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Updated: 2 hours 10 min ago

Chip designer Jim Keller has resigned from Intel

Friday 12th of June 2020 08:17:23 AM

Jim Keller, something of a legend when it comes to chip design has formally resigned from Intel over 'personal reasons'.

If you don't follow AMD / Intel too closely to know any of the specifics, Keller was the lead architect of the AMD K8 and also the original AMD Zen. Keller also worked with Apple, Tesla and most recently joining Intel in 2018 which turned a few heads because they're obviously quite the name.

Yesterday, Intel put out a press statement simply mentioning that Keller had resigned 'effective June 11, 2020, due to personal reasons'. However, Keller will be sticking around as a consultant for six months to assist with any transitions.

Intel also used this time to announce some staffing shifts:

  • Sundari Mitra, the former CEO and founder of NetSpeed Systems and the current leader of Intel’s Configurable Intellectual Property and Chassis Group, will lead a newly created IP Engineering Group focused on developing best-in-class IP.
  • Gene Scuteri, an accomplished engineering leader in the semiconductor industry, will head the Xeon and Networking Engineering Group.
  • Daaman Hejmadi will return to leading the Client Engineering Group focused on system-on-chip (SoC) execution and designing next-generation client, device and chipset products. Hejmadi has over two decades of experience leading teams delivering advanced SoCs both inside and outside of Intel.
  • Navid Shahriari, an experienced Intel leader, will continue to lead the Manufacturing and Product Engineering Group, which is focused on delivering comprehensive pre-production test suites and component debug capabilities to enable high-quality, high-volume manufacturing.

Must come as quite a sting to Intel during a time when they're repeatedly battling against high-profile security problems including Meltdown, Spectre, ZombieLoad and the list goes on with the most recent being CrossTalk which was made public a few days ago.

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Defold Foundation awarded a grant to bring support of Web Monetization

Friday 12th of June 2020 08:05:13 AM

The Defold Foundation recently announced another partnership, as they've secured a grant from Grant for the Web to bring in support for the Web Monetization API.

Currently, Web Monetization is an API that is attempting to become a standard and it's being proposed to the W3C as such. This way, developers doing any sort of web-based game would have a set API to target making things a whole lot simpler.

Since the Defold game engine, which now has the source code available, supports building games for the web with HTML5, it makes sense to get support for it integrated.

"Web Monetization is an exciting new and non-intrusive way for game developers to monetize their creations while at the same time offering premium content to their paying players. The grant we have received from Grant for the Web will allow us to explore this new way of monetizing web games and we are excited to see it adopted by Defold developers," said Defold Product Owner Björn Ritzl.

Also announced is that they will be running a Web Monetization game jam which will be hosted later this year. It's planned to have cash prizes and some "well known names" from the game industry will be involved. You can see the announcement here.

Monetization need not be a dirty word either, as I imagine plenty of people instantly think of heavy micro-transactions. It could be something as simple as "pay £5 to support the game" or anything. Will be interesting to see what becomes of the Web Monetization API.

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It seems Coreboot and Open Firmware will come to System76's NVIDIA laptops

Friday 12th of June 2020 07:54:15 AM

Back in April, System76 released the Lemur Pro laptop and one of the highlights was that it pulled in a lot more open source. It seems those clever engineers aren't stopping there.

System76 have their own fork of Coreboot, an open source replacement for the usual proprietary BIOS (firmware) found in most devices. They've continued working on it and now a System76 engineer, Jeremy Soller, has mentioned on Twitter that their fork now supports NVIDIA graphics in hybrid mode, and that NVIDIA laptops from System76 with both their System76 Open Firmware and their System76 Open Source Embedded Controller are "inevitable". Soller also shared this picture of it running:

Keeping in mind that's Soller's personal account and not a statement of anything confirmed upcoming, it's still quite an exciting idea for more hardware options.

Wonderful to see all the fantastic work System76 are doing together. They just recently launched the Serval WS laptop, powered by 3rd gen Ryzen too which looks like quite the monster power-house.

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Stadia gets resolution options per-device, discount for everyone and more Android

Friday 12th of June 2020 07:42:40 AM

Stadia might not be reaching the heights that Google initially promised but they continue to tweak their game streaming service. Some big updates are now available.

In their latest community update blog post, they did a bit of an information drop. For starters, it seems everyone will get $10 / £10 off their next purchase and as they already said, new sign ups now only get one month of free Stadia Pro.

For playing on PC, we finally have built-in performance controls. You no longer have to use an Android device to switch between resolutions as it's right there in Stadia settings now. That's a very welcome change and something that truly should have been there from the beginning. Not only that though, performance / resolution settings are now per-device instead of being applied to everything. All sounding pretty good and sensible.

Google also rolled out experimental Android support for unapproved devices. So any device that can install the Stadia app can now play Stadia games. Touch screen controls were also rolled out. I tested it on a low-end Android Honor phone and it worked surprisingly smoothly.

As a reminder, more games also entered Stadia Pro recently (instant play links):

Stadia Pro will also be getting The Elder Scrolls Online on June 16 with cross-progression, cross-play with the Windows / macOS version and apparently expansion purchases will work across platforms too so you won't have to buy them again.

Other games that got dates for Stadia:

  • Relicta - August 4
  • Windbound - August 28

You can try Stadia on the official site in any Chromium browser on Linux.

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Whateverland: Prologue mixes a point & click adventure with turn-based strategy

Thursday 11th of June 2020 07:21:17 PM

There seems to be a lot of unique genre blending going on lately. Whateverland: Prologue, the intro / demo to a much bigger game blends a point and click adventure with a 'turn-based strategy sports simulator'.

Sounds pretty weird right? Whateverland: Prologue released on Steam yesterday with Linux support and the developer has confirmed that the full game will also appear on Linux too. It's developed by Caligari Games, the same crew behind 2019's The Great Perhaps, which also has Linux support.

Whateverland is a hand-painted point-n-click adventure game with a branching dialogue system, non-linear gameplay, various endings, and unique in-game turn-based strategy sports simulator. There's also lots of mini-games apparently, some of which sound weirdly intriguing like giving a tattoo to a mermaid. Yeah? I don't know know either—whatever.


Watch video on YouTube.com

The 'turn-based strategy sports simulator' it has is called Bell&Bones, they describe it as a 'game inside a game' that plays like 'a particular card game in a certain well-known project about slaying monsters and picking up sorceresses'. Overall, it sounds incredible peculiar and that's why I'm totally sucked in by it.

Whateverland: Prologue which acts as the demo is short, quirky and seems genuinely like a world that will be a lot of fun to explore. Caligari Games are crowdfunding for the full game too on Kickstarter, as they want your help to "make a not-so-classic point'n'click game" where they hope to get €16,700 and with almost €4K pledged and 33 days to go it's looking like they've had a good start.

Try out Whateverland: Prologue on Steam, follow the full game on Steam and check out the Kickstarter.

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The Humble Codemasters Bundle 2020 is now live

Thursday 11th of June 2020 06:12:26 PM

Here's an interesting game bundle for racing game enthusiasts. The Humble Codemasters Bundle 2020 is now live with a number of good games.

Some of them support Linux, some do not, so I've put those that do in bold for you to make it easier to identify at a glance if you're interested in what it offers.

If you go for only the initial tier at £1 you get:

  • GRID Autosport
  • Overlord II
  • Toybox Turbos
  • Operation Flashpoint: Dragon Rising

Pay more than the average for access to:

  • DiRT Rally
  • DiRT 4 + Hyundai R5 rally car DLC + Team Booster Pack DLC
  • F1® 2018 + Headline Content Pack DLC

For the top tier the last games are:

  • F1 2019
  • DiRT Rally 2

See the full bundle here if interested.

Additionally, Humble Store is giving away a FREE copy of Snake Pass. No Linux support on that but you can try it in Steam Play Proton if you wish.

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Valve adds OpenXR support to SteamVR in 'Developer Preview'

Thursday 11th of June 2020 04:35:39 PM

This is quite exciting for the future of Virtual Reality, as Valve as now properly given their backing to the OpenXR standard and added support into SteamVR.

What is OpenXR? Overseen by The Khronos Group, who also oversee the OpenGL / Vulkan APIs, it's a royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR). This way, developers can begin to target OpenXR and have it run cross-platform for XR (AR/VR). Standards like it are important so developers don't have to rewrite code to target each company going their own way with XR.

Thanks to The Khronos Group and the extensive hard work of OpenXR's many members (AMD, ARM, Epic, Facebook, Google, HTC, Microsoft, NVIDIA, Qualcomm, Unity, Valve, and many more) VR now has a consolidated API to enable developers to bring universal VR support to their applications.

With OpenXR, for the first time, developers will be able to build their content in a way that will allow them to span the myriad types of hardware and software platforms.

Valve

Valve said this is only the start and they will continue expanding their support of OpenXR, with the developer preview currently supporting OpenXR 1.0.9. Sounds like support for OpenXR is quite far along too, with it passing "95% of conformance tests".

It's not enabled for all users, as it's under a Beta channel you need to opt into and it's currently aimed at developers to test with. It supports working with Vulkan on both Linux and Windows.

You can see their announcement here.

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System76 announce their 3rd Gen AMD Ryzen powered Serval WS laptop

Thursday 11th of June 2020 04:03:24 PM

Users have been pestering Linux hardware vendor and Pop!_OS distribution maker System76 for some time to make an AMD powered laptop, even in our comments we've seen plenty of calls for it and so they listened. Today they announced the 3rd Gen AMD Ryzen powered Serval WS.

System76 say it has desktop-level power in a portable housing, making it "uniquely positioned for a wide variety of uses". They're not really overstating that either. The new Serval WS will come with either the 3rd Gen Ryzen 3600, 3700X, or 3900 CPU making all models quite a power-house and good for gaming too.

Have a look at some images provided by System76, including a sweet interior shot - click for a gallery:

           

"Our twelfth generation Serval WS breaks new ground with AMD Ryzen desktop CPUs in a laptop starting at only $1,299," says Carl Richell, Founder and CEO. "As such, it's the perfect companion for professionals requiring desktop performance while mobile."

Not only does it have a top processor, it's not short on the graphics side either. They didn't go with AMD for graphics though, sticking with NVIDIA instead giving the choice of either an NVIDIA GTX 1660 Ti or an RTX 2070. On top of that you can kit it out with a huge amount of hard drive space with up to 4TB NVMe.

Here's the full specs they sent over:

Operating System

Pop!_OS 20.04 LTS (64-bit) or Ubuntu 20.04 LTS (64-bit)

Processor

3rd Gen AMD® Ryzen™ 5 3600: 3.6 up to 4.2 GHz - 6 Cores - 12 Threads

3rd Gen AMD® Ryzen™ 7 3700X: 3.6 up to 4.4 GHz - 8 Cores - 16 Threads

3rd Gen AMD® Ryzen™ 9 PRO 3900: 3.1 up to 4.3 GHz - 12 Cores - 24 Threads

Display

15.6” FHD (1920x1080) Matte Finished, 120 Hz

Graphics

NVIDIA GeForce GTX 1660 Ti, RTX 2070

Memory

8GB DDR4 2933Mhz as standard, upgradeable to 64GB dual-channel DDR4

Storage

2 x M.2 (SATA or PCIe NVMe), 1 x 2.5" 7mm height drive, Up to 8 TB total

Expansion

2 x USB 3.2 Gen 2, 1 x USB 3.2 Gen 2 (Type-C), 1 x USB 2.0, SD Card Reader

Input

Multitouch Touchpad, Multi-Color Backlit Chiclet US QWERTY Keyboard

Networking

Gigabit Ethernet, Intel® Wireless Wi-Fi 6 AX + Bluetooth

Video Ports

HDMI (w/HDCP), Mini DisplayPort (1.4), USB 3.2 Gen 2 Type C w/ DisplayPort (1.4)

Audio

2-in-1 Audio Jack (Headphone / Microphone), Microphone Jack, Stereo Speakers

Camera

1.0M HD Video Camera

Security

Kensington® Lock

Battery

Removable 6 cell Smart Lithium-Ion battery pack 62Wh

Charger

Dependent on Graphics:

GTX 1660 Ti: 180 Watts, AC-in 100~240V, 50~60Hz

RTX 2070: 230 Watts, AC-in 100~240V, 50~60Hz

Dimensions

(Height × Width × Depth):

1.28" x 14.21" x 10.16" (32.51 mm x 360.934 mm x 258.06 mm)

Weight

5.95 lbs (2.70 kg)

Base weight. Varies on configuration

According to System76 press the AMD Ryzen powered Serval WS will be available today, June 11. You can see more and order from System76.com. The direct page for the Serval WS is here.

Fantastic to see System76 continue to expand. Over the last 2 or so years they've really become quite a force to be reckoned with in the Linux hardware and software space. Starting off from humble beginnings offering somewhat generic devices although with their full Linux tailored support, they moved onto their very fancy custom-built Thelio desktop line. From there they progressed even further into more open source with things like Coreboot and open firmware on the Lemur Pro from this year. This is another great step to offer more choice to consumers.

On another related note, System76 are hiring! They need a Software Engineer to work on their Linux distribution Pop!_OS. Seems you need to be US-based but you can do it remotely. Have a look on their jobs page.

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Hyperspace Harvest has farming, bullet-hell and more inside an interstellar animal

Thursday 11th of June 2020 12:39:52 PM

Not a selection of genres I would have expected to be put together but it's happened. Hyperspace Harvest is the second game from Sleeper Games and it's confirmed for Linux.

After the destruction of your own planet, you've been reincarnated somehow by an 'interstellar god animal'. Hyperspace Harvest takes place on top of and inside this almighty mammal and you're basically its janitor / doctor and more. You will be responsible for engineering and growing crops, exploring the completely bizarre ecosystem inside it and fighting off an apparently sentient disease in a dungeon-crawling bullet-hell. That's a seriously weird combination of gameplay elements but it sounds brilliant.

It looks absolutely wild too, check out the trailer below:


Watch video on YouTube.com

A lot of customization sounds like it will be on offer with all sorts of weapon and character modifications possible to suit your play-style. The crop system sounds pretty unique too. You make these crops yourself and plant them into the skin of this space whale and you can figure out special interactions between plants, tiles and native vegetation with a system inspired by Permaculture.

More info from the developer:

  • Universal tesseract inventory! No need to search through a dozen chests to find that one piece of gold ore.
  • Your whaler tool is a single item that adapts to tasks you want to carry out, but can still be upgraded in individual areas.
  • The time management aspect of the farming portion of the game does not interfere with the other core mechanics. Dungeon crawling only advances time when clearing a room and time of day pauses completely while moding gear, giving you the freedom to experiment and exploring possible builds at your own time.
  • I hope you like smells cause the game constantly tells you the current odor of your surrounding!

For release, the press announcement mentioned Linux and Windows with a possible date of December this year. You can follow Hyperspace Harvest on Steam, it went right into my wishlist for sure. If you wish to follow development they've put up a public Trello tracker.

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The itch.io charity bundle hits over $4 million and now over 1,500 items inside

Thursday 11th of June 2020 11:57:43 AM

Well on it's way to raising 5 million dollars, the Bundle for Racial Justice and Equality over on itch.io has become a huge success and there's a lot that's been added to it.

Still keeping the minimum purchase at $5, it's absolutely the deal of the year and you're probably not likely to find another deal like it for a very long time. It's ridiculously good and for a honourable cause. There's now, at time of writing 1,509 items included which would usually cost over 8 thousand dollars individually.

Plenty of what's included is available for Linux too, it's incredible. Here's just a few of the latest interesting additions included after it began (some we mentioned elsewhere):

That's only a small slice of what's been newly included too, a few that jumped out at me. All newly included titles now and in future are automatically added to previous purchases. It's a lot to get through and thankfully they have now added a search bar to the redeem page so you can easily pick out what you want after you grab it.

Each game needs to be added individually from your bundle purchase, so it doesn't overwhelm your library. To help with that, itch do have an open source client. I regularly use it, handy for managing itch games and keeping them nicely up to date.

Be sure to share your personal highlights in the comments and the creators would all probably appreciate a review somewhere if you enjoyed their game. It's crazy to try and go over it all.

See the full bundle here.

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Monster Crown enters Early Access July 31 playable at Steam Game Festival

Thursday 11th of June 2020 11:24:53 AM

Studio Aurum and SOEDESCO have announced that the dark monster taming game inspired by Pokemon, Monster Crown, will be launching in Early Access on July 31.

On top of that and quite excitingly, it's also going to be playable during the Steam Game Festival which is now running from June 16 - 22. I spoke to Studio Aurum today, who confirmed Linux support for both builds of the game so that's awesome.

They also sent out a new trailer:


Watch video on YouTube.com

More about it:

Unravel Crown Island’s dark, cruel story as you create your own monster legacy. With a history of sadistic rulers and heroic saviors, the island faces another threat in the form of a malicious young woman seeking power. It’s up to you and the monsters you make pacts with to prevent the return of tyranny. Will your decisions make you a savior, or a dark messiah?

Features:

  • Make pacts with monsters to receive their protection in return for shelter
  • Breed and fuse over 200 base monsters to create your own new species
  • Travel across Crown Island with your monster allies to uncover a dark world.
  • Make a pivotal decision that will drastically change the ending and post-game.
  • Play online to battle and trade, and have your new species reach across the globe.

I actually backed this on Kickstarter and have been playing the early backer builds here and there, it's shaping up to be quite an interesting addition to the monster capturing genre. Nice to see a more adult take on it too while keeping the classic style.

Going by the update they also posted on Kickstarter, it seems backers will get an Early Access Steam key. The online features are going to be fun to try out.

Follow Monster Crown on Steam.

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AMD slides show Zen 4 CPUs and RDNA 3 GPUs before 2022

Thursday 11th of June 2020 11:03:00 AM

AMD has released their latest set of slides going over the roadmap and it has some interesting tidbits inside.

We already knew that both their next-gen Zen 3 processor architecture and the RDNA 2 GPU architecture was due this year, as they confirmed before but now we have a little bit of detail about future hardware. This info comes from a new AMD Corporate presentation that appeared somewhat recently on their Investor Relations site.

There were some rumours going around that Zen 3 was moved to a more advanced process but the slides confirm it's sticking with 7nm. It also shows their current aggressive schedule to have Zen 4 out on the more advanced 5nm before 2022.

Further into the presentation it also goes over the GPU plans which are as equally exciting. RDNA 2 as we knew is also 7nm with Ray Tracing support, Variable Rate Shading and more. Additionally it mentions RDNA 3 will be on an "Advanced Node" but it doesn't go into extra detail on that but going by their slides we're expecting another big performance bump along with it.

AMD has been on a roll in the last few years, continually beating at Intel's door to take some market share and it's probable this will continue for some time. It's good to see them being competitive, it's better for us all. What are your hopes for the upcoming hardware? Will you be buying any of it? Let us know.

In other AMD news, don't miss the awesome AMD Wattman-like open source app CoreCtrl that we covered recently here on GOL. AMD also mentioned recently their plans to get Zen 3 supported on older motherboards.

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Linux gaming overlay MangoHud levels up with a new release

Thursday 11th of June 2020 10:18:27 AM

MangoHud has become the go-to Linux gaming overlay for us and from comments we've seen, a lot of other people too. It continues to get better!

Today, the MangoHud crew released version 0.4.0 (and 0.4.1 quickly after) which should make benchmarking even easier, especially for quick tests. Logging now makes sure you're aware it's capturing by a red circle in the top-right of the HUD and to do quick benchmarking, you no longer need to supply an output file as it can just show a window of stats at the end for you. That's awesome, here's a demo of it in action:


Watch video on YouTube.com

Note: that's No Man's Sky running on Linux, thanks to Steam Play Proton (v 5.0-8). Don't know what Proton is? You can learn more here. You can buy NMS here.

Keybinds got even better in this release, allowing you to expand them with a "+" modifier to add extra keys. Helpful, since now it's easier to stop them clashing with system shortcuts.

The crosshair option has been removed, they said it's a "grey area and not what MangoHud is about". One other helpful addition made it in with the "mangohud" command now loading 64 and 32bit libraries, removing the need for the "mangohud.x86" command unless you only have 32bit installed.

Also, bug fixes:

  • Fixed issue where MangoHud would cause Minecraft to crash
  • Fixed issue where Lutris would crash if started with MangoHud
  • Fixed issue where Final Fantasy XIV would not start if run with MangoHud

Awesome work for a great tool. See more about MangoHud on GitHub.

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Star Labs reveal their new Linux-powered Star LabTop Mk IV

Thursday 11th of June 2020 09:18:59 AM

Star Labs, maker of custom Linux hardware have revealed the Star LabTop Mk IV and it looks like quite the little powerhouse. They only currently offer two laptop models, with this new version replacing the LabTop Mk III.

With a price starting at £699, the Star LabTop Mk IV features a 13 inch 1080p ARC matte screen with Anti-Reflective Coating and it's built to take a few knocks without breaking too. It's also an IPS screen, so you should get some decent viewing angles on it. The rest of the specs sound good too!

 

No slouch on the processor either. Featuring 10th-generation Intel processors with Intel UHD graphics, this little 13 inch laptop can be damn useful for a lot of things, including some light gaming and streaming. The standard it comes with is a 2.1GHz dual-core Intel® Core® i3-10110u but it can be configured with a 1.1GHz hexa-core Intel® Core® i7-10710u.

For storage it comes with an 'Over Provisioned Star Drive' 240GB SSD as standard configurable up to 1920GB, with a sequential read speed of up to 3400MB/s. They say this extra capacity with the over-provisioning gives it a performance boost to help the SSD controller during read and write tasks.

It also comes with 16GB of 2400MHz LPDDR4 onboard memory, a Glass trackpad for precise cursor control and Multi-Touch gestures, Intel Wi-Fi 6 AX201, Bluetooth 5.1 and a 720p webcam. As for the battery they say it's a '45.6-watt-hour' lithium-polymer battery that can give about 7 hours life with a 65w USB-C Power Adapter.

They might not perhaps be as big as US-based System76, but the UK-based Star Labs appear to be doing well. Unlike many other suppliers, they're not a Clevo reseller. According to their info, they started with Clevo initially and then in 2018 started building their own. Hopefully they will continue building interesting hardware with great Linux support.

Star Labs are taking pre-orders for it now, with shipping expected in July. They've currently tested and built it working with Ubuntu 20.04 LTS and Manjaro 20.0. See more about it here.

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Check out the latest Factions trailer for Wasteland 3

Thursday 11th of June 2020 08:55:42 AM

During the first day of the IGN Expo, inXile Entertainment shared the latest trailer for their upcoming RPG.

This is the 'Factions of Colorado' trailer, which you can see below:


Watch video on YouTube.com

Looking really good! Sounds and looks a fair bit more like the modern Fallout titles than the previous Wasteland 2. The latest developer diary they posted at the start of June, which we missed, was also full of good info. The player choice and game reactivity systems sound like they could make multiple runs quite interesting.

It will have Linux support at release, although it's likely the last title from inXile Entertainment that we will see officially on Linux since they're now owned by Microsoft. Wasteland 3 itself for Linux and other platforms was crowdfunded on Fig back in Nov, 2016, where they managed to pull in over three million towards development.

You can pre-order for £54.99/$59.99/€59.99, wishlist/follow or whatever else on GOG and Steam for release on August 28.

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Kharon's Crypt - Even Death May Die launches into Early Access

Wednesday 10th of June 2020 03:04:48 PM

You've played retro inspired games aplenty I'm sure but Kharon's Crypt - Even Death May Die takes that to another level with the artwork. Note: key provided by the developer.

Kharon’s Crypt is a dark and gloomy, non-linear dungeon crawler filled to the brim with puzzles, riddles and challenges with graphics inspired by the much loved Game Boy Color. You play as Kharon, a being that's supposed to be like Death itself as you guide them to break out of imprisonment by a deranged king attempting to escape from death.

Over two years since the Kickstarter campaign, Kharon's Crypt - Even Death May Die has released into Early Access on Steam. Although, the developer did say to us the game is "finished" technically and can be completed by they want to add more of everything.


Watch video on YouTube.com

Features:

  • You can possess all enemies.
  • Each exanimate has unique properties: bats can fly, skeletons can open locks...
  • Multiple items with different powers and abilities.
  • Near 100 collectable Necronomicon pages full of lore (illustrated).
  • Nonlinear Metroidvania world design.
  • Dozens of mysteries, side quests and puzzles.
  • More than 9 challenging Boss Fights!
  • 52 Unlockable Achievements.
  • Original soundtrack.
  • Colorblind-Friendly Design. Kharon's Crypt has been designed taking into account three types of color blindness –protanopia, deuteranopia and tritanopia– in order to make the game more accessible.

The level of detail to which they went through on the style is impressive. Right now it performs well and looks good, the only issue appears to be that gamepads don't yet work in the Linux version. As always with Early Access, issues are to be expected. We'll be taken a good look at it once that's sorted but so far it seems like a great retro adventure.

Find it on Steam where it's 10% off until June 12.

Wonderful to see another crowdfunded game release, we've made sure it's noted on our dedicated crowdfunding page. It's sits next to hundreds of others!

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Brand new point & click The Hand of Glory is out, Linux build in testing

Wednesday 10th of June 2020 12:37:15 PM

The Hand of Glory just released after a successful crowdfunding campaign and as promised by the developer, a Linux build is now in testing.

Something sinister is lurking behind the dazzling glaze of Miami, a force that goes far beyond the usual human concept of science and religion. There is a silent, latent war going on, a war able to shatter the foundations of civilization, harnessing ancient knowledge and mystical arts lost for centuries. Get ready to face a long and dangerous journey. It might be the last.

We covered the initial campaign back in July 2019, as they updated it after it began to confirm a Linux version based on requests. 288 backers and €9,928 in funding later, the campaign succeeded and yesterday June 9 it released on Steam. On their Steam forum, they mentioned a Beta now available for Linux (and macOS) for any owner to try and give feedback on which is great.


Watch video on YouTube.com

Features:

  • A brand-new point and click adventure, inspired by the golden age classics such as Broken Sword and Gabriel Knight
  • Find out who kidnapped Kathrin Mulzberg and unveil a mystery that has its roots in alchemy and esoterism
  • More than 15 hours of gameplay, thousands of dialogue lines and dozens of puzzles to solve
  • Impersonate Lars and Alice and explore Miami and Italy in wonderful hand-drawn 2D Full-HD locations
  • Original atmospheric soundtrack and full English voice-over

You can find The Hand of Glory on Steam.

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Puppygames classic 'Titan Attacks!' gets a Collectors USB Cassette

Wednesday 10th of June 2020 12:18:34 PM

Huey Games in partnership with Puppygames are offering a very fancy looking collectors set for Titan Attacks! that's on Kickstarter and it looks wonderful.

This is the sixth in the series of collectors editions that Huey Games have done, with previous titles getting the treatment being: Hyper Sentinel, Droid Assault, Ultratron, The Mystery of Woolley Mountain, Bard's Gold and now Titan Attacks!.

What's great about how they do it, is that they include DRM-free builds of the games on the stylish pull-out USB card and they clearly advertise the compatibility for Linux too. It also includes a bunch of extras like soundtracks, artwork and a bunch more. If you're a collector this is pretty awesome.


Watch video on YouTube.com

If you do wish to grab a copy, Huey Games are currently crowdfunding this latest on Kickstarter. The goal is pretty low in total at £3,750 and they're well on the way to getting the full funding they need for it and they have almost a month left as it's a fresh campaign.

Missed their previous boxes? You can pick them up on the Huey Games website, where again they thankfully very clearly label each one like Ultratron being noted as "PC (Windows, Linux), Mac".

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

The classic Atari game Missile Command has re-imagining out now

Wednesday 10th of June 2020 11:59:02 AM

Some of our older readers might have fond memories of Missile Command, an arcade game from Atari released back in 1980. It's recently been remade with Missile Command: Recharged and it's out now.

Missile Command is generally regarded as one of the big classics and this was made in celebration of the original, which will turn 40 next month. Developed by Nickervision Studios (with Atari as publisher), whose previous titles include Super Bit Blaster XL, it released late last month with Linux support so you can try out a re-imagining of the classic right now.

You can see the trailer below. Be warned: lots of flashing.


Watch video on YouTube.com

Features:

  • Powered Up - Don’t just target missiles – take aim at all-new powerups to survive longer with defensive measures, silo repair, or a screen-clearing special blast.
  • Upgraded - New powerup system takes points earned and allows them to be used to upgrade all aspects of gameplay to get an edge and achieve the highest scores.
  • Shoot for the Clouds - Compete in global online leaderboards and aim to claim bragging rights as the top missile commander.
  • Achievements - Better yourself with each game played and work towards besting the toughest challenges!

You can find Missile Command: Recharged on Steam for some retro-inspired fun.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

Depanneur Nocturne is a short and sweet game about finding a gift

Wednesday 10th of June 2020 11:38:10 AM

Depanneur Nocturne is a short, sweet and experimental game from KO_OP about finding a gift for a special someone in a store that's soon to close.

KO_OP, founded in 2012, is an artist run and owned studio focused on experimenting with games and interactive art. Depanneur Nocturne is one of the titles created as a result of them creating space for their team to experiment 'without the demands of a large production'. Depanneur Nocturne is a quirky title with a wonderfully bright art style, aimed to be a 'single-sitting game' that's thoroughly intriguing.


Watch video on YouTube.com

Features:

  • Shop and explore at your own pace, discovering new secrets the longer you stay
  • Collect as many or as few gifts as your heart desires, budget is of no concern when it comes to your love!
  • Set in a magical, mystical interpretation of Montréal
  • Estimated completion time: 1–2 hours, a miniature jaunt
  • Fully bilingual (English and French with a Québec twist) - switch as you like!

Looks wonderful and so far it's getting some nice user reviews, plus they launched with a Linux version too. Hopefully they will continue that with future titles.

You can find it on itch.io and Steam.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

More in Tux Machines

Screencasts/Audiocasts/Shows: elementary OS, Zorin OS, Emacs, Vim and Artificial intelligence as Free Software

  • Early Look at elementary OS 6 New Desktop Features - Road to Odin
  • Zorin OS 15.3 Lite overview | Your old computer. New again.

    In this video, I am going to show an overview of Zorin OS 15.3 Lite and some of the applications pre-installed.

  • Boost Productivity With Emacs, Org Mode and Org Agenda

    Do you use "productivity apps"? If so, Emacs, Org Mode and Org Agenda lets you make todo lists, schedule tasks, manage projects and much more. I've never been a "todo list" or "appointment scheduling" kind of person but the more I play with Emacs and Org, the more I think that I should be doing these things.

  • The Untapped Magic Of The Vim Runtime Directories

    Prior to using plugin managers vim plugins were handled in a completely different way, you would make use of all these special run time directories and be required to move the files for each plugin into the specified directories, while they're not used as much anymore there's no reason why you can't make use of them in a modern vim configuration.

  • Artificial intelligence as Free Software with Vincent Lequertier

    For the seventh episode of our Software Freedom Podcast we talk with Vincent Lequertier about transparency, fairness, and accessibility as crucial criteria for artificial intelligence (AI) and why it is important for our society to release AI software under a Free Software license. Our guest for the seventh episode of the Software Freedom Podcast is Vincent Lequertier. Vincent is a member of the Free Software Foundation Europe and is researching AI in the health care sector. Together we discuss the use and development of artificial intelligence from a Free Software perspective. Vincent explains what AI actually is and why it is important for our society to release AI software under a Free Software license. We discuss why the criteria of transparency, fairness and accessibility are important when working with artificial intelligence and how they relate to Free Software. Finally, we also discover what challenges AI is facing in the future and whether we should be afraid of the increasing use of this technology in our daily lives.

NVIDIA GeForce vs. AMD Radeon Vulkan Neural Network Performance With NCNN

With having added Tencent's NCNN tests to the Phoronix Test Suite with Vulkan acceleration, here is a look at the real-world impact by using RealSR-NCNN for scaling up with RealSR. Various NVIDIA GeForce and AMD Radeon graphics cards were tested for this initial NCNN / RealSR-NCNN Vulkan comparison. This is our first time looking at how well Vulkan performs in this area with the current state of the Linux drivers. The GeForce hardware was tested with the latest 450 series proprietary driver while on the Radeon side it was with Linux 5.9 and Mesa 20.3-devel using the RADV Vulkan driver. One of the Tencent developers working on NCNN has commented as well that using RADV's ACO offers a big boost for the performance, which fortunately is the current default for the RADV Vulkan driver. Read more Also: Phoronix Test Suite / OpenBenchmarking.org Now Has 600 Different Tests/Benchmarks

Kernel Space: Trenchboot, RAID10, Spelling Mistakes and Initcalls

  • Trenchboot Secure Launch Support For Linux Sees New Patches

    For a while now Oracle engineers and others have been working on Trenchboot as a means of secure launch/boot support when paired with the likes of Intel TXT and AMD SKINIT for trusted execution and configuring each piece of the software boot chain for trusted/secure handling. The latest kernel patches have been sent out for review for secure launching of the kernel. Earlier this year Oracle engineers sent out Linux kernel patches for Trenchboot while on Thursday the newest work surfaced.

  • Linux 5.10 To See RAID10 DISCARD Improvement - From 259 Seconds To Less Than 1 Second

    Queued today into the block subsystem's "-next" area ahead of the Linux 5.10 cycle kicking off next month are some MD RAID enhancements. In particular, thanks to Red Hat's Xiao Ni is improved RAID10 discard request handling. The change with a set of five SSDs in a RAID10 array on a test system dropped the mkfs.xfs time for creating an XFS file-system taking 4 minutes 39 seconds to less than 1 second... Quite a noticeable difference in that scenario.

  • Colin King: Kernel janitor work: fixing spelling mistakes in kernel messages

    The Linux 5.9-rc6 kernel source contains over 300,000 literal strings used in kernel messages of various sorts (errors, warnings, etc) and it is no surprise that typos and spelling mistakes slip into these messages from time to time. To catch spelling mistakes I run a daily automated job that fetches the tip from linux-next and runs a fast spelling checker tool that finds all spelling mistakes and then diff's these against the results from the previous day. The diff is emailed to me and I put my kernel janitor hat on, fix these up and send these to the upstream developers and maintainers. The spelling checker tool is a fast-and-dirty C parser that finds literal strings and also variable names and checks these against a US English dictionary containing over 100,000 words. As fun weekend side project I hand optimized the checker to be able to parse and spell check several millions lines of kernel C code per second.

  • Initcalls, part 2: Digging into implementation

    In the first part of this blog post series on Linux kernel initcalls, we looked at their purpose, their usage, and ways to debug them (using initcall_debug or FTrace). In this second part, we'll go deeper into the implementation of initcalls, with a look at the colorful __device_initcall() macro, the rootfs initcall, and how modules can be executed.

Graphics: AMD, KWinFT and Zink

  • AMD Sends Out Linux Kernel Support For Van Gogh APUs - Confirms DDR5 Memory, VCN3

    s a nice Friday afternoon patch series there is the 275k lines of code for wiring up the next-generation AMD Van Gogh APU support under Linux. Earlier this week there were the Mesa patches for AMD Dimgrey Cavefish and Van Gogh while today the kernel-side portion for Van Gogh was sent out for the AMDGPU kernel driver.

  • AMD Van Gogh APUs Spotted In Linux Patch, Features DDR5, Navi 2 iGPU

    AMD submitted the 45 Linux kernel patches, which weigh in at 275,000 lines of code, to enable Linux support for the coming APUs. The patches also reveal that Van Gogh comes with Video Core Next 3.0, which supports AV1 decode. In the past, Phoronix has found patches indicating VCN 3.0 (video encode) is native to the Navi 2 graphics engine. Pairing the Navi 2 / RDNA 2 graphics engine with DDR5/LPDDR5 could unlock quite a bit of graphical horsepower, as integrated graphics engines tend to respond well to increased memory throughput. Van Gogh is also predicted to come with Zen 2 cores, and it will certainly be interesting to see what kind of impact the improved memory throughput has on the Zen 2 architecture.

  • Roman Gilg: Universal means to specific ends

    Today new beta versions for all KWinFT projects – that are KWinFT, Wrapland, Disman and KDisplay – were released. With that we are on target for the full release which is aligned with Plasma 5.20 on October 13. Big changes will unquestionable come to Disman, a previously stifled library for display management, which now learns to stand on its own feet providing universal means for the configuration of displays with different windowing systems and Wayland compositors. But also for the compositor KWinFT a very specific yet important feature got implemented and a multitude of stability fixes and code refactors were accomplished. In the following we will do a deep dive into reasons and results of this recent efforts.

  • Mike Blumenkrantz: Engage Thrusters

    Briefly, zink copies the framebuffer state, there’s a number of conditions under which a new pipeline object is needed, which all result in ctx->gfx_pipeline_state.hash = 0;. Other than this, there’s sample count check for sample changes so that the shader can be modified if necessary, and then there’s the setup for creating the Vulkan framebuffer object as well as the renderpass object in get_framebuffer(). Eagle-eyed readers will immediately spot the problem here, which is, aside from the fact that there’s not actually any reason to be setting up the framebuffer or renderpass here, how zink is also flushing the current batch if a renderpass is active. The change I made here was to remove everything related to Vulkan from here, and move it to zink_begin_render_pass(), which is the function that the driver uses to begin a renderpass for a given batch.