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The latest articles from GamingOnLinux
Updated: 3 hours 51 min ago

City-building god sim 'The Universim' enters Beta, full release this year

Wednesday 5th of February 2020 02:13:25 PM

Tags: Steam, Indie Game, Strategy, Humble Store, Simulation, Early Access, GOG, City Builder, Update

After a long road since the Kickstarter in 2014, Crytivo's city-builder that mixes in some god sim elements The Universim is now considered to be in Beta with a huge update.

Not only that, they've also said that all the systems they need for the full game are in, although plenty of content is not in the current build while they finish it all up. So it will be releasing in full and out of Early Access later this year.

This update is massive too, the biggest to the game yet which brings in the full revamp of their planet generation system. Planets can be a lot bigger, bumpier and more feature-filled than before and honestly it's looks a huge amount better. Pathfinding was reworked, planets load faster and you should see better performance due to all the work on it.

Also included is a new pollution system, expanding the actual simulation even further. This will affect seasons, the behaviour of your people and it will slowly change your planet over time. Buildings can affect it, both for positive and negative.

The Universim gameplay is also more accessible now, you don't need to zoom right in and study tiny little flags on buildings to show they have a problem. That was replaced with icons, making you able to see at a glance what's going on.

The beginnings of a new civilization…

On top of that the HUD was updated to be cleaner, the Twitch integration was expanded, modern-age buildings have lights that glow at night, Guards/Police/Hunters will defend the city from wolf attacks or Exile attacks, you now see the water level reduce as your civilization drains oceans and lakes and that's only some basic highlights from eyeballing over the vast changelog. It's just massive.

Still quite a long way to go, it's nowhere near finished and we've yet to get the icing on the cake with travelling to other planets which I am seriously excited about. The Universim has gradually turned into a very lovely city-builder with god sim elements as you have a few powers.

You can find The Universim on Humble Store, GOG and Steam.

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With colourful and gorgeous pixel-art 'Mists of Noyah' enters Early Access soon

Wednesday 5th of February 2020 12:15:41 PM

Tags: Steam, Indie Game, Unity, Upcoming, Action, RPG, Early Access

Entering Early Access on February 26, Mists of Noyah looks like an incredibly promising 2D co-op action survival game with some really gorgeous artwork.

It was announced back in November last year which we missed until the Steam page appeared, which showed that it will support Linux (as does their official site). Instantly pulling my attention with some vibrant visuals, I watched the trailer and definitely feel like this could be good. Take a look:

Watch video on

Currently in development by Pyxeralia with the Unity game engine it does sound quite feature-filled with multiplayer co-op, crafting, classes and skills, character transformations, aa faction system, boss monsters, professions and more.

The basics of it sound a bit Terraria-like, however Mists of Noyah seems to have a much bigger focus on the combat action and the RPG elements to it with classes and skills. You're also tasked with rebuilding and defending a fort, which appears to be game over if it's destroyed completely. In that way, it actually also sounds like it's built around a tower defense mechanic.

You can wishlist and follow Mists of Noyah on Steam for Early Access on February 26.

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Hammer Dongers - an amusing local multiplayer game that's like Bomberman with Hammers

Wednesday 5th of February 2020 11:34:12 AM

Tags: Indie Game, Free Game,, Party Game, Local multiplayer

Currently in development and local multiplayer only for now, Hammer Dongers has an absolutely brilliant idea that I can't wait to see developed further.

In Hammer Dongers, you run around a small arena and smash your hammer into the ground. Eventually, the ground will crumble away and perhaps take your opponent with it. Simple and effective gameplay for a fun time. Personally, I think it's a brilliant idea for a party game, take a look:

Watch video on

The developer made it clear it's not finished and under active development. While it's meant to be a local multiplayer game, it seems some sort of single-player is planned for it too but that will come later. It's had a Linux build for a little while too, added back in early January this year.

I've played a little of it myself with a partner and it's an absolute riot, the kind of fun that has you each getting louder as you get caught up in the moment.

You can find it free on

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Emotionally charged point-and-click 'Road To Nowhere' demo is up - looks gorgeous

Wednesday 5th of February 2020 11:07:08 AM

Tags: Steam, Indie Game, Free Game, Unity, Adventure, Demo,, Point & Click

An emotionally charged point-and-click tale about betrayal, manipulation, and abuse. Road To Nowhere is going to be free at release, with a demo out now.

With a quite unusual visual style using live-action actors being rotoscoped in the style of the movie A Scanner Darkly, full voice acting, an interactive music system and a melancholy soundtrack it's definitely one of the more unique adventure games to come along recently. Visually, it's quite stunning.

Watch video on

Set over four years across the United States, Road To Nowhere tells the story of an introvert, and successful software developer, whose life is torn to shreds by scandal. Though aided by family, he walks away devastated and soon finds himself on the open road. While it doesn't directly mention it and it's a work of fiction, the story is inspired by the events surrounding game developer Alec Holowka and their death last year.

Find the demo up on, with it also coming to Steam in a few days. The full release is due later this year. A short while after release it's also going to get a "Director's Commentary" and a "Making of" video too.

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The Atari VCS team give another update - plus a proper look at the UI

Wednesday 5th of February 2020 10:24:34 AM

Tags: Upcoming, Hardware

Pre-production is still ongoing for the Linux-powered Atari VCS, with the team giving a fresh update on how it's doing. So far, it seems like it's actually progressing well.

After showing it off during the recent CES trade show, they went back to their manufacturer to continue the preparation and run a fresh pre-production run of Atari VCS development units. A shot of which you can see below (click to enlarge):

They did this new test run of Atari VCS units to include various improvements discovered during their validation phase, some of which was mentioned in a blog post in January we missed which includes "streamlined and simplified electronics", "a beneficial reduction of physical parts" and a lot of testing on the cooling systems. According to the post, these new and improved units are "already in the hands of content developers" and more are shipping out this week.

We also now have a much better look at their official Dashboard UI:

Watch video on

Apart from the really dumb password system (that even a young child could easily copy…), it's actually looking pretty slick. I'm genuinely surprised that it all seems to be coming together after all the delays. Dare I say it? I'm getting a little hopeful about the Atari VCS now.

You can see their full post here.

Just as a reminder, they did previously confirm that pretty standard Linux games will work on it. As well as it having the ability to load any other operating system (like a standard install of Linux), which could make it a rather versatile and handy little box.

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A few months after entering Early Access, Daedalic put their RTS 'A Year Of Rain' on hold

Wednesday 5th of February 2020 10:04:08 AM

Tags: Steam, Indie Game, Early Access, RTS, Cancelled

Daedalic Entertainment announced their in-development real-time strategy game A Year Of Rain is now officially on hold.

Currently in Early Access on Steam and only becoming available there back in November 2019, it was due to come to Linux a little later but that's likely not happening now. Yesterday, Daedalic announced on Steam they mentioned that the "low player base" had caused some major issues for them with it only hitting a little more "than 5000 players worldwide" this week. Looking at the Steam stats for it, they only managed an all-time peak of 244 players and then it just continued to drop, which for a co-op RTS isn't sustainable for an "independent studio with limited resources". Due to this they "decided to put the active development of A Year Of Rain on hold".

As a big fan of such traditional real-time strategy games and always hoping for a resurgence, it does make me sad to see another failed attempt.

It seems it suffered some big technical issues, with a lot of people mentioning the Pathfinding was pretty awful which is one of the most basic systems an RTS really needs right from the earliest release. Sounds like it was promising in a few ways though but needed a big rework in others. That's what you should expect from an Early Access game though; rough but in-development and that is the point of it. In this case, it seems Daedalic Entertainment expected it to do a lot better.

This has already pushed some users to add negative reviews on Steam, so it doesn't have a very good rating overall.

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Top down strategy and tactics returns with Door Kickers 2

Wednesday 5th of February 2020 09:27:45 AM

Tags: Steam, Upcoming, Strategy, Action, Early Access

KillHouse Games have now re-announced Door Kickers 2: Task Force North, the sequel to their excellent 2014 tactics game.

Originally announced in 2016, with it due out cross-platform that same year. Sadly it seemed to just sort of vanish for some time—but it's back! KillHouse freshly announced it yesterday with a brand new trailer:

Watch video on

Feature Highlight:

  • Top Down view, optimized for tactical analysis
  • Real Time gameplay with pause-at-will to analyse and change plans
  • No turns, no hexes, no action points - just freeform planning
  • Realistic but action packed
  • Non-linear levels, multiple paths and break-any*-wall kinda freedom
  • Multiple units to play with, each with their distinct playing style
  • Weapon customization
  • Destructible environment
  • Single Player & Online Cooperative Multiplayer (2 players)
  • Custom-built 3D engine, allowing for increased moddability
  • Mission editor

In regards to Linux support, it's still going to happen and it has not been dropped from their plans. They said that "Task Force North is planned to release on Steam Early Access (Windows) in Q2 2020, with other OS versions coming later once development stabilizes". Checking in with the developer, they clarified to us on Twitter that does mean Linux just not right away. They also mentioned this on their Steam forum post.

You can wishlist and follow Door Kickers 2: Task Force North on Steam.

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MangoHud, a new open source Vulkan overlay layer for gaming on Linux

Tuesday 4th of February 2020 10:37:17 PM

Tags: Open Source, Vulkan, New Release

Today, the first official release of MangoHud went out, a new open source Vulkan overlay layer for gaming on Linux. This enables you to get a HUD on your games with fancy details like FPS and Frame Timings, GPU and CPU utilization, GPU and CPU temperature reporting and more.

Originally a fork of the Mesa drivers "with the overlay files modified to produce the hud", it's now an entirely new project separate from Mesa and it works across different GPUs including NVIDIA. Their intention is to be an alternative to the Mesa overlay and the DXVK HUD and they've certainly got my vote as it works great!

Pictured: MangoHud (top left) with Jupiter Hell on my Manjaro/NVIDIA system.

It also has logging capabilities, so it can be useful for some benchmarking too. Allowing you to start and stop the logging with the tap of a button to record things like FPS, CPU & GPU utilization. I can see all sorts of uses for a handy open source project like this.

What I also appreciate is how easy it is to use. Once installed, all you have to do is add this as a launch option for a game on Steam for example:

MANGOHUD=1 %command%

Impressive stuff, I was looking for something exactly like this not long ago and came up completely short. Will definitely be keeping an eye on this.

You can find MangoHud on GitHub.

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The sad case of Unreal Engine 1 on Mesa and Linux in 2020

Tuesday 4th of February 2020 07:00:02 PM

Tags: Editorial, Wine, FPS, Unreal Engine, GOG, AMD, Drivers, Intel, Mesa, Third-person shooter

One of the great game industry battles of the turn of century was the standoff between Quake III Arena and Unreal Tournament. With both multiplayer focused first person shooters released just weeks apart from one another, that the two games would wind up going head to head was inevitable. If pressed I am always going to have to say I favour the former, but the remarkable thing for us Linux users is that, for a time, both games lived harmoniously under the same publisher.

More than any other developer, Loki Software can be credited with founding the Linux games industry, and with them still riding high at the time, they went on to publish both titles on our platform. More than just popular games, Quake III Arena and Unreal Tournament were also flagships for the engine technology within. Unreal Engine 1 and id Tech 3 would go on to be used in dozens of other titles, some of which would also be ported by Loki Software before their closure in 2002.

While Quake III Arena was granted its place in eternity when its source code was released in 2005, community support for Unreal Tournament was able to breathe some new life into the game, even with the limitations of the closed binary. By 2018 however the game was no longer launching for Mesa users. Due to certain core files being statically linked to an archaic libstdc++ library, the game can only be ran outside of Software mode on the free graphics stack with use of a hacked Mesa patch.

After spinning my own Mesa packages by use of the Arch Build System, I reinstalled Unreal Tournament using the data from and the Linux installer. I could now start the game without producing a segmentation fault, and other than some sound quality problems everything seemed to be normal. After installing a third party OpenGL rendererOpenAL audio device, and S3TC textures the game was looking and sounding better than ever before.


With my love of a straight bot DeathMatch, it took me a while to discover that changing to any other kind of game mode from the menu would cause the game to crash with a "Signal: SIGIOT [iot trap]" error. This, along with the need to apply Mesa patches in the first place, severely hampers the game for use at my next LAN party. With the Linux versions of Unreal Gold, such as those provided by or Unreal 227, also relying on this game to work, that takes them out of contention as well.

As I mentioned before, Unreal Tournament was not the only Unreal Engine 1 game Loki Software worked on. Rune has to be the most fitting port they ever produced, with the company's namesake Norse trickster god even appearing as the archvillain. It was also one of the last ports that Loki Software released before closing down, and as such is just modern enough to make me wince at the fact I am no longer capable of getting it to work.

With a patched Mesa the game launches and renders fine, but you can no longer load your saved games while using OpenGL, meaning you are once again stuck with Software mode. The crackling stuttering audio I encountered with Unreal Tournament is also present here, but is now unavoidable due the game shipping only with its default OpenAL audio device. I tried using some of the alternatives available for Unreal Tournament, but Rune refused to load them.

I remember playing through the whole game close to ten years back when I was still on Fedora and having a good time with it. Rune has a very solid if lengthy campaign with tight controls that plays more like its first person shooter contemporaries than many other third person games did. The developer Human Head Studios would go on to work on the original Prey, which also supports Linux and I have written about previously.


If there is one silver lining in all of this, it is that all of these games can be made to work reasonably well with WINE or Proton without the need to fiddle around with Mesa to get them to launch. Performance does suffer if you do not supply an OpenGL renderer such as those by Chris Dohnal, but once properly configured the games can be made to run almost as if they were native applications. I even got a higher frame rate in Unreal Tournament.

Launching them still requires some patience, as they all seem prone to false starts, but once you do get to the main menus all seems to be well. This also allows you to reunite the games with their brethren Deus Ex, which if not for the closure of Loki Software would have become a native Linux title. I can confirm that Rune Gold, Unreal Gold, Unreal Tournament GOTY Edition, and Deus Ex GOTY Edition from all can be made to WINE well with a few tweaks.

For an engine with such a pedigree on Linux this outcome is still disappointing. It may just be my pride getting in the way, but there is something special about being able to get the old native binaries to work, especially in the case of Rune where I have it on disc with the full retail packaging. It also makes me wonder how well my modern library of native titles is going to run in twenty years time, and if I will be forced to use a compatibility layer to run some of them too.

According to Ryan Gordon's recent Patreon post, the former Loki Software employee once came close to reviving Rune on Linux in some form but it "slipped through [his] fingers". The source code release of Quake III Arena has allowed it to transcend all the boundaries imposed by time, while its erstwhile adversary begins to languish. For those who value games as more than just ephemera, I can only hope such releases start to become the norm.

UPDATE: Since publishing this article a new modified build of Unreal Tournament has come to light. This version has been made to work around the symbol collision with recent versions of libstdc++ which in turn produced the segmentation faults with modern versions of Mesa. I have also been made aware of a Lutris script that allows their package of Unreal Gold to run with Mesa.

Also thanks to adamhm for providing a method that allows all of the Unreal Engine 1 games to start reliably with WINE.

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Hellpoint, dark sci-fi action RPG launching on April 16 with Linux support

Tuesday 4th of February 2020 02:14:33 PM

Tags: Steam, Upcoming, Action, RPG, Local co-op, Online Co-op

Three years after the Kickstarter campaign, the great looking dark sci-fi action RPG Hellpoint from Cradle Games and tinyBuild is confirmed for launch with Linux support on April 16.

Hellpoint is an intense, dark sci-fi RPG set on a derelict space station orbiting an ominous supermassive black hole. Taking inspiration from games like Dark Souls and Dead Space and movies like Event Horizon and Hellraiser, Hellpoint is doubling down on co-op multiplayer (with both split-screen and online support) while immersing players in a twisted narrative involving Cosmic Gods, quantum physics, and extinct space civilizations. Sounds awesome, everything I want in a sci-fi game.

Check out the brand new trailer:

Watch video on

Feature Highlight:

  • Souls-like gameplay in a unique setting: Explore the derelict space station of Irid Novo and face bizarre enemies with a tight and unforgiving combat system.
  • Occult space story: Blending science and fantasy, the intensely atmospheric dark sci-fi setting will keep you searching for answers.
  • Dynamic World: The Quantic System acts as a dungeon master; slightly transforming the game world every time you die and triggering events as the station revolves around the black hole.
  • Jump-in co-op and PvP multiplayer: Ask a friend to press Start to join a couch co-op session or call for assistance online. Hellpoint offers a full, uninterrupted co-op story with shared loot drops.
  • Split-screen support: The full Hellpoint experience is available in jump-in/jump-out split-screen multiplayer.

Nice to see a proper simultaneous release across Linux, macOS, Windows! Definitely going to be taking a good look at this, expect some thoughts up after release.

You can wishlist it now on Steam.

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Something Ate My Alien combines digging, puzzle solving and a little platforming - out in April

Tuesday 4th of February 2020 01:22:14 PM

Tags: Steam, Indie Game, Unity, Upcoming, Puzzle, Platformer

Rokabium Games recently announced that Something Ate My Alien will be releasing this April, with Linux support. A strange mixture of digging through tunnels, solving puzzles, upgrading/crafting and a little action-platforming in between with wonderful hand-painted visuals.

Watch video on

Feature Highlight:

  • The ransom list you need to complete is randomly generated and unique to each game.
  • Dig through the depths of 4 different planets and collect as much loot as possible.
  • Solve puzzle chambers by pushing and pulling blocks to reveal secret treasures.
  • Survive by finding oxygen recharge stations and dodging environmental obstacles.
  • Fight the hostile flora and fauna with your choice of 6 specialized weapons.
  • Upgrade your equipment by selling surplus loot for units.
  • Engage in bigger battles with the scary huge threats guarding the hidden secrets.

Just recently I've done a little early testing for the developer, with the game working really nicely. I won't give it any thorough thoughts until closer to release when it's ready but I do think you need to keep an eye on it. The blend of genres works quite well, with you teleporting between underground locations in search of resources as you deal with any puzzle rooms or lurking hostile creatures.

You can wishlist and follow it on Steam. If you're interested in some background, they have a development blog up here that's quite interesting.

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Pioneer, the classic open-source space sim has a big new release out

Tuesday 4th of February 2020 12:33:11 PM

Tags: Free Game, Open Source, Update, Space

Inspired by the classic Frontier: Elite II, Pioneer is a free and open source space adventure sim. Open-ended exploration, allowing you to do whatever you want and there's a big release out now.

The first release in some time too, with the last being in February 2019. Yesterday's update brings in an initial implementation of atmospheric lift and drag, a manual player face generator, many UI improvements, star rendering optimisation, the ship warning system also now detects missiles, a music upgrade, it's now using SDL2's AudioDevice APIs to hopefully give less crashes, more station names added and more.

A good bunch of bug fixes also made it in so you should no longer get flickering ships in the Orbit View, flight UI direction and vector indicators got fixed, a memory-leak when saving was plugged-up so it's a little more reliable and multiple other crash fishes were solved.

Nice to see another free and open source game alive and well. Any of our readers play it?

See the official site and GitHub for more info. They haven't updated the links on the official site yet, the new release can be downloaded direct from the GitHub Release Page. If you're on Arch, there's a handy package you can get here.

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KARLSON - an upcoming FPS infused with Parkour, a little slow-motion and something about Milk

Tuesday 4th of February 2020 11:57:16 AM

Tags: Steam, Indie Game, Unity, Upcoming, FPS,, Casual

I come across a lot of really weird games, sometimes though they're the right kind of weird which is the case with KARLSON.

A first-person shooter with simple visuals, fast-paced action with a little parkour thrown in and slow-motion which makes this a little bit hilarious. It helps that there's some silly physics going on, you can throw things around and make stuff explode.

Watch video on

If you like speed-running, you will enjoy this. The developer said there's a "big emphasis on movement", with the maps being designed to keep you running, jumping and sometimes grappling across them with a timer on each map.

With the full release, it's also set to get a level-editor so Steam Workshop support seems likely. Not only that, the developer has been teasing that multiplayer is coming, which for a game like this could be pretty hilarious.

It's going to release on Steam sometime "Soon" and there's a free demo you can try on

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Might & Delight confirm their TMORPG 'Book of Travels' will enter Early Access in October

Tuesday 4th of February 2020 11:39:47 AM

Tags: Steam, Indie Game, Upcoming, RPG

Book of Travels has to be one of the most intriguing games releasing all year. After a successful Kickstarter campaign, Might & Delight have now confirmed their TMORPG (Tiny Multiplayer Online RPG) will go into Early Access.

Not heard of Might & Delight? They created Tiny Echo, Meadow, Shelter and more and have created quite a name for themselves for the incredible worlds they made. Book of Travels continues their unique world-building, with an online RPG that focuses on exploration and discovery rather than stats and numbers.

Watch video on

Confirming their plans in a recent update, they're going to be sending out Beta copies in May and June with Early Access for everyone else willing to start in October. We should also see some new in-game shots, including a first look at the UI in their next update.

Everything about it makes me so very curious. The majority of RPGs focus on combat, make you constantly fiddle around with your inventory and check over your stats constantly. Having one like this, that's far more relaxed with a beautiful hand-painted art-style is certainly going to be different. Communicating using symbols you unlock as you play and discover too, so that should hopefully prove interesting and remove toxic chat.

You can wishlist/follow Book of Travels on Steam.

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Fast-paced competitive party game 'Armed and Gelatinous' releasing later this year

Tuesday 4th of February 2020 11:22:37 AM

Tags: Steam, Indie Game, Upcoming, Action, Party Game

Three Flip Studios have announced their local/online competitive multiplayer party game Armed and Gelatinous is releasing with Linux support in Q3 this year.

Originally funded on Kickstarter and then moving into Early Access on Steam, they decided to stop purchases and get working on the game in a closed-Beta form to ensure it's properly ready for release. They're almost ready, with the addition of online multiplayer for the full release to expand the audience.

Choose one of four colourful blobs and race through space for tacos in Food Fight mode, compete in Dodgeball and Football (Soccer to some) games or enter the Deathmatch of the century. Master weapons including grenade launchers and machine guns in the single player campaign. Absorb firearms, balancing increased damage with increased mass and declining mobility to dominate the competition. Sounds like a huge amount of fun.

Watch video on

If you wish to see a bit more gameplay, we have some up on our YouTube channel.

According to what the developer sent over, Armed and Gelatinous features voice talent Brian Sommer from Diablo III and League of Legends under the direction of the late Jory Prum (The Walking Dead, The Wolf Among Us, Among the Sleep), who also engineered the game’s more than 20 eclectic jazz and retro music tracks in collaboration with artists including Chris Huelsbeck (R-Type, Star Wars: Rogue Squadron) and Zac Zinger (Street Fighter, Final Fantasy XV).
“Jory recorded the perfect sound effects for our wacky zero-gravity space shooter, and his masters of the 21 tracks on our original soundtrack have given it a truly stellar vibe,” said Rob Howland, co-founder, Three Flip Studios. “Anyone can learn to play Armed and Gelatinous, but only the most skilled will dominate. It’s super easy to pick up and play with friends or the whole family, providing hours of fun at maximum silliness for every kind of player.”

At release in Q3 they said it will be priced around $19.99, with support for English, Japanese, Spanish, French, German and Italian localizations. You can follow and wishlist on Steam.

Food Fight, Dodgeball and the single-player Target Practice are all brand-new additions, which will be shown off at PAX East taking place during February 27 - March 1 in booth 28077.

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Try out the latest demo for the upcoming FPS 'ULTRAKILL' - it's pretty wild

Tuesday 4th of February 2020 10:38:39 AM

Tags: Steam, Indie Game, FPS, Demo,

ULTRAKILL, mentioned briefly here on GOL recently is an upcoming retro-inspired FPS that's about violent machines powered by Blood and there's a brand new demo.

Set in a time long after we went exctinct, the only beings left are these robots and the Blood is running out so they're racing to the depths of Hell in search of more. As you can expect, it's quite violent and Blood will be spilled everywhere.

Watch video on

This latest demo brings together a bunch of work the developer has done, to give a better preview of what's to come when it hits Early Access this Summer. It balances a few of the abilities like Ground Slam now taking 2 stamina bars instead of 1, Punch is now a little more lenient with your aiming due to the different collision detection, there's new animations and menus, optimizations and an option to turn the Shop into a 2D screen instead of 3D due to an issue in the Linux build.

Definitely impressive, and the continuing revival of retro-infused first-person shooters is awesome. ULTRAKILL is certainly one of the more challenging demos I've played lately.

You can try out the new demo on and wishlist/follow on Steam too.

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Developed in Rust, the open-world and open-source voxel RPG 'Veloren' has a big new release

Tuesday 4th of February 2020 10:12:55 AM

Tags: Free Game, Open Source, RPG, Open World, Update

Veloren, inspired by games such as Cube World, Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft this new and in-development open-world RPG certainly has a lot to live up to and a lot of promise.

Mentioned here on GOL a few months ago, the team put out a huge new release recently with Veloren 0.5 bringing in absolutely tons of new and improved features. These include the ability to drop items, clouds, a "proper" SFX system, jumping while underwater, a death+hurt screen, an animated Map and Minimap position indicator, rivers and lakes which follow realistic physical paths, overhauled NPC AI, NPC pathfinding, a waypoint system, Pets now attack enemies and defend their owners, 28 new creatures and an absolute ton more.

Now you too can be a Punk Skeleton - Pictured: Veloren 0.5 on Linux

I'm actually amazed at just how quickly Veloren is turning into a fully-featured game and engine. While it's still in the early stages and there's a lot to be done, it's already very playable and shows a massive amount of promise for what could turn into one of the most interesting free and open source games around.

See more and download from the official site.

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NVIDIA driver 440.59 released for Linux

Tuesday 4th of February 2020 09:44:32 AM

Tags: NVIDIA, Drivers, Update

The first stable driver release of 2020, yesterday NVIDIA put out the 440.59 driver for Linux users.

It brings in a few new features like support for audio over DisplayPort Multi-Stream which requires Linux Kernel 5.5 at a minimum, PRIME Synchronization support for Linux kernel 5.4 and newer, a default filename when saving the Display Configuration file in nvidia-settings if an existing configuration file is not detected and they also updated the driver to allow NVIDIA High Definition Audio (HDA) controllers to respond to display hotplug events while the HDA is runtime-suspended.

Some fixes made it in too like solving a bug that could cause the X server to crash while exiting DPMS with HardDPMS enabled and also an issue got fixed "that caused DXVK titles to endlessly loop during shader compilation if no OpSource instruction was present"—which is the same fix from the previous Vulkan Beta driver that was specifically for using vkBasalt with DXVK.

NVIDIA also disabled frame rate limiting for configurations without active displays when HardDPMS is enabled and they restricted the maximum number of GPU Screens to one GPU Screen per GPU device, to prevent X from crashing when more than one GPU Screen is configured for a single GPU device.

Mainly a cleaning up release but good to see NVIDIA keep on top of things for Linux users and gamers. See the details here.

As a reminder, if you have an old GPU the 340 series will no longer be updated so it really is time to look for a newer GPU.

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    The Ubuntu Kylin Team has been announced and released Ubuntu Kylin 20.04 LTS On April 23rd, 2020. Ubuntu Kylin 20.04 LTS is the fourth Long Term Support (LTS) version after 14.04, 16.04, 18.04 release. It will be supported with security and software updates for 3 years, until April 2023, This release received numerous improvements over previous releases. Ubuntu Kylin 20.04 LTS features the latest UKUI 3.0 desktop environment by default and it’s powered by the most recent and advanced kernel, Long term Support of Linux kernel 5.4. which brings improved hardware support (among other features). Ubuntu Kylin default theme improved, introduced a dark variant, which it comes with two variations that user can switch from “Ubuntu Kylin Control Center”. The start menu is completely revamped with New layout, full-screen window to your heart’s content; carefully categorized, intelligent search with one key, default, and full-screen size switch to your choice, provide alphabetical sorting and sorting by function, more convenient to find.

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Linux Kodachi 7.0 ‘Katana’ Released: Browse The Internet Anonymously

Linux Kodachi is one of the most secure operating systems that offer complete privacy and anonymity. Now with the latest full system update, Warith Al Maawali, developer of Linux Kodachi, has released a new point version Linux Kodachi 7.0. The latest edition further strengthens the security of the OS with the addition of new security packages, updates, and bug fixes. Kodachi 7.0 is built upon the Xubuntu 18.04 LTS featuring the latest stable Linux kernel 5.4. Let’s take a look at all the new features of Kodachi 7.0 — Read more

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