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The latest articles from GamingOnLinux
Updated: 1 hour 38 min ago

pyLinuxWheel and Oversteer, two open source tools for managing Steering Wheels on Linux

Wednesday 14th of August 2019 12:11:57 PM

Tags: Open Source, Apps

Don't get frustrated by the lack of official support from Logitech for their steering wheels on Linux, reclaim your hardware with these two handy open source tools.

The first, is pyLinuxWheel (GPL). This supports Driving Force Pro, Driving Force GT, G25, G27 and the G29.

A few days ago, pyLinuxWheel had a brand new 0.4 release adding support for alternate modes, a Spanish translation and Driving Force Pro Logitech wheel support.

pyLinuxWheel can be grabbed from the AppImage on the GitLab releases page or itch.io.

If you don't get along with pyLinuxWheel, there's also Oversteer (GPL). This should work with Driving Force/Formula EX, Driving Force Pro, Driving Force GT, Momo Force, Momo Racing Force, Speed Force Wireless, G25, G27, G29 and the G920.

Also seeing a fresh release recently, Oversteer 0.2.3 added a fix for setting the range not working when emulation mode was also being changed.

Oversteer is available for Arch/Manjaro on the AUR or from GitHub.

Both of these support a number of useful features like setting the range you can rotate the wheel, alternate modes like setting the G29 to look and act like a G27, combining pedals and more. They are quite similar, however Oversteer does have a profile saving and loading feature to get quick access to settings you might want stored for specific games.

I'm certainly finding them handy since I own a G29 which really does make racing games much more interesting. In my own testing, both work really well! I haven't actually had an issue with either of them and I'm a little torn on which one to keep so I have them both. Would be interesting to see them combine their efforts though to progress further, as they're both doing almost the same thing.

Really great to see more like this, hopefully these applications will help more of you enjoy your hardware on Linux enabling you to easily change some settings and get driving.

Article from GamingOnLinux.com

SNES-styled RPG made by Janitors, Kingdoms of the Dump has managed to get funded on Kickstarter

Wednesday 14th of August 2019 11:17:14 AM

Tags: Godot Engine, RPG, Crowdfunding, Upcoming, Indie Game

With only a few hours left to go, Kingdoms of the Dump a SNES-styled RPG which is being made in the FOSS game engine Godot Engine by a team which includes some real-life Janitors has reached over the funding goal.

Launched on Kickstarter on July 15th with a goal of $60,000 they've done really well hitting over $73,000!


Watch video on YouTube.com

It really does look and sound excellent, especially how they're doing the movement and exploration. Giving the the freedom to jump on top of ledges and enemies, no random little rocks blocking your path. This should lead to some very interesting level design. Let's hope it doesn't turn out to be…rubbish—I couldn't help myself!

Feature Highlight:

  • A narrative based game with a quick moving story and interesting world 
  • Jumping, climbing and other on-field skills to add to exploration and navigation
  • No random encounters
  • Turn based combat with a tileboard grid encouraging placement and movement 
  • Timed hits! (Press a key during the peak of attack animation for a critical strike)
  • Quickly toggle between main characters to make use of their field moves
  • A large Mode-7 inspired World Map. (Travel by land, sea, and air)
  • SNES-inspired visual aesthetic with detailed environments and expressive sprites.

As a reminder, the actual release is quite some ways off, as they said on their campaign they're planning at least a two year development time. Nice to see a developer not underestimate the time it takes, so there shouldn't be any disappointment with the release date at least.

Find it on Kickstarter.

Article from GamingOnLinux.com

The dev of Assault Android Cactus is working on Unpacking, a zen puzzle game

Wednesday 14th of August 2019 10:53:16 AM

Tags: Indie Game, Steam, Upcoming, Puzzle, Casual

Witch Beam, known for the awesome twin-stick shooter Assault Android Cactus is going to bring us something a little calmer with their next game: Unpacking.

Unlike real-life moving, stuffing your life into boxes and then unpacking everything again, Unpacking is supposed to be a little more relaxing. They say it's like "item Tetris" mixed with home decoration "while learning clues about the life you’re unpacking".

Inspired by real-life unpacking, they started prototyping in early 2018 and in May that year it was selected for the Stugan game accelerator program. For those unfamiliar, Stugan is a non-profit for game developers allowing them to spend two months in a cabin dedicated to the game, which allowed the developers to really get down to it. Since then Unpacking went on to go viral on Twitter and they've shown it off at various events with it now in full-time production.

Feature Highlight:

  • Unpack a home -- from a single bedroom to an entire house
  • Meditative gameplay with no timers, meters or score
  • Explore domestic environments with all their nooks and crannies while you stack plates, hang towels, and arrange bookshelves
  • Discover a character's story through the items that come with her to each new home (and the items that get left behind)
  • Soundtrack by BAFTA award-winning composer and audio director Jeff van Dyck

You can now wishlist and follow it since the Steam page just recently went live. It's confirmed to be coming to Linux, as noted in the system requirements on Steam and their press page clearly notes it too.

Article from GamingOnLinux.com

The Dreamcast emulator Flycast has made some amazing progress lately

Wednesday 14th of August 2019 10:29:46 AM

Tags: Emulation, Open Source, Update

In a post on the official Libretro website, the team notes that open source Dreamcast emulation with Flycast (a fork of Reicast) has progress along tremendously.

Thanks to all the work that has gone into it, you will no longer need an external Dreamcast BIOS which is a pretty big milestone for such an emulator and will make it a lot easier to setup and use with the RetroArch front-end.

Flyinghead, the main person working on Flycast plans to merge the regular and Windows CE versions into one version making things even easier to play with. They said that lots of the work done for the Windows CE version will benefit all of the games run through it.

To sum up what Flycast is able to do they mention it can run Sega Naomi games, Windows CE games, no limitations on savestates and internal resolutions, actual modem support, built-in zero configuration online multiplayer support, 32bit and 64bit support for x86 and ARM.

They ended it by noting that "real CD-ROM support" may even come soon, to run "CD-R based backup discs".

You can read the full post here.

Article from GamingOnLinux.com

Korean survival horror-adventure The Coma 2: Vicious Sisters announced with Linux support

Wednesday 14th of August 2019 10:08:19 AM

Tags: Indie Game, Steam, Upcoming, Horror, Survival, Adventure

After recently releasing Vambrace: Cold Soul, Devespresso Games are going back to horror with The Coma 2: Vicious Sisters.

The Coma 2: Vicious Sisters is an atmospheric, story-driven game. Immerse yourself in the warped Sehwa district as you encounter an engaging cast of characters, solve puzzles, discover revealing clues, and fight for survival against a relentless psycho.

Only recently announced by the South Korean studio, it seems they will be continuing to support Linux too like with The Coma: Recut (it has a slight delay for Linux originally) and same-day support with Vambrace: Cold Soul. The Coma 2: Vicious Sisters is already confirmed for Linux, so with that in mind check out the first official trailer:


Watch video on YouTube.com

Feature Highlight:

  • Fear Dark Song’s relentless pursuit to kill you, now with an all-new AI.
  • Craft items to prepare for critical life-or-death situations or risk permanent injury.
  • Explore the nightmarish district of Sehwa and discover its dark secrets.
  • Scavenge resources to survive deadly encounters and afflictions.
  • Unlock tools and upgrades to reach previously inaccessible areas.
  • Hide to avoid detection and certain death. Pass challenges to conceal your location.
  • Featuring vibrant, hand-illustrated in-game visuals and comic strips.

There's no current release date set for it, so we will let you know whenever they publish one. Their Steam page is simply saying it will be sometime in "Q4 2019".

You can wishlist and follow it on Steam.

Article from GamingOnLinux.com

Roll dice, swap around cards and kick butt in Dicey Dungeons, out now

Tuesday 13th of August 2019 07:12:27 PM

Tags: Card Game, Strategy, Roguelike, Itch.io, Steam, New Release, Review

Dicey Dungeons is a lighthearted deck-building roguelike, where you're a massive walking die and it's available today with Linux support.

Made by Terry Cavanagh (VVVVVV, Super Hexagon), Chipzel, Marlowe Dobbe and Justo Delgado Baudí, this new team have managed to created something extremely unique with Dicey Dungeons.


Watch video on YouTube.com

I've actually owned it personally for some time now, after picking it up during the Alpha on itch.io I was instantly in love with it. Deck-builders are becoming steadily more popular again but Dicey Dungeons is different. You have your cards which you can swap around, sure enough, but there's no messing about with needing some sort of mana. Instead, you roll dice to activate these cards and what they do depends on the number you roll and place into their slot. It's brilliant!

Feature Highlight

  • Six wildly different playable classes: Warrior, Thief, Robot, Jester, Inventor and Witch.
  • Dozens of enemies, ranging from Vacuum Cleaners that want to suck your blood, to creatures from Irish mythology, to suave malevolent snowmen.
  • A catchy, upbeat and energetic soundtrack by Chipzel (previously, the musician from Super Hexagon).
  • Beautiful and adorable artwork by Marlowe Dobbe.
  • Procedurally generated for endless play-throughs.

I've somehow managed to sink 26 hours into Dicey Dungeons, I'm not even sure how. It's as if my hand has a mind of its own, moving the mouse on over to play just one more run. It helps that it's not a complicated game, as they've managed to balance the time and fun factor together to make it accessible and streamlined so you can blast through an hour and come back easily the next day for another go.

What they've managed to do with the simplicity of it is exceptional too. While your dice are used to activate your cards, you can also directly attack dice as well. You can set them on fire, costing HP to put them out and use them. The cards themselves can be messed with too, you can have them shocked requiring a die to unlock them, there's so many little touches and features making it seriously fun.

Never has a recommendation been easier. Go get it.

Find it on itch.io and Steam. If you want the soundtrack by itself, it's also available here.

Article from GamingOnLinux.com

Be ready for a party with the new Humble Jackbox Party Bundle 2019

Tuesday 13th of August 2019 06:21:40 PM

Tags: Game Bundle, Humble Store

Having people over and fancy a laugh? The Humble Jackbox Party Bundle 2019 just recently went live and has some good picks for you.

Inside the bundle you will find games like:

  • Drawful 2
  • Quiplash
  • Fibbage XL
  • The Jackbox Party Pack
  • The Jackbox Party Pack 2
  • The Jackbox Party Pack 3
  • The Jackbox Party Pack 4

All of those have Linux support. There are a few older standalones which don't support Linux but for what they do have it's a good deal.

Jackbox Games actually did something that I don't usually expect, they went back and ported most of their semi-recent titles to Linux as well as their newest, so they're worth your time.

Check out the full bundle here.

Article from GamingOnLinux.com

NVIDIA have released the 435.17 beta driver with Vulkan and OpenGL support for PRIME render offload

Tuesday 13th of August 2019 06:05:01 PM

Tags: Beta, Drivers, Hardware, NVIDIA

NVIDIA have a little present available for Linux fans today, with the release of the 435.17 beta driver now being available.

This is a beta driver and it includes quite the highlight with the addition of PRIME render offload support for Vulkan and OpenGL. This is where you might have your Intel GPU running most normal applications, with an NVIDIA chip then powering your games. It's usually found in Notebooks and it's been a source of annoyance for NVIDIA Notebook owners for a long time, so it's really pleasing to see proper progress like this.

It comes with some caveats though, as it needs a very up to date X.Org Server with git commits not available in a normal release yet. However, if you're on Ubuntu 19.04 or 18.04 NVIDIA have provided a PPA. There's a little additional work needed for now too, you can read more about the PRIME render offload support here.

For the rest of what's in this new driver, it has the usual assortment of bug fixes and "experimental support for runtime D3 (RTD3) power management on Turing notebook GPUs". The full changelog can be found here.

Article from GamingOnLinux.com

Impressive looking science fiction point and click game ENCODYA is now on Kickstarter

Tuesday 13th of August 2019 05:53:50 PM

Tags: Adventure, Crowdfunding, Indie Game, Point & Click

Encodya, the upcoming science fiction point and click with a free demo on itch.io, is now on Kickstarter. While the demo showed a rather ordinary day of orphan Tina and her Robot SAM-53, she'll be going on real adventures in the full game.

The beautiful game the author attributes to "the sweetness and creativity of Studio Ghibli, the setting and atmosphere of Blade Runner and the humor and game style of Monkey Island", is looking for at least 27,500€ (~$30,800) in funding. The first stretch goal is 32,500€ for three additional languages, namely Italian (the developer is Italian by origin), German (we are the home of adventure games, right?) and Spanish. The second stretch goal promises an additional hour of gameplay with extra puzzles, locations and characters if 45,000€ is reached. Additional stretch goals would be unlocked later.


Watch video on YouTube.com

The game has lots of Kickstarter tiers, starting with 5€ for "eternal gratitude" and an entry in a hopefully long list in the credits, going over 25€ for the game in digital form (20€ for the early nerds/birds), over various featurings in the game (phone book entry, neon sign, item name, poster, "walker" NPC, game character, robot), up to your own page in the game credits (if you happen to have 5,000€ ready for it). There will also be a physical box, but it will take you 200€ to get one.

The main author of the game, Nicola Piovesan, not only delivered on both previous Kickstarter projects but takes pride in having delivered them on time. He was dedicated to supporting Linux during the tests already and worked around the problems that arose. You can (and should!) check out his ability to deliver for Linux by downloading and playing the demo version of Encodya.

You can find the Kickstarter here.

Article from GamingOnLinux.com

Abbey Games have released the Will Of The People update for Godhood

Tuesday 13th of August 2019 02:31:32 PM

Tags: Early Access, Update, Strategy, Simulation, Indie Game, GOG, Steam

After entering Early Access in July, Godhood from Abbey Games has received a bit of a mixed impression from users but they're moving quickly to improve it.

I can understand where some of the negative reviews have currently come from, while a nice looking game and one I've enjoyed playing, it's currently pretty simple. To be expected from Early Access though, it's going to evolve over time. They've recently adjusted the way they describe it too, originally saying it was a "strategy god game" but they're now saying it's a "roster-management auto-battling god game"—okay then. Hoping to hook in some auto-battler fans I see!

The recently released Will Of The People update adds in some new features, here's the main highlights:

  • Worshipper Enthusiasm: Keep your flock happy!
  • Holy Tribute: Sanctify your resources!
  • Updated Faith Mechanics: Manage your fickle flock!
  • New Construction Mechanics: You choose what to build!
  • 8 new support buildings: Expand your Holy Site!
  • New final island: Challenge Quetzalcoatl!
  • Difficulty Settings: How do you like to play?

For a more in depth explanation of what's new, see their release notes.

Abbey Games did a livestream recently to show off the Will Of The People update which you can see below. The actual stream starts after around 13 minutes (the video should be set to start then):


Watch video on YouTube.com

Testing the brand new update myself from the GOG version, they have not yet solved the issue of it requiring the insecure SSLv3. I did report this to them, but since they only support Ubuntu and currently Ubuntu still works with it I doubt it will be fixed any time soon. It will be a problem for all distributions eventually, so hopefully sooner rather than later. Thankfully, replacing their bundled libcurl with another still works fine, just drop it into the game folder to replace the current one.

I have pretty mixed feelings about it right now, it's quite a relaxing game but there's just not a whole lot to do. You assign people to buildings, perhaps build something new if you have enough resources, send some off to battle on the map and watch as they do their thing and repeat a lot.

Since the latest update, when you get into a losing streak it feels too punishing to try and get out of it, it's going to need some balancing with the new happiness mechanics. There needs to be some more ways to power-up your fighters, along with more chances to have fights you can actually win when you're doing badly otherwise it becomes an exercise in frustration. Part of the issue is only being able to assign three people to activities, when you get more buildings and further in that becomes overly limiting. It might change further in the game (I've not seen it mentioned though) but it's not fun enough to put even more time into it right now to find out.

It's like a slow idle clicker currently with an auto-battler on the side. For a god game, I want there to be more ways to interact with my flock, it just needs a lot more to do. Some parts of it are a little tedious too, like managing what your people are doing, removing a person from a building just so someone else can perform a miracle at a different building because of the limits in place, it feels like needless clicking. I'm looking forward to seeing all the tweaks they make to improve the flow over time.

You can find Godhood on GOG and Steam.

Since it was another game funded on Kickstarter, it has been added to our dedicated Crowdfunding Page.

Article from GamingOnLinux.com

Duck in Town - A Rising Knight, a comedy adventure coming to Linux later this year

Tuesday 13th of August 2019 12:33:19 PM

Tags: Adventure, Indie Game, Upcoming, Steam, Itch.io, Godot Engine

Here's another game being created with the FOSS tool Godot Engine: Duck in Town - A Rising Knight, a comedy 3D graphic adventure.

Duck, Duckson's father, takes him to Town, capital of the Duck Kingdom and home of the Duck King. Duckson wants to become the greatest Duck Knight ever. To fullfill his dream, he must explore a peculiar town, full of mysteries and weird places, meet a bunch of quirky villagers and prove that he is worth the title.

Duck in Town - A Rising Knight is the first chapter in this series of comedy 3D graphic adventure games, heavily inspired by the classics of the genre.

It looks like it could be somewhat amusing and I can't help but think of The Duck Song for some reason…got any grapes? Anyway, take a look at the trailer Papaya Games put up recently:


Watch video on YouTube.com

On Twitter, the developer was asked about Linux support, to which they replied with:

100% guaranteed (the game is fully developed on Linux and made with the open-source Godot Engine!)

So not only is it made with a FOSS game engine, it's being made on Linux too. Always fun to find that out, hopefully more developers will start moving to this workflow as Godot Engine matures.

You can follow/wishlist on itch.io and Steam. Releasing sometime later this year.

Article from GamingOnLinux.com

The Goldberg Steam Emulator has a new release, marking one year

Tuesday 13th of August 2019 11:46:56 AM

Tags: Steam, Open Source

The Goldberg Steam Emulator is an interesting project and one that could be important if Steam ever goes fully offline.

It's a replacement for the Steam API file, allowing you to play a Steam game that uses Steam's multiplayer APIs on a LAN without Steam or an internet connection. Sounds like it's a pretty handy project. Not just if Steam one day vanishes, as it could even help a developer publish outside of Steam, as the developer said:

If you are a game developer and made the mistake of depending too much on the steam api and want to release of version of your game without it and don't want to rewrite your game, this is for you. It is licenced LGPLv3+ so the only source code you need to publish is the source code of this emulator (and only if you make modification to it).

Yesterday, a new release became available with v0.2.5, here's the highlights:

  • Inventory support added.
  • Initial Steam Networking Sockets implementation (Fixes Hat in Time Multiplayer).
  • Updated to sdk 1.46.
  • More accurate auth behaviour.
  • Leaderboards are now configurable.
  • Various remote storage improvements (Fixed saving/loading in a few games).
  • A bunch of accuracy improvements and other fixes.

Additionally, that release marked one year since the original announcement (before it was open source). To go with the occasion, the developer put up a blog post. In the post, they go over some issues that have needed fixing for certain games, with some relying on odd behaviour that could easily break and an "overlay" might be coming soon.

You can see more on the GitLab.

Article from GamingOnLinux.com

PS3 emulator RPCS3 can now play Demon's Souls at 60FPS thanks to a patch

Tuesday 13th of August 2019 11:33:59 AM

Tags: Emulation, Video

RPCS3 for emulating the PlayStation 3 continues advancing quickly! A new blog post is up showing off a patch that enables you to play Demon's Souls at 60FPS and 4K.

The patch simply changes the amount of time that’s advanced each frame from 33.3ms to 16.7ms. Since the patch is meant to be used with Vblank at 120 which doubles the max framerate, this lets us get a correct game speed at 60FPS. After that, it is then necessary to set Clocks scale to 200 to re-enable the games internal frameskipping at 60FPS, without which you will drop game speed every time your computer can’t hold 60FPS. I’ve also included another line that’s commented out by default (has the symbol # at the start of the line) which sets the timestep to 8.3 ms. This is meant to be used with Vblank at 240 and Clocks scale at 400 for proper gamespeed at 120FPS.

This is some seriously impressive stuff, amazing to see that RPCS3 can run so well. Have a look at their new video to show it off:


Watch video on YouTube.com

Want to get going? The steps needed are included below:

  1. First of all, you’ll need the EU or US disc version of Demon’s Souls. Only the disc versions will currently work.
  2. Next, you’ll need to right click on Demon’s Souls in the game list and click Configure.
    On the CPU tab, ensure that SPU block size is set to Safe (which is the default setting).
    On the GPU tab, ensure that Write color buffers is enabled and the Renderer is set to Vulkan.
    Once the above changes are made, hit Save and you’ll be back to the game list.
  3. Right click on Demon’s Souls again and click on “Open custom config folder” and open the corresponding config file. In This file you will need to set:
    Clocks scale: 200
    Vblank Rate: 120
    Log: {sceNp: Fatal}
    Please note that all the above options are case sensitive.
  4. Finally, download the patch here and place it in your RPCS3 folder. If you are on Linux, then place it in ~/.config/rpcs3/.

As always, emulation remains as a vital part of gaming's history. Not just so we don't lose access to tons of older games many years later when a developer moves on, but so we can play them often better than the developer was able to run them on the system it was originally designed for.

If you wish to support the development of RPCS3, they have a Patreon.

Article from GamingOnLinux.com

The ambitious Anodyne 2: Return to Dust is out with Linux support, some thoughts

Tuesday 13th of August 2019 11:07:07 AM

Tags: Humble Store, GOG, Itch.io, Steam, New Release, Indie Game, Adventure, RPG, Exploration, Review

Combining elements from both 3D and 2D games, Anodyne 2: Return to Dust has officially released with Linux support.

A very ambitious game, using a 3D art style inspired by the PS1, PS2, and N64 era of gaming and 2D sections much like you would have seen on the GBA and SNES. Developed by Analgesic Productions (Even the Ocean, All Our Asias, Anodyne), it's incredibly impressive when you realise this was made by two people.


Watch video on YouTube.com

I honestly don't think I've played anything like Anodyne 2, an extremely surreal experience. It really did feel like I was back in my youth, playing some sort of RPG on the PlayStation and it really does look the part. We get a lot of games that go retro but nothing quite like how this is done.

You are Nova, hatched from an Egg and dumped right into a warzone. This is a slightly unusual warzone though, there's no swords or guns involved and no great armies clashing. Your foe? Nano Dust. A microscopic force that infests the minds and bodies of people across New Theland. It will feed on fears, wrath and more eventually destroying the identity of whoever is hosting this Nano Dust.

This is where the rather excellent use of mixing 3D and 2D gameplay comes in, as you're able to shrink down into the bodies of others. It's bizarre but brilliant at the same time. To do so, you must shoot someone with your spark to open them up to your shrinking ability and then perform a little rhythm mini-game to actually get inside.

Once you manage to beat the little game, you then jump on inside whatever weird creature it is you've come across in need of a good inner scrub. There is where the 2D side of the game appears, which has you run around using a vacuum to clear out all the Nano Dust in a sort-of Zelda-like little dungeon with some combat and puzzles.

Some of these dungeons are downright hilariously weird, like one where you use your vacuum to pull out a tongue to hit Dust enemies with. At one point I accidentally pulled the tongue out and hit one of the little helpers inside this particular body and it…well I think it got a little aroused. Each dungeon is a little unique too and certainly never dull.

Once you have enough Nano Dust, you can deposit it all at the Dust Prism below Cenote, the big city in the centre of New Theland. This Dust Prism then recycles it into energy, which is used to push back the storm of Dust trying to cover and destroy everything in sight.

When you manage to defeat the boss of each of these inner body dungeons, you can suck up some big floating Dust spire-like thing to get a card. You can then use these cards when you have enough, to expand the storage of the Dust Prism to further the story.

Basically, in Anodyne 2 you're a shrinking Janitor cleaning out people's dusty innards. It's actually a little hilarious when I thought about it in such simple terms, yet so beautifully done.

Feature Highlight:

  • In 3D, jump, drive, and walk across gorgeous and haunting locales, speaking with strange and memorable characters.
  • In 2D, use your Nano Vacuum to collect dust, suck up and fight enemies, all while overcoming mind-bending challenges related to the characters’ inner lives.
  • Experience the thrilling and emotional story of Nova. Her destiny is clear: she is the Nano Cleaner who will save New Theland. But strange characters & painful experiences will put her loyalty to the test...
  • Choose where you want to go! The sweeping vistas of New Theland quickly open up to exploration.
  • The Cards you find on your journey will allow you to access the outer reaches of New Theland.
  • No waiting for horses! Instantly transform into a car to quickly drive around the world.
  • Use your Spark to shrink into the bodies of the infected, explore the 2D Zelda-like dungeons within, and heal them.
  • Enjoy the lush, dreamy and breathtaking 3D and 2D landscapes painted and pixeled by artist Marina Kittaka.
  • Listen to over 50 new songs influenced by countless genres by Sean Han Tani, perfectly fitting the varied landscapes of Anodyne 2.

As a reminder, the story is completely standalone, you do not need to have played the first game to enjoy this. They can be played in any order. Anodyne 2 has some references that fans of the original may notice, but not much else to worry about and certainly didn't stop my absolute enjoyment of it considering I had not played the original game.

For the Linux version, they're supporting "Ubuntu/Steam OS" so keep that in mind. However, I can confirm that it does at least work without issues on an up to date install of Manjaro.

Do I recommend it? Personally, I think it's absolutely fantastic.

You can find it on Humble Store, GOG, itch.io and Steam. All stores have it currently with 10% off.

Article from GamingOnLinux.com

G2A have extended the deadline for their proposed key-blocking tool, as more developers are unhappy with them

Tuesday 13th of August 2019 08:25:38 AM

Tags: Misc, Editorial

Recently, after G2A appeared in the spotlight once again for being terrible, they offered to make a key-blocking tool for developers. This was offered after our recent article highlighting a bunch of problems, an article that's worth a read as a little background on what's going on.

According to G2A, such a key-blocking tool would be "time-consuming and expensive", which is completely ridiculous because it's a pretty damn simple feature to make, with it comparing lists of keys against what users try to sell. Not just that, they also required at least 100 developers to sign up to it before they would do it which is also outrageous. They even gave a deadline of August 15th for developers to sign up.

That deadline has now been extended until the end of August as only 19 developers signed up, how generous of them.

Wube Software, developer of Factorio, actually took up G2A on their offer of paying developers back "10x the money proven to be lost on chargebacks", as noted by Wube in one of their blog posts. That was posted on July 12th, noting that they last heard from G2A a few days before posting and G2A had their list of keys. As an update on that, it seems they're still waiting. Surprised? Nope.

Another developer is also now showing how unhappy they are with it, after gamesindustry.biz posted an article about the deadline extension, Charlie Cleveland the Game Director/Founder at Unknown Worlds (Subnautica, Natural Selection 2) posted an interesting comment and shared it on Twitter:

It's a load of crap that this tool would be "expensive" to develop. It's also suspect how they are pushing the names of developers who don't want their games to be sold on their service - it's almost like they want blowback from players who don't understand the shadiness of their service and be encouraged to review bomb those developers. It's also terrible to put the impetus on developers to have to take action with G2A to get this proposal moving in the first place, while G2A profits off gray-market sales and credit card fraud.

We paid $30,000 to deal with credit card chargebacks because of G2A […] So, G2A, if you really want to put your money where your mouth is, you will now pay us (Unknown Worlds) $300,000.

Note: Unknown Worlds wrote about the issue they were dealing with, back in 2013 for Natural Selection 2.

G2A did try to pay journalists to write an "unbiased" article about them while not mentioning in any way that it was sponsored, so what can we expect here? I fully expect G2A to end up doing nothing about it and carry on profiting from stolen keys.

Hat tip to dpanter.

Article from GamingOnLinux.com

Putting a Linux game on Steam: Missing Executable - a common pitfall for game devs

Tuesday 13th of August 2019 07:49:02 AM

Tags: Steam, Misc, Game Dev

Since this comes up so often when testing games for developers and surprisingly often for newly released Linux games, I thought it might help to give developers a quick hint.

The Issue

You've deployed your shiny new game onto Steam, later you've added a Linux version and it works fine for you. However, users are reporting a "Missing Executable" error that might look something like this:

The Cause

It's usually very simple, it's a case of the Linux version not being correctly setup on Steam and it's something only the developer can fix.

A super easy way to check, is to look at the game on the handy SteamDB website, comparing the Linux and Windows lists from the Depots link you will find on the left hand side.

Here's an example - Take a look at this content depot taken from SteamDB for a Linux game (thanks to the developer of Rings of Saturn for allowing me to show their game as the example - they've fixed it since):

Now, compare that to the Windows version which clearly shows it having Store purchases and another additional package which the Linux version above did not:

The issue there, should be obvious. The Linux version needs setting up in the same way as the Windows version, being linked to all packages of keys and the Steam store purchase, otherwise we get the issue.

Note: I can't show the actual Steam developer area where you do it, since I am not a Steam developer and all that stuff Valve usually keep confidential. Valve have been emailed to confirm if we can show this.

However, in this video on the Steamworks Development YouTube channel, if you look at about 3:04 it shows the Configuring Depots section, that should be what you're after. Make sure the operating system dropdown box is set to the correct systems. Additionally, you can find this Steamworks Documentation page that explains some of it.

I see this multiple times per week, so hopefully this little tip will help a few developers.

Article from GamingOnLinux.com

Total War: Shogun 2 - Fall of the Samurai is now a Total War Saga game, DLC free for existing owners

Monday 12th of August 2019 07:11:35 PM

Tags: Feral Interactive, Strategy, Update

Creative Assembly did a bit of a rebranding today, as Total War: Shogun 2 - Fall of the Samurai which was a standalone expansion for Total War: Shogun 2 has now become Total War Saga: FALL OF THE SAMURAI. Originally released in 2012, we were given a Linux port from Feral Interactive back in 2017.

Writing about the news on the official Total War blog post, Creative Assembly mentioned that along with the title adjustment that existing owners will get every DLC (excluding the blood pack) as a free gift which is pretty darn nice of them.

So why the changing name? Well, according to Creative Assembly, Fall of the Samsurai "has been used as a goalpost to inform the development of subsequent Saga titles, and so it only seems right to give the game its own Saga treatment."—okay then.

To celebrate, they've put it on a 75% discount on Steam. Otherwise it's also on Humble Store and Feral Store.

In other related Total War news, looks like another one is on the way named Total War Saga: Troy, as noted in a recent trademark filed in July. Will be interesting to see if Feral Interactive will be working on a port again.

Article from GamingOnLinux.com

The 2D racer Bloody Rally Show is coming along nicely and it's good fun already

Monday 12th of August 2019 06:45:23 PM

Tags: Indie Game, Unity, Racing, Upcoming, Steam, Beta

Bloody Rally Show is an upcoming indie 2D racer from Game Hero Interactive, releasing either late this year or early next year it's currently in Beta and it's running well on Linux.

It's a game I briefly covered back in late March, I've not really followed it too closely until now. Recently though, the developer confirmed on Steam they will "never" release on the Epic Store, as well as the game being DRM-free on Steam as the Steam integration is going to be completely optional so you can copy it away from Steam and it will work fine.


Watch video on YouTube.com

Speaking to the developer today, they fully confirmed Linux support to me and mentioned that "Linux gets same treatment as Windows and OSX" as it's always kept up to date. Now that's how it should be done!

Feature Highlight:

  • Satisfying arcade-style car physics (handling, drifting, speed)
  • Infinite amount of randomly generated Race Tracks
  • Campaign mode, with both single player and local co-op
  • Possibility to share your custom built cars and tracks on Steam Workshop for others to enjoy
  • Racer XP and level-up
  • Campaign mode with missions and AI storyteller
  • Car tuning and upgrades
  • Custom paint jobs and racer avatars
  • Split Screen Local multiplayer for up to 4 players
  • Configuration setting to turn off blood (for family friendly split screen racing sessions)
  • Races with 100 opponents!
  • Ramps and jumps
  • High quality OST with dozen of full-length tunes

Game Hero Interactive also provided me with Beta access and I can confirm it's running nicely (at least on my main PC with Manjaro). So far, I haven't encountered a single issue with it and performance is good.

Shot taken from the Beta on Linux.

Surprisingly, using the Steam Controller with the Beta, it even has some force feedback which I've rarely seen actually work like this so that's sweet too. The developer told me it should work with any controller, even a steering wheel. I decided to give that a shot too and sure enough, the game detected my Logitech G29 and Pedals correctly. Quite amusing using a wheel for such a top-down racer, really good fun. No force feedback with my G29 but I didn't expect it to work at all.

If you usually like a good top-down racer, this needs to be on your watch list.

You can wishlist/follow it on Steam.

Article from GamingOnLinux.com

Towertale, the fast-paced 2D boss battler now has a Linux version available

Monday 12th of August 2019 06:08:05 PM

Tags: Action, Indie Game, New Release, Steam

With fast-paced 2D action, Towertale from MiSou Games arrives on Linux and not long after the original Windows version. If you're wondering what a "boss battler" actually is, all the fights are against big beasts instead of you having to easily make your way through tons of low-level sword fodder.

Towertale tells the story of a mysterious tower, created to by some sort of ancient being. If you manage to defeat the guardian on each level, you will be granted "the ultimate wish" or so the legend says anyway. Many have tried, just as many died.


The developer did send over a key and it seems to work very nicely. Picked up my Steam Controller without any issues and everything was smooth. The writing is a little…odd and nothing memorable but the action is actually pretty fun. On their recommended difficulty, I had my butt handed to me quite an embaressing number of times.

Feature Highlight:

  • 4 Playable Characters, many different ways to play.
  • 17 Fightable bosses designed with multiple phases.
  • 12 beautifully-crafted levels.
  • 25+ CGs that are used for the storyline.
  • 34+ Music tracks from bosses, characters and story themes.
  • Over 120+ story in game cutscenes.
  • Multiple story endings.
  • Arcade Mode for those who want to play the tower but not the tale!
  • Boss rush mode with leaderboards.
  • Freemode that enables you to fight the bosses at your own pace and difficulty.
  • Steam Achievements.
  • Full controller support + rebindable controls.

Overall, it succeeds at being exactly as it describes. A good button-mashing experience for you to take down some powerful foes. Not that simply mashing buttons will get you anywhere though, each character does have a set list of moves you need to learn as do the enemies. With a little patience, you can learn their moves but it's still a good enough challenge to be an enjoyable 2D boss fighter.

Find Towertale on Steam.

Article from GamingOnLinux.com

Eliza, the new Visual Novel from Zachtronics is out now with Linux support

Monday 12th of August 2019 05:33:24 PM

Tags: Indie Game, Visual Novel, Itch.io, Steam, New Release, GOG, Humble Store

Usually known for their excellent puzzle games, Zachtronics have released Eliza, a new and intriguing sounding Visual Novel.

Eliza is a visual novel about an AI counseling program, the people who develop it, and the people who use it. Follow Evelyn Ishino-Aubrey as she reconnects with people from her past, gets to know the people of Seattle who use Eliza for counseling, and decides the course of her future.


Watch video on YouTube.com

Feature Highlight:

  • A thought-provoking story told in the form of a visual novel from an award-winning indie team.
  • Follow Evelyn’s journey through a present-day Seattle brought to life with beautiful hand-painted art.
  • Get to know Eliza’s clients and the employees of Skandha, the technology giant behind it, with over a dozen fully-voiced characters and powerful performances from a highly regarded cast.
  • An evocative, ambient original score by the composer for Infinifactory, SHENZHEN I/O, Opus Magnum, and EXAPUNKS.
  • Is AI-driven counseling better than nothing? Is it worse than nothing? What responsibilities come with technical skills? Consider your own answers to these questions and more.
  • Counseling sessions getting a little too real? Relax with Kabufuda Solitaire, a new take on solitaire using Japanese kabufuda cards.

No Early Access stuff here, this is a complete game ready for you to dive right into. Not something I'm usually into either, but considering it's fully voiced and it's from a developer whose previous games I enjoyed (Opus Magnum in particular is fantastic) I think I might have to take a look.

GOG have provided me with a copy, so I shall be taking a look in future. Visual Novels aren't my usual preference but the idea here sounds too interesting to pass on.

Find it on GOG, Humble Store, itch.io or Steam.

Article from GamingOnLinux.com

More in Tux Machines

Anime studio, Khara, is planning to use open-source Blender software

The open-source 3D creation software, Blender, will be picked up by the Japanese anime studio, Khara. It’ll begin partially using the software for its current development ‘EVANGELION:3.0+1.0’ but will make the full switch once that project is finished. The current project is expected to end in June next year, so after that point, its employees will start using Blender for the majority of their work. At the moment, Khara uses 3ds Max from Autodesk on a subscription basis; however, the company found that it had to reach out to small and medium-sized businesses for its projects. Due to the limitations of those companies, it’s harder for them to afford 3ds Max. By switching to Blender, Khara says it can work better with external firms. Read more

FOSS From Australian Signals Directorate (ASD)

  • Australian Signals Directorate open sources data analysis tool

    The security agency described Constellation as a NetBeans Java application that can be “used to inform decision making and advance data-driven innovation”. The source code has been released under the Apache License 2.0.

  • ASD makes in-house data analysis app open source

    The Australian Signals Directorate (ASD) has released an open source version of its in-house data visualisation and analysis tool, Constellation, connecting the security agency with the outer world.

    The tool — which is available via GitHub — was designed to help “inform decision-making and advance data-driven innovation” and can be used to “solve large and complex problems in a simple and intuitive way”, according to the agency.

Today in Techrights

today's leftovers: OpenSUSE Tumbleweed, Fedora Program Management, Security and More

  • Dominique Leuenberger: openSUSE Tumbleweed – Review of the week 2019/33

    Week 2019/33 ‘only’ saw three snapshots being published (3 more were given to openQA but discarded).

  • FPgM report: 2019-33

    Here’s your report of what has happened in Fedora Program Management this week. I have weekly office hours in #fedora-meeting-1. Drop by if you have any questions or comments about the schedule, Changes, elections, or anything else. (Just not this week because I will be traveling)

  • Security updates for Friday

    Security updates have been issued by Debian (freetype, libreoffice, and openjdk-7), Fedora (edk2, mariadb, mariadb-connector-c, mariadb-connector-odbc, python-django, and squirrelmail), Gentoo (chromium, cups, firefox, glibc, kconfig, libarchive, libreoffice, oracle-jdk-bin, polkit, proftpd, sqlite, wget, zeromq, and znc), openSUSE (bzip2, chromium, dosbox, evince, gpg2, icedtea-web, java-11-openjdk, java-1_8_0-openjdk, kconfig, kdelibs4, mariadb, mariadb-connector-c, nodejs8, pdns, polkit, python, subversion, and vlc), Oracle (ghostscript and kernel), Red Hat (mysql:8.0 and subversion:1.10), SUSE (389-ds, libvirt and libvirt-python, and openjpeg2), and Ubuntu (nginx).

  • A compendium of container escapes

    My name is Brandon Edwards, I’m Chief Scientist at Capsule8. Today we’ll be talking about a compendium of container escapes in the podcast. We’ve previously talked about escaping containers and the sorts of vulnerabilities people should be concerned with a while back. In particular we’re discussing how the RunC vulnerability had engendered all this interest, or concern, or almost shock, the trust the people are placing in containers was broken. Oh wow, an escape could happen! I think it’s really valuable to be able to communicate and show all the other ways that that sort of thing can happen, either from misconfiguration, or over granting privileges, or providing host mounts into the container, or having kernel vulnerabilities that could somehow compromise any of the elements of the security model of container, which is both fragile and complex.

  • Apollo data graph brings managed federation to enterprises

    Data graph vendor Apollo is aiming to help overcome several obstacles to enterprises using graph databases with its latest Apollo Data Graph Platform update, which became generally available on July 16. Among the key new features in the platform are federated management capabilities that enable more scalability across different GraphQL data graph instances. GraphQL is an open source query language for APIs, originally created by Facebook that is used to enable data graph capabilities.