Language Selection

English French German Italian Portuguese Spanish


Syndicate content
The latest articles from GamingOnLinux
Updated: 2 hours 17 min ago

Company of Heroes 2's Linux version just got a big update with the latest patches

8 hours 31 min ago

Tags: Feral Interactive, RTS, Strategy, Steam, Update

Feral Interactive, the company that ported the RTS game Company of Heroes 2 to Linux just today pushed a big upgrade the bring the Linux version up to date with all the recent patches to the Windows version.

Originally released by Relic Entertainment and SEGA back in 2013, they teamed up with Feral Interactive to provide a Linux port in 2015. Recently, the Linux version fell behind in patches by a few months but no more! While there's quite a lot of updates to the balance of the game, there's also the rather huge Commander Update from June that we now have. That big June update includes five new Commanders free for everyone, created in partnership with the CoH2 community.

Nice to see Feral are keeping up with their older ports. Shame they were never able to get full cross-platform online play sorted. It supports Linux vs Mac, but neither can play with Windows as they gave details on in this post.

A lot of fun though, here's a classic video where staff from Feral back then played against various members of the Linux community in a "Beat Feral" event:

Watch video on

Around 10:10 you hear it mentioned that I won a game against one of their crew (there were multiple games going on at the same time), had to do my bit for team Penguin.

You can see the extensive patch notes from recent releases here. It's also on a huge sale, with 80% off on Steam, good time to grab it if you missed out before.

Article from

Ubisoft and Epic Games are now supporting Blender development

10 hours 37 min ago

Tags: Apps, Misc, Open Source

Two surprising bits of news recently about Blender, the free and open source 3D creation suite as they've managed to secure some extra funding from two big names.

Firstly, it was announced on July 15th that Epic Games awarded them $1.2 million from Epic's MegaGrants program. Quite an impressive number and good to see a company such as Epic support open source software in such a way. They don't get it all at once though, it will trickle in over the next three years, to help with Blender's "Professionalizing Blender Development Initiative".

"Open tools, libraries and platforms are critical to the future of the digital content ecosystem," said Tim Sweeney, founder and CEO of Epic Games. "Blender is an enduring resource within the artistic community, and we aim to ensure its advancement to the benefit of all creators."

Additionally and also quite a surprise, is that Ubisoft have also joined in which was announced only today. Ubisoft has now become a "corporate Gold member" of the "Blender Foundation’s Development Fund" which will further help support Blender developers. On top of that, Ubisoft Animation Studio will be moving over to primarily using Blender as its main digital content creation tool and have developers contribute too. If you want to know more about all that, there's an interview on Ubisoft's website.

"Good news keeps coming" says Blender founder and chairman Ton Roosendaal, "it’s such a miracle to witness the industry jumping on board with us! I’ve always admired Ubisoft, as one of the leading games and media producers in the world. I look forward to work with them and help them finding their ways as a contributor to our open source projects on"

This is fantastic. Having open source software like this, that runs on Linux and is properly funded will only strengthen their position to providing awesome tools for everyone for free.

Article from

Space Grunts 2 announced, fusing together fast turn-based gameplay with a card battle system

12 hours 54 min ago

Tags: Indie Game, Action, Card Game, Early Access, Upcoming, Roguelike

Developer Orangepixel is working on another new game in addition to the upcoming Gunslugs:Rogue Tactics. Space Grunts 2 will be combining turn-based gameplay with a card-based battle mechanic.

The original Space Grunts was actually quite a good game. It felt like a turn-based Nuclear Throne and after going back and playing some more today, I couldn't be happier to see another coming. The card-based mechanic should spice things up a little, although it does now seem like every game possible is adding in cards. It's still in early development but we do have some early gameplay that looks quite promising:

Watch video on

In Space Grunts 2, you will have to fight your way through a crashed spaceship which has become infested with aliens. Since it's turn-based, you will do this step by step giving you time to plan your actions. From what little details have been released, you will come across all sorts of hazards from aliens to crazy robots and plenty more to be revealed.

Like all other Orangepixel games, it should have some interesting gameplay while being easy to pick up.

You can follow/wishlist Space Grunts 2 on Steam and the official site. They're also posting regular videos about the development on YouTube.

Article from

Comedy adventure game "Demetrios: The BIG Cynical Adventure" is now available on GOG

13 hours 15 min ago

Tags: Adventure, Indie Game, GOG, New Release, DRM-Free

Another game goes completely DRM-free on GOG, with developer COWCAT putting up Demetrios: The BIG Cynical Adventure along with the Linux version. Note: Copy provided by GOG.

Bjorn Thonen, a slob of an antique dealer living in Paris, is robbed one night after coming home drunk. Forced to conduct his own investigation with the help of his neighbor Sandra, he ends up involved in a murky, mysterious affair. Will these unlikely heroes be able to rise up and discover ancient secrets?

Watch video on

Feature Highlight:

  • A long, varied, standalone adventure (8 to 12 hours of gameplay)
  • The Point & Click and Visual Novel genres mixed together!
  • Over 15,000 lines of dialog
  • Hand drawn art in Full HD
  • A high level of interactivity
  • Fun mini-games throughout the story
  • Search for hidden cookies on every screen for optional puzzle hints!
  • Gamepad support

Not a new game by any stretch, not even for Linux. After a successful crowdfunding campaign on Kickstarter back in 2015, it released with Linux support in 2016. Quite a strange story to it, but if you like simple childish and quite crude humour, then it's something that's likely worth your time. An acquired taste I would say, probably quite easy to bounce off it if the first hour isn't your thing the rest of the game likely isn't either. I did like it though, some of the scenes are quite amusing. No issues at all on Manjaro, everything worked great.

For a little extra info, the developer did a post-mortem on Gamasutra back in 2018. In this article, the developer mentioned the low sales for the Linux version but they still thought it was important to support their audience and it sounds like it took really little effort to do. Additionally, it turns out GOG originally rejected it, nice to see they changed their mind on it.

Want to pick up a copy? Now you can find it on GOG, in addition to and Steam.

This was missing from our dedicated Crowdfunding Page, it has now been added.

Article from

Possession, a roguelike where you're a ghost that needs to possess others to survive

14 hours 4 min ago

Tags: Steam, Indie Game, New Release,, Roguelike

Certainly a fun sounding idea! Possession from developer Weirdfellows is a traditional turn-based roguelike, made on Linux and it just recently released. The whole idea reminds me of MidBoss, another excellent body-snatching roguelike.

Note: Key provided by the developer to our Steam Curator.

Watch video on

Feature Highlight:

  • Dozens of possessable monsters, from the horrifying to the hilarious, with a wide variety of powers.
  • Special themed levels with unique hazards, creatures and layouts. Randomly generated, so each playthrough is different!
  • Item-less gameplay. The dead have no need for worldly possessions, they just slow you down.
  • Quick to pick up and play. Unlike most roguelikes, Possession doesn't require you to memorize dozens of weird key commands, or puzzle over confusing skill and ability lists before you start playing.
  • Entirely playable with just the keyboard, just the mouse, or a combination of the two.
  • Mod support! Add your own creatures, powers and special levels, or change the ones already there.
  • Choice between graphics or ASCII mode, for the oldschool roguelike fans.

Interestingly, it seems the Linux version on Steam is distributed as an AppImage, can't say I see that being done very often. On Manjaro, I have to run it directly as it didn't like being launched from Steam but then it did work nicely.

After spending a few hours with it, I've enjoyed it a lot. I do usually appreciate roguelikes so that helped of course but the gameplay here is quite unique. Unlike some traditional roguelikes, Possession is actually very easy to get into and understand but the gameplay certainly isn't easy, it has been surprisingly challenging. You start off super weak, gradually making your way from body to body and getting stronger all the time. The different abilities across characters certainly makes it interesting and it's pretty amusing.

What makes it both funny and challenging, is that the abilities of the body you inhabit don't exactly work with you all the time. Zombies, for example, there's a chance that when you take down an enemy, they will return as a Zombie. Think you're going to be pals? Think again. Zombies don't make friends, they will come for you too. Add into that the abilities of all the other creatures after you and it's certainly going to test you.

Good fun! You can pick it up from and Steam, with itch also having a demo available.

The developer also decided to open up the code, with it available on GitHub under the MIT license. It only includes the code, no assets, so it can serve as a point for modders and others interested in the innards.

Article from

FOSS racing game "Yorg" has a big new update ready for testing

17 hours 34 min ago

Tags: Open Source, Racing, Free Game

Yorg, an in-development FOSS racing game is nearing the release of update 0.11, with a Release Candidate now available for testing.

In the style of the classics like Micro Machines, while early it's actually quite promising. The update notes for this are quite short and to the point, the developer said they will be going into some more detail when it's out properly for everyone. Even so, they did give some brief highlights of what to expect:

  • Local multiplayer
  • Joypad support
  • Particle effects
  • Reimplementation of the online multiplayer's UI
  • Translation updates (Scottish Gaelic, Spanish, Galician, French)
  • SFX improvements
  • AI improvements
  • Performance improvements
  • Driving model improvements.

They also included some new screenshots of what to expect from it (click to enlarge):

I'm glad they took my feedback on and improved the multiplayer UI, testing it out briefly today it does seem to be far less confusing. It's not drastically different, but it flows better and is easier to understand, a welcome improvement. Really great to see progress on this continue, could end up being a lot of fun.

You can find their update post here, with download links here. As for the source, that's up on GitHub under the GPLv3.

Article from

Point & Click Adventure game "The Hand of Glory" confirmed for Linux

18 hours 12 min ago

Tags: Indie Game, Crowdfunding, Point & Click, Adventure, Upcoming

Madit Entertainment are currently crowdfunding for their new Point & Click adventure game "The Hand of Glory", as it turns out they've confirmed Linux support too.

Coming across it recently, it didn't actually list Linux support on the campaign itself. After speaking to the developer, they pointed me to this announcement that mentions "Our community has spoken and we listened! We did our tests and we can now confirm that we will be able to support Mac and Linux in the game!", so that's fantastic news. The developer told me they will be updating the campaign to list it too.

Watch video on

More about it:

The Hand of Glory is an adventure game inspired by the golden age of point and click, especially by the Broken Sword and Gabriel Knight sagas.

Find out who kidnapped Elke Mulzberg and unveil a mystery that has its roots in alchemy and esoterism!

Something obscure is crawling behind the dazzling glaze of Miami, a force that goes beyond the usual human concept of science and religion. There is a silent, latent war going on, a war able to shatter the foundations of civilization, harnessing ancient knowledge and mystical arts lost for centuries.Get ready to face a long and dangerous journey. It might be the last.

Feature Highlight:

  • More than 15 hours of gameplay
  • Thousands of dialogue lines
  • Dozens of puzzles to solve   
  • Control Lars and Alice and explore Miami and Italy in wonderful 2D Full-HD locations
  • Original atmospheric soundtrack and full English voice-over  

More good news, is that it's already fully funded. Against their goal of €8,000 they've managed to currently reach €8,707 with around 5 days left of the crowdfunding campaign.

I'm a complete sucker for stylish cartoony graphics and a good story, so this looks and sound like it could be very interesting to play though. Find it on Kickstarter here and you can also wishlist/follow it on Steam.

It has been added to our dedicated Crowdfunding Page as it's funded and confirmed for Linux.

Article from

GameMode, the Linux gaming performance tool has a fresh release out

Sunday 21st of July 2019 10:03:49 AM

Tags: Open Source

What a lovely weekend for some open source releases. Hot on the heels of a new DXVK release, the performance optimization tool GameMode spearheaded by Feral Interactive has a new release out.

Originally starting off as a sort of stop-gap solution due to issues with CPU governors, GameMode has gradually expanded to include a range of features aimed at the performance conscious Linux gamer. It's integrated into some Linux game ports by Feral Interactive including DiRT 4, Rise of the Tomb Raider, Total War: WARHAMMER II, Total War: Three Kingdoms and Total War Saga: Thrones of Britannia.

Highlights from GameMode 1.4:

  • Add new D-Bus methods/properties for use by external tools such as the GameMode GNOME Shell extension (#129, #155, #161).
  • Fix I/O priority and niceness optimisations to apply to the whole process rather than just the thread that requests GameMode (#142).
  • "gamemoded" will now automatically reload the configuration file when it is changed and update optimisations on current clients (#144).
  • Add support for using the client library inside Flatpak by communicating with the daemon via a portal (#146).
  • Client library now uses libdbus rather than sd-bus (#147).
  • Fix "gamemoderun" to use the correct library path depending on whether the app is 32-bit or 64-bit.
  • Support the "GAMEMODERUNEXEC" environment variable to specify an extra wrapper command for games launched with "gamemoderun" (e.g. a hybrid GPU wrapper such as "optirun") (#159).
  • Various other fixes and improvements.

You can find GameMode on GitHub.

Article from

DXVK, the awesome D3D11 and D3D10 to Vulkan translation layer has a new release out

Sunday 21st of July 2019 09:51:44 AM

Tags: Wine, Vulkan, Open Source

Developer Philip Rebohle has given the gift of code this weekend, with a new release of DXVK now officially available.

DXVK 1.3.1 comes just over a week after the last release, as DXVK 1.3 had a regression that needed sorting. Anyway, in this new release there's various logging improvements, which includes the device capabilities supported by the driver and user by the game being logged in addition to supported Vulkan extensions. There's also now a GPU load monitor which you can enable on the HUD with "DXVK_HUD=gpuload", however, this can be innaccurate if CPU load is very high.

As for bug fixes and other improvements, here's what's new and improved:

  • Fixed a regression introduced in DXVK 1.3 which could potentially cause rendering glitches and illegal Vulkan API usage. Affected games include SpellForce 3 and Sekiro: Shadows Die Twice, and potentially others.
  • Tweaked memory allocation behaviour in an attempt to mitigate memory allocation issues on Nvidia (#1100), and to waste slightly less virtual address space for 32-bit applications.
  • If "VK_EXT_shader_viewport_index_layer" is supported, DXVK will no longer use geometry shaders for certain operations. This is mostly useful to improve MoltenVK compatibility.
  • Fixed incorrect clear behaviour for images with integer formats, as well as various minor issues that are not known to affect any game.
  • EVE Online: Fixed a performance regression introduced in DXVK 1.2 (#1131)
  • Final Fantasy XIV: Slightly improved performance on the RADV driver if "VK_EXT_shader_stencil_export" is supported.

See the full release notes here.

New to Linux and gaming? DXVK when used with Wine, can help running Windows games on Linux and have them perform a lot better than just using standard Wine. DXVK is also part of Steam Play. You can also easily use DXVK and Wine together in the game manager Lutris, to make things easy.

Article from

Songs of Syx, a city-builder with empire management, tactical battles and RPG elements

Saturday 20th of July 2019 07:54:57 PM

Tags: City Builder, Strategy, Upcoming, Indie Game

Here's a fun recent discovery, Songs of Syx an in-development title from Swedish developer Jakob de Laval. It's a city-builder with empire management, tactical battles and rpg-elements and it's looking good.

With an interesting pixel-art top-down view, Songs of Syx reminds me a little of Rise to Ruins, another great pixel-art builder. It's been in development since 2014, with an Early Access release due sometime in March next year with support for Linux, Mac and Windows.

Catching my interest right away was the scale that Songs of Syx is going for. Starting off with a small colony, you will eventually grow to thousands of people where it will introduce nobility, inflation, supply-lines, alliances, vassals and conquest.

Watch video on

Sounds like it will have a fair amount of depth to it too. With big bloody battles, different seasons, religions, research, trading, a justice system, modding support and so on. You can also flip the game on its head and become a "servant of chaos" which has rather different game mechanics including raising the dead. Apparently this becomes a race against time, as everyone will band together against you. All of it sounds like a lot of fun, can't wait to see more.

From what the developer has said, it seems like it will eventually go to Kickstarter. Should do well, considering how impressive it seems already.

Want to try a really early demo? You can find that on Indie DB, simply run the .jar file with your local Java install and it works fine. For all the rest, check out the official website.

Article from

The six-degree-of-freedom shooter "Overload" has a new Community Level Pack offering a fresh challenge

Saturday 20th of July 2019 06:09:20 PM

Tags: Action, Indie Game, DLC, Humble Store, GOG, Steam

Overload is possibly the best six-degree-of-freedom shooter I've played in the past few years, sadly it has been overlooked by a lot of gamers.

It's limping on though, with a new Community Level Pack available for around £3.99. This includes nine single player levels, stitched together to form an entirely new mission. It includes progression, unlocks and a secret level. There's also twelve new challenge mode levels and online leaderboard support.

Watch video on

As the name suggests, it's made by members of the Overload community and they get half of the proceeds.

For a reminder, Overload was funded thanks to the help of nearly five thousand people on Kickstarter. After getting over three hundred thousand dollars back in 2016, it released in full in May 2018. Sadly, as the developer posted on Twitter, sales of it were disappointing so they couldn't do much more with it. Such a shame, I absolute love it myself.

You can find Overload and this fun sounding DLC from Humble Store, GOG and Steam.

Article from

Interested in Google's Stadia game streaming service? We have a few more details now

Saturday 20th of July 2019 03:07:41 PM

Tags: Game Streaming, Google

With Google's game streaming service Stadia inching closer, we have some more information to share about it. Part of this, is thanks to a recent AMA (Ask Me Anything) they did on Reddit. I've gone over what questions they answered, to give you a little overview.

Firstly, a few points about the Stadia Pro subscription: The Pro subscription is not meant to be like a "Netflix for Games", something people seem to think Stadia will end up as. Google said to think of it more like Xbox Live Gold or Playstation Plus. They're aiming to give Pro subscribers one free game a month "give or take". If you cancel Stadia Pro, you will lose access to free games claimed. However, you will get the previously claimed games back when you re-subscribe but not any you missed while not subscribed.

As for Stadia Base, as expected there will be no free games included. As already confirmed, both will let you buy games as normal.

We've still not seen what the UI will look like, but they did say it will be shown off before launch in November. As for features, it's launching with a basic set like being able to "play games across screens, no waiting for downloads or patches, social, store, etc". For social features at launch, you can "manage your friends list, create parties and use platform-level voice chat". However, Achievements will not be enabled at launch but they will come "a little bit later".

Stadia supports standard HID gamepads so Xbox Controller, DualShock 4 and likely many more. This shouldn't be too surprising, since Stadia is apparently using SDL (source). If you want to play on your TV, it will require a Stadia Controller and a Chromecast Ultra.

One thing I've seen people worry about (and I do share this worry), is what happens to games if Google decided to shut down Stadia? Google do have a history of starting things, going a few years and then stopping. Answering that, they said they will support "Takeout", so you can download "your game metadata, including saves if you want to". However, they said nothing about getting an actual download of your game in that case.

Modding support is something else people have been curious about and Google have confirmed Stadia does not support mods. However, they would like to and said they're "working with developers now to find the best way to do this".

As for cross-platform play, they said "cross-play and cross-progression are big priorities for us" and so it should be. Locking multiplayer behind closed doors just isn't what people want, where it makes sense for the type of game, it should be allowed and be possible so I'm happy that Google are well aware of this.

In regards to a question about Linux support, they said "Stadia will run in full desktop or laptop Chrome browsers.". They've been clearly steering away from mentioning any specific operating system, only that you simply need a Chrome browser and that's all across desktops and laptops. Project Stream (which Stadia was built upon), worked fine on Linux so I expect no issues there. Especially since the person from Google answering the questions, said they're most proud of "playing Assassin’s Creed on my son’s dirt-cheap Chromebook" so there's absolutely no reason why it won't work on a normal Linux distribution.

Since it will work on Linux and it's powered by Vulkan and Debian Linux, it's going to be interesting to try. I'm not sold on it personally but as a tech enthusiast I want to give it a go. For online-only games, that don't work on Linux and will likely never run on Linux, Stadia could be a pretty great option for us.

As an additional note, one not from the Reddit AMA, Ubisoft had some positive words to say about Stadia. Including that it doesn't cost them much extra to support it. We already knew they were planning to get their Uplay+ subscription library on Stadia, so that's not too surprising. The difference between supporting Stadia and the Linux desktop, is of course Stadia being one set configuration and a bigger market share.

Article from

Dota Underlords has another update out, this one changes the game quite a lot

Saturday 20th of July 2019 02:33:53 PM

Tags: Valve, Steam, Early Access, Strategy, Update

Valve continue to tweak Dota Underlords in the hopes of keeping players happy, this mid-Season gameplay update flips quite a few things on their head.

I like their sense of humour, with a note about them removing "code that caused crashes and kept code that doesn't cause crashes".

There's a few smaller changes like the addition of Loot Round tips to the Season Info tab, the ability to change equipped items from the Battle Pass and some buffs to the amount XP awarded for your placement in matches and for doing the quests. Meaning you will level up the Battle Pass faster.

Combat will now continue until some abilities are finished, Assassins will no longer hop around if they have an enemy in range, not seeing heroes from the previous shop when you re-roll and units that can't be healed will no longer be targeted for healing. Those all sound good, that's more just fine-tuning what we would expect to see.

The biggest changes come in the form of balancing across many heroes and alliances, something that's going to be quite tricky and will require constant tuning as it does in other competitive games. For example, when you lose to a neutral creep wave, it will no longer remove two of your options. Instead, it will now offer rewards from the previous wave.

Another huge change is to Alliance items, which now have their own category and they're randomly assigned a tier, with each player seeing Alliance items appear at different tiers thoroughly mixing it up. For those who thought the game was RNG-heavy before, it seems Valve have decided to double down on that to make it even more random overall.

You can find all the patch notes here and find the game free on Steam.

I had a rather amusing battle in Underlords recently, with only Morphling left and the opponent had a Bounty Hunter. Both constantly using their ability to move around the board, so I was just watching two heroes hop around never actually doing anything. Somehow though, my Morphling eventually got the better of the Bounty Hunter but it was pretty funny to see.

How are you finding Underlords with all these changes? Let us know in the comments.

Article from

The merciless roguelike "Jupiter Hell" goes Vulkan, with another free demo weekend now up

Friday 19th of July 2019 05:30:51 PM

Tags: Roguelike, Demo, Early Access, Upcoming, Steam

Jupiter Hell from ChaosForge is the successor to DoomRL (Doom the roguelike, now "DRL" after lawyers came knocking), it's a brutal and atmospheric roguelike and you can try it out again.

Just recently, they gave it a pretty big update which comes with Vulkan support by default. However, if that causes you issues you can add "--gl" as a launch option to get it in OpenGL mode.

That's not all! They've also pulled in Mark Meer (Commander Shepard - Mass Effect) to be the voice of "JupiterGuy", with some colourful voice lines which can be tweaked to be less foul if you wish. Additionally, a new and more difficult ULTRAVIOLENCE level is available for those who really like a challenge. There's also SMGs, each class now has a Skilled trait that improves their class active and passive abilities and quite a few other smaller changes.

Free to try across the whole weekend, ahead of the Early Access release on August 1st. Just like the previous times, you do need a special Steam key to access the free demo. You need to hop onto their Discord Channel and message the "CRI Command" bot with the code "!Hell4U". It will then send you a Steam key instantly to access the demo.

It's definitely worth spending a few hours with this weekend, it's quickly becoming my favourite roguelike. Atmospheric, brutal action, it looks damn good and for me the Linux version runs amazingly.

Would you like to know more? Click here for the Steam page.

Note: I personally pledged during their Kickstarter, but the developer gave me early access to test it after the campaign was finished.

Article from

The dark strategy RPG "Vagrus - The Riven Realms" is doing well, quite an experience to play

Friday 19th of July 2019 01:09:32 PM

Tags: Indie Game, Early Access, Alpha, Crowdfunding, RPG, Strategy, Unity

Currently in "Open Access" on Fig, a hybrid Early Access/Crowdfunding model, Vagrus - The Riven Realms seems to be doing well.

It's only been going for a couple of months but they've already managed to raise $23,071. It's an interesting system, where you back the campaign with your pledge and get immediate access. At various funding points, it unlocks the next part of their development roadmap with the very next milestone very close to being hit.

Quite an interesting story to Vagrus - The Riven Realms. It's post-apocalyptic but not of the usual sort. In the past, a huge empire (that looks a little like the Romans) began to stagnate and so they became oppressors. Seeking out other nations, destroying them and enslaving people. Eventually the gods got pissed, came down and unleashed their wrath destroying the empire. The gods left, shocked at what they had done and this caused all sorts of horrors to be unleashed with other creatures slipping through cracks in reality and some of these ended up rebuilding the empire in their own image. After all that is where your story begins, as a Vagrus you're responsible for leading a caravan and attempting to carve out a life in a hostile environment.

Watch video on

The developer, Lost Pilgrims Studio, did provide me with a copy and thankfully it runs without issues on Manjaro. It's a Unity game, so there shouldn't be too many distribution-specific issues.

It's quite text-heavy, so you need to be a good reader and enjoy reading to appreciate Vagrus - The Riven Realms. Due to this, it can be quite a slow game. I'm enjoying it so far though, the writing and events are really good and it's managed to keep undivided my attention. Quite a lot to take in though, thankfully there's a linear tutorial to teach you the basics of the game and it does a good job of not only being clear, it's a somewhat interesting bit of backstory too.

It has the kind of story telling seen in games like Sunless Skies, reminds of that quite a bit. Although the combat is turn-based and feels a lot more like Darkest Dungeon. It has all the makings of an excellent game, with a great atmosphere. I don't often enjoy such games but this seems like something a little special.

Feature highlight:

  • Branching narrative in the form of interactive events
  • Turn-based, tactical combat
  • A vast, hand-crafted, sandbox world to explore
  • Digitally hand-painted maps, environments, and 2D artwork
  • A colorful cast of companions with their own storylines and caravan roles
  • Over a hundred different enemies
  • Dynamically changing victory conditions and stories
  • An elaborate trade system
  • Factions you can join or fight against

Note: While the Windows and Mac versions are distributed via Discord, the Linux version is being done through since the Discord store doesn't support Linux. Really great that the developer is able to accommodate Linux backers. You just need to pick the extra Linux option, so they know where to give your key if you back it on Fig.

Find it on Fig in Open Access. You can also wishlist/follow it on Steam.

Article from

The strange real time strategy adventure "Hive Quest" is now on Kickstarter

Friday 19th of July 2019 11:18:28 AM

Tags: Indie Game, Unity, Crowdfunding, Upcoming, Strategy, Exploration

Love insects and other creepy crawlies? Hive Quest might be a game you will enjoy, one that's coming to Linux and it's now crowdfunding on Kickstarter.

Inspired partially by the classic Black & White from Lionhead Studios, it's not meant to be graphically impressive. In fact, the developer opted to go for a more retro 3D look with it. Gameplay involves you managing a tribe, along with gathering resources like food to keep them going. It's a bit of an odd one, due to the mix of gameplay involved. It blends a strategy game with puzzles, exploration and a little mystery wrapped in an ancient magical theme with insects and spirits.

Watch video on

They're seeking £14,000 and it seems they've had quite a slow start to the campaign, with less than £500 pledged so far. Still 28 days to go, so it may pick up yet.

It's only mentioning a Windows demo on the Kickstarter page, weirdly, but if you head to Indie DB the Linux demo is available and it does work as I previously tested it. The game is coming to Linux though of course, that's confirmed across the Kickstarter and the press kit.

Find it on Kickstarter.

Article from

Strategy game "ATRIUM" released recently, it's pretty much the game Carcassonne

Friday 19th of July 2019 10:42:36 AM

Tags: Board Game, Strategy,, Steam, Indie Game, Unity

Carcassonne is that you? Well if you want to play something almost the same, ATRIUM just recently released from Black Potion.

ATRIUM is a tile-based digital board game, where the board gets built as you go. On each turn, a player can place down a tile which you're given two at random each time and a person, with different tiles giving different benefits. Some might turn your people into a powerful character, some might give you extra points and so on. You basically play each turn, until you run out of tiles and the person who has the most territory wins.

Watch video on

I have one pretty big complaint about it, which is the mostly useless tutorial. The English text is rough too which certainly doesn't help give me a full understanding of the rules. If it had a proper in-game guide (which all such games really should have), it would have been a lot better. I apparently won my first game, not that I had any clue how.

No online play, single-player and local co-op only. For the local co-op, it's pretty basic as you both just use the mouse and place things when it's your turn.

The biggest problem is how close to Carcassonne it seems, which the official adaption of only released on Steam back in 2017. It would have been interesting if they tried to make it more unique, as I certainly loved the idea being a fan of such games but to me it feels far too similar. If I was a developer of Carcassonne, I wouldn't be looking too kindly at this. There's being inspired by (without even mentioning it) and then there's this.

You can find it on Steam and

Article from

Tower Defense game "Elemental War" leaves Early Access today

Friday 19th of July 2019 10:01:18 AM

Tags: Tower Defense, Strategy, Steam, Indie Game, New Release

Leaving Early Access today after nine months with a fresh update is Elemental War, a Tower Defense game from Clockwork Origins.

This one is a little unusual, in the way that unlike a lot of Tower Defense games there's no story campaign to play through. Instead it offers multiple game modes for single-player including a standard 60 wave defence mode, a survival mode to go as long as you can and a hero mode where your enemies are given random abilities. On top of that, there's also a level editor and a versus online mode to send waves against other players. You can see some gameplay from a recent developer video below:

Watch video on

Feature Highlight:

  • 65 different towers from a Ballista to a Volcano
  • 3 singleplayer modes: Classic Mode, Survival Mode, Hero Mode
  • 47 items from a Mithril Chassis to Deadly Poison Bombs
  • 48 monster abilities from Gold Rush to Invincibility
  • 7 settings from desert to ice world
  • 21 different skills in multiplayer with multiple upgrades
  • 107 different monsters containing 21 elementals
  • 20 quests for bonus items in Hero Mode

Truthfully, I haven't had the best time with Elemental War. After playing through quite a lot of Tower Defense games, nothing in Elemental War really stands out. I find the interface far too large and overbearing, making me feel boxed in. The zooming feature is rubbish too, requiring some heavy flicks on the mouse wheel for it to do anything and it jump-zooms, rather than smoothly scrolls in towards the map.

The difficulty even on the highest mode is simply too easy and I end up bored with it. Most of my time was spent staring at a new wave appearing, then dying as soon as they enter the level due to the ability to just place towers right outside the portals. There's just no challenge in it.

I did like the upgrade system though, taking down special enemies and then using their element to upgrade a tower. That's pretty cool but apart from that, it's just another TD game that doesn't really stand out from the crowd. Shame.

Find it on Steam if you want to try it.

Article from

Open-world sandbox adventure game "TerraTech" now has a co-op campaign for up to 4 players

Friday 19th of July 2019 09:32:55 AM

Tags: Adventure, Indie Game, Sandbox, Open World, Steam, Humble Store, Update

This is awesome. TerraTech is actually a really fun game for those who like to build vehicles and then go exploring and it just got a big update.

Version 1.3 was released yesterday, building on the work they did in a previous update to give a co-op creative mode it now has a fully online co-op campaign mode. You will be sharing everything from the blocks available to the mission log, so it will require working together.

Watch video on

They also added even more blocks in this update too, mostly Hawkeye armour blocks. There's also a new Tech Manager available in the Campaign, Co-op Campaign, Creative, Co-op Creative and R&D modes which allows you to mess with non-player controlled tech.

You can grab TerraTech on Humble Store and Steam.

Article from

Chapter 7 of Higurashi When They Cry Hou is now out with Linux support

Friday 19th of July 2019 09:15:43 AM

Tags: Visual Novel, New Release, GOG, Steam

After waiting a whole year, the seventh chapter of the Higurashi When They Cry Hou is now available with Higurashi When They Cry Hou - Ch.7 Minagoroshi.

Continuing to support Linux just like all the other chapters, this highly rated series is worth a look for anyone who enjoys a good mystery. This is a kinetic/sound novel, not one if you like to pick lots of options and change the story. It's a linear experience but still worth going through if you like your novels.

Watch video on

Of course, you want to make sure you start with the first chapter, not one you can really skip through. Each chapter can take multiple hours to get through, thankfully though they're surprisingly engaging. If you've watched the Anime, this is still worth a look too as it goes into quite a bit more detail across various events.

You can find Chapter 7 on GOG and Steam.

Article from

More in Tux Machines

today's leftovers

  • Linux Weekly Roundup #35

    Hello and welcome to this week's Linux Roundup and what a wonderful week we had! We have plenty of Linux Distro releases and LibreOffice 6.3 RC1. The Linux distros with releases this week are Q4OS 3.8, SparkyLinux 5.8, Mageia 7.1, ArcoLinux 19.07.11, Deepin 15.11, ArchBang 2107-beta, Bluestar 5.2.1, Slackel 7.2 "Openbox" and Endeavour OS 2019.07.15. I looked at most of these Linux Distros, links below, I will look at some of them in the new week and some I will unfortunately not have a look at, for download links and more, please visit Well, this is this week's Linux Roundup, thank you so much for your time! Have a great week!

  • Full Circle Magazine: Full Circle Weekly News #140
  • Christopher Allan Webber: ActivityPub Conf 2019

    That's right! We're hosting the first ever ActivityPub Conf. It's immediately following Rebooting Web of Trust in Prague. There's no admission fee to attend. (Relatedly, the conference is kind of being done on the cheap, because it is being funded by organizers who are themselves barely funded.) The venue, however, is quite cool: it's at the DOX Centre for Contemporary Art, which is itself exploring the ways the digital world is affecting our lives. If you plan on attending (and maybe also speaking), you should get in your application soon (see the flier for details). We've never done one of these, and we have no idea what the response will be like, so this is going to be a smaller gathering (about 40 people). In some ways, it will be somewhere between a conference and a gathering of people-who-are-interested-in-activitypub. As said in the flier, by attending, you are agreeing to the code of conduct, so be sure to read that.

Sysadmin Appreciation Day, IBM and Fedora

  • Gift ideas for Sysadmin Appreciation Day

    Sysadmin Appreciation Day is coming up this Friday, July 26. To help honor sysadmins everywhere, we want you to share your best gift ideas. What would be the best way a team member or customer could show their appreciation for you? As a sysadmin, what was the best gift you've ever received? We asked our writers the same question, and here are their answers: "Whilst working in the Ubuntu community on Edubuntu, I took it upon myself to develop the startup/shutdown sound scheme, which became the default in Ubuntu for, from what I can understand, the next decade. Whilst people had a love-hate relationship with my sound scheme, and rightly so, I had a love-hate relationship with my sound card during the development. At the time I had recorded all my sound samples using one sample rate, but my new sound card, as my motherboard had exploded a few days earlier, did not support it. I had two choices, resample all my samples (which I didn't really want to do) or buy a new sound card.

  • Red Hat OpenStack Platform with Red Hat Ceph Storage: Radosbench baseline performance evaluation

    Red Hat Ceph Storage is popular storage for Red Hat OpenStack Platform. Customers around the world run their hyperscale, production workloads on Red Hat Ceph Storage and Red Hat OpenStack Platform. This is driven by the high level of integration between Ceph storage and OpenStack private cloud platforms. With each release of both platforms, the level of integration has grown and performance and automation has increased. As the customer's storage and compute needs for footprints have grown, we have seen more interest towards running compute and storage as one unit and providing a hyperconverged infrastructure (HCI) layer based on OpenStack and Ceph. [...] Continuing the benchmarking series, in the next post you’ll learn performance insights of running multi-instance MySQL database on Red Hat OpenStack Platform and Red Hat Ceph Storage across decoupled and hyperconverged architectures. We’ll also compare results from a near-equal environment backed by all-flash cluster nodes.

  • The State of Java in Flathub

    For maintainers of Java-based applications in Flathub, it's worth noting that even if you consume the Latest OpenJDK extension in your application, users will not be broken by major updates because OpenJDK is bundled into your Flatpak. The implication of this for users is that they won't see updates to their Java version until the application maintainer rebuilds the application in Flathub. If you maintain a Java-based Flatpak application on Flathub, you can consume the latest version of your chosen OpenJDK stream (either LTS or Latest) simply by rebuilding; the latest version of that OpenJDK steam will be pulled in automatically.

  • Fedora Magazine: Contribute at the Fedora Test Week for kernel 5.2

    The kernel team is working on final integration for kernel 5.1. This version was just recently released, and will arrive soon in Fedora. This version has many security fixes included. As a result, the Fedora kernel and QA teams have organized a test week from Monday, Jul 22, 2019 through Monday, Jul 29, 2019. Refer to the wiki page for links to the test images you’ll need to participate. Read below for details.

Debian and Ubuntu Leftovers

  • Bootstrappable Debian BoF

    Greetings from DebConf 19 in Curitiba! Just a quick reminder that I will run a Bootstrappable Debian BoF on Tuesday 23rd, at 13.30 Brasilia time (which is 16.30 UTC, if I am not mistaken). If you are curious about bootstrappability in Debian, why do we want it and where we are right now, you are welcome to come in person if you are at DebCon or to follow the streaming.

  • Candy Tsai: Outreachy Week 6 – Week 7: Getting Code Merge

    You can’t overhear what others are doing or learn something about your colleagues through gossip over lunch break when working remotely. So after being stuck for quite a bit, terceiro suggested that we try pair programming. After our first remote pair programming session, I think there should be no difference in pair programming in person. We shared the same terminal, looked at the same code and discussed just like people standing side by side. Through our pair programming session, I found out that I had a bad habit. I didn’t run tests on my code that often, so when I had failing tests that didn’t fail before, I spent more time debugging than I should have. Pair programming gave insight to how others work and I think little improvements go a long way.

  • about your wiki page on I/O schedulers and BFQ
    this is basically to report outdated statements in your wiki page on
    I/O schedulers [1].
    The main problematic statement is that BFQ "...  is not ideal for
    devices with slow CPUs or high throughput I/O devices" because too
    heavy.  BFQ is definitely more sophisticated than any of the other I/O
    schedulers.  We have designed it that way to provide an incomparably
    better service quality, at a very low overhead.  As reported in [2],
    the execution time of BFQ on an old laptop CPU is 0.6 us per I/O
    event, against 0.2 us for mq-deadline (which is the lightest Linux I/O
    To put these figures into context, BFQ proved to be so good for
    "devices with slow CPUs" that, e.g., Chromium OS migrated to BFQ a few
    months ago.  In particular, Google crew got convinced by a demo [3] I
    made for them, on one of the cheapest and slowest Chromebook on the
    market.  In the demo, a fast download is performed.  Without BFQ, the
    download makes the device completely unresponsive.  With BFQ, the
    device remains as responsive as if it was totally idle.
    As for the other part of the statement, "...  not ideal for ...  high
    throughput I/O devices", a few days ago I ran benchmarks (on Ubuntu)
    also with one of the fastest consumer-grade NVMe SSDs: a Samsung SSD
    970 PRO.  Results [4] can be summarized as follows.  Throughput with
    BFQ is about the same as with the other I/O schedulers (it couldn't be
    higher, because this kind of drives just wants the scheduler to stay
    as aside as possible, when it comes to throughput).  But, in the
    presence of writes as background workload, start-up times with BFQ are
    at least 16 times as low as with the other I/O schedulers.  In
    absolute terms, gnome-terminal starts in ~1.8 seconds with BFQ, while
    it takes at least 28.7 (!) seconds with the other I/O schedulers.
    Finally, only with BFQ, no frame gets lost in video-playing
    BFQ then provides other important benefits, such as from 5x to 10X
    throughput boost in multi-client server workloads [5].
    So, is there any chance that the outdated/wrong information on your
    wiki page [1] gets updated somehow?  If I may, I'd be glad to update
    it myself, after providing you with all the results you may ask.
    In addition, why doesn't Ubuntu too consider switching to BFQ as
    default I/O scheduler, for all drives that BFQ supports (namely all
    drives with a maximum speed not above ~500 KIOPS)?
    Looking forward to your feedback,
  • Should Ubuntu Use The BFQ I/O Scheduler?

    The BFQ I/O scheduler is working out fairly well these days as shown in our benchmarks. The Budget Fair Queueing scheduler supports both throughput and low-latency modes while working particularly well for consumer-grade hardware. Should the Ubuntu desktop be using BFQ by default? [...] But in addition to wanting to correct that Wiki information, Paolo pops the question of why doesn't Ubuntu switch to BFQ as the default I/O scheduler for supported drives. Though as of yet, no Ubuntu kernel developers have yet commented on the prospect of switching to BFQ.

Devices With Linux Support

  • Quest Releases KACE SDA & SMA Updates

    The update to 7.0 for KACE Systems Deployment Appliance is primarily about bringing a scope of endpoint management capabilities with new support for Linux devices to the table.

  • Rugged, Kaby Lake transport computer has a 10-port LAN switch with PoE

    Axiomtek’s Linux-ready “tBOX400-510-FL” transportation system has a 7th Gen Intel CPU and a 10-port managed switch with 8x M12-style 10/100Mbps PoE and 2x GbE ports. The rugged system also has 3x mini-PCIe slots and dual swappable SATA drives. Axiomtek has launched a fanless, Kaby Lake-U based transportation computer with a choice of power supplies designed for in-vehicle, marine, or railway applications. The rugged tBOX400-510-FL features a Qualcomm-driven, Layer 2 managed PoE switch with support for IP surveillance and video management applications. “Customers can connect IP cameras directly without installing an extra PoE switch, minimizing overall deployment costs and installation space onboard,” stated Axiomtek product manager Sharon Huang.