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The latest articles from GamingOnLinux
Updated: 56 min 31 sec ago

CS:GO on Linux is actually not launching Trusted Mode by default - quick fix

Saturday 1st of August 2020 08:55:22 AM

Looks like Valve did a bit of a woopsie. With the recent updates to Counter-Strike: Global Offensive they implemented a new anti-cheat tool with Trusted Mode but it appears at some point they forgot to enable it.

What is Trusted Mode? It's supposed to be the new default for all CS:GO players, which prevents a bunch of outside applications from interfering with it and hopefully prevent more cheating. It's only a small barrier by itself, just another in the list of ways Valve are trying to clean up CS:GO online play.

At least in the Linux version, it's actually not on by default (bug report - verified here at GOL too). If it's off, Valve noted in CS:GO updates that it may cause your Trust Score to be "negatively affected" so you might see more cheaters and terrible people. If you have the developer console enabled, you can run "trusted_launch_info" and it will tell you if it's on or off.

Thankfully, it's a super simple fix. Add this as a launch option until Valve sort it:


So if you plan on settling into some CS:GO this weekend, this quick fix should help and you can carry on gaming on Linux.

Play CS:GO free on Steam.

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Monster Crown has a new adult take on Pokemon and it's now in Early Access

Friday 31st of July 2020 07:52:14 PM

With a darker tone, a setting aimed at adults and creatures that might give a few pixelated nightmares, Monster Crown has entered Early Access as a new breed in the genre of monster catching.

Monster Crown definitely captures some of the spirit of early Pokemon games, with a new and unique take on it. Instead of throwing a magical ball to capture creatures and force them to your will, Monster Crown gets you to offer them a contract and see if they want to join you. It's a little odd but an interesting spin.

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Feature Highlight:

  • Make pacts with monsters to receive their protection in return for shelter
  • Breed and fuse over 200 base monsters to create your own new species
  • Travel across Crown Island with your monster allies to uncover a dark world.
  • Make a pivotal decision that will drastically change the ending and post-game
  • Play online to battle and trade, and have your new species reach across the globe

The inspiration is obvious and could be compared with to no end, Monster Crown makes me feel like my youth staying up late playing on the Game Boy. Not just because of the style, mechanically it feels like it too with the movement and interactions along with the UI.

What makes Monster Crown thoroughly interesting is the breeding system. If you want to rank up with the best, you need to breed the perfect beast. Mixing the DNA from parents into different species, you can end up with quite the unique party of monsters.

I actually supported this on the original Kickstarter crowdfunding campaign in 2018, since then it's be fun to watch it evolve. The developer, Studio Aurum, are clearly thoroughly dedicated to it and they've been a pleasure to talk to when I found a few issues that they promptly solved. Right now it has the basics there to be enjoyable but it's very much a gem in the rough. It needs a fine cloth going over it, to polish up all those rough edges.

You can find Monster Crown on Steam.

If you want a little backstory on the developer and how it came to be, they did their own little interview with their publisher here.

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Core Defense offers up a different kind of Tower Defense with deck-building

Friday 31st of July 2020 07:14:42 PM

Core Defense is a Tower Defense game at it's core but it's quite unusual in how it sprinkles in the content and it's out now with full Linux support. After being in Early Access on for a few months, it's looking good.

It takes the usual wave-based approach from your typical TD game but instead of giving you set tower types and specific placements, it's a little more open-ended. As you progress through the waves, you build up your defences based on what cards you pick as rewards, a little like a deck-builder and you use these unlocks to gradually build through the blank canvas of a map you're given.

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It's a thoroughly streamlined and easy to get into Tower Defense game that does make you think differently, it's good fun and it has scratched more than a few itches of my own. It gives you that feeling of needing to push through one more wave, and sometimes you get the need to run through it entirely fresh again. It's satisfying when you really build up a good hand of towers and upgrades.

Think you're good at TD games usually? Core Defense will firmly test that, across 20 different difficulty levels with each being picked when you start a fresh game. It ranges from 'Hard', which amusingly is the base difficult level (at least it's honest) up to 'Overload 20' which ends up giving enemies much higher health, higher speed, higher damage and so on. It's thoroughly kicked my buttocks more than a I would care to admit.

Mechanically speaking, Core Defense is relatively simple but that's part of the hook. It's straightforward on the surface but deep enough with how you progress through it that coming back again and again remains fun. When you start throwing in upgrade after upgrade, some of your towers can become absolute monsters. You often just get to sit back and watch the fireworks as your towers give 'em hell. It's needed though because some enemies are also ridiculous.

Also love the infographic it can save for you, a really nice touch.

Overall it's this fun back and forth between picking upgrades and building your deck, moving your little maze around and then taking on another wave that just makes me want to click Play again.

You can buy Core Defense on and Steam.

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Stoneshard has a small equipment patch while they rework the AI and Dungeons

Friday 31st of July 2020 11:58:39 AM

Ink Stains Games have announced that their Early Access and thoroughly challenging roguelike, Stoneshard, is set to get a huge overhaul to the AI and Dungeon Generation systems.

This was actually announced back in June, with the team going over their plans for it. For the AI they want to make it a lot more complex to allow different behaviours between factions, add in new enemy types with unique abilities, better pathfinding, add random NPC encounters and a whole lot more. As for the Dungeon rework, they're looking to add lots of unique rooms to it, removing a bunch of plain mandatory hallways you might see and add new types of dungeons.

In the latest Equipment Update, they noted all of the above and more is currently well under way but to keep players going a little for now they also pushed out a patch with these extras:

  • 2 new daggers: Commoner’s Dagger and Elven Stiletto
  • 5 new axes: Exquisite Tabar, Heavy Aldorian Axe, Aldwynnian Axe, Gilded Axe, and Lordly Axe
  • 1 new mace: Elven Flail
  • 4 new chest pieces: Dwarven Armor, Light Brigandine, Elven Brigandine, and Skadian Yushman
  • 8 new helmets: Barbute (4 variants) and Cervelliere (4 variants)
  • 3 new pieces of footwear: Town Shoes, Duelist Boots, and Splint Boots
  • 3 new mage sets (mantle + cowl): Cryomancer, Electromancer, and Chronomancer
  • 4 new amulets: Gold Medallion, Jibean Pendant, Amber Amulet, Lazurite Amulet
  • 1 new cape: Jousting Cloak

Plus they've fixed various bugs like an incorrect block power calculation, critical shots now get a proper log message and the list of bug fixes continues.

Stoneshard proved to be quite popular at release, gaining over twelve thousand user reviews and an all-time online player count of over ten thousand which was impressive. The player count quickly dropped though where it now regularly sits at around 400 people. Looks like the difficulty has been the biggest source of player woes, along with saving only done at specific points (like the location pictured above) rather than whenever you want.

I'm extremely keen to see how they plan to expand it further once the aforementioned upcoming updates are out, as it does hold a huge amount of promise. If you can take the challenge, Stoneshard is already a lot of fun.

You can buy it DRM-free on GOG and also Steam.

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First-person roguelike RPG 'Barony' has a Steam sale, Free Weekend and an upgrade

Friday 31st of July 2020 11:04:16 AM

Turning Wheel are continuing to upgrade their first-person roguelike RPG 'Barony', with a fresh update available and you can try it free on Steam.

While they just released it temporarily free onto the Epic Store, which doesn't support Linux, they have put it on a big discount on Steam along with a Free Weekend so you can see if you like it. Not only that, they also recently pushed out an update with the Hall of Trials update. This free expansion adds 10 challenges to teach players more of the game and perhaps test the knowledge of regulars too. Looks like a nice proper intro to the game mechanics.

For Steam / Epic online cross-play, it's supposed to be live but I didn't see any mention of it in the Linux build.

They mentioned that all levels in the Trials were made with the built-in editor and scripting tools, so anyone can make mods and maps just like it which sounds great. One of their team mentioned how they're "not a programmer" and they found it fun to make using their own tools just like the community does.

Additionally, they're now crowdfunding for a Nintendo Switch version. While the main point there is the Switch release, they said a lot of the improvements will benefit the game as a whole like an overhauled UI and much improved gamepad support too.

You can grab Barony on Steam, GOG and Humble Store. Barony's code is open source too on GitHub but you still need a copy to play with it for the data.

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Impressive 2D action-RPG 'Chronicon' leaves Early Access on August 21

Friday 31st of July 2020 10:29:32 AM

To say I enjoy Chronicon would be quite the understatement, this 2D indie action-RPG has a huge amount of content and it's finally set to leave Early Access.

Subworld has announced on August 21, after 5 years in Early Access it's going to be considered a complete game. However they will be continuing to update it with free smaller content updates to keep it fresh, as well as paid DLC that include major additions.

This proper release will come with Act 5 content expanding the game even further, some of which you can see teased in the below video:

Watch video on

Keep in mind the above is far far into the game, it's a huge amount slower in the early levels as you build up your character across tons of skills and loot. Chronicon actually does a great job of easing you into it so that you can enjoy it as it piles on the pressure later on.

It's made with Gamer Maker Studio which had a few issues with Linux builds, thankfully after a while with a little help from me the launch script and included dependencies were sorted so it should work great across any Linux modern distribution.

Chronicon is one game I truly hope does well, as Subworld have shown some amazing dedication to crafting an action-RPG experience that feels and looks good. Nice pixel-art combined with a great classic Diablo atmosphere, along with wonderful audio and lighting make it worthy of adding to your library of games.

You can find Chronicon on Humble Store and Steam.

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Care for spirits of the deceased in Spiritfarer, new teaser released plus Stadia confirmed

Friday 31st of July 2020 10:04:30 AM

Spiritfarer, the upcoming game from Thunder Lotus Games that looks like it deals with death in quite a sweet way as you care for the spirits of the deceased has a new teaser trailer and more release info.

Wait, what is it? Spiritfarer is a 'cozy management game about dying', where you play as the ferrymaster to the deceased. You get to farm, mine, fish, harvest, cook, and craft your way across mystical seas as you befriend and care for spirits before eventually releasing them carefully into the afterlife as you learn how to say goodbye to your cherished friends.

In addition to Linux desktop support across GOG and Steam, they've also announced it will be available on Stadia following their recent releases there with Jotun and Sundered giving you more choice on where to play it. They also just released a new teaser which shows multiple previously unseen characters and environments:

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Spiritfarer's Creative Director, Nicolas Guérin, mentioned that the game 'has only grown grander and more varied over the past few months' which the teaser above tries to briefly show off. Adding Stadia (and the Epic Store too) on top of existing stores was done as they 'had many requests for this from our fans' for them.

It's releasing sometime this year, although it's not entirely clear as to when. Once we do get a date, we will let you know as it looks like a very wholesome experience.

You can wishlist / follow on GOG and Steam (the Stadia store appears to have no upcoming section yet).

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Underwater suffering simulator Barotrauma gets a much improved campaign mode

Friday 31st of July 2020 09:45:26 AM

In the latest update to Barotrauma, the alien-world underwater co-op submarine sim (and very much a suffering simulator), the teams at FakeFish and Undertow Games have given it a bit of an overhaul.

This is the biggest update to the game so far, so likely worth a re-look if you bounced off it previously. It certainly sounds like they've been acting on a lot of the feedback I saw across reviews and forum posts. They said that you should now actually get a real sense or progression, especially in the campaign mode, which has been enhanced greatly with all sorts like: randomised outposts that you can actually explore, multi-step scripted events, NPCs to interact with instead of just menu after menu, bots can be hired in multiplayer and bots are persistent now, there's a brand new campaign map and loads more improvements. That is but the tip of the iceberg as lots more got overhauled including a bunch of the graphics, new decorative items and various bug fixes.

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Keen to see if you can survive? Or will you suffer a fiery death like I usually do? It's a pretty good laugh if you play with friends. As you run from fire to leak, deal with horrifying alien creatures invading your sub from the depths of Europa it's got plenty to do.

If you wish to try out Barotrauma it is available on Humble Store or Steam.

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The 'living comic book' rogue-lite platformer Fury Unleashed arrives on GOG

Friday 31st of July 2020 09:34:08 AM

After your next crazy action-platformer fix? Fury Unleashed looks fantastic and it's recently been made available on GOG giving you another choice on your store.

"Fury Unleashed was created by combining inspiration from modern roguelite platformers, like Dead Cells and Rogue Legacy, with nostalgic memories of old-school platformer shooters, like Contra and Metal Slug."

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Feature Highlight:

  • Gameplay-impacting combo system – Kill enemies quickly enough to unleash your fury and rip through everything in your way without getting injured. Learn to play flawlessly and beat the entire game in one, epic combo!
  • Game customization options – Choose either challenging Hard mode, which will put your skills to the test - or Easy mode, where you can adjust the difficulty parameters to your liking. Go solo or bring in a friend for a local co-op session. Choose your hero's skills to match your playstyle, customize their appearance or even replace their face graphic with your own!
  • Roguelite with soft permadeath – Discover worlds created by a mix of hand-designed levels and procedural generation algorithms. Choose the best items to assist you in your playthrough and unlock permanent upgrades when you'll die for your subsequent runs.
  • Unique settings – Play through the pages of visually distinctive comic books, each with its own enemies, and overcome a total of 40 bosses. All that accompanied by epic soundtrack composed by Adam Skorupa and Krzysztof Wierzynkiewicz, the creators of music for The Witcher, Bulletstorm and Shadow Warrior 2.

Since I quite enjoyed what I played of the demo, I'm going to be soon taking a look at the full game to see if it's truly worth of some positive thoughts here on GOL. From user reviews on Steam at least, it appears to have been given a good overall rating but from only a few hundred people so it seems to have been a bit overlooked. Shame because it looks far better than some other recent releases.

Find Fury Unleashed now on GOG, and also Humble Store and Steam as before.

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With seamless 2D and 3D camera switching, Neko Ghost, Jump! is funded on Kickstarter

Friday 31st of July 2020 09:08:18 AM

Neko Ghost, Jump! is an upcoming indie platformer with a great twist that allows you to easily switch between 2D and 3D modes whenever you want - and you need to.

This perspective switching is used to get around enemies, puzzles, see platforms you can only access in specific modes and more. It's actually quite amusing when in action and works really well. We've covered it before to mention it but more importantly now, it's been fully funded on Kickstarter with time to spare—thanks to them being given an extension to their end date by the Kickstarter team.

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Since it's now hit over the initial goal, they've revealed some special extra stretch-goals that if funded will add new features to the game like a limited-lives mode and more to be revealed later.

Here's a little more about it from what the developer said:

Neko Ghost, Jump! will run the gamut from an accessible family-friendly affair to a furmidable challenge for more masochistic players. Players will have the choice to use the playstyle they want to advance to later levels. Race against the clock trying to beat the speedrun time, take your sweet time and collect all the coins in the level, or for those that prefer no-fuss all action, just whack your enemies into oblivion with the swordfish. Use the loot collected in each level to not only take some time off the clock but also turn it in and customize Nekoman’s appearance with plenty of options available. Give him sweet specs, a dapper hat, or some shiny bling!

What I also appreciate about Neko is the almost Nintendo-style to it, with the playful style and bright colouring. It actually reminded me of some modern Mario titles.

See the Kickstarter here with a week left to go (August 7, 2020) and try the Prologue demo on Steam.

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Changing your country on Steam has been made harder to battle VPNs

Friday 31st of July 2020 08:55:12 AM

Something that has been happening for years now, is that people have been switching around their country on Steam and using VPNs to get cheaper prices - Valve looks to have put a stop to it.

Why was this a thing? Thanks to regional pricing, countries that typically have lower incomes can enjoy the same games as others with lower prices to match. Being able to get around that to buy cheaper games using a VPN was a bit of a loophole, which has been sorted by Valve.

Spotted by SteamDB, It's not entirely clear when this actually went live for everyone. Checking it myself, changing country on Steam is now a bit more involved. Previously it was quite easy with a VPN but if you did it too often, Valve would put you on a cool-down from doing so for a while. Now it seems everyone has the same full enforcement. After changing country, you then need to make a purchase from a payment method registered to that country.

It makes sense for Valve to sort it, otherwise developers have had to adjust prices in other regions to match resulting in people from countries with lower incomes ending up with higher prices. This is apparently exactly happened with Horizon Zero Dawn according to VG247, and when you check on SteamDB you can see the prices across countries like Argentina and Turkey rocket upwards.

Using a VPN or proxy to get around it, was actually already against Steam's Terms of Service, with Valve saying if found out they may place "restrictions" on your account.

What are your thoughts on this?

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The Humble Double Fine 20th Anniversary Bundle is live with lots of games

Thursday 30th of July 2020 06:17:58 PM

The weekend is quickly approaching and you're in need of some games? Seems Humble Bundle have you covered today with the launch of the Humble Double Fine 20th Anniversary Bundle.

In the initial tier there is:

  • Psychonauts
  • Double Fine Adventure! Complete Series - Deluxe Edition
  • Amnesia Fortnight 2012 + 2014 + 2017 (special game jam stuff, mix of platform support status)

Pay more than the average for:

  • Day of the Tentacle Remastered
  • Broken Age
  • Brütal Legend
  • Massive Chalice
  • Costume Quest
  • Psychonauts in the Rhombus of Ruin - VR only

£7 or more will also get you:

  • Escape Goat 2
  • Everything
  • Full Throttle Remastered
  • Gang Beasts
  • Grim Fandango Remastered
  • KIDS
  • Mountain
  • 140
  • GNOG - Has a Linux build on Steam but not advertised
  • 1 Month Free of Humble Choice for New Subscribers
  • RAD - No Linux support
  • Headlander - No Linux support
  • THOTH - No Linux support

Overall, that's a pretty damn good bundle full of interesting experiences and the majority of it supports Linux too so that's wonderful. Although, that will change with later games since Double Fine is owned by Microsoft now.

See the full bundle here.

Humble seem to be doing a lot more actual game bundles lately. While they expanded to do comics, ebooks and all sorts over the last few weeks they've suddenly started doing some good game bundles. On top of this bundle there's also the Humble Raw Fury 2020 Bundle and the Humble Best of Paradox Interactive Bundle too.

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Challenging sci-fi action RPG Hellpoint is now available

Thursday 30th of July 2020 04:24:44 PM

After a successful crowdfunding campaign several years ago, the slick and violent Hellpoint has now released with same-day Linux support.

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This is one I’ve been keeping an eye on ever since its initial crowdfunding campaign and early demo. Hellpoint merges science fiction with the occult, putting the player at odds with the crazed and with inter-dimensional entities that seem to be hostile to normal life. While there seem to be clear influences from games such as Dark Souls, Hellpoint appears to leverage its sci fi elements to its advantage, providing a rather distinct look from other games in its class.

As seems all too regular when humanity sticks its nose where it doesn’t belong, the game is set in the aftermath of a cataclysmic event know as the Merge. Stuck on a space station named Irid Novo, the game promises certain dynamism depending on the station’s orbit around a black hole as well as the player’s choices throughout the game. It’s hard to say just how much freedom the game will provide but I can say that, given the demos and trailers we’ve seen so far, there’s a lot of carnage to expect no matter what.

It’s nice that the game will also launch with both local and online coop which is definitely a strong plus for me. I’m not particularly skilled at these sorts of games so playing with a buddy sounds like a good way of having fun. Our own Liam has been given a key and will sharing his thoughts as soon as he has spent enough time dying constantly slaughtering his way through the mysterious space station. Although the game has seen bug reports flowing in so it may be a while.

You can pick up Hellpoint on GOG or Steam.

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Svoboda 1945 is a historical follow up to Attentat 1942 and will support Linux at launch

Thursday 30th of July 2020 02:59:04 PM

Created with the help of professional historians, Svoboda 1945 tells the story of the events that followed the end of the Second World War in a small Czech village. By uncovering the past, players can explore the experiences of those who survived the war.

Charles Games brought the interesting Attentat 1942 over to Linux last month, which was meant to be a historically-accurate portrayal of life in occupied Czechoslovakia during World War 2. Svoboda 1945 promises to follow up on that concept, showing the aftermath of the war and the events following the communist takeover of the country. While the particular story of this game is fictional, the backdrop of the real events and the types of choices faced by normal people ought to present an interesting perspective that’s all too often omitted in the generalities of history books.

Like its predecessor, gameplay in Svoboda is a mix of dialog choices, reading diaries and other documents, full-motion videos and general exploration of surroundings. A recent news post expands on some of the systems. The game map changes dynamically as new places and important events are uncovered. Additionally, the promise of more interactive events with branching consequences has been made.

Linux is a confirmed platform at launch as well, with developers pointing out that the response of the Linux community to the port of Attentat was great. While I haven’t played Attentat yet, it’s awesome to hear that there’s a good place for a game that’s serious about its history on our platform.

Svoboda 1945 is set to release sometime later this year. You can wishlist it on Steam to follow its development.

If you want to check out Attentat 1942 to get a feel for what it’s like, grab it on the Humble Store or Steam.

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Monster Sanctuary’s newest update adds a new area and story arc

Thursday 30th of July 2020 02:57:09 PM

The Early Access monster-catching title continues to improve. The newest update to Monster Sanctuary adds not only a new area but quality-of-life changes and a few other new features.

If you’re not familiar with Monster Sanctuary, it’s a mix of 2d exploration with RPG mechanics as you befriend and develop your own group of monster allies. Battling against other monsters is a big part of the game as is utilizing unique abilities to access and explore new areas of the map. Initially released into Steam’s Early Access over a year ago, the game has been in constant development since and quite a few significant updates have been made since.

The newest update released earlier this month adds a new late-game area, mechanically-themed and boasts of a new story arc as well as new monsters to encounter and collect. Additionally, there’s also a large amount of new equipment for your party to discover and use.

It should also be easier to sort aforementioned equipment thanks to a new category system in the inventory menu. Add to that beautiful new pixel art for all of the monsters in the in-game journal as well as an extension of the star-rating systems for combat and there’s plenty to love in this update. There’s a slew of balance and bug fixes as well which you might want to read for yourself in the patch notes.

If you want to get Monster Sanctuary you can do so on the Humble Store or Steam. There’s also an early demo on Steam though, given how much the game has changed during early access, it may no longer be representative of the whole experience.

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Godot Engine to get various improvements thanks to the Google Summer of Code program

Thursday 30th of July 2020 10:03:19 AM

The open source Godot game engine is a really amazing project that’s quickly becoming even more amazing. Development continues unabated and, thanks to dedicated programmers, there’s plenty to look forward to in the works.

The free, open source and cross-platform game engine Godot has been steadily improving for quite some time. The upcoming 4.0 version already promises neat new features such as Vulkan support and real-time global illumination. Now, thanks to Google’s Summer of Code program, a few student developers have been focusing on improving several areas of the engine and editor.

All six of the projects are good improvements and generally add to the available tools but a few caught my attention more than others. Particularly the inclusion of document generation for Godot’s own scripting language as well as improvements to localization tools. Yes, I know, they may not be as obviously pleasing as better animation support or modelling improvements but solid documentation and the ability to painlessly edit a sprawling project is something that’s often sadly overlooked in the development world. Making an engine or editor more accessible is always a noble goal.

That said, there are also improvement to how the engine deals with inverse kinematics—a common use of which can be bones in models and their movement. There’s a lot to these disparate projects and these improvements are set to be integrated into the 4.0 release of Godot. A lot of this code can already be found in the main development branch so things are on track for an exciting release. Hopefully we’ll see even more improvements before the summer is over.

Additionally, the second release candidate for Godot 3.2.3 has also been made available. This follows on from 3.2.2’s release last month and is mostly focused on fixing on the bugs and regressions that slipped through the cracks. There’s a solid amount of fixes there and, if no other major issues are discovered, the final version of 3.2.3 ought to be out sometime this week.

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EVERSPACE 2 continues to shape up in Alpha, shows off second star system

Thursday 30th of July 2020 09:22:51 AM

The rather pretty open-world space action sim from ROCKFISH games looks to be steadily improving as it nears Beta quality. The developers have shown the adjustments made in response to feedback as well as new content they hope to add soon.

In case you missed last month’s shiny new footage, EVERSPACE 2 is looking mighty fine even at this stage of development. Originally crowdfunded late last year, this ambitious sequel expands its chaotic style of gameplay into planetary atmosphere and across the vastness of space. There’s a stronger story component this time around and aspects like trade are also likewise more important than in the original game.

In a recent Kickstarter update, the developers have spoken about some of the changes they’ve implemented since they started the closed alpha. These are mostly quality-of-life changes which nonetheless make playing a much nicer experience. Perhaps more interestingly, the update also shows off their vision for the second star system that players will encounter in the campaign.

Called Union, it seems to be a trade hub filled with adventurous sorts and freelancers of every kind. Numerous space stations and trade routes can be found there and occasional skirmishes between factions can be seen in the area. It definitely sounds like there will be plenty of opportunities for all sorts of activities—both legal and illicit.

Now, we won’t be getting EVERSPACE 2 supported on Linux during its development period but we should be getting it when it launches sometime in late 2021. For the time being, you can wishlist it on Steam.

While you wait, you might also want to check out the original game. Liam quite liked it though he did warn that it wasn’t for everyone. You can find the original on GOG, the Humble Store or Steam.

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PlayStation 2 emulator PCSX2 continues to show improvements in latest progress report

Thursday 30th of July 2020 09:14:43 AM

The quest for better emulation is never quite done, it seems. The open source PS2 emulator saw its first major stable release in years a few months ago and since then more exciting stuff has been under development.

If you’re not familiar with PCSX2, it’s one of the oldest PlayStation 2 emulators around. While not completely perfect, it’s allowed for reasonably good emulation of titles for a long time and has gotten noticeably better on Linux as of the last few years. Back in May, PCSX2 released its first new stable version in four years and, with it, brought countless improvements and fixes as well.

The development hasn’t slowed since and there’s plenty to love in a recent progress report. While there’s a fair bit of code refactoring and bug fixing, I’m mostly excited about some the accuracy improvements that have been implemented. Z-buffer improvements, for example, solve many text and HUD display issues while dithering support and blending improvements make things look more as they were originally intended.

I’ve got quite a few PS2 games from back in the day and, as PCSX2 has steadily improved, it’s been fun to revisit those titles. While things aren’t quite perfect yet, there’s an impressive amount of compatibility. Even software rendering is relatively manageable for those few picky titles that don’t play nice yet. Still, projects like these are invaluable for preservation of old games even as the original hardware becomes more difficult to find.

There are still quite a few milestones that PCSX2 has yet to reach but things are looking good. 64 bit support is in the works and even more accuracy improvements have been hinted to be in the pipeline. It’s unclear if and when the emulator will get a Vulkan renderer but with a macOS port in the works and the sorry state of OpenGL on that platform, it may well be that they implement a Metal compatibility layer atop of Vulkan.

You can give PCSX2 spin by getting it from your distro’s package manager or compiling from source.

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In Blood is an upcoming visual novel about toxic relationships and lovecraftian horror

Thursday 30th of July 2020 09:10:37 AM

Ever wondered what it would be like to make a blood pact with an ancient god? In Blood will explore the consequences of an accidental encounter as the protagonist struggles to balance her impulses and retain her humanity.

While, admittedly, this isn’t the usual fare that we cover, some of you might be interested in this upcoming project by developer Jaime Scribbles. Finding herself in another dimension, protagonist Eleadora struggles to get back to her own world while having to rely on potentially untrustworthy allies. Eleadora may well find herself changed both physically and mentally after her ordeal, mutating into something other than human if things don’t go well.

With full voice acting and branching paths and endings, In Blood promises a degree of replayability as Eleadora struggles to find her way back home. The game has already reached its modest crowdfunding goal of $7,500 and has been confirmed to be heading for Linux as well. While forthright about being an “Otome” type game (geared towards women), you may still want to check out the demo for it on either or Steam.

You can also pledge to the Kickstarter here for the final day of the crowdfunding campaign. In Blood is expected to be released by the end of 2021.

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Godhood to ascend Early Access on August 11

Thursday 30th of July 2020 09:07:13 AM

After about a year, the auto-battling god game is close to launching out of Early Access. There’s a few new features leading up to the full release as well.

This god simulator by Abbey Games allows players to create their own religion, cultivate followers and grow the faith into glorious prosperity. Originally crowdfunded, Godhood has come a long way since its original pitch, adding a whole range of options and mechanics to better define your godly cult. Expect to issue commandments, manage disciple and engage in divine combat against other deities in a battle to establish yourself as the one true faith.

While there’s a few changes to overall balance in the launch version, what caught my eye was the following:

Dogs, cats and llamas now roam your city. Declare them holy and see your followers bow to your graceful llamas. Glorious.

Any game that allows llamas to be declared sacred animals is all right by me.

It should also be noted that the developers have had trouble financing themselves and have had to let staff go. In an extremely honest post in the Steam forums, they claim that they don’t have the resources to maintain versions for other platforms. The Linux version should still work for the foreseeable future but they just don’t have the manpower to check and troubleshoot problems if the need should arise. While that’s a shame, it’s also understandable and they were upfront enough to remove the relevant icons from the Steam store page.

Still, if you’re looking for a fairly different sort of game, check out Godhood on GOG or Steam.

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More in Tux Machines

Python Programming

today's leftovers

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    In this lengthy rant video, I address a few questions that I've been receiving from viewers. I discuss fake DistroTube accounts on social media, my thoughts on PeerTube, my experience with LBRY, my thoughts on Arco vs Arch vs Artix, and what YouTubers have influenced my life.

  • 2020-08-10 | Linux Headlines 186

    elementary OS teases big changes coming in version 6, RetroArch rolls out major search improvements with version 1.9, Microsoft releases Minecraft: Education Edition for Chromebooks, and the new Krita Scripting School website aims to help developers expand the painting application.

  • R600 Gallium3D Now Has Compute Shaders Working With NIR

    If you are still rocking a pre-GCN AMD Radeon graphics card on the R600g driver for the HD 2000 through HD 6000 series, you really ought to consider upgrading in 2020, but otherwise at least from the open-source community there continues to be improvements.

  • NVIDIA GeForce are teasing something for August 31, likely RTX 3000

    Ready for your next upgrade? NVIDIA think you might be and they're teasing what is most likely the GeForce RTX 3000 launch at the end of this month. We don't know what they're actually going to call them, although they will be based on the already revealed Ampere architecture announced back in May. It's probably safe to say RTX 3000 for now, going by the last two generations being 1000 and 2000 but NVIDIA may go for something more fancy this time.

  • How to Learn Python in 21 Days?

    Before moving further, let’s have a brief introduction to Python Language. Python, designed by Guido Van Rossum in 1991, is a general-purpose programming language. The language is widely used in Web Development, Data Science, Machine Learning, and various other trending domains in the tech world. Moreover, Python supports multiple programming paradigms and has a huge set of libraries and tools. Also, the language offers various other key features such as better code readability, vast community support, fewer lines of code, and many more. Here in this article, we’ll discuss a thorough curriculum or roadmap that you need to follow to learn Python in just 21 days!

  • This Week In Servo 135

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OSS Leftovers

  • Richard Stallman Discusses Privateness Dangers of Bitcoin, Suggests 'One thing A lot Higher'
  • The many meanings of 'Open': Open Data, Open Source, and Open Standards

    It is important to note that open source software is not always “free” software. The difference is in the licensing and the level of effort required to customize the code for your use case. According to GNU progenitor and software freedom advocate Richard Stallman, free does not mean non-proprietary but rather suggests that “users have the freedom to run, copy, distribute, study, change and improve the software” for any purpose. (“This is a matter of freedom, not price, so think of ‘free speech,’ not ‘free beer,’” Stallman says.). One also has the freedom to sell the software after modifying it. Implementing open source software inside a business enterprise frequently requires customization for your organization’s workflow. Whether this customization is done using internal resources or with the help of external consultants, it typically is not free, nor is the subsequent maintenance of the software. Successful open source software is designed and built using a collaborative community software development process that releases frequent updates to improve functionality and reliability. The key is in the “community” adoption and development.

  • How an open community rebrands

    As an open community evolves, so does the way it expresses its identity to others. And having open conversations about how you'd like your community to be recognized is an important component of community engagement. Simply put, your community's brand is what people (especially potential contributors) see first when they encounter you. So you want to make sure your brand reflects your community—its values, its principles, and its spirit. [...] Together, then, we were able to augment Jim's experience at Red Hat (though we always welcomed his perspectives along the way). Over the past half-decade, the Open Organization community has grown from a small group of passionate people debating nascent ideas about the "cultural side" of open source to a bustling bunch of thought leaders who have literally written the definition of what it means to be an open organization. To put it in open source terms: Our entire upstream project continues to evolve from that founding gesture.

  • LibreOffice 7.0 arrives, improves performance and compatibility

    AMD sponsored the developers' implementing the Skia graphics engine in LibreOffice. In Windows this open source 2D graphics library provides upgraded performance. Additionally the engine is accelerated by the Vulkan graphics and compute API.

  • TinyFloat, Troll Arithmetic, GIMP Palettes

    I've been working on a 64 bit extension to the 6502 processor architecture. This is for the purpose of implementing a secure computer which also has a hope of working after post industrial collapse.

    Along the way, I have found a use for a practical use for 8 bit floating point numbers. Floating point representations were historically used for scientific calculations. The two components of a floating point number - the exponent and mantissa - work in a manner similar to logarithms, slide rules and the scientific representation of numbers. For example, 1.32×104 = 13,200. Why not just write the latter? Scientific notation works over a *very* large scale and is therefore useful for cosmology, biology and nanofabrication. For computing, floating point may use binary in preference to decimal. Also, it is not typical to store both the exponent and mantissa within 8 bits.

  • Open Source Contributions on the Rise in FinTech, Healthcare and Government [Ed: "The Linux Foundation sponsored this post." So the Foundation is now busy distorting the media instead of actually supporting developers who develop Free software on shoestring budget.]

    Enterprise use of open source remains stable, and a new generation of companies are increasing their engagement with open source communities. Led by financial services, healthcare and government, more organizations across most industry verticals are regularly (frequently or sometimes) contributing to upstream projects, going from 42% to 46% over the last three years.

  • TODO Group Survey Shows Stable Enterprise Open Source Use

    The “Open Source Programs in the Enterprise” survey, from The Linux Foundation’s TODO Group and The New Stack says “enterprise use of open source remains stable.” An article by Lawrence Hecht reports that more organizations across industry verticals are regularly contributing to upstream projects, increasing from 42% to 46% over the past three years. “The multi-year effort provides a solid baseline for measuring change, growth and effectiveness of efforts to guide corporate open source policies and community participation,” Hecht said.

Servers: Hosting, Supermicro and Containers

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  • Supermicro Launches SuperServer SYS-E100-9W-H Fanless Whiskey Lake Embedded Mini PC

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  • OpenDev 2020: Containers in Production – Day 1