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The latest articles from GamingOnLinux
Updated: 3 hours 58 min ago

In the puzzle game Flux Caves you will be pushing around blocks to play with large marbles

Friday 22nd of March 2019 02:52:48 PM

Tags: Puzzle, Indie Game, Unity, Alpha, Early Access, Demo

If you like puzzle games and marbles today is your lucky day as I came across Flux Caves, which merges them into one game.

It's early-on in development but it has a pretty great idea. It's like piecing together an oversized marble-run, with each level having various tubes and other special blocks missing that you need to slot into place.

You can see some gameplay from an early version in the below trailer:


Watch video on YouTube.com

There's a demo available on the itch.io store page, with the full version only currently costing $2. I've no doubt the price will rise as it becomes more polished and it's a pretty good deal right now.

While I love the idea, I do hope there's a lot more to it in the later levels as it was far too easy, everything was obvious since it's just sliding a couple of blocks to complete the pipe system that's there already. Once it's a bit more polished, I will likely pick up a copy and see what all the levels are like outside of the short demo.

Roll on over to itch.io to check it out. If you do try it out, do note the startup time on Linux is a little long.

Cities: Skylines is another game having a free weekend on Steam right now

Friday 22nd of March 2019 01:59:49 PM

Tags: Steam, Game Sale, City Builder

If XCOM 2 having a free weekend isn't your thing or the Tacoma giveaway on Humble Store then perhaps Cities: Skylines will be for you. From now until March 25th, you can download it completely free and play as much of it as you want.

As a reminder, it recently turned four years old and it's showing no signs of slowing down with multiple thousands on it every day. If you do decide to give it a go, I highly recommend the Clouds & Fog Toggler mod from the Steam Workshop to give you a really clear view.

That's another thing that I love about Cities: Skylines, there's a huge amount of extra content available for it like maps, mods, scenarios and more. The mod selection is incredibly varied too from simple tools to automatically bulldoze abandoned or burned down buildings to adding in entirely new ways to play.

Cities: Skylines is easily the most time I've ever spent in a city builder and I've played a lot of them over the years. It's not just the best on Linux, it's the best normal city builder around right now. My one wish is that they continue to work on performance, as a huge city can really bring it down which affects all platforms.

Find it on Steam, as with XCOM 2's free weekend, Cities: Skylines is also on sale with 75% off as are various DLC so you could look to complete your collection if you already own it.

CodeWeavers have released CrossOver 18.5 pulling in Wine 4.0 and FAudio

Friday 22nd of March 2019 01:36:12 PM

Tags: Wine, Apps

For those who want to help with Wine development without contributing code, CodeWeavers host the Wine project and contribute to its development along with their own CrossOver product.

For those who've never heard of it:

CrossOver provides two main services on top of Wine.  1) CrossOver contains a series of hacks that allow some popular programs to run better in the short-term.  2) CrossOver provides a user-friendly shell so that you don’t need to use a terminal and text-based commands to run your Windows software on Mac or Linux. 

Released yesterday, CrossOver 18.5 is a pretty huge upgrade as it pulls in the Wine 4.0 release (previously it used Wine 3.14) and also FAudio, the XAudio reimplementation for open platforms developed by Ethan Lee who now works with CodeWeavers. The actual changelog can be found here and the release announcement here.

I can't say I know anyone who uses CrossOver for games, but for software it might come in handy, like with this release adding some support for OneNote 2016 and support for the latest latest release of Office 365. Good to have options though of course and since they support Wine directly it's a good way to help.

They also put up a blog post (where the above quote is from) to help with those confused on the relationship between Wine, CrossOver and Proton.

In Deathbulge: Battle of the Bands, music is your weapon and it's coming to Linux

Friday 22nd of March 2019 12:20:55 PM

Tags: RPG, Crowdfunding, Coming Soon, Indie Game, Unity

One Kickstarter I completely missed is Deathbulge: Battle of the Bands, a musical themed quirky RPG where music is your weapon. The campaign is over and it managed to smash the funding goal, with Linux noted as a release platform.

Based on the Deathbulge comic from Dan Martin (who is involved too of course in this), over two thousand backers pledged their support to give the developers just under sixty thousand dollars to bring the game to life. It smashed some stretch goals, including bringing in guest artists and having more character classes.

Have a peek:


Watch video on YouTube.com

More about it:

Deathbulge: Battle of the Bands is a role-playing game for PC, Mac and Linux (via Steam) similar to the likes of Final Fantasy, Grandia, LISA and Earthbound. The game also has an affinity with the sick and righteous, much like Sonic, Toejam & Earl and Tony Hawk's Pro Skater.

You play the role of DEATHBULGE, a band that stumbles into a CURSED Battle of the Bands contest, where all entrants can attack and be attacked with music. After all, it just wouldn’t be a real BATTLE if no one got hurt, would it?

Want to try and it see what you missed? Good news, they have a demo that's still up here. It's using the Unity game engine and it does seem to work quite nicely, although it's very early development stuff so keep that in mind.

Even with it being super early stuff, what's shown is quite promising. I'm a big fan of the combat system, which is based on a time-bar and when it reaches the end you can attack. What makes it clever, is that you have abilities that add negative effects to your enemy's bar or positive effects to you own, like speeding up your bar or giving damage on theirs.

Really liked what I saw from the demo, shall be following this one closely.

See the now-finished Kickstarter here for the full info.

Baba Is You is an excellent rule-breaking puzzle game, some thoughts

Friday 22nd of March 2019 11:40:28 AM

Tags: Puzzle, Indie Game, Humble Store, Itch.io, Steam, Review

Baba Is You, a recent puzzle game release from Hempuli Oy offers a pretty different take on the genre and I have some thoughts. Note: My key was provided by the developer directly. Also, likely spoilers contained within.

Baba is honestly like no other puzzle game I can think of, one where you are literally changing the rules of the game to progress through each level and it's a magical experience. Truthfully, I thought it would be quite a simple game considering the mechanics but I've been massively surprised overall.


Watch video on YouTube.com

Baba is a game about thinking logically and throwing logic out the window at the same time. Logical because the blocks are all simple functions but it's completely illogical what you're doing. Some levels I really did spend an inordinate amount of time, just sat there thinking and trying various things. Baba is a game that loves you to experiment and fail, especially with the ability to just step back an action as many times as you like.

There was one particular part early on I remember very clearly making me laugh out quite loud. I had to overcome some skulls which killed me on touch with no way to get over them, so thinking they wouldn't do it to a wall I moved the rule blocks around to turn myself into a wall. I obviously wasn't thinking it all through, as I honestly thought I would just turn into a single bit of a wall, but oh no—I became the entire section of walls in the level and so I just moved the whole wall onto the finishing flag and it was glorious. It left such a lasting impression that I was giggling as I typed that too!

Another simple example: Lava is hot and so it will defeat you. Okay, let's rearrange some blocks, so instead of pushing rocks you push lava and simply move it out of your way.

Want to know something else that's cool about it? The developer is giving away 10% of their personal income to charity, with Giving What We Can named in the game's splash screen.

Baba Is You is available on Humble Store (DRM-free + Steam key), itch.io and Steam. I very rarely become this so deeply engrossed with a game, I just didn't want to put it down.

Epic Games new 'Epic Online Services' will support Linux and it's free for developers to use

Friday 22nd of March 2019 10:24:15 AM

Tags: Misc, Game Dev

Here's something interesting, Epic Games are launching their Epic Online Services and it will support Linux as well as multiple different game engines.

Building upon the work they've done with Fortnite, it's going to offer support for: Parties, an in-game Overlay, Matchmaking, Player reports, Achievements, leaderboards, stats and so on. Don't get too excited though, as right now it's only offering Game analytics (telemetry about players) and a support ticket system with everything else "Coming soon".

On the official page that's now live, it shows the happy little Linux "tux" logo and in the FAQ at the bottom it clearly states it too:

Epic Online Services will initially come with built-in support for Windows, Mac, and Linux. PlayStation, Xbox, Android, Switch, and iOS support will be added in the coming months.

Regardless of your feelings towards Epic Games and their current exclusive deal strategy, it's still essential that services like this support Linux. Lots of developers use the Unreal Engine which they will no doubt push for developers to use this, also since it will support Unity, other games engines and other stores (So Steam is fine too) if even more developers use it then we don't want another barrier for Linux game development.

As for the Epic Store itself, don't get excited about that either, it's still not even on their (now public) roadmap.

We. The Revolution sounds pretty awesome and it's out now

Friday 22nd of March 2019 10:01:32 AM

Tags: Humble Store, Steam, GOG

Set in the blood-soaked and paranoid world of the French Revolution, We. The Revolution from Polyslash is officially out with Linux support.

As much as I wanted to have some thoughts on it, given how incredibly interesting it sounds, I can't. GOG's Linux team sent over a copy but I'm not quite sure what's going on with the GOG release at this point. It advertises Linux support yet it has no Linux download even though supposed to have one, so there's some kind of delay on GOG's side with it. Update: Now actually live on GOG too.

Rather than give you the launch trailer, here's the previous gameplay trailer which is far more useful:


Watch video on YouTube.com

More about it:

The player judges criminals and counter-revolutionaries, but also innocent Parisians. The Judge has to peruse case files, study evidence, and interrogate the defendants in a way that ensures either justice… or the player’s profit. Each decision will have an impact on the factions in Paris, the player’s family, or the player themselves. The game will reward clever decision-making, allowing the player to – for example – outwit and defeat more powerful enemies.

You can find it on Humble Store, GOG and Steam.

2D indie platformer fighter 'Super Powered Battle Friends' looks interesting in the new trailer

Friday 22nd of March 2019 09:51:04 AM

Tags: Indie Game, Itch.io, Steam, Vulkan, Unreal Engine, Coming Soon, Early Access

One thing we don't have enough of on Linux, is good platform fighting games and Super Powered Battle Friends is looking pretty good.

Last time I wrote about it, there wasn't an official trailer to properly show it off. The developer reached out to let everyone know they actually now have one so we can get a better idea of how it plays:


Watch video on YouTube.com

As a reminder, it's being made in Unreal Engine with Vulkan and from what the developer told me recently it's running very nicely on Linux.

It's going to have local multiplayer as well as online play, even if there's no one around on either it will also feature AI bots so it has the best of all worlds.

You can follow it along on itch.io and Steam, it will release as an Early Access title in May. I will take a good look when it's released!

Valve show off their new Steam Library design and a new Events page

Thursday 21st of March 2019 08:54:37 PM

Tags: Valve, Steam

At GDC today, Valve did their presentation and they finally showed off the new design coming for the Library page and more.

For those with a growing backlog of games, the Steam Library as it is right now is so basic it's just incredibly unhelpful. Going by what they've shown off, it's actually looking a serious amount better. Firstly, it has a home page for your Steam Library, to go over some recent games and recently updated titles, as well as show a slice of your friends list. That's a pretty handy feature, especially if you have a game you play regularly enough it will probably be quicker and easier to get going the next time.

Click to view gallery

The Steam Library search feature is also finally seeing a decent upgrade, allowing you some more control over finding what game you want to play and this will include setting tags on games, picking a feature they have like gamepad support and so on. It's much more like how you actually search the store, so it makes total sense.

Also announced is a new Events system which is a very good idea. Having one place to follow all the current and upcoming events to your games and by the looks of it games you don't own too, will give you reasons to keep coming back to them. There will be plenty of options to follow these events too like getting an email, adding to your calendar and so on.

By the sounds of it, they will also be rolling out some more statistics for developers to see, to help them get an idea of visibility on the store which might be quite helpful.

No date was said on when it will all go live, however there will be an open beta sometime.

Credit to SteamDB for some of the info.

Humble Store are giving away Tacoma during their Indie Mega Week sale

Thursday 21st of March 2019 05:36:25 PM

Tags: Humble Store, Free Game, Game Sale

Humble Store has another free game from you to grab with Tacoma, along with their Indie Mega Week sale now live.

I enjoyed my Tacoma play-through, done in a single sitting and I think it's worth grabbing and actually playing. You can see my previous thoughts here. You can grab your free copy here, which requires subbing to their newsletter.

As for the Indie Mega Week sale, there's actually quite a number of seriously good Linux games so here's a few picks:

There's obviously more on offer and DLC for multiple games, well worth taking a look if you're after a new game.

You can now try XCOM 2 free until March 25th, also on a big sale

Thursday 21st of March 2019 05:10:33 PM

Tags: Steam, Game Sale, Strategy, Feral Interactive

Firaxis Games have put their strategy game XCOM 2 up to play for free between now and March 25th, so if you've been on the fence this is a great opportunity.

It's quite easily my absolute favourite strategy game on Linux, much more interesting than the first of the newer XCOM games (although that's still damn fun too). It does have a few niggles and some performance issues here and there but that's not down to Feral Interactive's port as it's not much different on Windows.

It will challenge you and you will often have to make some pretty tough decisions, you will probably miss more than a few shots you thought were guaranteed to hit and you will completely lose track of time. I've lost entire days to XCOM 2 and I'm seriously not overstating it, especially great with how many mods are available to continue extending it.

If you do decide to pick it up, I also highly recommend grabbing the Shen's Last Gift and War of the Chosen DLC packs. I wrote a little about Shen's Last Gift here before as it's a surprisingly good multi-part mission with a new class. As for War of the Chosen, it expands the game in practically every way it's ridiculous!

As for the sale, it's also 75% off so hope on over to Steam and reclaim the Earth. My DLC suggestions are also on sale with 50% off too.

The GOG Spring Sale is now live, tons of titles discounted with flash deals each day

Thursday 21st of March 2019 02:49:50 PM

Tags: GOG, Game Sale, DRM-Free

Someone please lock away my wallet, as the GOG Spring Sale is live and it's full of discounted Linux games.

For this huge sale, GOG are also doing Flash Deals so every 24 hours a couple of games will get a higher than usual discount so you will need to keep going back for the best.

As usual, I try to be somewhat helpful and so I've picked out a bunch I think are probably worth your time and money that are on sale currently:

I would recommend Stellaris too but it's actually cheaper in the Humble Strategy Bundle 2019.

Head on over to GOG for some fresh deals. Their Spring Sale will end on March 28th at 11PM UTC so plenty of time to pick wisely. Also, you can use this link for all Linux games on sale.

AMD have launched an update to their open source Radeon GPU Analyzer, better Vulkan support

Thursday 21st of March 2019 01:40:28 PM

Tags: Vulkan, AMD, Open Source, Game Dev

AMD are showing off a little here, with an update to the Radeon GPU Analyzer open source project and it sounds great.

What is it?

Radeon GPU Analyzer (RGA) is our offline compiler and integrated code analysis tool, supporting the high-level shading and kernel languages that are consumed by DirectX® 11, Vulkan®, OpenGL® and OpenCL™, including HLSL, GLSL, the OpenCL kernel language, and SPIR-V™.

RGA lets you write and edit shader or kernel programs, and then analyse the generated machine ISA for a wide range of supported AMD GPUs, showing you the isolated cost of a particular program as you develop it, to help you understand and fine-tune it for the target GPU you care about.

Version 2.1 was announced yesterday, which brings up additional Vulkan support for this application. Now, it actually supports Vulkan in the GUI making working with it for developers a whole lot easier to deal with. On top of that it also adds: the ability to compile SPIR-V binaries, GLSL source code or mix of them in a single pipeline; detailed information about build errors by enabling the Vulkan validation layers and more.

They've also improved their OpenGL support for the command-line tool to support Vega targets and generate AMDIL disassembly for OpenGL shaders.

The important bit, the Radeon GPU Analyzer does support Linux too with Ubuntu 18.04 and RHEL 7 mentioned.

You can find their announcement here along with the code on GitHub.

Counter-Strike: Global Offensive now has much better queue times for Danger Zone

Thursday 21st of March 2019 12:38:07 PM

Tags: Steam, Valve, Free Game, FPS, Battle Royale

Following on from the tweak to Danger Zone to focus more on duos, Valve are still tweaking their Battle Royale mode in Counter-Strike: Global Offensive as well as the game as a whole.

Firstly, for Danger Zone you should now see much better queue times for matchmaking. Before this patch, I could easily see queue times around 3 to 5 minutes (often the latter) even with a lot of people online which is not ideal and frankly that makes me (and no doubt others) get bored and look to play something else. Since this patch has dropped, I've played a good 30-40 matches and not a single one has hit even 2 minutes queue time (under 1 minute mostly now!) which is a pretty huge improvement.

It really might not seem like much, but even if we just take the median of what I was waiting most of the time before around 4 minutes that really does add up fast so having that essentially cut in half (and often better) is awesome.

Additionally, the "Recent teammates" tab in the menu will add in your current teammate (not just after games) so if you find them friendly you can add them as a friend or invite them to play with you right away which is pretty handy.

Outside of Danger Zone, Valve also removed the Cobblestone map from competitive matchmaking and put Vertigo in with a few tweaks. One weapon also saw a tweak this time around, with the Zeus-x27 no longer able to kill people through a wall.

So overall, it's not a huge update but it seems like quite a welcome one, especially if you play Danger Zone regularly.

See the full update notes here and find Counter-Strike: Global Offensive free on Steam.

Chasm, the adventure platformer from Bit Kid just had a big update giving more variety

Thursday 21st of March 2019 10:46:46 AM

Tags: Steam, Humble Store, Action, Adventure, Platformer, Indie Game, Update

Chasm, the crowdfunded adventure platformer continues to see great post-release support with the latest big free update out now.

While it's not a personal favourite of mine (I much prefer Dead Cells honestly), it's still a reasonably good game overall. In fact, it's far better than a lot of action/adventure platformers and it does look great.

One thing I did find, was how repetitive it became and this latest update seeks to address that adding in over 60 (yes—sixty!) rooms for more path variation for new games, new background graphics to all areas, revised rooms and improved styling, an updated version of FNA, updates to their gamepad database (so more should work better) and bug/balance fixes.

Doesn't seem like it's sold too well, or it least it hasn't hooked people in enough either way to write a user review about it considering there's only just over five hundred on Steam. Quite a striking number really, when it had nearly seven thousand backers on Kickstarter.

You can grab it from Humble Store (DRM Free + Steam Key) and Steam.

First-person roguelike 'Barony' released the Myths & Outcasts DLC recently, also now on GOG

Thursday 21st of March 2019 10:30:02 AM

Tags: DLC, Roguelike, Dungeon Crawler, GOG, Indie Game, Open Source

Barony is a game I hadn't honestly touched in a very long time, which all changed with the Myths & Outcasts DLC that released last month giving new ways to play. It's also now on GOG, so that's great.

Barony is a 3D, first-person roguelike with cooperative multiplayer that brings back the cryptic and intricate designs of classic roguelikes such as Nethack and melds them with RPGs like Ultima Underworld, System Shock, and Daggerfall. Challenge is the calling card of this hard-boiled dungeon-crawler.

The Myths & Outcasts DLC adds in four new classes and four new monster races thoroughly mixing things up, especially as each class has their own strengths, weaknesses, special traits and changes who is friendly towards you which is pretty interesting for such a game.


Watch video on YouTube.com

Note: If you do buy the DLC from GOG, it will give you a text file with a DLC key in which you enter in the top right of the main menu, which confused me initially as the text for it is so small it's easy to miss.

They have another DLC planned named Legends & Pariahs but I've yet to see them talk about what it's going to contain.

You can grab Barony and the DLC on GOG, Humble Store and Steam.

As a reminder, the actual code is open source too on GitHub but you still need a copy to play with it.

Objects in Space released for Linux on Steam, needs you to disable Steam Play

Thursday 21st of March 2019 10:11:24 AM

Tags: Steam, GOG, Humble Store, Simulation, Action, Strategy, Adventure

While the Linux version has been up on GOG for a little while, Steam was left a bit behind. Now the Linux version on Steam has been officially announced and released but there's an issue with Steam Play.

As they said in the announcement on Steam:

Some players reported that the game was still running on Proton despite the fact that the version is supposed to be native: if this happens to you, please disable the Steam Play option in the Steam client settings and perform a clean installation of the game.

I did speak to Valve previously on it and it seems this will be an issue for any game on the Steam Play whitelist, they will need you to disable Steam Play to download the native version which is not ideal (here's the checkbox you need).

Hopefully Valve will add in an option to make sure you can download a native build, if one is available, just like how you can force a specific Steam Play/Proton version on games so we can have the best of all worlds. As far as I know this is the first time it's happened, so teething issues are to be expected. If they remove it from the whitelist, it should fix it but I still think having the option would be nice, just in case this happens in future and it takes them a while to update the whitelist.


Watch video on YouTube.com

Objects in Space did have a bit of a rough Linux launch but it seems most of the issues are now fixed. It does now run without any fixes needed, although the version from GOG I tested still had issue with text rendering (Steam version looked better) but not everyone has that issue, seems distribution specific.

You can find it on GOG, Humble Store and Steam.

SteamOS is alive with a new beta and updated drivers, also a new Steam Client Beta is out

Wednesday 20th of March 2019 09:34:54 PM

Tags: SteamOS, Steam, Valve, Beta

Valve haven't given up on their home-grown Linux distribution yet, with SteamOS seeing another beta update. Additionally, there's another Steam Client Beta update about.

As far as updates to SteamOS go, the last time they actually announced anything was with the 2.170 update back in January but they have actually been doing multiple newer builds since then you can see here. Just today, they officially announced the SteamOS 2.183 beta and the gist of it is this:

  • mesa 18.3.4
  • nvidia-graphics-drivers 415.27
  • security updates

Newer drivers are especially useful and it's good to see Valve start to move a little more quickly on this, especially to keep up with Steam Play fresh drivers are needed. For details on how to get the SteamOS beta, Valve have this guide although it doesn't sound easy to revert back to a normal SteamOS install from the beta so it might be worth waiting until it's pushed out for everyone (unless you want to help test of course). See their announcement here.

A quick note too, Valve are also still advertising for a SteamOS Software Engineer.

As for the Steam Client Beta update, it's quite a small one which includes:

  • Updated embedded Chromium build in Steam to 72.0.3626.121
  • Fixed audio artifacts in web audio / friends notification sounds / voice chat for users with certain headsets that create multiple devices and have mono/single-channel chat output devices

From what Valve said on Twitter, this is likely the build that will require at least glibc 2.19.

Kingdom Rush Origins expanded again recently, the Forgotten treasures expansion is out

Wednesday 20th of March 2019 08:57:02 PM

Tags: Update, Steam, GOG, Indie Game, Tower Defense

Kingdom Rush Origins, the excellent tower defense game from Ironhide Game Studio is seeing some great updates, with another campaign named Forgotten treasures now up.

War is over, or so we thought... Even though our Kingdom goes back to its former peace and prosperity, the messengers previously sent to ask the Dwarves for their assistance have never returned. And the only thing more troublesome than a loud dwarf, is a silent one! Something terrible might be lurking beneath the depths...

This is a free update, not some DLC and so it's available to everyone which is really awesome. When we see so many other developers do even the smallest bits for extra payments, it's nice to see Ironhide Game Studio not go that way.

It also comes with two more heroes as well!

Wilbur:

The most dreaded dwarf across the shiny skies. Wilbur is the ace of the Dwarven Air Force! A pioneer who built his own flying destruction machine with the help of his little brother. He will aid you with an arsenal of clever weapons raining down from the skies. Feeling the need for speed?

As well as Phoenix:

A mythical creature that always gets reborn from its ashes and burns everything in its path! Phoenix will unleash the power of the sun upon everyone who dares to threaten the Elven Kingdom. May the poor souls who face him wear an extreme sunscreen!

Have you been finding it too easy? You might regret it but they've added in a new Impossible mode, unlocked once you complete the main campaign.

I've probably said this before but I absolutely love the game, a great little gem in the tower defense market. A genre absolutely rammed full of good titles but it still manages to stand out, for multiple reasons. Not only does it look good, it performs well and I've not had a single crash my entire play-through. The quality of games from Ironhide Game Studio is really quite impressive.

Not just that, it's the variety you get here that really makes it shine for me. So many different enemy types, each with their own attack patterns along with some maps that change as you play through them. The maps often have special features on them too, like one where you can call forth a giant eagle to bombard a lane and it's pretty awesome.

All my time was spent on the Veteran difficulty and some of it really was a challenge, multiple mission failures where I was completely overwhelmed due to not planning my tower placements well.

With this new expansion now out, there's never been a better time to take a look at it as there's quite bit to play through.

Find it on GOG and Steam.

Oxygen Not Included from Klei Entertainment to leave Early Access in May with new content

Wednesday 20th of March 2019 08:07:27 PM

Tags: Steam, Indie Game, Early Access, Simulation

Oxygen Not Included, the incredible space-colony sim from Klei Entertainment is leaving Early Access in May and they've detailed some of what's coming and future plans.

Before I get started, I just want to mention how much I love Oxygen Not Included. It fills me with wonder as much as it charges me with rage at times, especially when all my people are sick and throwing up everywhere or urinating in our clean water. It has a fantastic style to it too, although Klei games always look good (Don't Starve being another example of this). It's quite amusing to rename your people too, makes it quite hilarious when someone you know well goes around wrecking the place. Every game is a new challenge, every cavern you dig into might have something awesome and it's just good fun.

As for their plans, "late May" is their aim for the full launch of Oxygen Not Included and with this release it will gain at least 3 entirely new biomes, a bunch of creatures and new buildings. That's great and all but what I'm even more excited about is how they're also going to be making sure it has a long community life, with official mod support!

After releasing, the usual bug fixes will come in while more of their team move onto making some DLC for the game where they can "can explore further ideas and expansions to ONI's world" which sounds fun.

You can find Oxygen Not Included on Steam. Keep a clock handy though, set an alarm if you need to, as time will just disappear.

More in Tux Machines

Events: SREcon19 Americas, Scale, FudCon and Snapcraft Summit Montreal

  • SREcon19 Americas Talk Resources
    At SREcon19 Americas, I gave a talk called "Operating within Normal Parameters: Monitoring Kubernetes". Here's some links and resources related to my talk, for your reference.
  • Participating at #Scale17x
    Everytime somebody asks me about Scale I can only think of the same: Scale is the most important community lead conference in North America and it only gets better by the years. This year it celebrated its seventeenth edition and it just struck me: with me being there this year, there have been more Scales I have attended than I have not. This is my nineth conference out of 17. The first time that I attended it was 2011, it was the edition followed by FudCon Tempe 2010 which happened to be my first Fedora conference and it was also the first time I got to meet some contributors that I had previously collaborated with, many of which I still consider my brothers. As for this time, I almost didn’t make it as my visa renewal was resolved on Friday’s noon, one day after the conference started. I recovered it that same day and book a flight in the night. I couldn’t find anything to LAX -as I regularly fly- so I had to fly to Tijuana and from there I borrowed a cart to Pasadena. Long story short: I arrived around 1:30 AM on Saturday.
  • Snapcraft Summit Montreal
    Snapcraft is the universal app store for Linux that reaches millions of users and devices and serves millions of app installs a month. The Snapcraft Summit is a forward-thinking software workshop attended by major software vendors, community contributors and Snapcraft engineers working at every level of the stack.

today's howtos

Draw On Your Screen with this Neat GNOME Shell Extension

Ever wish you could draw on the Linux desktop or write on the screen? Well, there’s a new GNOME Shell extension that lets you do exactly that: draw on the Linux desktop. You may want to point out a bug, highlight a feature, or provide some guidance to someone else by sending them an annotated screenshot. In this short post we’ll show you how to install the add-on and how to use it. Read more

Fedora 31 Preparing To Start Removing Packages Depending Upon Python 2

Python 2 support will formally reach end-of-life on 1 January 2020 and Fedora 31 is preparing for that by working to drop packages (or parts of packages) that depend upon Python 2. Fedora has been pushing for a Python 2 to Python 3 migration for many cycles now -- as most Linux distributions have -- while with Fedora 31 they are planning a "mass Python 2 package removal" if necessary. They are planning to closely track the state of packages depending upon Python 2 to either drop the packages or allow packagers to easily abandon Python 2 parts of programs. Read more