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The latest articles from GamingOnLinux
Updated: 3 hours 9 min ago

Try the first demo of the dino MMO Path of Titans, we have some testing keys to give away

3 hours 12 min ago

Tags: Demo, Indie Game, Upcoming, Giveaway

After Alderon Games successful crowdfunding campaign on IndieGoGo for their dino themed survival MMO Path of Titans, the developer reached out to gather more Linux testers.

They've released a first demo and it's currently quite limited with the character creation ability the only thing possible. However, once a month they will be deploying a big new feature for it like the ability to run around, AI, quests and so on.

The primary objective for this first demo release will be to find as many bugs as possible within the launcher and demo so we can have them fixed well before pre-release access starts to give pre-release backers the smoothest experience possible.

Not seen it yet? See a trailer below:

Once you grab a key below, head over to their official site to register an account. Then use your key on this page to activate it and download the launcher. Note: They currently recommend using the AppImage.


After trying it out myself, it does seem to work great! This is a nice way for Alderon Games to show they can support Linux well, while also allowing them to gather some extra feedback.

I'm very much looking forward to running around as my new hungry pal Burt:

If we run out of keys, it's still possible to back the game on their official store with pledges that give you access to the game also giving demo access.

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Steam Play passes six thousand Windows games playable on Linux, according to ProtonDB

3 hours 34 min ago

Tags: Steam Play, Steam, Wine

On the day of Steam Play hitting the big one year anniversary (August 21st), it seems another milestone has been reached in terms of compatibility.

According to ProtonDB, the handy (but unofficial) tracking website, over six thousand games are now working. At time of writing, exactly 6,023 "games work" against the 9,134 total of games that currently have user reports to see if they run or not. That's quite an impressive number!

It's worth noting though, that with little over nine thousand games currently reported, Steam does host well over thirty thousand so there's a huge amount that hasn't yet been tested.

How about a question for you to answer in the comments: What does Steam Play mean to you? I'll start.

To me, it's many things. For starters, I do have quite a number of games not available on Linux, left over from purchases before I decided Linux was what I wanted to stick with as my main platform on PC. Some of them are old favourites too so having easy access to them now is a really nice bonus. On top of that, it means also having the chance to play thousands of games not released on Linux over the last few years if I wanted to.

For some additional fun reading: check out this blog post about a Wine bug from the lead Proton Quality Assurance Engineer at CodeWeavers, the company Valve teamed up with to create Proton. Great to see even more behind the scenes info like this.

Another point I want to make, is how Proton can keep older Windows games alive and kicking too and there's people doing just that. Not Linux gaming related but interesting nonetheless.

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The Underlords are actually coming to Dota Underlords, plus a new Duos mode

Wednesday 21st of August 2019 05:16:09 PM

Tags: Steam, Early Access, Valve, Strategy

Valve continue to push out changes rapidly to their auto-battler Dota Underlords, with some of their upcoming plans now being detailed in a fresh update.

One big new feature planned to be available in a few weeks is a new Duos game mode. Valve say it's a new way to play cooperatively with a friend. You party up and battle against other teams and it will support both Casual and Ranked play.

The actual Underlords are going to be making an appearance soon too. This feature Valve said they're "excited" about, as they're a "core part of the game". They haven't said how they will work but they will "add a layer of fun and strategy to every match" so I'm very curious to see what happens.

In addition, there will be new heroes and alliances to expand the roster, UI updates and so on.

They also made a note that everything is subject to change, some features might appear that aren't on any roadmap as they're trying to react quickly to feedback. See the full post here.

Loving the sound of what they're doing with it and it continues to be a regular coffee break game for me. For those of you playing it, what do you make of their plans?

As always, you can find Dota Underlords free on Steam.

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Classic inspired RTS Loria is now available DRM-free on GOG

Wednesday 21st of August 2019 02:10:28 PM

Tags: DRM-Free, GOG, Indie Game, Strategy, RTS, New Release

If you're like me and you enjoy a good real-time strategy game, Loria is actually pretty good. It added Linux support on Steam earlier this year and now it's also available on GOG.

While it's inspired by titles like Warcraft II, it's not just a retro RTS. There's a few RPG-like elements including hero units, item collection, quests and more.

Watch video on

Feature Highlight:

  • 2 playable races
  • 2 campaigns with 8 missions each ( 16 missions in summary )
  • Entertaining story
  • Dozens of units, buildings and upgrades
  • 6 unique heroes
  • Levelable heroes with backpack
  • Veteran units
  • Skirmish games

Find it on GOG now with a demo available, or Steam.

The developer is still publishing updates to the game too, with multiplayer hopefully coming eventually when they've expanded the content more. Going by previous posts from the dev, they've been waiting on a good multiplayer solution for Unity too. Hopefully when they're done with new content, it will be ready to add online play which would be great.

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Rise of Industry is getting a futuristic expansion with 2130 releasing this year

Wednesday 21st of August 2019 01:06:15 PM

Tags: DLC, Upcoming, Strategy, Simulation

Dapper Penguin Studios recently announced Rise of Industry: 2130, a futuristic expansion to their sweet strategic tycoon game.

2130 seems to be taking Rise of Industry in an interesting direction, as it follows players overpulluting the world, creating a nuclear winter killing almost all life on the planet. Since they're not being constrained by history with the original set in 1930, they said for the expansion they're going "crazy with technobabble and future-tech".

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Feature Highlight:

  • From Ruins to Riches - With all natural resources depleted, scavenge through the ruins of the past and mine the valuable stores within.
  • New Buildings & Transport - Place all new futuristic buildings as you construct your new business from the ground up. Build totally new buildings like the offshore algae farms or thorium mines, and transport them with new cargo dropships.
  • Futuristic Recipes - A new future, means new consumer demands produce Nuclear Power Cells, Subatomic Lasers and many more as you corner a new and exciting market.
  • New Songs - New futuristically inspired and specially composed tracks (with lots of synth) for 2130.
  • New Camera Effects - A new camera tilt feature and added Depth of Field camera effects mean give extra options for those pretty screenshots you love to share!

For those that don't pick up the expansion, the main game is also going to see a major update too. It will include a new Layouts feature allowing a copy/paste of entire setups with Steam Workshop support, Seasons, a new tutorial system and more.

I enjoyed my time with Rise of Industry so I can't wait to try the expansion!

Rise of Industry: 2130 and the free 2.0 update are going to be released sometime in Q4 2019. You can find the main game on Humble Store, GOG and Steam.

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The Iron Oath looks like a great turn-based tactical RPG coming to Linux next year

Wednesday 21st of August 2019 12:45:12 PM

Tags: RPG, Steam, Indie Game, Upcoming

After a successful crowdfunding campaign back in 2017, The Iron Oath is progressing well onto a release scheduled for next year.

This is one covered here on GOL back in August of 2017 when the Kickstarter was running. We never did check back on how The Iron Oath did, so it's pleasing to see Curious Panda Games slashed through the $45,000 goal ending with $94,524! Did you miss it? See the original trailer below:

Watch video on

It was originally due this year but in an update post last year on their Kickstarter, the team mentioned how it was a little too ambitious of them. Since then, they've kept at it and posted plenty of updates on their progress and it's looking good.

Since they did state Linux support on the Kickstarter and it's been quite some time I caught up with the developer over email. In reply to my question about Linux support still being confirmed they said "Yes the game will still be released on Linux when it's ready. As of yet we don't have an official release date, just sometime in 2020.".

You can wishlist and follow it on Steam.

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In SKUL, you're a special skeleton that switches heads to gain powers

Wednesday 21st of August 2019 12:19:17 PM

Tags: Action, Indie Game, Demo, Unity

SouthPAWGames recently released a demo of their upcoming action-platformer SKUL, it's rather impressive with a pretty unusual cast of characters.

You play as Skul, a skeleton guard with the power to switch heads with another and gain their power. From what the developer said, eventually you will regain some memories of your past life and eventually face your original death and find out the truth. Certainly sounds intriguing, check out the trailer:

Watch video on

They went through a crowdfunding campaign on tumblbug. A little hard to follow, since I can't read Korean but Google Translate seems to do an okay job. SouthPAWGames managed to hit way over their goal and they seem to be planned an Early Access release on Steam.

Currently though, they're offering a demo on and it's very impressive. Great art style, with some interesting game mechanics and the combat is really fun. Even though the Linux build has been labelled as an "Experiment", it seemed to run extremely well for me.

Try it out on, it's worth a go. If you do try it and enjoy it on Linux, letting the developer know would probably be a good idea.

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A look over Steam's top releases from July, plus some usual quick thoughts on Linux support

Wednesday 21st of August 2019 11:45:36 AM

Tags: Steam, Editorial, Valve

Valve continue their blog posts highlighting games doing well on the platform, with a look at their top releases on Steam during July now available. Just look with June and May, here's my own little run-down on it.

As usual, Valve are looking at revenue earned during the first two weeks following the release of a game.

I've ordered this list based on Linux support, with titles that do support Linux noted on bold. After, it's sorted by the current Steam Play rating from ProtonDB just to make it much easier for you to follow along.

  1. Kubifaktorium - Linux supported.
  2. Godhood - Linux supported.
  3. Streets of Rogue - Linux supported.
  4. Nowhere Prophet - Linux supported.
  5. Kindergarten 2 - Linux supported.
  6. Oxygen Not Included - Linux supported.
  7. Iratus: Lord of the Dead - No Linux support but it is planned. Steam Play "Platinum" rating.
  8. Killsquad - No Linux support, Steam Play "Platinum" rating (only a few reports though).
  9. Gloomhaven - No Linux support, Steam Play "Gold" rating.
  10. Automachef - No Linux support, Steam Play "Gold" rating.
  11. Wolfenstein: Youngblood - No Linux support, Steam Play "Gold" rating.
  12. The Blackout Club - No Linux support, Steam Play "Silver" rating.
  13. GORN - No Linux support, Steam Play "Silver" rating.
  14. CUSTOM ORDER MAID 3D2 It's a Night Magic - No Linux support, Steam Play "Silver" rating.
  15. EARTH DEFENSE FORCE 5 - No Linux support, Steam Play "Bronze" rating.
  16. Field of Glory: Empires - No Linux support, Steam Play needs more reports.
  17. Swords & Souls: Neverseen - No Linux support, Steam Play needs more reports.
  18. DATE A LIVE: Rio Reincarnation - No Linux support, Steam Play needs more reports.
  19. LOVE³ -Love Cube- - No Linux support, Steam Play needs more reports.
  20. Warhammer 40,000: Inquisitor - Prophecy - No Linux support, Steam Play needs more reports.

That puts July at six titles supported on Linux (although we can add a future +1 for Iratus). Taking Steam Play into account, if we add Gold and Platinum rated titles that brings us up to eleven.

Looking back, that's the best representation for Linux support so far. April had three, May had two, June had one. It's going to be up and down all the time of course but it will be interesting to see if it changes majorly over a long period. For April, that number got boosted twice later since ISLANDERS and Supraland both came to Linux officially after the release.

For the free games released in July by their peak player count within the first two weeks following release we have none that support Linux:

  1. New Frontier - Steam Play needs more reports, but seems broken.
  2. Dead Frontier 2 - Steam Play "Gold" rating.
  3. Supremacy 1914 - Steam Play needs more reports.
  4. The Orville - Interactive Fan Experience - Steam Play needs more reports, early reports look good.
  5. RED HOT VENGEANCE - Steam Play needs more reports, early reports look good.

I will end by again looking over the most popular games on Steam by player count, comparing that with how many support Linux. It's a list that fluctuates often but still interesting.

In the top ten we currently have four that support Linux, in the top one hundred there's 41. Not bad overall there, a lot of games that remain popular have Linux support.

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Dino survival game Path of Titans has been fully funded ready to support Linux

Wednesday 21st of August 2019 11:02:26 AM

Tags: MMO, Survival, Indie Game, Crowdfunding, Upcoming, Unreal Engine

Path of Titans from Alderon Games has managed to pass the crowdfunding test, with their dino survival game hitting well over their initial goal.

They had a flexible goal, meaning all funds raised would be sent to them even if the final target wasn't met. Not that it was needed, as they managed to raise $63,920 against the original $24,437 goal.

Watch video on

They have a lot more videos on their YouTube channel, showing off various different dinos and there's plenty of development videos too for those who look to see some behind the scenes info. It's looking really good, I'm certainly excited to try out a survival game where you're an actual dinosaur running around.

Linux is a confirmed platform for release, with one of their team often around in our Discord Channel. They've been testing Linux support regularly and their standalone launcher already seems to work well.

Feature Reminder:

  • Permanent characters with in-depth skin and trait customization
  • A complex questing system.
  • Group and Guild systems that allow for pack hunting and herd migration, with servers supporting up to 200 concurrent players.
  • Lush environment filled with AI dinosaurs and smaller prehistoric creatures
  • Swimming, diving, and fishing in both lakes and rivers.
  • Cross platform functionality, play the game from your PC with your friends on mobile and vice versa.
  • Powerful modding tools with extensive documentation, and a backend allowing modders to deliver their content to other players.

See more on their IndieGoGo and the official site. It should be releasing in some form early next year.

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2D game editor ct.js goes open source and it's closing in on a new major release

Wednesday 21st of August 2019 10:48:34 AM

Tags: Game Engine, Open Source, Game Dev

With an aim to make 2D game development learning fun, ct.js recently went open source to allow anyone to jump in and try it as well as help push it further.

It's going through a major revamp too, with the first few preview builds available. Since we're covering it, of course this means the editor has Linux support too! As the name of the game engine might suggest, games in ct.js are written in JavaScript.

With the "ct.js Next" releases, it includes quite a number of new and interesting features like a WebGL renderer, skeletal animations with DragonBones support, complex collision shapes with transform support, an improved fullscreen mode, more settings and tools and quite a lot more. Sounds like it could be quite interesting for making some smaller 2D games.

One to watch perhaps to see how advanced it becomes, I will be following it along now to see what other exciting features it brings to the game development table.

You can find it on, GitHub under the MIT license and more on the official site. Want to know what they're working on next? You can follow their roadmap here.

Hat tip to Wendigo.

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Dark fantasy RPG Sin Slayers is getting ready to release soon with Linux support

Wednesday 21st of August 2019 10:20:43 AM

Tags: RPG, Steam, Upcoming, Strategy, Rogue-lite

Sin Slayers, an RPG with roguelike elements set in a dark fantasy world is getting ready to release with Linux support on September 5th.

Sin Slayers is an RPG with roguelike elements set in a dark fantasy world, where your choices determine how challenging the fights and enemies will be.

Create, equip and lead a team of heroes. Each unit will have its own abilities and weaknesses, so plan your combat strategy accordingly. You’ll journey through stinking primeval forests, boneyards riddled with crypts and the graves of fallen warriors, and other places even the bravest adventurer would fear to tread.

Arriving on Kickstarter earlier this year, sadly it failed to get all the funding required although it did get rather close to it. They didn't stop, instead going for pre-orders on the official website.

Watch video on

Feature Highlight:

  • Roguelike with JRPG combat system
  • Mix of pixel art and dark fantasy
  • The Sinfulness will rise or fall according to the player’s decisions, and change game difficulty accordingly
  • Randomly generated locations offering great replayability
  • Ten heroes, each with their own unique abilities and weaknesses

You can wishlist and follow it on Steam for release in September.

We have a key request in, so hopefully we can do our usual look sometime around the release.

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Steam Play arrived on Linux one year ago, some thoughts

Tuesday 20th of August 2019 09:11:00 PM

Tags: Steam Play, Editorial

Tomorrow marks a special occasion, as Steam Play celebrates its first birthday! A good time to reflect on how it’s impacted Linux gaming.

Steam Play is a feature of the Steam client on Linux that enables you to play Windows games just like you would with any other Linux game. It’s a feature that was long requested by users, with multiple tickets being opened on Valve’s steam-for-linux bug tracker, like this one, all the way back in 2012.

Announced officially on this day back in 2018, Valve shook the very core of Linux gaming and they’ve certainly made things interesting. What they came up in partnership with the team at CodeWeavers is called Proton—the name given to the software behind Steam Play. It takes Wine with some extra patches and bundles it together with other projects like DXVK. Proton is open source too, available to see on GitHub.

Linux users have used Wine for many years to run all sorts of games and applications from Windows on Linux. An issue with Wine usage is that developers see you as another Windows user in their statistics. Steam Play does help to solve that issue, as your purchases do count and show up as a Linux sale on Steam.

Hard to believe it has already been a year since it was introduced! I remember the intense excitement when Valve announced it, my heart was thumping pretty hard at the possibilities. Things have calmed down now somewhat with Valve putting out regular updates.

It’s no secret that Linux had seen practically no attention from AAA studios. Even the porting studios that previously gave us a number of bigger games have gradually pulled back. This is why Steam Play is and will continue to be important to the future of Linux gaming. Not necessarily just to give us easier access to brand-new big games as they come out, but also by enabling newer users on Linux to not lose access to their big back catalogue of titles. This is important to keep people on Linux.

As for the progress on Steam Play, it’s amazed me at times. Many games really are just click and play! One particular example that stands out is when Valve shipped Proton 4.2-4 on May 14th which enabled RAGE 2 to work on release day.

In our own community here at GOL as well as across the wider internet, the amount of posts I've personally seen about Proton enabling people to remove Windows is astonishing too. I've honestly lost count of reading things like "Proton is the reason I deleted my windows partitions", which is always fun to see.

Let’s not get carried away though, it has a very long way to go still. Tons of classic titles don’t currently work, some have big performance problems, ALT+TAB can be a problem and new games with various issues are being released every week. Like Linux gaming as a whole, it faces a rather huge mountain to climb but exciting steps are gradually being made.

A Plague Tale: Innocence on Linux

According to the statistics available from ProtonDB, the unofficial tracker for Steam Play, there’s currently:

  • 5,987 "games work"
  • 1,129 games rated "Platinum"
  • 1,160 games rated "Gold"
  • 750 games rated "Silver"
  • 406 games rated "Bronze"
  • 493 games rated "Borked" (Broken)

Those ratings do always need to be taken with a heavy dose of salt though, as a lot of people don’t really stick to what the rating was originally meant for. There are cases of people reporting things as Platinum, when a bunch of manual steps are needed and things like that. Overall though, it’s still a good measure.

The next big steps for Steam Play will be (in no particular order):

  • Easy Anti-Cheat Support
  • BattlEye Support
  • D9VK by default to speed up Direct3D 9 titles (currently experimental)
  • Some kind of presence on the Steam store

The biggest hurdles of course are the anti-cheat systems like Easy Anti-Cheat and BattlEye. Both of these are currently being worked on for Steam Play compatibility. Once they work, the number of titles supported will likely rocket upwards, since there’s a lot of multiplayer games that use them.

For those worried about any possible decline in "native" Linux support, as I’ve said before in a different article: first we need more users, then we can worry about actual developer support. However, we certainly shouldn’t put off developers from supporting Linux if they can. Steam Play is not a replacement for supported titles but a companion. We need to break the cycle of people not wanting to game on Linux due to not having the games they want and developers not supporting Linux because of a lack of users. Steam Play, at least in my opinion, remains the best way to break this cycle.

Deep Rock Galactic on Linux.

Something I find interesting is how there’s been quite a number of posts across here, Reddit, Steam and other places with people telling developers to “just support Steam Play”. In reality, that likely won’t happen often if ever. Mainly as that would actually require developers to regularly test builds with Steam Play and so ensure everything they do works with it. With the drama surrounding Rust removing the Linux version, I thought about this point more. Garry Newman mentioned Steam Play and that “it'll be unsupported by us and could break at any time”.

If a game doesn’t work, you do have Valve’s refund option (great) but when so many games are updated way past release (often multiple times a week), breakage can be a major problem. You might wait weeks, a month or more for an update to Steam Play and it might not even include the fixes your game needs. Although, this can possibly be worked around using custom Proton builds but the issue of support then comes up again.

Newer versions of Steam Play breaking games has happened, but thankfully it’s mostly a non-issue as long as Valve continue leaving older versions available.

Not to downplay the progress of Steam Play but officially supported ports, “native” or not, will remain vitally important. They shouldn’t just break, but when they do, you’ve paid for official support and you would expect the developer to somewhat promptly fix it.

Doom on Linux

That said, Steam Play is brilliant! I do use it and will continue to do so as both a fan of what Steam Play has enabled and someone who is excited about new software and tech. It’s giving us things we couldn’t get easily before and that’s fantastic. It can also give a fresh boost to really old Linux ports, revive long-dead Windows games with better performance and more. Hopefully Steam Play will continue to mature, get more awesome and eventually when Linux takes over the world, not be required for new games. One step at a time though, right? We will be here at all steps of the journey of course.

For another anniversary post, do check out Andrew Eikum’s write up over at CodeWeavers. Always fun to learn a little behind the scenes info, I especially liked this bit "Proton is one piece in the much larger picture of allowing the Linux platform to be competitive with, and even surpass, other platforms.". I also realise at this point, that Eikum and I are now quoting each other in articles which is slightly amusing.

Additionally, Ethan Lee, the developer of FNA, FAudio and tons of Linux ports said on Twitter "The FAudio and FNA communities owe a lot to the Proton project for their development support over the past year. With our partnership we've done really good work for both Win32 preservation and native games for platforms of all kinds!".

Since it gets emailed in often: I’m currently waiting to hear back from Valve about answering a few questions. They have the questions, just waiting on answers. Unsure if it will happen or not, so fingers crossed on that one.

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Action-adventure roguelike UnderMine now available in Early Access

Tuesday 20th of August 2019 05:05:01 PM

Tags: Action, Adventure, Rogue-lite, Steam, Early Access, New Release, Initial Thoughts, Roguelike

UnderMine from developer Thorium is an action-adventure roguelike with a bit of RPG tossed in, it's now in Early Access with Linux support. Note: Key provided by the developer.

Featuring some gameplay elements found in the likes of The Binding of Isaac, you proceed further down the UnderMine, going room to room digging for treasure and taking down enemies. There's also some RPG style rogue-lite progression involved too, as you're able to find powerful items and upgrades as you explore to prepare you for further runs.

Watch video on

Your task? Explore the UnderMine, free some trapped NPCs to get them working for you and find out what's causing all those darn earthquakes.

The first time I died was quite amusing, with the crazy old Wizard saying something along the lines of "You're back…oh someone new?" and then just casually moving on. It did feel a little like Rogue Legacy in that way, which is another inspiration for the game. The way the Blacksmith also deals with a new you, is quite amusing too. UnderMine just has such a huge amount of charm.

As you go through, you get introduced pretty quickly to these cheeky little green critters calls Pilfers and they're quite amusing. Whenever you mine, they're never far away. Ready to pop up at a moment's notice, to bounce off with some of your treasure. I don't think I will ever get tired of smacking them off the screen, it's just so satisfying when you land an axe throw on them, as they make such funny little sounds as they fly off the screen.

I've lost count of the amount of Gold I've lost because of those little green devils.

What I wasn't quite expecting was the boss battles. There I am minding my own business, taking out some rats and slimes when I come across a Gold vein just like any other. I casually saunter over, axe in hand and when I take a swing at it—the damn thing comes alive, it's a huge rock monster. It begins to smash the ground around me, rocks falling down everywhere and then it rolls into a ball and spins straight at me. Safe to say, that was not my finest moment. I died quite quickly.

For the few hours I've spent in it before the release, I've enjoyed every second of it. Each run I feel like I'm getting that little bit further, discovering more little things like secret passages and more. One time I discovered a secret purely by chance, as I smacked a green slime carrying a bomb which blew up and revealed it for me—result! Character upgrades are great touch too, since they persist between each new peasant.

There's even a sprinkle of Slay the Spire I see in it for the Relic feature. As you explore more and deeper into the mine, you can collect a ton of these Relics. Some might provide more power when you're low on health, gain damage when picking up gold and all sorts.

A nice little touch that could easily be missed, is the character face when you fall down a hole. I only noticed this one, since I was grabbing screenshots from various points and it's pretty hilarious:

Other little touches I noticed as I played more, like the Hoarding Pilfer reminding me of the Thief from Golden Axe. You need to chase it around, give it a few swings of your axe and it will drop some goods. Makes it quite hilarious when it drops Gold though (it drops other stuff too), since then the normal green Pilfers appear and it's a mad dash to get all the Gold while hitting the Hoarding Pilfer to release more. I've noticed more but I don't want to spoil too much.

Graphically pleasing, lovely (although quite repetitive) music along with some exploration and action that I can see myself playing often in my free time. It's hard to hold myself back from writing a ridiculous amount about UnderMine as I've enjoyed it that much.

It leaves you with that feeling of needing another run even though you check the time and it's 1AM, just one more couldn't hurt right? I can see this easily being a hit. Might even be a new favourite.

No problems at all in the Linux version that I could see, Steam Controller worked beautifully and all. Possibly one of the most polished games I've played in some time and it's not even finished.

They're estimating it to be in Early Access for around 6-8 months. Find it on Steam now.

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Areia: Pathway to Dawn aims to be a relaxing meditative adventure game

Tuesday 20th of August 2019 12:20:54 PM

Tags: Adventure, Indie Game, Upcoming, Steam

Areia: Pathway to Dawn from Gilp Studio was just recently announced with the developer promising it to be a "journey like no other".

It's an adventure game, with a few puzzle elements to it and a wondrous style. The developer said it's a game about emotions and spiritual growth, a tale of wonder as you explore a land inhabited by only one character. It's supposed to be a calming experience, with Gilp Studio saying it's "a unique addition to the range of meditative games". Take a look at their freshly released trailer:

Watch video on

I spoke personally with Gilp Studio earlier today to ask about Linux support, to which they replied with "Hi Liam, thanks for the interest, and yes it will have linux support and we are looking into bringing it to mac users as well."—excellent!

Feature Highlight:

  • An emotional game based that is made to captivate every player.
  • High-quality visuals for a more immersive experience.
  • Amazing scenery and lighting, with top-notch simulations.
  • Music made from the ground up focusing eastern elements in its construction without losing its outsider, and meditative vibe.
  • Handcrafted levels with relaxing but gameplay intensive design.
  • Learn about the stages of the samsara wheel of life, uncover a deep story.
  • No HUD during the gameplay, nothing to take you away from the experience.

It's not due to release for a little while, with it currently scheduled for January 15th, 2020.

For now, you can wishlist and follow it on Steam.

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Wasteland 3 has an impressive new trailer for Gamescom

Tuesday 20th of August 2019 12:11:23 PM

Tags: RPG, Upcoming, Video

inXile Entertainment have shown off more of their upcoming party-based RPG Wasteland 3 at Gamescom and it's looking great.

More than a century after the bombs, Arizona is dying. The Patriarch of Colorado has promised to save it if the Desert Rangers can rescue his land from his three bloodthirsty children. In this tactical RPG the Rangers must travel North to build a new base, equip a vehicle, train recruits, explore Colorado's hostile frozen wastes, meet the locals—and decide which ones to help.

As a reminder, it's not due for a while as they pushed back the launch date so it will be available sometime in the Spring next year. It's also still confirmed to be coming to Linux. Sadly though, the Alpha is confirmed to be Windows only.

When they release any more details about it, especially about the exact release date, we will let you know.

Are you excited? Will you be picking it up at release? Let us know your thoughts in the comments.

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Mixing Tower Defense with production chains, the free and open source game Mindustry has a big update

Tuesday 20th of August 2019 12:00:00 PM

Tags: Free Game, Open Source, Tower Defense, Strategy,

Could this be your next time sink? Mindustry merges together Tower Defense style gameplay with production chains from the likes of Factorio.

A few days ago, the developer released the final 4.0 build which is an absolutely massive update to Mindustry. It took 88 builds to get there and it was worth the wait. It's an overhaul to all parts of the game including new gamemodes, customizable rules, a new editor, new graphics, new enemies, unit production, new progression, a campaign and more.

The game feels really good now, I've spent quite a few hours playing with it and there's a lot of fun to be had with it. You can play it by yourself through a little campaign, play on custom maps and play online with others too.

It doesn't have the intense depth of Factorio, while having plenty of similarities. It's much more a pick up and play game, for those who don't have tons of time to spare and it's great to see more mix in production chains like this.

You can grab yourself a free copy of Mindustry from GitHub or

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Attack of the Clones with custom Proton builds for Steam Play

Tuesday 20th of August 2019 11:13:42 AM

Tags: Steam Play, Wine

I know how you all love to tinker, so how about tinkering away with some custom builds of Steam Play Proton on this fine Tuesday afternoon?

There's a feature in the Steam client on Linux that enables you to add in your own special builds of Steam Play and other compatibility tools like Boxtron for native DOSBox. A very useful feature, since the community can build on top of work done by Valve to make Linux gaming with Steam Play even better.

One such custom build of Proton which recently released is Proton-i 4.13-3. This one is quite simple with a few little updates and fixes like moving Proton 4.11-2 patches on top of Wine 4.13, a fix for Unreal Engine 4 and a few other little changes. Likely a good one to try, if you just want to be that little bit more up to date.

Additionally, there's Proton-4.14-GE-1 released a few hours ago which includes some more advanced features and upgrades over standard Proton. Proton GE adds in Wine Staging patches, Wine 4.14, a more up to date DXVK from git, D9VK doesn't need to be manually turned on, latest FAudio git and more.

If you wish to use them, it's quite simple!

The super easy way, is to ensure you have a "compatibilitytools.d" folder located in your main Steam config directory. Mine, for example, is found in "/home/liam/.steam/steam/compatibilitytools.d".

First, grab the download from the GitHub page from whichever Proton build you like (or both, whatever). This is found under the "Assets" section at the bottom of the releases page on GitHub like this one:

Then extract the main folder inside into your compatibilitytools.d folder, restart Steam and then they will be available for you to force onto a game in your Steam library. Simply right click on the game, go to Properties and it will be at the bottom like this:

Even more advanced again is Proton tkg, which allows for quite a bit of customization. Although it requires a little more effort than the two above it's another way of doing it.

No doubt there's others we're not aware of and likely more will appear in future. Hopefully this little taster will get you going, if you wanted to dive into the deep end a little.

If we've missed any, do feel free to let us know any time.

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Going where no Steam Play has gone before with Elite Dangerous

Tuesday 20th of August 2019 10:06:49 AM

Tags: Steam, Steam Play

What’s the one game keeping you a dual booter? Maybe it’s PUBG, or Rainbow Six: Siege? Maybe it used to be Overwatch? For me, that game was Elite Dangerous, and one year on from Proton’s release, I have a story to tell.

There’s a certain “je ne sais quoi” about Elite Dangerous that I’ve never been able to put my finger on. It’s a game set in a scientifically modelled, full-scale replica of the whole Milky Way galaxy, and as with that setting, the game is truly vast, remarkably cold, and frequently incomprehensible. Yet, when playing Elite, I get the same feeling as when looking up at the stars on a dark and moonless night — my hungry soul is fed. Or it could just be space madness. Regardless, it’s a feeling that I like to dip into every once in a while, immerse myself in, and try not to drown.

Back in February of 2018 I signed up for Distant Worlds 2, an expedition to cross the whole of our galaxy and meet up with thousands of others on the other side, at a star system known colloquially as Beagle Point. The system is named as a memorial to the late dog of the first commander to reach it, but is also a location that holds a special place in many other Elite Dangerous players hearts, partially because it’s very much no mean feat to reach it, but also because in one direction it offers a jaw dropping view of our galaxy, and in the other, the sheer black and empty abyss of what lies beyond. In a game so frequently set to a backdrop similar to a mottled night sky, those views, and the immense pilgrimage taken to get there, act as an unparalleled reminder of the scale of the universe and our place in it. It’s the kind of experience that stands proud as the best of what video-games have to offer. I’d never been out that far before, and it would take months to get there, but I just couldn’t pass up that kind of opportunity.

There was one problem though. Elite Dangerous doesn’t have a Linux version, and still had significant issues with Wine. I’ve never been a “No Tux No Bux” kind of person, so I’d been playing the game on Xbox One first, and then on my Windows install, but this was slowly becoming the last game I needed that partition for. Even as a “dirty dual booter” I cringed at the thought of effectively changing my daily driver for a few months, but the expedition was also setting off in 2019, so I’d have to keep my gaming Windows setup alive and well at the very least for another year and a half. I wasn’t too happy with that prospect, but it was the hand I had chosen to reluctantly deal myself.

In summer, while preparing my ship for the trials ahead, Proton was launched and a ray of hope was lit. By winter, Elite was playable, but with lingering issues, and it still required a custom build with various patches and hacks. In testing, it still crashed or disconnected frequently for me, and had painful performance dips when on planets. It wasn’t enough, and I accepted my fate.

On January 13th we set off. I flew on Windows. The game servers crashed from the sheer thousands of spaceships all hyperspace jumping synchronously into the black. At least those crashed servers were probably on Linux.



I arrived at Beagle Point late after almost 5 months out there, on the 8th of May, and it was everything I’d hoped — a humbling journey and a pensive rest at the edge of our galaxy. I met with some folks on the surface of a world as far from home as we could imagine, and recounted tales of near deaths, earth-like worlds and black hole sunsets. Meanwhile, on the way, something amazing happened. Those custom patches had made their way into mainline Proton, DXVK had improved, and suddenly, with one small tweak (installing dotnet40, needed for the launcher), I could fly my ship on Linux.

Not only that, but the issues I’d always had with the drivers for my HOTAS, a Saitek x52 Pro, were all gone, including installers that aren’t even fully compatible with Windows 10, default clutch modes that just don’t go away, and weird bugs picking up some buttons as a 2nd mouse. On Linux, a perfectly usable driver for the joystick and throttle is right there in the kernel! The game fully picked up my Ultra-Wide monitor, when on Windows the OS would fight and move my other windows around failing to compensate. “ED Market Connector”, an external app I use for journey tracking, trade data sharing, and more, has a fully working Linux version. Lastly, and this blows my mind, it all works in VR — Sheer magic.

I made my way back to Sol on Linux, faster this time, enjoying every minute of an experience I’d wanted for years. I docked my limping but mostly intact Beluga cruise liner at a starport in the tiny human occupied bubble of space two months later on the 29th of July. I felt like I’d achieved something, and most importantly I’d been able to finally do it on home turf. I set off on Windows, but I came back changed, and these days, my Windows install is kept around almost entirely for work.

I wouldn’t claim that it’s a game for everyone, but there are a huge number of us who enjoy it’s take on the space genre. The fantastic blend of difficulty, control, subtlety, agency, scale, individuality and community all make Elite Dangerous a powerful experience. Those factors all make Linux great too, it’s impossible not to see the clear parallels. They’re both difficult at first, but a joy once you get going, full of wonderful nerds with their own stories and reasons to be, sharing their customisations, doing the hard stuff for its own sake, and creating something much greater than the sum of its parts. A year after Proton released, it’s a match made in the stars.

If you do see me out there in the black, don’t be afraid to say hi and share your stories too. Maybe we can start a squadron of penguin commanders.

You can pick up Elite Dangerous on Steam.

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Event Horizon (Tower of Time) show off the first gameplay from their next RPG Dark Envoy

Tuesday 20th of August 2019 09:27:59 AM

Tags: RPG, Upcoming, Indie Game, Video

Ah Gamescom has arrived, which means tons of games will be shown off over the next week. Event Horizon (Tower of Time dev) are getting in on the action, to show off footage from their brand new RPG called Dark Envoy.

For those who missed the previous article, it is already confirmed to be coming to Linux. To save you a click, when asked they said "We spent a considerable effort to make Tower of Time run well on Linux - so now, being more experienced with it, we also plan to release on Linux at the same time as PC launch.".

Check out the brand new footage for Dark Envoy:

Watch video on

Feature Highlight:

  • Non-linear RPG with turn-based combat accompanied by a real-time pre-combat phase where tactics and party power are equally important.
  • Player choices impact the world: it can be destroyed or saved, and the stories that unfold will lead to multiple endings reflecting the characters’ personalities and decisions. 
  • Co-written by Michael Chatfield, an Amazon Top 100 Science Fiction / Fantasy writer.
  • 15 unique character classes to discover - with the ability to mix skill trees - including some rare classes which can only be found in remote locations or through chained quests.
  • Combat animations recorded using the studio’s own mocap and a kung-fu master acting out various fighting styles. 
  • Can be played solo, two player co-op, as well as a new mode called Player vs World where Player 2 acts as the final boss seeking to destroy Player 1 before they become too powerful. 
  • High-replayability factor due to large pool of quests and world events. One cannot uncover all of the content in a single playthrough. 

You can wishlist/follow it on Steam. Just make sure you've set your platform preferences correctly, to show as a Linux wishlist.

Not tried their first game Tower of Time yet? It's worth a look! Find it on Humble Store, GOG and Steam.

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Underworld Ascendant's Linux port has now been released

Tuesday 20th of August 2019 09:16:55 AM

Tags: RPG, Dungeon Crawler, Action, Steam, Humble Store

Get ready to dungeon crawl! After many delays, the sequel to the classic Ultima Underworld games has finally seen a Linux release.

First off—to address the elephant in the room—Underworld Ascendant was absolutely savaged during its initial release. There were bugs aplenty and I saw complaints that it felt like an unfinished product. It’s been about nine months since its original release and, since then, there have been several major updates to the title. I haven’t followed development closely enough to assure you that all of these concerns have been addressed but the patch notes since read like rather major changes across the board.

From the hour or so that I’ve spent with the game, the Linux port seems to be a solid one. Performance was steady and there were no stability problems. The only real issue I’ve noticed is that the brightness slider doesn’t seem to do anything. Judging from forum posts, however, that may well be a cross-platform issue introduced in this latest patch and will hopefully get sorted out soon.

Underworld Ascendant is otherwise a first-person dungeon crawler that sees players deal with all sorts of obstacles and enemies. There’s a heavy emphasis on lateral thinking with the physics and elements of the areas being possible ways to deal with adversity. As an example, wooden doors can be burned down or bashed in lieu of using a key and enemies can be coaxed to walk into traps.

I haven’t played enough to be able to tell you more than just the basics of the system but I did notice that the AI reacts to things like illumination and how stealthily you approach it. There’s also a robust magic system and no preordained classes when it comes to character building so you can build up the kind of character that you prefer as you go along. From what I’ve seen thus far there’s plenty of room for experimentation in how areas and enemies can be approached.

That said, I did notice a few less-than-stellar issues with combat and the AI that make me think that not all the issues have been sorted yet. Combat feels a bit clunky and not as smooth as I may have liked, judging from my first couple of encounters. It’s not sufficient to turn me off from the game yet but things like silly clipping and enemies attacking from the other side of a closed door certainly haven’t left a particularly positive impression upon me.

I’m cautiously optimistic about what I’ve seen so far and look forward to sinking in more time with the game in the coming days and weeks. It’s an ambitious game for sure and the long wait we Linux gamers have had to endure may be well worth the price for all the balance and polish the game has gotten since launch.

You can pick up a copy of Underworld Ascendant on the Humble Store or Steam.

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