valve said they "Added support for rumble pass-through for virtual controllers. This fixes missing rumble support for any controllers opted into Steam Input, and rumble emulation support for the Steam controller.".

Speaking about it on Twitter, Valve developer Pierre-Loup Griffais said "Today's Steam client update adds support for rumble for emulated controllers; this required working around a kernel bug, which we're also fixing upstream: https://www.spinics.net/lists/linux-input/msg61613.html".

Happy to see this getting attention, as someone who makes heavy use of their Steam Controller. Although testing a few games earlier with it turned on (DiRT 4, Bastion, Rocket League, BallisticNG) it still didn't give me any Rumble oddly. Possible I'm missing something as I've seen reports of it working sometimes for others.

GOG are revamping GOG Galaxy, to help you manage multiple launchers and still no Linux support

Wednesday 22nd of May 2019 06:52:37 PM

Tags: GOG, Apps

Today, GOG officially announced Galaxy 2.0 and their aim seems to be to pull everyone together under one roof.

There are two things that matter to all of us gamers: the games we play and the friends we play them with. But as more titles come with dedicated launchers and clients, our games and gaming buddies become scattered in between them. With GOG GALAXY 2.0, you’ll be able to combine multiple libraries into one and connect with your friends across all gaming platforms!

It's like a much fancier version of Steam's own ability to add games installed from other sources, as Galaxy 2.0 will also support cross-launcher friends lists and chat making it sound pretty darn handy. They do also state you can "Connect more platforms and add new features with open-source integrations.". Those hoping that is some kind of olive branch being extended for Linux will likely be disappointed though, going by their FAQ on the newer dedicated Galaxy site it sounds more like it's simply for adding other services into the client itself for those GOG haven't yet done.

This would have been the perfect time to finally announce the ridiculously long-overdue Linux support for GOG Galaxy (especially with the Epic Store also not supporting Linux), sadly GOG are continuing to leave Linux out. In response to a user question on Twitter about Linux, the GOG team simply said "GOG GALAXY 2.0 will be available for Windows and Mac.". While an honest answer, it's also pretty blunt. No mention of it coming, just a whole lot of nothing.

It's worth noting the wishlist entry "Release the GOG Galaxy client for linux" on GOG's own website with over 21K votes, has been listed as "in progress" for a long time now (at least as far back as 2015 going by the Wayback Machine). You would think by now we would have had some sort of sign.

Considering even itch.io, a tiny little outfit has managed to support Linux really well with their open source client you would think after multiple years GOG would.

I've reached out to GOG, to see if they would like a chat about it. I will update if/when they reply.

Blacksite returns alongside Sirocco for the latest Danger Zone update in Counter-Strike: Global Offensive

Wednesday 22nd of May 2019 02:05:11 PM

Tags: Valve, Steam, Free Game, FPS, Battle Royale

Counter-Strike: Global Offensive's newer Battle Royale mode, Danger Zone, continues to be tweaked and the original map has made a return.

This should help spice things up a bit, as Blacksite is quite a good map but I've also immensely enjoyed playing on the newer and more open Sirocco map. Thankfully, Valve have now enabled Danger Zone for both maps together as a "time-based map rotation" as you can see below:

Additionally, the Radar Jammer will now block the Drone Pilot perk with static interference when it's active, Drones will fly slower when carrying "paradrop crates" (the later-game airdrop with good weapons) and the Armour starting perk will now give you both the Body Armour and Helmet together as it should.

Sadly, they've still not corrected the bug I reported where the Drone Pilot screen has a distorted area on it making it a nuisance to use, which seems to happen across both NVIDIA and AMD GPUs. Hopefully they will look into that soon. Apart from that, Danger Zone is a huge amount of fun so do give it a go. It will be interesting to see if they continue expanding it, the recent drop-in perk update with Sirocco was a big improvement. They do support their games for a long time and CS:GO continues to be one of the most popular games on Steam, so I doubt they're done yet.

Additionally, CS:GO has updated "SDR libraries" to the latest version and they're now restricting the start of client-side demo recording on dedicated servers to "warmup and freezetime". They also did a few tweaks to the Vertigo and Sirocco maps.

You can find Counter-Strike: Global Offensive free on Steam.

DXVK 1.2.1 really does improve Overwatch quite a lot on Linux with NVIDIA

Wednesday 22nd of May 2019 02:01:26 PM

Tags: Wine, Video

In the latest release of DXVK 1.2.1 that was released last week, it included a note about improved GPU utilization. They certainly weren’t kidding, with Overwatch now performing even better on Linux with Wine.

When I previously wrote about it, I said I was in shock at how well you could play Overwatch on Linux thanks to Wine, DXVK and a little help from Lutris. I included a video in the previous article to show it off, which showed the framerate hardly going above 100FPS and often dipped down to around 60FPS. Checking back, previous versions of DXVK didn’t let my NVIDIA 980ti GPU utilization go above 80%.

Testing it all out again now thanks to DXVK improvements, it’s quite a different story! GPU utilization is often around 98% and the frame-rate is much higher and smoother overall as you can see below in the video courtesy of our livestreamer Sin (believe me you don’t want to see my attempt):


Watch video on YouTube.com

To be clear, that video was recorded using my hardware on Ubuntu 19.04.

There is at least two caveats though, which I will briefly go over.

Firstly, it still needs to build up a decent cache first to not stutter. You can easily find out if DXVK is still building this cache, by adding “DXVK_HUD=pipelines” as a launch option, like this in Lutris as an example:

When it stutters, you will see the "Graphics pipelines" counter increasing which will look something like this:

The problem with the stuttering, is that Overwatch has a lot as you can see above. Comparatively, a game like Deep Rock Galactic has less than 2,000 (an entire 30-minute game only just went above 1,000). Which explains why Overwatch takes a little while to actually become super smooth. Once you’ve built up the cache though, simply getting to the main menu in Overwatch will have them all loaded in quite quickly ready for you to jump into a game.

The other issue, is that Left Control cannot be bound to crouch. Other than those two issues I haven’t personally seen any others for some time and to me that’s pretty incredible really.

So for those of you who do love Overwatch, it does seem to work very nicely on Linux and even better than ever in fact in my own testing through many hours. For those perhaps on the fence about trying Linux, at least Overwatch is one game you don’t have to really worry about losing and that’s important. Anything that can lower the barrier for people gaming on Linux, is great.

Great work to everyone involved in Wine, DXVK and Lutris (I’m noting Lutris, since it makes managing it all together under one roof super simple).

The absolutely insane and pretty awesome twin-stick shooter 'BulletRage' is now on Kickstarter

Wednesday 22nd of May 2019 11:41:34 AM

Tags: Action, Indie Game, Crowdfunding, Twin-stick shooter, Demo

BulletRage is a game I firmly think is worth supporting, as the developer has had Linux support in very early and it does seem like a pretty awesome twin-stick shooter.

BulletRage is a non-stop adrenaline twin-stick arcade shooter with 4 players Online and Local Co-op and PvP. Customize millions of weapon combinations, Handcrafted story levels, Random Dungeons, Twitch Extension, 5 difficulty modes and lots more. Dash and smash swarms of deadly enemies, using overwhelming firepower with insane power-ups.

It's one I talked a little about before, as I was seriously impressed by the preview build I played back in February. I've tested it again recently and still firmly feel the same, it's absolutely insane and a ridiculously good time if you like a twin-stick shooter.

Their Kickstarter campaign went live yesterday (which I somehow missed) with a goal of $68K Canadian Dollars. As usual for crowdfunding, if they hit over their goal they have some stretch-goals for additional game modes.


Watch video on YouTube.com

Interestingly, BulletRage has already been in development for three years. They're doing the campaign now, as they think it's in a state that they're ready for more people to jump in and actually see it for themselves. With that in mind, the demo is also now public and it's up on itch.io.

For the full launch, they're saying it will cost around $20 and it will feature cross-platform multiplayer. You can find the Kickstarter campaign here if you're interested.

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