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The latest articles from GamingOnLinux
Updated: 3 hours 52 min ago

The delightfully weird adventure Little Misfortune has released

Wednesday 18th of September 2019 10:59:54 PM

Tags: Humble Store, GOG, Steam, Indie Game, Adventure, Review

From the creator of Fran Bow and sharing the same world comes another strange creepy adventure with Little Misfortune, out today with Linux support. Note: Key provided by the developer.

You play as the imaginative 8 year old Misfortune Ramirez Hernandez, a very sweet young lady with a very unfortunate family life and a bit of a thing for a Fox. With the help of her seriously creepy new friend "Mr. Voice", she sets off on an adventure to find Eternal Happiness for her mother. The thing about Mr. Voice is that he's seemingly the narrator, yet she can hear him and he can also speak to you.

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I actually played the demo of this when it came out back in April, which left a feeling of needing to play more. Thankfully, the full game really delivers.

The trailer and the description given by Killmonday Games don't really tell you much of what to expect from Little Misfortune. The gameplay involved is actually pretty simple and quite basic. They call it an "interactive story, focused on exploration and characters" where you make a bunch of choices that have "consequences". What you're doing is travelling from one end of the screen to the other, interacting with a few things and then moving on. So I get what they were going for calling it an interactive story, since this is not a traditional point and click adventure even though it might seem like it initially. It's really not the "gameplay" you come to Little Misfortune for, it's the wonderfully disconcerting experience of it all.

If you groan when you read about choices having consequences, well, here it's actually quite apparent and sometimes shockingly so. I'll admit, my first proper choice that showed me an actual consequence really did catch me off guard. I laughed, mostly from the shock of it. There's a number of moments like that, where things just happen that aren't expected. Others make you wish you had picked a different choice, just to see what would happen. Such is the way of life though, you often only get to make a decision once.

Depending on some of the choices you make, you might want to have another play-through. Although given how the game plays, probably something to come back to and do again after a while. As it's quite linear, apart from the choices. One particular choice I made early on didn't reappear until well over an hour in. It's one decision that will stick with me for a while too. Sometimes it zooms in and shows you a close up of Misfortune to show her facial expression, this time involving the devouring of some candy but let's just say when I took a closer look it was…ergh—I let out an audible groan.

It's just such a thoroughly well-done bizarre tale that I couldn't tear myself away from.

The humour in it is pretty great too, childish-like though in the simplicity of it. There's a certain bit with…cows that I don't want to spoil but I nearly spat a biscuit out of my mouth at it. Ah, the joys of being easily amused. Just so we're clear, this is not a game to play around a younger audience. It has a number of mature adult themes inside and does a pretty good balancing act between the childishness of the protagonist with the adult themes surrounding the setting.

Being completely honest, I fully expected to get irritated by the way Misfortune talks but she really grows on you due to the story and character design. Instantly loved the actor for Mr. Voice though, perfect choice for the role.

It has a fabulous art style, a ludicrously immersive atmosphere, good voice acting and a story that really pulls your attention because of how completely insane it seems as you go through it. It also has some very nicely done short animated cut-scenes at times too. If you're a fan of Fran Bow, this is an easy recommendation. For everyone else, as strange as it is, Little Misfortune is a game worth playing.

The Linux version has run beautifully, no issues encountered at all. I couldn't put it down, played it through in a single sitting. Total time came to nearly three hours so it was quite short but very memorable. Easily one of my favourites this year.

If you own their previous game, Fran Bow, on either GOG or Steam you should also get a 10% discount as they announced on Twitter. You can pick it up the full game on Humble Store, GOG and Steam. Not convinced? There's a demo on and Steam too.

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Steam Play gets a small update with Proton 4.11-5 now available

Wednesday 18th of September 2019 05:48:37 PM

Tags: Steam Play, Wine, Steam, Update

CodeWeavers and Valve have updated Steam Play once again, this time it's quite a small release to fix up some issues.

Released today was Proton 4.11-5 with these updates:

  • Fix a crash caused by certain input devices that was introduced in Proton 4.11-4.
  • Fix games running in virtual desktops and semi-transparent windows, both problems introduced in Proton 4.11-4.
  • Performance optimization when using a controller on amdgpu driver.
  • Improvement to fsync implementation when WINEFSYNC_SPINCOUNT is set.

Full changelog can be found here as always.

Are you interested in listening to podcasts? The latest episode of Linux For Everyone has an interview with CodeWeavers which is well worth a listen. While it doesn't have any new special details (keep expectations in check), it does have some nice background info. The team at CodeWeavers sound like a great bunch.

I continue to be impressed with the progress, can't believe the amount of games that have become playable over the last year thanks to this. No Man's Sky working well with the huge update has to be a personal highlight. What has been your highlight with it recently?

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This Is the Police spin-off strategy game Rebel Cops has released with Linux support

Wednesday 18th of September 2019 03:43:31 PM

Tags: Strategy, Humble Store, GOG, Steam, New Release

Focusing exclusively on the turn-based combat found in This Is the Police 2, the new spin-off game Rebel Cops is officially out now with Linux support. Note: Copy provided by GOG.

A new criminal power which has set foot in town and the community leaders, politicians and local police have basically surrendered and so it seemed like all hope was lost. That was, until you and you crew stepped in. You lead a rough and ready group of renegade cops who refuse to give in.

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Unlike other similar XCOM-like strategy titles, there's no hit-points health system. Every single step counts where a single shot can take out a member of your crew and make things that much more difficult. You get chances to save a downed officer though but you don't get long. It's not about having an all-out firefight, it's more about using your head and making the best of each situation.

You are also cops, so you do have to remember that shooting someone in the face is frowned upon, even if they're basically evil. Not only that, some of the people you will be against are just people doing their jobs, who might not be aware of who is now running the show. Thankfully, you do have plenty of non-fatal ways to take people out including batons, tasers and attempting to get them to put their hands up and come quietly.

Since you're renegades, you don't exactly have access to all the equipment you usually would either. Thankfully, many civilians came together to give you a small budget and you will be constantly visiting the market to buy and sell. You need to sell too, as you have to keep the civilians happy and pay them back.

With a price of around £7.99/€9.99/$9.99 if you're a fan of turn-based tactical battles, it's a fine choice to add to your collection. It's challenging, has a great style to it and even though it doesn't have a lot for you to play it more than once the length on offer seems good. It's also on sale until October 1st with 10% off and an additional discount if you own Fran Bow on select stores.

You can pick it up from GOG, Humble Store and Steam.

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Area 86, an amusing physics-based escape room puzzler is coming to Linux

Wednesday 18th of September 2019 02:34:27 PM

Tags: Indie Game, Puzzle, Steam, Upcoming, Preview, Initial Thoughts

Area 86 takes the idea of an escape room game and turns it into a physics-based puzzler and it's coming to Linux next month.

Linux support is already in and live, as the developer actually sent a preview copy to our GamingOnLinux Curator on Steam. Inspired by the likes of Human: Fall Flat, Overcooked and Portal it tasks you with helping a little robot escape a series of rooms and it's actually quite amusing.

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After playing through the limited amount of content currently available in the preview, I really enjoyed it. The difficulty of it is interesting, as it firmly depends on how smart you are at using the physics system. Everything you need is obviously all there but you need to work with the unwieldy robot controls to get everything in the right place.

On one level, it took me 15 minutes just to smash into things (or throw objects around) to get them out of my way but weirdly there was no frustration. Thanks to the physics silliness going on, it was all (mostly) my fault and I had to figure out the best way to get what I wanted.

Stupid wobbly boxes…I did not make that jump.

Another level took me a good 20 minutes to build a network of pipes, to get some kind of power source from one part of a room to another. The types of puzzles you're actually doing are quite involved in what they have you do. Surprisingly so, I didn't think it would be as in-depth as it was at making me really use my brain.

There's plenty of jumping around involved to, for a little box shaped robot you're quite nimble when you get going.

Safe to say, I did not make that jump either. Stupid springboard…

Feature Highlight:

  • Destructible environment
  • Robot parkour possibilities
  • Secret places and hidden objects
  • Smooth physics-based gameplay
  • Pleasant puzzles/tasks

Area 86 is basically a fun physics playground where you screw up a lot and have to use your brain a little to do the puzzles and escape. It's a great idea, the Linux version has been working great and I really hope there's a lot of levels for this one as it's been very entertaining. I ended up playing it far longer than expected.

You can wishlist and follow it on Steam. The release is scheduled for October but there's no exact date just yet.

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The latest update to the city-builder god game The Universim adds riots, Twitch integration and some automation

Wednesday 18th of September 2019 01:13:54 PM

Tags: City Builder, Steam, Early Access, Indie Game, Humble Store, Update

Crytivo continue expanding their city-builder The Universim, with the Pitchfork Patch now out and it's quite a big one.

Added in this patch is a new Riots feature. If you fail your nuggets (people), they will respond. So if global happiness drops too low or there's too much crime you might see your nuggets run around rioting. Fires might be caused, damage to structures and more. They can be dealt with a few ways like letting them burn out, arresting them or using some god powers.

The Stone Age Town Hall has been added in, allowing a little more automation. This building allows Elders to sort out the essential needs of your nuggets (like food and water), it will also auto-assign workers to buildings and more allowing you to sit back and appreciate watching everything grow.

Temples also got a big change and a slightly more sinister one. They now come equipped with a Grinder allowing you to squish your nuggets to generate Creator Points (god power points) and feed your citizens—oh my! However, you're not forced to do this, as Temples will now start passively generating Creator Points if you're going down the lighter path.

Pictured: The Universim running on Linux with the latest update.

They also added some Twitch Integration, so viewers can interact with your world. Quite a fun sounding one too and a bit more feature-filled than what some other games do even in this early implementation. Viewers can actually spawn their own nugget and start giving it commands when they accrue enough points. Viewers can also vote on public events like sending a Tornado your way or a Meteor Shower. If popular enough, they said they will expand the system.

Also included in this update are new buildings and model improvements, bug fixes, UI improvements, the ability to drag the planet camera around from anywhere, speedier Pause Menu animations, nuggets put on criminal clothing before doing naughty things and so on.

Perhaps a little more exciting is what's almost ready to drop.

Coming later is a rework to planet generation that they've teased so the game is ready for multiple planets, aliens and more. Crytivo claim loading time has been cut by about "90%". They also said performance was much improved so they can make planets bigger, have more objects, new mountain formation system, new object distribution logic, and more.

Pathfinding will finally see some big improvements too, which was a problem I noticed a few times. Crytivo say "theoretically" your little nuggets should no longer get stuck and do nothing. Additionally, they're looking to add in dynamically-created bridges over water sources and even tunnels through mountains.

Here's a peak at how the improved planets will look in an upcoming update:

See more about the patch and what's coming later in this post.

It's finally starting to feel a tiny bit more like a god game mixed with a city-builder, especially with the new Temple features. Previously it felt too much like a city-builder so it's nice to see a bit more god stuff come in. Hopefully they will continue to expand upon what your decisions do and give you more options to do things as a god.

You can find it on Humble Store and Steam. The Linux build is still not available on GOG.

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Paradox have released a big free update for Europa Universalis IV, fix included for Linux

Wednesday 18th of September 2019 10:24:28 AM

Tags: Steam, Humble Store, Update, Strategy

Paradox Development Studio have released another big free content update to the empire building game Europa Universalis IV.

The 1.29 Manchu update went live yesterday with these headlining additions:

  • More detailed northeast Asian map: New provinces and greater historical fidelity to Manchuria and Mongolia.
  • Empire of China rebalance: The Celestial Throne should be something worth fighting for! New challenges in holding the title, but great bonuses for a wise emperor that can keep the Middle Kingdom together.
  • Increased dynamism in the Ming Empire: Changes to meritocracy and the Mandate encourage a more challenging and less static Ming experience.
  • New Historical Events: Flavor events and new event chains that add greater depth and context to Ming and Manchu development through the game.
  • Host can now be observer in multiplayer games
  • Added Korean mission tree with 27 missions in total
  • 64bit only now

There's quite a lot more to it including plenty of balance changes and bug fixes. See all about it here.

Much like what happened with the Prison Architect update, the Linux version does have some issues due to the new Paradox Launcher. If it doesn't work for you, try this as a launch option on Steam (right click -> "Properties" -> "Set Launch Options…"):

LD_PRELOAD=/usr/lib/ %command%

If you wish to bypass the launcher entirely, you can do so quite easily just by launching EU IV directly. To find the installed folder, right click on the game and go to "Properties" and then -> hit the "Local Files" tab and press "Browse Local Files…". Then just run the "eu4" file.

You can pick up Europa Universalis IV from Humble Store and Steam.

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Prison Architect updated with more free content, needs a fix for it running on Linux

Wednesday 18th of September 2019 09:56:19 AM

Tags: Humble Store, GOG, Steam, Simulation, Strategy, Update

Now that Paradox own the rights to Prison Architect and Double Eleven are in charge of development, they're continuing the free updates.

The Slammer update was released yesterday and one of the major changes is an overhaul to Deployment. The presentation of visuals of the interface were improved so you can see your prison, you can assign Armed Guards and Dog Handlers to patrols and zones, you can have 2 different intersecting patrol routes plus routes and zones can be prioritized.

Double Eleven also added in some fresh content to play with too:

  • New Walls & Doors: Yutani Wall (Sci Fi), Visitor's Door, Secure Door (with a flap to deliver food trays to prisoners inside a cell), coloured Fence Gates.
  • New Floors: Mud, Grate, and Solaco (Sci Fi - goes great with the Yutani Wall).
  • New Objects: Table (Small) Bench (Small), Bleachers, Bush, Trees (Snowy Conifer, Palm), Lights (Flood Light, Street Light, Wall Light), Shower Pillar, Ironing Board (Small), Office Chair, Door Mat.
  • New furniture such as new chairs, short benches, short tables will fulfill room requirements.
  • New Jungle plot and Snowbound plot options added, to start a new prison on.
  • New Guard Pavillion towers are unlocked for players who sign up for a Paradox account.

There's plenty of other changes like new hotkeys for cycling through options in in-game item menus, more rotations added for older objects, the ability to easily move objects by double clicking and after you move it a worker will sort it, the option to start with everything researched and so on.

The update didn't come without issues on Linux though, as it seems to open the new Paradox Launcher and then instantly quit which isn't great. Although, this problem might be just for newer distributions.

FIX: To make the Paradox Launcher work with the Steam version, add this as launch option (right click -> "Properties" -> "Set Launch Options…"):

LD_PRELOAD=/usr/lib/ %command%

That will make the Paradox Launcher work fine.

If you wish to completely bypass the launcher make sure it has the steam_appid.txt file which it's missing inside the folder where you installed it, all it needs inside is "233450" (the ID of Prison Architect on Steam). To find the folder, right click on the game and go to "Properties" and then -> hit the "Local Files" tab and press "Browse Local Files…". Once done, just run the game directly to bypass the launcher. I've sent a message to Paradox today about the issues.

You can get Prison Architect from Humble Store, GOG and Steam.

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Beautiful sci-fi point and click adventure ENCODYA is fully funded and heading to Linux

Wednesday 18th of September 2019 09:20:48 AM

Tags: Adventure, Indie Game, Crowdfunding, Point & Click

ENCODYA is a very impressive sci-fi point and click adventure with a fantastic style and the good news is the recent Kickstarter campaign was very much a success.

Ending yesterday with €46,543 from 603 backers. Curiously, for that amount of funding that's quite a small amount of supporters. Looking at the tiers, they had three people sign up to the €5,000 level to be classed as a "co-producer" giving them a few bonuses like a logo during the start and end screen. Pretty amazing really to see a few people give such a huge amount of support to an indie game.

Writing about the game, the developer Chaosmonger Studio said they're aiming for the "sweetness and creativity of Studio Ghibli, the setting and atmosphere of Blade Runner and the humor and game style of Monkey Island". Take a look:

Watch video on

Due to the ending funding level, it will be translated into more languages and include more content and locations thanks to hitting two of the stretch-goals.

Sad you missed out? Don't fret, it still has a demo available right now on

The full release is being estimated for December next year. It will be for sale on Steam and they recently announced that GOG have also accepted it so you get a good choice on where to pick it up.

Since it was successful, it has been added to our dedicated Crowdfunding Page.

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Might and Delight just announced Book of Travels, a unique new RPG that will support Linux

Wednesday 18th of September 2019 09:02:11 AM

Tags: RPG, Steam, Crowdfunding, Upcoming, Indie Game

Might and Delight (Meadow, Shelter) announced something very interesting just recently called Book of Travels. It's what they say is a TMO (Tiny Multiplayer Online) game and it looks pretty awesome.

It sounds like nothing else, this could be one of the most unique RPGs I've seen in a very long time. With an art style that looks like it has been painted, with a land that's inspired by old-world fairytales, Eastern mythologies and early industrial eras. I'm most curious to see how they're handling the online side though. Their current explanation doesn't help much, just that "other players are few, but your paths will cross  - it’s up to you to choose to travel together or go it alone". There's no Guilds or other social stuff, to make "your temporary fellowships unique and memorable".

Watch video on

Might and Delight said it will have all sorts of random events to encounter on your travels, with event chains to unlock items, characters, secrets about the world, hidden gameplay features and more. Additionally, you have to learn a special language to actually communicate with anyone else you come across. You do this by unlocking symbols when you come across new places and features in the game.

The character-building side of it sounds fun too with "300+ abilities, magical skills and passive feats that will have a huge impact on your character and open up different experiences of the game". You can gain XP by exploring, being nice, gathering, trading, battles and more.

It will be heading to Kickstarter on October 17. From the newsletter they sent out, they said this about doing a crowdfunding campaign:

We will create this world regardless, but we want to use this Kickstarter campaign to gather ideas from the community and use them to create a richer gameplay experience. Book of Travels uses an events system that allows us to easily implement your ideas, so this means we can be a lot more open and collaborative in designing the game world.

Linux support is confirmed, as the developer noted in the replies to the announcement they put up on Meadow for it. It's also noted as a platform on the official site.

For now, you can follow on Steam. Very keen to see more of this, will be following it along!

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Backspace Bouken, the dungeon crawler that needs you to type out encounters has a fresh demo out

Wednesday 18th of September 2019 08:41:37 AM

Tags: Steam, Demo, Upcoming, Indie Game, Adventure, RPG, Dungeon Crawler

RNG Party Games recently put out a freshly baked demo version of the typing dungeon crawler Backspace Bouken. It's a really sweet idea and thoroughly flips classic dungeon crawling on its head.

Backspace Bouken is a Japanese-inspired old-school dungeon crawler with a fast-paced typing battle system and ridiculous storyline. Fight monsters by typing their dialogue as you progress through the game and climb the tower. Fast and accurate typing will be rewarded, and maybe you'll even become a better typer!

They also have a new trailer up to show it off a little more:

Watch video on

The developer linked us to this list of what's new and improved since the first demo back in June:

  • About half of the content has been completely remade
  • Difficulty is now scalable! The game will test your speed and place you in a set difficulty range.
  • Collectathon system introduced — collect NPCs as you travel through the tower.
  • Completely new puzzle mechanics including switches and ice blocks
  • Brand new intro cutscene. We’re proud of this one.
  • Map completion progress is displayed in the menu & there’s a certain reward for completing a map.
  • The game is now entirely controllable with a keyboard — type menu items to select them! (You can still use the mouse if you prefer)
  • New enemy type
  • Dodging — you can now dodge out of the way of attacks with just the right timing.
  • Lots of new sound design changes (SFX galore)
  • Enemies have real names now!
  • Edited movement animation (trying to make it more comfy)
  • Lots of tiny graphical changes & new animations

You can find the updated demo on and Steam.

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No hammer or nails needed for the Humble Builder Bundle now live

Tuesday 17th of September 2019 06:30:07 PM

Tags: Game Bundle, Humble Store

The Humble Builder Bundle just went live with a couple of nice Linux games included, another chance to get a good deal.

For the $1 mark you can get:

  • Tricky Towers - Linux support
  • When Ski Lifts Go Wrong
  • Concrete Jungle

If you pay more than the average you will also get:

  • Bridge Constructor Portal - Linux support
  • SEUM: Speedrunners from Hell - Linux support
  • Portal Knights

The final tier at $10 is for Staxel which does not have Linux support and according to ProtonDB it doesn't work with Steam Play either.

For the games that do have Linux support in this bundle, it's a good deal. I'm very fond of Bridge Constructor Portal, I had an absolute blast with that one when it came out originally. I've always wanted to try Tricky Towers too, so for me at $1 that's a bit of a no-brainer really. If you're competitive, SEUM: Speedrunners from Hell is actually really good too, a fast-paced 3D platformer and it is very challenging.

See the full bundle here.

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The new Steam Library Beta is officially out for you to try

Tuesday 17th of September 2019 06:10:00 PM

Tags: Steam, Beta

The day has finally arrived, Valve have now put out a Beta for the massive overhaul to the Steam Library so you can try it yourself. A huge amount has changed but likely some rough edges to be found since it's not quite finished. Promising though, a lot better in many ways than the old and stale interface that Steam has currently.

Here's how it will look now:

My favourite features is the new Collections which massively expands the old category system. Instead of having a single plain category to add games into you can now sort them by specific features automatically or have them manually sorted and picked by you.

Additionally, you can sort games into digital shelves on your Steam Library home page. To have quick and easy access to things. The new drag and drop abilities are sweet too, make a collection and then drag a bunch of games into it. Super handy!

Once you've made a collection, you can then add it to your Home as a shelf like my example above for "Kid Friendly" games which I then added and it works really well:

There's quite a lot of smaller touches to this large update. One that instantly caught my eye was the new icon next to the name of a game. It shows you now if someone on your Steam Friends list is currently playing it:

So in the picture above we have Dota 2, Dota Underlords, Rocket League and Slay the Spire all currently being played by people on my own Steam Friends list. It's such a small touch but quite a clever little addition I think.

One thing I am already not sold on, is how they've merged activity on game pages in your Library. So now you see game updates announcements, plus friend activity all together for each game by default. It makes it feel a little messy. There's a button to view all news which is good, but the interface there is a damn slow pop-up. As an example, here's Slay the Spire with an update in between some random friends doing things in it (it gets messier when friends do a lot):

There's a but coming…but I do love the new friends side-bar on each game page. Showing who is on that game right now, who has played it recently and so on. Features like this can really help people decide to pick up a game again.

Also added in this update is a new section in the Steam settings, allowing you to adjust the size of all the elements shown on the Steam Home. If you find all the images too big, you can adjust them down to a smaller size. Additionally there's options for a Low Bandwidth Mode and a Low Performance Mode.

Valve also seem to have removed the syndicated news section from game pages, something that I'm quite thankful for. I do read other sites quite regularly, I have no issues with many. The problem is, the news that appeared on Steam Library pages for games was often nothing to do with the actual game you're currently viewing. So I'm glad to see it gone in favour of more useful things.

How to access the Steam Library Beta? The usual way, by opting into the Steam Client Beta in the settings like so:

It will then download and you will need to restart Steam for it to

These additional changes also come with the Library Beta:


  • Added playtime tracking for SteamVR workshop items and for SteamVR itself
  • Titles that are hidden in the Steam Library will now be hidden in the recently played UI in SteamVR Home


  • Fixed a problem where the screen could go to sleep while using a controller
  • Fixed cases where the on-screen keyboard would steal focus
  • Added support for enabling the Big Picture overlay when using controllers with the desktop client

The ability to now use the Big Picture Overlay when in desktop mode was available on Windows before. I've given it a quick test run and it does now work but it's really rough. With Rocket League for example, it stole all the input making it unplayable. Thankfully, using the normal desktop Overlay works as expected. Going to need a few adjustments there and that might even be specific to KDE which I use.

Another issue I've come across, is there now seems to be no way to view just Linux games. Previously, you could switch between Linux games and all games but now that option is just gone. It also no longer tells you if a game is running with Steam Play, that bit is also just gone.

If you do find issues, you can report them on Valve's steam-for-linux GitHub page.

You can see the dedicated page on Steam here for the new Beta.

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Canonical have listed what 32bit packages they will continue to support through Ubuntu 20.04

Tuesday 17th of September 2019 02:52:27 PM

Tags: Distro News

After Canonical announced they would be ending 32bit support earlier this year and then adjusting their plans after the backlash, they've now posted what packages they will look to continue supporting.

Canonical's Steve Langasek posted on their Discourse forum a list which they "have been able to determine there is user demand based on the feedback up to this point" and they will "carry forward to 20.04" and that includes other packages not directly in the list that they may depend on.

Additionally, their methodology for picking the packages included ensuring some well-known apps continue working like Unity, Godot, printer drivers and more. The list includes some noteworthy items like SDL 2, Wine, DXVK, Steam, some Mesa packages, a few open source games and so on.

See the full post here, where Langasek did mention to give feedback if you feel essential 32bit packages are missing from their list. It's good to see some clarity surrounding it, hopefully this won't cause any issues now.

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Brutal local co-op platform brawler CHOP has released

Tuesday 17th of September 2019 02:10:49 PM

Tags: Action, Platformer, Steam, New Release

CHOP, a brutal local co-op platform brawler recently left Early Access on Steam. If you like fast-paced fighters with a great style and chaotic gameplay this is for you. There's multiple game modes, up to four players in the standard modes and there's bots as well if you don't have people over often.

Speaking about the release, the developer told me they felt "many local multiplayer games fall into a major pitfall : they often lack impact and accuracy, they don't have this extra oomph that ensure players will really be into the game and hang their gamepad like their life depends on it." and that "CHOP stands out in this regard". I've actually quite enjoyed this one, the action in CHOP is really satisfying overall.

Watch video on

With the full release of the game now out, it came along with a huge patch to expand it too. You can now pick between sticking to walls or sliding, a tournament mode for up to 16 players, more arenas (there's now 32), new type of Grab-Kills, the option to reduce blood and guts, a slightly improved AI and so on. They also said they did a "major code optimization" and whatever they did worked nicely, it's running extremely well on my machine now.

CHOP only has a few game modes, although they're pretty good. One of them has you kill someone to open a portal for you to leave and score points but if you die it closes your portal. So you have to keep taking down players, especially those who have an open portal so they can't leave while also trying to get through your own. It becomes pretty intense and it's a huge amount of fun. Like a lot of indie games though, it's gone quite unnoticed.

Find CHOP on Steam.

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Mystery adventure game Jenny LeClue - Detectivu is releasing this week

Tuesday 17th of September 2019 01:21:49 PM

Tags: Adventure, Indie Game, GOG, Steam, Upcoming

Developer Mografi has confirmed that their adventure game Jenny LeClue - Detectivu is officially releasing on September 19th. The game was funded on Kickstarter way back in 2014 thanks to the help of almost four thousand backers raising over one hundred thousand dollars.

They also have a brand new trailer:

Watch video on

Feature Highlight:

  • Beautiful Handmade Art Style - Sleek and gorgeous hand drawn style with vintage midcentury aesthetics.
  • A Living World - The goal is for everything to be interactive, to reward players who poke and prod at every last item and object with insight, secrets, and humor.
  • Choosiness On A Massive Scale - Players will make choices in their individual game, and some of those choices will be tallied to permanently influence subsequent chapters, essentially "writing" the story collaboratively. The choice players make about the cliffhanger ending of episode one determines the beginning of episode two.
  • Female Protagonist - Jenny is a brilliant young detective, sharp eyed, intuitive and a ruthless pursuer of the truth.
  • Dialogue With A Twist - Jenny is able to move the camera around during dialogue scenes and observe the subject for visible clues that might reveal their guilt or innocence that would otherwise go undetected.
  • Story Within A Story - Jenny LeClue weaves a rich metanarrative. The "author" of Jenny's adventures, Arthur K Finklestein, acts as narrator and guide, but his presence also allows you to change the way Jenny's story is written. Players choices will also affect Finklestein’s own story.
  • Not Just For Kids - Complex relationships will be explored with themes of family, loss, and identity influenced by horror, sci-fi, and mystery genres.
  • A Diverse Cast Of Characters & Locations - Explore Arthurton’s expansive world including the abandoned mines, the forgotten graveyard, the misty mountains, the old observatory, the police station, the shops and eateries on Main Street, and Gumboldt University's Library. You will meet many intriguing and suspicious characters, in a town whose population is representative of the US Census demographics.

Absolutely fantastic style to it! I have a feeling I'm going to really like this one, seems like it has a good atmosphere to it too. After recently playing through the demo of Edgar - Bokbok in Boulzac and finishing Knights And Bikes I've been itching for another adventure like this. Will be great to mark another crowdfunding success onto our dedicated page. We've been given so many games thanks to the help of generous users giving over their money, Linux gaming wouldn't be the same without it.

It will be available on GOG (currently the page won't load for me) and Steam on September 19th.

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Seafaring strategy game Nantucket just had a big patch and Masters of the Seven Seas DLC released

Tuesday 17th of September 2019 12:53:52 PM

Tags: Strategy, GOG, Steam, Humble Store, DLC, New Release

Ahoy mateys! Are you ready top set sail? Anchors aweigh! Seafaring strategy game Nantucket is now full of even more content for you to play through.

Picaresque Studio and Fish Eagle just released a big new patch adding in "100+" new events, events that can be triggered by entering a city, the Resuscitation command can now heal even if someone isn't dead during combat, the ability to rename crew to really make your play-through personal, minor quests give off better rewards and more. Quite a hefty free update!

As for the Masters of the Seven Seas DLC released at the same time, it adds a number of big new features and it sounds like it might be quite good. Check out the expansion trailer:

Watch video on

Here's a little feature highlight for you for the DLC:

  • Challenge mode: a new game mode with no story to complete, but 9 captains to defeat in order to become the most renowned whaling captain.
  • Whole world map: a new cylindrical map unlocks new routes and the chance to sail around the globe.
  • Randomized whaling areas: thousands of possible combinations to make every game a different challenge.
  • New cities: visit Cochin, in British India, and Taiji, in Japan, in your new travels across the Indian Ocean.
  • Historical captains: meet Obed Starbuck, Donald Manson and many other historical protagonists of the XIX century whaling history.
  • New events: more than 100 new events to interact with the other captains during your race with them.

You can get Nantucket and from GOG and Steam with both stores having the base game on sale with a rather nice 66% off and I do believe that's the cheapest it has been, it's also on Humble Store but no DLC or sale there.

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MOTHERGUNSHIP, a bullet-hell FPS where you craft your guns works great on Linux with Steam Play

Tuesday 17th of September 2019 12:43:23 PM

Tags: FPS, Steam, Humble Store, Steam Play, Indie Game

Need a fun new FPS to try? MOTHERGUNSHIP is absolutely nuts and it appears to run very nicely on Linux thanks to Steam Play.

There's a few reasons why I picked this one to test recently: the developers have moved onto other games so it's not too likely it will suddenly break, there's not a lot of new and modern first-person shooters on Linux that I haven't finished and it was in the recent Humble Monthly.

I'm an absolute sucker for a good first-person shooter and MOTHERGUNSHIP is so insane at times, that I've absolutely loved it. Why? It's you against hordes of alien robots, it's just constant action that's completely over the top. Honestly, it's madness. That's not the best bit though, you get to actually craft your own weapons from various parts and you can make some truly ridiculous stuff. A gun that shoots rockets, grenades and it has a Chaingun attached to the side—yes!

Here's a short look at how it runs:

Watch video on

Ultra level details. Tested on: Manjaro Linux, Intel i7-5960X, NVIDIA 980ti (430.40 driver). Performance lower while recording.

For the performance played on Linux, it's surprisingly good. There's only a few minor blips when it's loading a new area, due to the design of the game loading the area before you enter it this works quite well overall. Thankfully during the intense combat it does remain smooth.

It's fast-paced too, so fast I've lost track of what's going on quite a few times. If you loved classic fast-paced first-person shooters you will probably enjoy this a lot.

MOTHERGUNSHIP can feel a bit like a grind at times, due to the roguelike nature it does also end up feeling a little repetitive as well. However, when you're jumping around the screen firing off a weapon that takes up half the screen and all your energy with it in one shot how can you not love it? The amount of customization on offer is brilliant.

If you do wish to try it yourself with Steam Play it can be picked up on Humble Store and Steam.

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Build and manage your very own vineyard in Terroir, now available for Linux on GOG

Tuesday 17th of September 2019 10:40:01 AM

Tags: GOG, New Release, Indie Game, Simulation, Strategy, DRM-Free

GOG have added another Linux game to their DRM-free collection recently with the tycoon vineyard building game Terroir now up. Note: GOG sent over a copy for testing.

Terroir is a 3D tile-based tycoon game where you manage your very own vineyard. In Terroir, you grow a variety of different grape varietals, craft your wine, and expand and manage your Estate. You'll also have to deal with factors such as weather and random events, which can either make or break your business.

It's not a brand new game, as Terroir has been available on Linux on other stores for some time now after originally releasing way back in 2017. The latest games aren't always the greatest though and since GOG do curate their store, sometimes it takes them a while to pick up titles like this. Not seen it before? Check out the original trailer below:

Watch video on

Since GOG did send over a copy for testing I played it for a few hours and came away quite happy with it. What I found with Terroir was a very relaxing building tycoon sim that has some charming low-poly presentation. It's not too easy either, there's a nice amount of challenge to it so even though there's some difficulty the pace of it still makes it quite a chilled out sim.

You have plenty of variety in the types of grapes, with each having their own demands which links into the dynamic weather system that the developer said "reflects the unpredictability of real world climate".

Feature Highlight:

  • Craft wine through the game's 4 winemaking processes: Crushing, Fermentation, Pressing, and Ageing. Each type of grape needs to be crafted a certain way to achieve the best results, so you'll have to learn and master each one.
  • Start out with a single planting tile, then expand your Estate to up to 33 tiles, using 6 different tile types. Some tiles affect the ones around it, so placement is key.
  • Customize your estate with ambient items.
  • CHANCE & CIRCUMSTANCE: Terroir's random event and mission system. Players can open the Mystery Box and choose between CHANCE (a random event that could either have a positive or undesirable outcome) or CIRCUMSTANCE (a mission that a Player completes for rewards, or gets penalized for failing).
  • Join Wine Awards for a chance to earn bonuses to your wine's value and your Estate's renown.
  • Original soundtrack composed and performed by Singapore's CLARQuinet ensemble.

Find Terroir on GOG. It's 25% off until September 19th. Also available on Steam.

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ScummVM 2.1.0 is now ready for testing with support for more major classics

Tuesday 17th of September 2019 09:07:19 AM

Tags: Open Source, Update, Game Engine

ScummVM, the clever bit of software enabling many classic point-and-click adventure games to run nicely on modern systems has a big new release in need of some testing.

The list of new titles supported with ScummVM 2.1.0 is quite impressive:

  • Blade Runner.
  • Hoyle Bridge.
  • Hoyle Children's Collection.
  • Hoyle Classic Games.
  • Hoyle Solitaire.
  • Hyperspace Delivery Boy!
  • Might and Magic IV - Clouds of Xeen.
  • Might and Magic V - Darkside of Xeen.
  • Might and Magic - World of Xeen.
  • Might and Magic - World of Xeen 2 CD Talkie.
  • Might and Magic - Swords of Xeen.
  • Mission Supernova Part 1.
  • Mission Supernova Part 2.
  • Quest for Glory: Shadows of Darkness.
  • The Prince and the Coward.
  • Versailles 1685.

Want to know what other titles it supports? You can find out on this page.

Better game compatibility is not the only headline feature coming to ScummVM with the 2.1.0 release. It also now supports Cloud saving, so you can link it up with Dropbox, OneDrive, Google Drive and Box to sync your saves which sounds pretty darn handy!

If you do wish to help test, find the announcement here.

Additionally, for Steam users you might want to take a look at Roberta. It's another unofficial Steam Play tool, that allows you to run nearly any title on Steam through a native Linux version of ScummVM.

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Richard Stallman has resigned from the Free Software Foundation and MIT

Tuesday 17th of September 2019 08:45:37 AM

Tags: Misc

Richard Stallman, founder of the Free Software Foundation has resigned and he's also left his position in CSAIL at MIT.

Why is this significant? Stallman and the FSF were responsible for the creation of the GNU Project, widely used GNU licenses like the GPL, the GNU Compiler Collection (GCC) and more that were used in the creation of Linux.

Posted on the FSF website last night was this notice:

 On September 16, 2019, Richard M. Stallman, founder and president of the Free Software Foundation, resigned as president and from its board of directors. The board will be conducting a search for a new president, beginning immediately. Further details of the search will be published on

Stallman also noted on how he's stepped away from MIT as well, with the below statement:

I am resigning effective immediately from my position in CSAIL at MIT. I am doing this due to pressure on MIT and me over a series of misunderstandings and mischaracterizations.

The question is—why? Well, an article on Vice picked up on comments Stallman made around convicted sex offender Jeffrey Epstein. Unsurprisingly, this caused quite a lot of outrage inside and outside the Linux community.

Not long after Neil McGovern, the GNOME Executive Director, made a blog post about it where they said they asked the FSF to cancel their membership. McGovern also noted that other people who they "greatly respect are doing the same" and that GNOME would sever their "historical ties between GNOME, GNU and the FSF" if Stallman did not step down.

McGovern of GNOME wasn't the only one to speak out about it, as the Software Freedom Conservancy also put out a post calling for Stallman to step down and no doubt there's others I'm not aware of.

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More in Tux Machines

OSS: Cisco Openwashing, GitLab Funding, Amazon Openwashing, Chrome OS Talk and More Talks

  • Why Open Source continues to be the foundation for modern IT

    Open source technology is no longer an outlier in the modern world, it's the foundation for development and collaboration. Sitting at the base of the open source movement is the Linux Foundation, which despite having the name Linux in its title, is about much more than just Linux and today is comprised of multiple foundations, each seeking to advance open source technology and development processes. At the recent Open Source Summit North America event held in San Diego, the width and breadth of open source was discussed ranging from gaming to networking, to the movie business ,to initiatives that can literally help save humanity. "The cool thing is that no matter whether it's networking, Linux kernel projects, the Cloud Native Computing Foundation projects like Kubernetes, or the film industry with the Academy Software Foundation (ASWF), you know open source is really pushing innovation beyond software and into all sorts of different areas," Jim Zemlin, executive director of the Linux Foundation said during his keynote address.

  • GitLab Inhales $268M Series E, Valuation Hits $2.75B

    GitLab raised a substantial $268 million in a Series E funding round that was more than doubled what the firm had raised across all of its previous funding rounds and pushed its valuation to $2.75 billion. It also bolsters the company’s coffers as it battles in an increasingly competitive DevOps space. GitLab CEO Sid Sijbrandij said in an email to SDxCentral that the new Series E funds will help the company continue to move on its goal of providing a single application to support quicker delivery of software. It claims more than 100,000 organizations use its platform. “These funds will help us to keep up with that pace and add to that with our company engineers,” Sijbrandij explained. “We need to make sure every part of GitLab is great and that CIOs and CTOs who supply the tools for their teams know that if they bet on GitLab that we’ll stand up to their expectations.”

  • Amazon open-sources its Topical Chat data set of over 4.7 million words [Ed: openwashing of listening devices without even releasing any code]
  • How Chrome OS works upstream

    Google has a long and interesting history contributing to the upstream Linux kernel. With Chrome OS, Google has tried to learn from some of the mistakes of its past and is now working with the upstream Linux kernel as much as it can. In a session at the 2019 Open Source Summit North America, Google software engineer Doug Anderson detailed how and why Chrome OS developers work upstream. It is an effort intended to help the Linux community as well as Google. The Chrome OS kernel is at the core of Google's Chromebook devices, and is based on a Linux long-term support (LTS) kernel. Anderson explained that Google picks an LTS kernel every year and all devices produced in that year will use the selected kernel. At least once during a device's lifetime, Google expects to be able to "uprev" (switch to a newer kernel version). Anderson emphasized that if Google didn't upstream its own patches from the Chrome OS kernel, it would make the uprev process substantially more difficult. Simply saying that you'll work upstream and actually working upstream can be two different things. The process by which Chrome OS developers get their patches upstream is similar to how any other patches land in the mainline Linux kernel. What is a bit interesting is the organizational structure and process of how Google has tasked Chrome OS developers to work with upstream. Anderson explained that developers need to submit patches to the kernel mailing list and then be a little patient, giving some time for upstream to respond. A key challenge, however, is when there is no response from upstream. "When developing an upstream-first culture, the biggest problem anyone can face is silence," Anderson said. Anderson emphasized that when submitting a patch to the mailing list, what a developer is looking for is some kind of feedback; whether it's good or bad doesn't matter, but it does matter that someone cares enough to review it. What the Chrome OS team does in the event that there is no community review is it will have other Chrome OS engineers publicly review the patch. The risk and worry of having Chrome OS engineers comment on Chrome OS patches is that the whole process might look a little scripted and there could be the perception of some bias as well. Anderson noted that it is important that only honest feedback and review is given for a patch.

  • Open Source Builds Trust & Credibility | Karyl Fowler

    Karyl Fowler is co-founder and CEO of Transmute, a company that’s building open source and decentralized identity management. We sat down with Fowler at the Oracle OpenWorld conference to talk about the work Transmute is doing.

  • What Is Infrastructure As Code?

    Rob Hirschfeld, Founder, and CEO of RackN breaks Infrastructure As Code (IaC) into six core concepts so users have a better understanding of it.

  • Everything You Need To Know About Redis Labs

    At the Oracle OpenWorld conference, we sat down with Kyle Davis – Head of Developer Advocacy at Redis Labs – to better understand what the company does.

Programming: Java, Python, and Perl

  • Oracle Releases Java 13 with Remarkable New Features

    Oracle – the software giant has released Java SE and JDK 13 along with the promise to introduce more new features in the future within the six-month cycle. The Java 13’s binaries are now available for download with improvements in security, performance, stability, and two new additional preview features ‘Switch Expressions’ and ‘Text Blocks’, specifically designed to boost developers’ productivity level. This gives the hope that the battle of Java vs Python will be won by the former. Remarking on the new release, Oracle said: “Oracle JDK 13 increases developer productivity by improving the performance, stability and security of the Java SE Platform and the JDK,”. [...] Speaking of the Java 13 release, it is licensed under the GNU General Public License v2 along with the Classpath Exception (GPLv2+CPE). The director of Oracle’s Java SE Product Management, Sharat Chander stated “Oracle offers Java 13 for enterprises and developers. JDK 13 will receive a minimum of two updates, per the Oracle CPU schedule, before being followed by Oracle JDK 14, which is due out in March 2020, with early access builds already available.” Let’s look into the new features that JDK 13 comes packed with.

  • 8 Python GUI Frameworks For Developers

    Graphical User Interfaces make human-machine interactions easier as well as intuitive. It plays a crucial role as the world is shifting.

  • What's In A Name? Tales Of Python, Perl, And The GIMP

    In the older days of open source software, major projects tended to have their Benevolent Dictators For Life who made all the final decisions, and some mature projects still operate that way. Guido van Rossum famously called his language “Python” because he liked the British comics of the same name. That’s the sort of thing that only a single developer can get away with. However, in these modern times of GitHub, GitLab, and other collaboration platforms, community-driven decision making has become a more and more common phenomenon, shifting software development towards democracy. People begin to think of themselves as “Python programmers” or “GIMP users” and the name of the project fuses irrevocably with their identity. What happens when software projects fork, develop apart, or otherwise change significantly? Obviously, to prevent confusion, they get a new name, and all of those “Perl Monks” need to become “Raku Monks”. Needless to say, what should be a trivial detail — what we’ve all decided to call this pile of ones and zeros or language constructs — can become a big deal. Don’t believe us? Here are the stories of renaming Python, Perl, and the GIMP.

  • How to teach (yourself) computer programming

    Many fellow students are likely in the same boat, the only difference being that the vast majority not only that don’t list computer science as one of their passions (but more as one of their reasons for not wanting to live anymore), but they get a very distorted view of what computer science and programming actually is.

    Said CS classes tend to be kind of a joke, not only because of the curriculum. The main reason why they are bad and boring is the way they are taught. I am going to address my main frustrations on this matter together with proposed solutions and a guide for those who want to start learning alone.

  • [Old] Perl Is Still The Goddess For Text Manipulation

    You heard me. Freedom is the word here with Perl.

    When I’m coding freely at home on my fun data science project, I rely on it to clean up my data.

    In the real world, data is often collected with loads of variations. Unless you are using someone’s “clean” dataset, you better learn to clean that data real fast.

    Yes, Perl is fast. It’s lightening fast.

Server: Ubuntu 19.10 Release Schedule, IBM LinuxONE III with Ubuntu and SUSE on Cloud Foundry Foundation and More LF

  • Ubuntu 19.10 Release Schedule and Expected Features

    This is a continually updated article to inform you about Ubuntu 19.10 release date, features and other important things associated with it. The development for Ubuntu 19.10 is nearing its end and it’s time to look at what new features and improvement this new release brings. Ubuntu 19.10 is an important release because it will set the course of development for Ubuntu 20.04 LTS (long term support). I have always felt that the LTS version release takes a lot of features from its predecessor. In other words, Ubuntu 19.10 will be a glimpse of the features you would be getting in Ubuntu 20.04.

  • Announcing the new IBM LinuxONE III with Ubuntu

    Enterprises today need the most secure, and flexible system to support their initiatives, and for that system to grow and evolve for tomorrow. The latest LinuxONE system was designed to support mission-critical initiatives and allow enterprises to be innovative as they design and scale their environment. LinuxONE III provides features for advanced data protection and privacy, enterprise resiliency and scalability, and cloud enablement and integration. Reliability and continuity are critical to the success of any business. With this release, they’ll benefit from up to 10:1 consolidation for key workloads, and up to 190 cores and 40TB of memory. And with 99.999%* availability and up to 7.4x better resilience, enterprises can confidently run and scale their business-critical workloads. The new LinuxONE III provides the highest levels of availability and scalability, so business-critical workloads run flawlessly, recover quickly, and grow seamlessly.

  • Project Quarks: Native Cloud Foundry for Kubernetes

    At the recent Cloud Foundry Summit EU in the Netherlands, Vlad Iovanov of SUSE gave a keynote demo of Project Quarks, the project that integrates Cloud Foundry and Kubernetes, by packaging the Cloud Foundry Application Runtime as containers instead of virtual machines. Vlad explains the current capabilities of Quarks, with a look at its future as a Kubernetes Operator. It’s a fairly technical topic, but Vlad uses creative diagrams and an understandable demo to show the power of Quarks. Cloud Foundry Foundation has posted all recorded talks from CF Summit EU on YouTube. Check them out if you want to learn more about what is happening in the Cloud Foundry world! I’ll be posting more SUSE Cloud Application Platform talks here over the coming days. Watch Vlad’s talk below...

  • Broad Deployment Of Cloud Foundry Almost Double In Just 2 Years

    As businesses embark on their digital transformation journey, developers are driving innovation across cloud native environments for building into the future. According to a recently released report by Cloud Foundry Foundation, 45 percent of user respondents describe their Cloud Foundry use as “broad” compared to 30 percent in 2018 and 24 percent in 2017. The report also revealed that 39 percent of developers are deploying applications in less than one day. What points out towards a healthy and growing community of developers is the fact that almost one in five respondents started using Cloud Foundry in just the last 12 months.

  • The Linux Foundation to Host Open Source Project for Drone Aviation Interoperability

    The Linux Foundation today announced it will host the InterUSS Platform Open Source Project to enable trusted, secure and scalable interoperability between UAS Service Suppliers (USSs) that advances safe, equitable and efficient drone operations. Initial contributors include both industry and regulatory organizations Wing, AirMap, Uber and the Swiss Federal Office of Civil Aviation (FOCA). Similar to the evolution of cities, our skies are becoming busier with traffic. In an effort to unleash innovation and ensure safety, aviation regulators around the world are implementing UAS Traffic Management (UTM, also referred to as U-Space) to support rapidly increasing and highly diverse drone operations. Under UTM, a set of USSs (also known as U-Space Service Providers orUSPs) assist drone operators to conduct safe and compliant operations. USSs can provide service in overlapping airspace and share data when required to support services such as a strategic deconfliction of flight plans and remote identification and industry is developing standards for this data sharing through organizations such as ASTM International. The InterUSS Project provides a forum for collaboration and development of standards-compliant, open source implementations that facilitate communication in the UTM/U-Space environment.

Security Leftovers

  • Security updates for Wednesday

    Security updates have been issued by CentOS (firefox and kernel), Debian (thunderbird), Fedora (curl), openSUSE (curl and python-Werkzeug), Oracle (kernel and thunderbird), Red Hat (rh-nginx114-nginx), SUSE (curl, ibus, MozillaFirefox, firefox-glib2, firefox-gtk3, openldap2, openssl, openssl1, python-urllib3, and util-linux and shadow), and Ubuntu (linux, linux-aws, linux-azure, linux-lts-trusty, linux-lts-xenial, linux-oracle, linux-raspi2, linux-snapdragon, and wpa).

  • SGX and security modules

    Software Guard Extensions (SGX) is a set of security-related instructions for Intel processors; it allows the creation of private regions of memory, called "enclaves". The aim of this feature is to work like an inverted sandbox: instead of protecting the system from malicious code, it protects an application from a compromised kernel hypervisor, or other application. Linux support for SGX has existed out-of-tree for years, and the effort of upstreaming it has reached an impressive version 22 of the patch set. During the upstreaming discussion, the kernel developers discovered that the proposed SGX API did not play nicely with existing security mechanisms, including Linux security modules (LSMs).

  • GitHub acquires Semmle to help developers spot security vulnerabilities [Ed: Company in NSA PRISM pretends to care about security (and also, Microsoft now uses GitHub to change people's code without asking the developers)]

    Software hosting service GitHub has acquired Semmle, a code analysis platform that helps developers discover security vulnerabilities in large codebases.