Language Selection

English French German Italian Portuguese Spanish

GamingOnLinux

Syndicate content
The latest articles from GamingOnLinux
Updated: 3 hours 3 min ago

Amusing sticky-tongue physics platformer 'Crumble' has a big demo update, now with multiplayer

6 hours 31 min ago

Tags: Steam, Indie Game, Demo, Update, Local multiplayer

A rolling-ball physics platformer where you move like slime, jump like a bouncy ball and swing using a sticky tongue like a weird version of Spider Man. Crumble has a lot of fun ideas going for it and a big demo update is out now with co-op.

Covered a few times here now, as I've absolutely loved following the progress on this one. The developer posts a lot of upcoming bits for it on Twitter, and it looks like they have some pretty amusing plans for Crumble. Including a portal that turns you into a shadow that completely warps the gameplay.

It was already pretty varied making you swing using a tongue at high-speed, avoid cannons on a survival level as the area crumbles around you and controlling an aeroplane by rolling all over it. Now it's getting closer to a full game with improved keyboard controls, better performance and the local multiplayer party mode to swing around together with up to three others (2-4 players).

In the survival mode pictured below, one player fires a cannon which breaks apart the world as the other player(s) attempt to jump away, swing across to other platforms and not fall. Whoever lasts the longest wins and you take it in turns to fire the cannon. Brilliant idea.

The Racing mode picture below is as you expect a 3D physics platformer to be—ridiculous. About to fall? Lagging behind? Stick your tongue out and grab another player and watch as you spin out of control, hilarious. It's the kind of laugh out loud fun you just need sometimes, as you scream and shout at each other as you fall off a wobbly platform the previous player left unstable.

Definitely one to stick on your watch list. I can easily see this local multiplayer mode being a huge amount of fun, especially with Steam Remote Play Together being able to play with anyone. Valve really opened up a lot of games there.

You can head on over to Steam to try the latest demo.

Article from GamingOnLinux.com

Recent updates to Littlewood added a lot of bugs and a nervous looking Sea Monster

7 hours 18 min ago

Tags: Steam, Indie Game, Early Access, Casual, Update

Probably one of the most charming games I've ever played, Littlewood, just constantly gets bigger and more sweet with each update.

What is Littlewood? A game set after the world has been saved, there's no fighting here as it's time to rebuild. It's a peaceful and relaxing little building, crafting and farming sim from developer Sean Young. Currently in Early Access, each month seems to bring in a huge new update.

December, for example, added in a massive update focused on Fishing. You can now meet Captain Georgie (who appears to be some sort of Monkey) and go out on their boat for some rare fish. It can take a while to be able to do this though, you need Level 30 in Fishing before they let you go. Once out on the boat, you might even come across an amusing and nervous looking Sea Monster, who doesn't like to make eye contact:

 

That short clip from the developer's Twitter really did make me chuckle, some of the humour is this game is fantastic. Simple but effective. The Fishing update also added in a bunch of themed items you can unlock to place inside houses too like Deep Sea Wallpaper and Deep Sea Flooring.

Earlier this month a Bug-filled update went out, not the crash to your desktop kind but the wriggly kind that you can find and catch throughout the world. Littlewood certainly doesn't lack in the variety of creatures and objects now. For the late-game, there's even a special Catacomb Tree that "vomits rare bugs":

Littlewood even has a collectible card game, with cards you need to find spread across the world and a simple turn-based battle mode for it. What more could you want? Find Littlewood on Steam.

Article from GamingOnLinux.com

The charming platformer & space shooter hybrid A.N.N.E to get a huge 1.0 update in May

8 hours 45 min ago

Tags: Steam, Indie Game, Action, Platformer, Early Access

Gamesbymo have announced that A.N.N.E, the crowdfunded mixture of metroidvania style platforming with space shooter elements will get a big 1.0 update on May 20. See Also: Some previous thoughts here.

While it hasn't received much attention after being released on Steam last year, following a Kickstarter campaign in 2013, they have been making progress on it. Slow progress though, as it sounds like they don't have much money left as written in the announcement they "had to get back to a barebone team" but it's not all bad news. The good news is that a big content update was announced and it will be out on May 20, although they're not sure if that will also end Early Access.

Not seen it before? Take a look at their trailer below:


Watch video on YouTube.com

Feature Highlight:

  • Explore on foot or at the command of your ship! Use both in order to find every pieces of your fallen companion; explore inside caves and ruins on foot or move heavy objects using your ship in order to access new areas.
  • Music by Basiscape, the studio of the legendary Hitoshi Sakimoto (FF Tactics, Radiant Silvergun, Vagrant Story, FF12...).
  • Explore a massive handcrafted world and fight more than 20 bosses!
  • 25 possible weapon combinations and 5 abilities for a whole lot of possible loadouts.
  • Supporting keyboard and mouse, d-pad controllers, dual analogue controller aiming
  • A game for everyone; friendly options like (auto-aim and casual mode) ensures a more casual and less challenging experience for those who want to focus on exploration without having to worry about A.N.N.E’s challenging combat experience.

It definitely is better than a lot of platformers on Steam, especially with the blending of genres and the visuals really are wonderful. Hopefully this big upcoming update will give them a bit more attention in the wider media and from users on Steam.

You can pick it up right now on Steam. Just keep in mind it's obviously not yet finished.

Article from GamingOnLinux.com

DragonEvo, a trading card game mixed with RPG elements you can play in your browser

9 hours 11 min ago

Tags: Free Game, Strategy, Card Game, Deck-builder

Oh how I do love deck-building, card games and strategy stuffs. If you do too, you might want to take a look over at DragonEvo. Fully cross-platform, as DragonEvo is not a traditional desktop game. It's browser-based, meaning you can play it on most things that have something resembling Firefox or Chrome.

While we don't usually cover many browser-based games, DragonEvo stands out as it's actually quite good and it certainly has some unusual mechanics with how you play cards. Strategy is the key to victory, careful planning and card placement—not a random generator.

The developer posted a little introduction video you can see below too:


Watch video on YouTube.com

While it is a competitive game at its core, there are some story-based adventures you can do it it and a story campaign is going to be coming soon as well.

If you want to try it, you can find it on the DragonEvo website here. It does need you to register an account to play, which is free.

Article from GamingOnLinux.com

RetroArch to have the emulation 'Cores' as DLC when it releases on Steam, plus big updates

10 hours 15 min ago

Tags: Steam, Open Source, Upcoming, Emulation, Update

The team behind RetroArch, the open source and cross platform frontend/framework for emulators (and a lot more like open source game engines), have stated their plans for handling the various emulators it works with for the Steam release.

While there's now no exact date for the Steam release, after being delayed from last year, work has continued on preparing for it. Part of this is dealing with the legal situation, since the application is licensed under the GPL, there are certain rules they have to follow. As mentioned in their recent Steam announcement:

Most of our time has been spent doing this release right on the legal end given our unique situation where RetroArch is a GPL-licensed application that loads in modular programs through a dynamic library API. We have decided upon a model where each core is a separate free DLC. There will be no Core Updater of any kind in the Steam release.

This means you will need to opt into the DLC of each emulator you want, with them each being updated individually. As for what emulators they plan to have available at launch, they gave a list of 45 including bsnes (SNES), Flycast (Dreamcast), Parallel N64 (Nintendo 64), Gearboy (Game Boy/Colour) and plenty more.

Previously, they did mention the Windows release would be first to get things settled on Steam and the Linux build would come after. They've not said if that plan has changed yet so I would assume it's still the same. Once we have a date for the Steam release, we will let you know.

RetroArch actually had some pretty big updates lately, with the 1.8.4 release landing earlier this month which came with some big improvements to the handling of disk control. In particular, they aimed to solve an issue with games that required swapping disks often (like Amiga games with lots of floppy disks).

On top of that, a new emulation Core was bsnes HD beta, a "cutting edge" version of bsnes full of new features. You can see some of what to expect from that below:


Watch video on YouTube.com

Before any of that happened though, RetroArch 1.8.2 was released towards the end of last year with some big new accessibility features for the blind. With some new options, you can get RetroArch to speak to you and tell you about the interface, couple with their text to speech implementation from the 1.7.8 it sounds like a good boost for people who can't see well.

You can grab RetroArch from the official site right now, or wait for the Steam release.

Article from GamingOnLinux.com

OpenRA for classic Westwood RTS games has a new build in need of testing

10 hours 41 min ago

Tags: Free Game, Open Source, Strategy, Game Engine, Update, RTS

What is OpenRA? It's an open source game engine that recreates and modernizes the classic Command & Conquer real time strategy games including Command & Conquer, Red Alert, Dune 2000 and with Tiberian Sun in progress. It's awesome!

Following on from a major release last year, the team working on OpenRA have a new test release up that requires testing. There's not a lot of changes in this test build, as it's mainly cleaning up some major issues that made it into the current stable build. Due to the issues, they're asking anyone who usually plays multiplayer to play a few games and report on it.

Here's what's changed in "Playtest 20200118":

  • Fixed significant performance and behaviour regressions with aircraft
  • Fixed rare crashes during gameplay and when loading saved games
  • Fixed several behaviour issues with unit and bot AI
  • Fixed missing team chat in game replays
  • Fixed build failures caused by an upstream API change
  • Improved build icon layout in RA and D2k sidebars
  • Improved in-game menu option layout

For modders building new games with the OpenRA engine, there's also a new modding SDK release you can find here.

Want to try OpenRA or need more info? See more on the official site.

Article from GamingOnLinux.com

Obversion, a puzzle game from a former Google developer releases next week

11 hours 2 min ago

Tags: Steam, Indie Game, Upcoming, Puzzle

Former Google developer Adrian Marple quit to become an indie developer, with the puzzle game Obversion being their first title which is releasing next week.

Marple said "the journey through the levels of Obversion is a coalescence of striking environments, philosophical quotes, geometric satisfaction, and intricately woven puzzles" and that if you've played games like Portal you should feel right at home.


Watch video on YouTube.com

Feature Highlight:

  • 28 levels each with a collectible yin yang
  • 4 visually distinct worlds each adding a new mechanic
  • Autojump system that performs optimal jumps for you
  • Infinite resolution procedural textures
  • Wide-open soothing piano soundtrack
  • Exploration of the dialectic between opposites

You can follow it on Steam for release on January 28, while right now the Steam page does not have Linux system requirements the developer has confirmed it will be launching for Linux.

Article from GamingOnLinux.com

Tower Of God: One Wish, a nice casual match-3 game released recently

11 hours 18 min ago

Tags: Steam, Indie Game, Itch.io, Casual, Match 3, New Release

A genre Linux surprisingly doesn't have a huge selection in is Match 3 puzzle games, thankfully if you love these casual games a new one is out with Tower Of God: One Wish. Note: Key provided by the developer.

Not quite your standard drag and match though, Tower Of God has multiple mini-games in between some of the main Match 3 levels to space them out and it's actually pretty good. Nice to see another Match 3 land on Linux that attempts to do something a little different.


Watch video on YouTube.com

Plenty of nice touches to it for players of all skill levels too. You can play it in Endless mode for a true casual and relaxing experience, a Timed mode to race against a clock or have a go at the Limited mode to see if you can crack it with limited moves. When matching tiles up, it does mix in some fun elements on the board you need to deal with too. Some tiles need breaking for example, which can only be done by matching next to them.

The multiple ways to play, mixed with the mini-games makes it a good choice if you usually enjoy Match 3 games. You can find Tower Of God on itch.io and Steam for some casual relaxing fun.

Article from GamingOnLinux.com

The sixth Release Candidate for Wine 5.0 is out now

Saturday 18th of January 2020 04:30:19 PM

Tags: Wine, New Release

The Wine team have released a sixth and perhaps final Release Candidate for the upcoming stable release of Wine 5.0. What's going to be one of the biggest releases ever, with some truly massive feature improvements since Wine 4.0 back in January last year.

Going by how many Release Candidates they've done before (7 for 4.0 and 6 for 3.0 and 6 for 2.0), the final stable Wine 5.0 release could well be next week.

For this sixth Release Candidate of Wine 5.0, they noted 21 bug fixes. As always, some might have been fixed in older versions that have been retested recently. From the recent fixes you should see a better experience with The Witcher Enhanced Edition, Dark Messiah of Might and Magic, Serious Sam Classic, Far Cry 5 and probably more too.

See the release announcement here.

Need help with running games or applications with Wine? We have a dedicated Forum category and a channel in our Discord you can try. If perhaps you need an application to make it all easier, I find Lutris great at dealing with multiple Wine versions.

On the subject of Wine and related stuff, I've seen it pop up again recently about the DXVK project (which hooks into Wine) going into "maintenance mode". We had a statement from the developer in this previous article, in case you missed it.

Article from GamingOnLinux.com

The hero is dead so it's up to you to fix a glitched world - Lenna's Inception is out now

Friday 17th of January 2020 07:25:57 PM

Tags: Steam, Adventure, Action, Itch.io, Pixel Graphics, New Release

The debut game from Bytten Studio, Lenna's Inception comes from two former Chucklefish developers and it's out now. Disclosure: Key provided by the developer.

In Lenna's Inception you will be exploring a little island, filled full of dangerous dungeons as you work to bring order to a kingdom falling apart from glitches. Designed in a way that's much like classic Zelda titles, however it has a clever idea of letting you play through in either 8-bit or 32-bit pixel art styles and they each have a distinct soundtrack.


Watch video on YouTube.com

Feature Highlight:

  • Team up with a friend. Make peace with Shadow Lenna to enjoy the game in local co-op multiplayer!
  • Play again (and again). With two graphical styles, multiple endings, multiple boss forms, and procedural generation, you can’t see everything in a single playthrough!
  • Challenge yourself. Speed through the daily challenge dungeon with no sword, with only three hearts, or without taking a single hit. Show off a GIF of your playthrough on the connected leaderboard afterwards!
  • Recruit companions. Will you choose Henrietta, the free-range chicken with a vendetta, or perhaps Gourdon, the sentient pumpkin? (4 to discover)

If you find screen effects annoying or they cause issues for you, thankfully you can turn them off. The CRT filter can be removed, as can the major glitch and flicker effects. While in Lenna's Inception they're part of the charm and part of the hook, it's still good you're not forced to have them.

Charming in many ways, completely silly in others. Like how I had to hide in a Bear's house to catch a girl with golden hair sneaking in, and not let her see me as she went through different parts of the house…why does that sound so familiar? Suddenly getting hungry for some porridge.

There's a good number of silly things like that, which I really did enjoy. It's definitely not your standard Zelda-like action-adventure, it very much has its own feel. Puns, there's also some really great puns.

A great mix of story-based exploration and dungeon crawling with random generation to ensure that each play through is different. While it's definitely a retro-inspired experience, it felt good to play thanks to all the little modern touches. Crisp pixel art, lovely soundtrack and the story setup in particular is great, seems to flow together nicely.

Lenna's Inception can be picked up from itch.io and Steam for $9.99 / £7.19 / €8.19.

Article from GamingOnLinux.com

Detailed open-world space sandbox game 'Avorion' leaving Early Access soon

Friday 17th of January 2020 04:30:55 PM

Tags: Steam, Indie Game, Upcoming, Humble Store, Sandbox, Survival, Early Access, Online Co-op

Boxelware have announced that Avorion, their procedural co-op space sandbox where you build your own spaceship will leave Early Access soon.

After being in development for years, first appearing on Steam in early 2017 it's been seriously fun to watch it grow into such a massive game. Incredibly fun too.

Something they teased in a new video shown below, is that AI faction ships look to be getting a big facelift. Their goal, is so that all ships in a faction have similar visual properties making it easy to recognise them which includes the colour and overall structural design. They say the new generator will create much "prettier" ships and it will also be moddable, take a look:


Watch video on YouTube.com

As for the full release, they're leaving Early Access in "Q1 2020". As a sandbox game they said it's "hard to pick an arbitrary point where we you can declare a sandbox game as 'finished'" but the vision they originally had is pretty much there now. Boxelware certainly aren't finished with it, you know the drill, they're going to continue doing free updates and some DLC for "at least 2 years after release" and longer if it does well.

While Avorion may not have a huge player-base, it does regularly pull in hundreds of unique players daily and it's absolutely one of the best spaceship construction and exploration games around.

You can buy Avorion on Humble Store and Steam.

Article from GamingOnLinux.com

Wizard of Legend gets a little electric in a huge content update out now

Friday 17th of January 2020 04:17:21 PM

Tags: Steam, Humble Store, Action, GOG, Rogue-lite

Contingent99 just released a massive upgrade to Wizard of Legend, their fast-paced magical action game and it continues to be brilliant.

The Thundering Keep update brings in an entirely new stage complete with new enemies and a big boss battle which should make runs through it more interesting. Also added in this update you will find over 20 new Arcana (card spells), over 30 new Relics (items you equip to buff you up), new special moves, new outfits and plenty of balance changes and bug fixes. Check out the update trailer below:


Watch video on YouTube.com

One of the best features is easily the co-op support, running through the trials with a friend is a huge amount of fun when you get to mix up your abilities. Wizard of Legend has such smooth and easy to access combat it's pure joy to play, gives you a real feeling of actually having a little magical power.

A rogue-lite action game that really does depend on skill, not luck or randomness. While the order of the areas and enemies you encounter are random, you choose exactly what you want to bring into it and your skill is what gives you a win with good reaction times and well placed hits.

Being able to so easily swap around your cards to get different abilities, then just jump right in and have another go at it is fantastic. The problem with Wizard of Legend is that I just want more of everything. I love it.

Find Wizard of Legend on Humble Store, GOG and Steam.

Article from GamingOnLinux.com

Steam reportedly coming to Chrome OS - Linux gaming across even more devices

Friday 17th of January 2020 02:49:46 PM

Tags: Steam, Speculation, Misc, Valve, Google

Android Police have an article up mentioning that Google is reportedly working on getting Steam working officially and supported on Chrome OS. While the details of this are a little sketchy, since neither Valve or Google have announced this, Android Police claim they spoke directly to Kan Liu at CES, the Director of Product Management for Google's Chrome OS who told them of their plans to make it happen.

Note: You can get Steam working on it in some form with some manual effort now, although it's not great. This seems to be about making it all official. Having it properly integrated, enabling ease of use would be good, part of what Chrome OS is supposed to be about—being simple and easy.

Weird though, typical Google perhaps with plans that don't quite fit into what they're doing elsewhere. Since Google are pushing their own gaming service with Stadia, you wouldn't expect them to do this. Gaming is a massive and powerful market though, giving a big boost to Chrome OS and Chromebooks with advertising that it works with Steam could definitely make some waves.

Chromebooks have historically been quite low-powered devices, for the most part anyway. However, that has been changing and they're continuing to get beefier devices with more storage (which would be important for this) out across different manufacturers. With more powerful AMD-based Chromebooks apparently planned, it might actually make a little sense given they would actually be able to run some of the games on Steam for Linux.

Another reason why developers may want to ensure their games work on Linux to then gain Chrome OS compatibility too? Sure, sounds good. Let's not get ahead of ourselves though, this type of project could be a long time away if it ever happens. Who knows, could be one of the reasons or just a possible use case for Valve's Gamescope.

Article from GamingOnLinux.com

Godot Engine 3.2 is almost here with a first Release Candidate

Friday 17th of January 2020 12:30:10 PM

Tags: Open Source, Game Engine, Update, Godot Engine

Godot Engine, the quickly improving free and open source game engine is getting real close to a major release with the first Release Candidate now up for Godot 3.2.

What was suppose to be a reasonable small release, has grown into something rather large with a lot of new features coming in to help developers make their games. With thousands of code commits by hundreds of different developers to the point that they expect Godot 3.2 to be "much more mature than 3.1 in all aspects".

Pictured: Godot Engine 3.2 on Linux

While they've now hit the Release Candidate stage meaning it's ready for wider testing, there's still over 100 bug reports open. Hopefully now there's less of a focus on features, that list can shorten quickly. The amount of new stuff in Godot 3.2 is pretty incredible, there's no official release notes yet but you can see this rough changelog.

See their announcement here.

There's also plenty of new examples, tutorials, templates and so on that have been added since Godot 3.1 like the Water Temple Demo shown in my shot above. Something else that's interesting is a new site called GotM, a free game hosting platform just for developers using Godot.

Article from GamingOnLinux.com

Boxtron, the Steam Play tool to run games through a native DOSBox on Linux has a new release

Friday 17th of January 2020 10:14:27 AM

Tags: Open Source, DOSBox, Steam Play, New Release

Boxtron is another awesome Steam Play tool! Covered here a few times now, like Proton it enables you to play games on Linux that don't have a Linux build setup on Steam only this is for DOSBox games.

Rather than running DOSBox-powered games on Steam through Proton when they don't have a Linux build of it all up, using Boxtron should give a better experience.

Today a new release went up with Boxtron 0.5.4 fixing multiple issues including: games that use multiple CD images not starting like The Dame Was Loaded (and probably other FMV titles), they tweaked Retro City Rampage 486 to use "aspect=false", several bugs around parsing user-supplied regex for MIDI synthesiser detection were fixed, they also fixed a bug preventing MIDI port detection if there are no soundfonts installed and there's now several fallback soundfont names for various Linux distributions.

Additionally, they have another build of DOSBox Staging up as well. DOSBox Staging is their attempt to improve DOSBox with new features, bug fixes and so on while also getting the patches hopefully accepted upstream to the main DOSBox project.

You can download the releases of either Boxtron and DOSBox Staging here on GitHub. Alternatively, they also now have certain packages setup. If you're doing a manual install you can simply download the release archive, extract it and then place it in (make the compatibilitytools.d folder if it doesn't exist):

~/.steam/root/compatibilitytools.d/

Once you reload Steam, Boxtron then shows up as an option to force on a game in the Properties.

Article from GamingOnLinux.com

Move over Sonic, Surge has arrived with Open Surge - a game engine and retro platformer

Friday 17th of January 2020 09:58:48 AM

Tags: Free Game, Platformer, Game Engine, Retro

I grew up playing the early Sonic games so Open Surge really speaks to me. A retro Sonic-inspired platformer (that's actually quite polished already) and a game engine for others to create with it.

Open Surge is free and open source software (GPL license), so anyone can grab it from GitHub and do whatever they wish. Written from scratch in C, using the cross-platform Allegro programming library.


Watch video on YouTube.com

The built-in editor is a great idea, when you're on a level simply press F12 and you almost instantly get an editor to change everything about the level. It can be a lot more involved than that though, you can fully mod everything from sounds to sprites and then go even further with SurgeScript—their specially made scripting language.

Could be something fun to get a younger audience into game development, or if you just want to mess around building levels in a Sonic-like platformer this is for you.

Find out more on the official site, download the latest release with a Snap.

Hat tip to RTheren.

Article from GamingOnLinux.com

Google plan over 120 Stadia games this year, 10 coming to Stadia before other platforms

Friday 17th of January 2020 09:29:16 AM

Tags: Google, Stadia, Game Streaming, Round-up

In their latest community update, the Stadia Team have given a small insight into what's coming to the Linux-powered game streaming service Stadia across 2020.

Missed our first impressions of Stadia? Check them out here.

They said "more than" 120 games will be coming to Stadia this year, more interestingly though they also mentioned that 10 will be arriving in the "first half of this year" that will "only" be on Stadia when they launch. So that's presumably some timed-exclusives they have going. No names were mentioned, so we just have to wait and see.

120 doesn't sound like a lot, when compared with how many launch per month on Steam but the difference here of course is how Google will be curating the selection to pull in big titles.

Over the next three months they will also be rolling out 4K support in the web browser, more Google Assistant features in the web browser, more Android phone support and finally wireless gameplay on the web browser with the official Stadia Controller.

Personally, I think unless Google will be rolling out Stadia Base soon the whole timed-exclusive thing doesn't make sense. What's Stadia Base? It's what everyone who doesn't pay for Stadia Pro will get, it's limited to 1080p but anyone can register an account and buy/play games at that point. So why pay for developers to release on Stadia first, when only people who purchase the Founder/Premier bundle can access? Since they mentioned the features coming in the next few months, I would expect Stadia Base to launch before the end of March to coincide with it working across a wider availability of devices.

Additionally, Tequila Works who developed the Stadia-exclusive Gylt spoke to GamesIndustry.biz and they sound quite positive about their experience working with Google. They went so far as to say Gylt had the "smoothest production for a Tequila Works game ever.". They also mentioned "a few features that are going to blow people's minds" when they launch on Stadia at some point.

For people in the UK, BT are currently offering a Stadia Premiere Edition (includes Chromecast Ultra, Stadia controller and Stadia Pro) with certain broadband bundles you can see here. From the press release:

We continually look to provide our customers with the most exciting products and experiences, and by partnering with Google on Stadia, we’re able to help them push the limits of gaming. We’re also investing in the UK’s fastest 4G, 5G and fibre networks, so our superfast home broadband service is the perfect accompaniment for those wanting to make the most from this innovative streaming gaming platform.

Marc Allera, CEO of BT’s Consumer Division

The offer with BT runs until January 30, with it stopping and then starting again on February 7. It's an odd short break, perhaps between those dates is when Stadia Base will launch?

I've had a good personal experience with Stadia but I'm definitely wanting to know what Valve have planned, for whatever this Steam Cloud Gaming turns out to be. It could be a real headshot against Google if done right. Hopefully we find out soon.

Article from GamingOnLinux.com

The Humble Australia Fire Relief Bundle is up with 100% going to charity

Thursday 16th of January 2020 07:34:11 PM

Tags: Game Bundle, Humble Store, Charity

Humble are back with a new bundle, although this is a 100% charity bundle to help deal with the sad situation in Australia.

The Humble Australia Fire Relief Bundle only has one tier at $25, which does include quite a lot of games. Here's what's included, I've highlighted in bold text those with Linux support:

  • Armello
  • Assault Android Cactus+
  • Crawl
  • Euro Truck Simulator 2 + Australian Paint Jobs Pack
  • FRAMED Collection
  • Hacknet + Hacknet Labyrinths DLC
  • Hand of Fate 2
  • Hollow Knight
  • Machinarium
  • Mr. Shifty
  • Paradigm
  • Quest of Dungeons
  • Regular Human Basketball
  • Satellite Reign
  • The Gardens Between
  • Tower of Guns
  • Death Squared
  • Duck Game
  • Feather
  • Masquerade: The Baubles of Doom
  • PAPER FIRE ROOKIE
  • Paperbark
  • Primal Carnage: Extinction
  • Rising Dusk
  • The Adventure Pals
  • The Haunted Island, a Frog Detective Game
  • The Stillness of the Wind
  • Think of the Children
  • Void Bastards

Check out the bundle here, while we get no cut from it like other Humble stuff it's something I'm obviously happy to support, it's absolutely crazy the devastation that's been happening. 100% of the proceeds go to charities including the RSPCA, WIRES and World Wildlife Fund.

That's a pretty big collection of games, so hopefully plenty of people will throw their support to it. Fantastic to see so many different developers jump in. Crytivo are also giving some of their revenue to charity too, see info on that in the previous article.

Article from GamingOnLinux.com

A Long Way Down blends together Slay the Spire card combat with maze building - now in Early Access

Thursday 16th of January 2020 05:10:33 PM

Tags: Initial Thoughts, Strategy, RPG, Early Access, New Release, Deck-builder

One thing is for sure, Slay the Spire truly has kicked off a deck-building indie game revolution of sorts. More and more are releasing with deck-building and A Long Way Down seems like one of the better ones so far. Note: Key provided by the publisher, Goblinz Studio.

Quite derivative I would say though, in the nicest way possible. The deck-building card-based combat from Slay the Spire is merged in with maze building in a similar fashion to what's seen in Guild of Dungeoneering.


Watch video on YouTube.com

Your character is dead, in some sort of limbo as a friend performs a ritual for your passing and you have an evil dungeon master on your tail who is pretty angry at you pinching their cards. Not alone though, you find other characters during a run who can join you to form a party. So there's quite a lot of different game styles and mechanics all blended in here.

The two major styles of turn-based card combat and maze building work together quite nicely though, as you build your path towards or away from encounters to escape it's certainly an intriguing blend and I'm all for it. You can even knock down a tile below an enemy, if you're lucky and escape a potentially fatal encounter.

Characters have different stats and abilities, which can affect your cards so using the right character to maximise each card is a must. During combat you can actually switch between characters any time but your whole party shares action points to balance that. Each character can have a different set of equipment too, including a basic weapon, helmet, armour and more to further affect your status.

Once you've completed a maze without dying, you're taken to a special Home area where you can change your equipment, cards and do some upgrades. From here, you can choose to repeat previous levels or move onto the next one too.

Thanks to the maze building, the number of cards and the way you progress it can be repeated a lot of times and seems like it will be a lot of fun. I've been impressed with the few hours I've had with it, a very alluring mix and the Linux version works without issues.

Feature Highlight:

  • Build a crew to roam the darkness of the mastermind's lair 
  • Dive in a journey where sin meets virtue on every crossroad 
  • Gather memories from your past to understand the heroes journey 
  • Upgrade epic weapons & armors to overcome bigger foes 
  • Adapt your play style & upgrade your skills to face various challenges 
  • Play the adventure again and try new morality choices

You can find A Long Way Down in Early Access on Steam. Their current plan is to remain there for 4-8 months before releasing in full, with that time depending on the kind of feedback they get.

Article from GamingOnLinux.com

Open-world puzzler 'Bonfire Peaks' has you climb mysterious ruins and set fire to your belongings

Thursday 16th of January 2020 02:17:17 PM

Tags: Steam, Indie Game, Unity, Upcoming, Puzzle, Itch.io, Open World

Arriving with Linux support on May 5, from the developer of Pipe Push Paradise and Hiding Spot is the open-world puzzle game Bonfire Peaks.

Not much info on it yet, with it only just being announced. From what the developer said it's a "difficult open world puzzle game about climbing mysterious ruins and setting fire to your belongings" that's being made in Unity. They do at least have a trailer up you can see below:


Watch video on YouTube.com

Quite an atmospheric trailer that, short on the details but it definitely tickles my brain as it wants to know more. A difficult puzzle game about attachment, with an open-world where you're climbing around wonderfully detailed voxel art that honestly looks fantastic (and reminds me of Smith and Winston) is something I can see myself playing.

The release will be on both itch and Steam on May 5 for Linux, macOS and Windows.

Update 17/01: Store pages are now up on itch and Steam so you can wishlist and follow it along.

Article from GamingOnLinux.com

More in Tux Machines

Android Leftovers

User Guide to Pantheon Desktop of elementary OS

Unlike Windows, user interface in elementary OS has a name, and it is Pantheon Desktop. It is a beautifully designed and easy to use desktop environment. This article wants to be a user guide to Pantheon Desktop that is simple to read and practice. You will learn about basic concepts of Pantheon and then practice to use it for daily tasks. You will see here how to use Wingpanel (top panel), Slingshot (start menu), Plank (taskbar), Switchboard (system settings), plus understand Headerbars and Multitasking mode. Of course I also include frequently used Keyboard Shortcuts so you can work more quickly. For your information, I use elementary OS 5.0 Juno as basis of this tutorial. I hope everybody could take benefit from this article and next time I could refer here if I write again about elementary. Enjoy! Read more

today's howtos

Security Leftovers

  • Security updates for Monday

    Security updates have been issued by CentOS (git, java-11-openjdk, and thunderbird), Debian (cacti, chromium, gpac, kernel, openjdk-11, ruby-excon, and thunderbird), Fedora (chromium and rubygem-rack), Mageia (suricata, tigervnc, and wireshark), openSUSE (glusterfs, libredwg, and uftpd), and Ubuntu (linux-hwe and sysstat).

  • Amazon’s Ring blamed hacks on consumers reusing their passwords. A lawsuit says that’s not true.

    After a series of high-profile incidents in which hackers gained access to live footage of Ring security cameras inside people?s homes, the company blamed consumers for reusing old passwords. Two plaintiffs in a class action lawsuit accusing the company of negligence and invasion of privacy say that?s not the issue ? instead, they say their passwords were unique and that the company didn?t implement basic security measures to protect users. A security expert enlisted by Recode found that Ring?s devices lack widely adopted safety precautions.

  • KeePassXC 2.5.3 Released with Microsoft Edge Integration

    KeePassXC password manager 2.5.3 was released today with stability improvements and new feature: browser extension for Chromium-based Edge browser.