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The latest articles from GamingOnLinux
Updated: 21 min 2 sec ago

Party game 'Drink More Glurp' is an absolute barrel of laughs - out now

8 hours 18 min ago

Drink More Glurp, a party game that thoroughly parodies sporting events like the Olympic Games and also pokes fun at sponsorship systems is out now. Note: key provided by the developer.

Set on an alien world where the inhabitants attempted to copy our sporty games, however they got everything just a little bit wrong which has resulted in a serious of ridiculous contests with completely mental physics. This might be the funniest party game I've played all year. After trying the original demo during the Steam Game Festival, I was hooked.


Watch video on YouTube.com

What's so great about Drink More Glurp is how easy it is to get into and start laughing. You just spin the gamepad sticks around with each controlling an arm, flail about for a while and hope for the best.

I honestly can't stop smiling every single time I load it up. Like any game though, with enough practice you can become pretty good at it and eventually you start learning a few tricks—not me though. Winning isn't the point with Drink More Glurp, most of the time that's a happy accident you can quite literally fall into. Enjoy this video of an 8 year old destroying what I thought initially was quite a good throw considering my own complete lack of coordination (I'm LM with a score of 17.29…):

 

Feature Highlight:

  • Local multiplayer Party Mode from 2-20 Players
  • Thousands of possible event and sponsor combinations
  • A new competition each time you play
  • Single player Challenge Mode with online leaderboards and replays
  • Silly physics

Don't have people over often? There's single-player too! That's another part that I enjoy with it. A great party game it is, as you can sit around and laugh at the failure shown all around you. However, the single-player challenge mode is equally a good time when you're alone and there's plenty of these challenges with lots of variety to keep you going for hours. Plus, the online leaderboard system along with replays is a seriously fantastic touch. You can watch how others do it but that doesn't mean you're going to be able to replicate their amazing score.

Good family friendly fun that makes you really thirsty for a nice cold can of Glurp, it's just so completely stupid you have to love it. Something you need to be aware of though is that due to the control scheme, you need a gamepad to play. Since it's a hot-seat game, you only need one pad that you throw around to each player when its their turn.

You can buy Drink More Glurp on Steam and you should because it's awesome.

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Challenging co-op dungeon crawler 'Barony' gets Linux Steam and Epic Store crossplay

11 hours 37 min ago

Recently, the first-person dungeon crawling roguelike Barony had a bit of an upgrade along with a release on the Epic Store and that came with crossplay.

"Barony is the premier first-person roguelike RPG with cooperative play. Cryptic items, brutal traps and devious monsters, like those found in classic roguelikes and CRPGs, await you. Conquer the dungeon alone, or gather a perfect party in co-op with iconic and exotic RPG classes."

The problem was, the Linux version on Steam did not have the Steam -> Epic Store crossplay feature. I mentioned this to the developer, while pointing out that the Epic Online Services actually does have Linux support (it's just the store that doesn't). A few days later and another update went out to enable it. Really great to see Linux nicely supported there by Turning Wheel LLC. Now anyone on Steam/Linux can easily play with friends who picked it up on the Epic Store.

To enable it, go into the Settings and to the Misc menu, it's at the bottom:

I've tested it myself and it works perfectly.

If, like me, you found Barony a little difficult to get into, the last update added in a nice Hall of Trials mode to get you started on learning it all which you can see again below:


Watch video on YouTube.com

You can find Barony on Humble Store, Steam and GOG. Barony's code is open source too on GitHub but you still need a copy to play with it for the data.

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Get ready to beat 'em up as 9 Monkeys of Shaolin releases in October

12 hours 14 min ago

9 Monkeys of Shaolin is an upcoming beat 'em up from Sobaka Studio, what they claim will mark the "true rebirth of the iconic beat 'em up genre in vein of old-school video games".

We've been waiting on this for quite some time now after being announced back in 2018. They've now confirmed it will see a release on October 16. Check out the brand new trailer:


Watch video on YouTube.com

When speaking to the developer initially on Twitter, they mentioned that the date should include Linux too but they would be making a special update on it later. However, a few days later they reached out to us at GOL directly to chat about it and go through more details. After a chat and some initial testing done, they mentioned to us they can say it will "definitely" release on Linux. I can also tell you the combat felt really good but not much more than that for now.

Feature Highlight:

  • 3 unique fighting styles: fight on earth, in the air or use mysterious magic seals. Combine these elements to defeat every enemy on your way.
  • Captivating narrative: discover the fascinating story of Wei Cheng and follow him as he rises from a simple fisherman to the master of Shaolin martial arts.
  • Stunning visual style: unlikely combination of historical and mystical elements gives you an exciting experience from every scene appears on screen.
  • Extensive character development system: you learn a great deal of ways to victory as you discover various unlockable perks, items and fighting styles.
  • More than 25 different levels: Chinese villages, pirate ship, Buddhist monasteries, Japanese mansions, ancient ruins and many more.
  • 10 types of Chinese and Japanese polearms, each with its unique traits. Discover the landscapes to find new items!
  • Co-op play: invite your friend to help you fight through growing waves of enemies and complete the game together.

You can follow it on Steam.

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NVIDIA GeForce are teasing something for August 31, likely RTX 3000

12 hours 31 min ago

Ready for your next upgrade? NVIDIA think you might be and they're teasing what is most likely the GeForce RTX 3000 launch at the end of this month.

We don't know what they're actually going to call them, although they will be based on the already revealed Ampere architecture announced back in May. It's probably safe to say RTX 3000 for now, going by the last two generations being 1000 and 2000 but NVIDIA may go for something more fancy this time.

So what's going on? On Twitter, the official NVIDIA GeForce account tweeted the hashtag "UltimateCountdown" along with an 8 second teaser with some sort of sci-fi space explosion and the sound of a ticking clock. Additionally, their Twitter header image is now this:

Their first GeForce release was on August 31, 1999 - so it's pretty clear what's going to come on August 31, 2020 don't you think? Would be weird if it wasn't. Wccftech actually managed to grab some info from secret sources, that gave a roadmap of their planned releases and it seems they will launch in September.

We've put it on our calendar to keep an eye on.

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The 'Tiny Teams Festival' on Steam shines a light on micro studios

12 hours 48 min ago

Tiny Teams Festival, a little sale and event page went live on Steam recently to showcase a bunch of micro-teams and their games and there's a few fun picks there.

Run by Yogscast Games, a YouTube / Twitch group that have turned to publishing indie games. So you could compare this little Steam event to other publisher-focused sales although this includes plenty not published by Yogscast. It's interesting for us, because smaller teams are what make up a large majority of games supported on Linux. They're the ones who most need our support too and so it's nice to highlight some good stuff they make.

Some of the Linux games out now which are worthy of you purchases include:

It's also a nice reminder of a few upcoming games which have demos like:

See the full event page on Steam. The event runs until August 15.

With the The Last Cube, I actually missed the demo during the Summer Steam Game Festival, so that was a nice reminder of a rather atmospheric upcoming puzzle game that's worth a go.

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Neverwinter Nights: Enhanced Edition gets more graphical upgrades

14 hours 32 min ago

Beamdog are really starting to put the Enhanced into Neverwinter Nights: Enhanced Edition and showing just how much they care about the classic RPG experiences as a studio.

A fresh development build for Neverwinter Nights: Enhanced Edition went up recently with a brand new Lighting Engine and the difference it makes is quite ridiculous. They said their aim with this is to "allow much higher quality future content, but also in large to enhance the visual quality of existing content" and since pictures say more than a thousand words they showed quite a few examples. Here's one to save you a quick click:

Left old / Right new. See a bigger comparison on this dedicated page.

What the feature will come with:

  • Physically based rendering (PBR), with emulation of specular reflection, surface “roughness”, Fresnel-effects and gamma correction. All in all, this gives a more realistic and “natural” look.
  • Tone mapping that prevents color distortion of bright lights and enables overbright.
  • Per-pixel lighting rather than per-vertex of the old setup, yielding much more precise light illumination levels relative to distance.
  • Full dynamic lighting, supporting up to 32 dynamic lights (previously NWN effectively only supported 6).

Plus, it is of course fully optional. It's heavier on GPUs, so you can tweak it and turn it off.

Additionally, Water Rendering also had something of an overhaul in the same way. With full configuration and the ability to turn it off: water now renders full dynamic light reflections, including sun and moon. Water will also show wave displacement based on area wide and local wind sources (such as explosions) much more realistically than the previous water did. They put up some comparison shots again but here's one below to save a click again:

 

Left old / Right new. See a bigger comparison on this dedicated page.

Even more is coming like improved Grass Rendering, which is sorted by distance and they fixed transparency issues so it looks denser and more natural. Grass Rendering was also "heavily" optimised. Pathfinding has also be drastically improved, so you should no longer get stuck on random objects. There's also tons of modding improvements with more access to the internals like the SQLite databases for various parts of the game and plenty more of the game has been put into scripting so it's no longer hard-coded like walking animations.

Beamdog said they intend for this all to go live "in the coming weeks". You can see the full breakdown of everything coming to the next build here. Sounds like some really amazing stuff.

You can pick up Neverwinter Nights: Enhanced Edition from GOG and Steam.

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Upcoming 'post-cyberpunk' RTS NeuroSlicers looks great, Steam page up

16 hours 27 min ago

NeuroSlicers is an upcoming in-development real-time strategy game that aims to 'modernize' the genre with a 'post-cyberpunk' setting and it's looking slick.

"Instead of seeing how fast you can click, NeuroSlicers tasks you with how fast you can think. Using intelligent AI-powered units, you are free to make more significant, more strategic decisions that focus on territory control, resource management, upgrading and careful placement of customizable buildings, units and powerful function abilities called Scripts."

It's been quite a long time since we last covered it, while also keeping an eye on their progress. They've now announced that their Steam page has finally gone live as they continue their very early testing period. While this 'pre-alpha' is currently limited to supporting Windows, they confirmed to GOL on Twitter that a Linux release continues to be planned.

Planned features:

  • An ongoing narrative that will continue to evolve post-launch
  • Real-time strategic gameplay that focuses on macro over micro
  • eSports ready Competitive PVP with all abilities unlocked, for truly balanced gameplay
  • Narrative campaign that combines Solo, Co-Op and PVPVE gameplay
  • A refreshing take on the RTS genre that offers a unique experience while maintaining the fundamentals of fast-paced, highly strategic gameplay.
  • Free-form gameplay allowing for true customization of the units, buildings and powers you take into battle
  • Competitive ranking in PVP and an ‘Escalation’ system in all other game modes that progresses difficulty alongside your play.
  • Fully voiced, diverse cast of NPCs to build relationships with, each with their set of systems, goals and opportunities to offer.

Want a proper look at it? See their recent livestream below:


Watch video on YouTube.com

Now that the Steam page is live, you can go ahead and wishlist / follow it along to release. We will of course let you know of any major developments too.

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Darkest Dungeon - The Butcher's Circus due for Linux 'in the next week or so'

16 hours 51 min ago

Red Hook Studios are currently working on the free DLC The Butcher's Circus and with Season 2 about to release, the Linux (and macOS) versions are just about ready.

To be clear, Darkest Dungeon is already on Linux but the updates to support this brand new competitive game mode are not. Red Hook Studios have been pretty clear on it for some time that it would come later, and they mentioned in early July about it being close but they wanted to ensure they're ready for release.

In a fresh blog post update, they mentioned this:

MacOS, Linux, Offline Bots, and Direct Challenge improvements are ready for testing internally and while they won’t be with tomorrow’s update, you can expect these features in the next week or so.

So hold onto your hats, The Butcher's Circus is coming to Linux Town really soon.

What does it feature?

  • New Hamlet Location: The Butcher's Circus
  • Engage in no-holds-barred PvP combat with teams of 4 heroes (without risking your Campaign heroes)
  • Climb the ranks to show off your command of heroes and ability to weather misfortune and violence
  • Unlock banner components and use your creativity to assemble your own duelist heraldry
  • Strategize with new gladiatorial trinkets that can mean all the difference in pitched battles against other heroes
  • A gleefully warped musical theme by Stuart Chatwood, Narrator quips by the esteemed Wayne June, and all new gripping sound FX by Power Up Audio

You can buy Darkest Dungeon on Humble Store, Steam and GOG although currently this free DLC is not planned for GOG as they're waiting to see how it turns out.

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PlayStation 3 emulator RPCS3 gains online play with PSN Emulation

17 hours 5 min ago

It seems a very exciting development will be coming to the next release of the PlayStation 3 emulator RPCS3.

While they haven't done a blog post to go over their progress since 2019, work is as always ongoing. The main reason they don't often talk about progress, is simply a lack of people to go over it all and blog about it for them.

Thankfully though, they do release videos to show off and talk about some of the major progress. One such brand new feature coming is online play via PSN Emulation. That is absolutely huge especially since online features were such a major part of some games.

Check out their new video to showcase the feature:


Watch video on YouTube.com

They said that over the past year, they've been working on a private PSN server replacement which they're now calling RPCN. Just like the main project, it's free and open source and it's written in Rust too.

This server code, along with the hefty amount of improvements made to RPCS3 enables users to play in multiplayer and co-op modes in games that don't require a custom server in addition to PSN, or already have one. One such example for the latter would be Demon's Souls, which now fully works in multiplayer with RPCN as the private PSN server and DeSSE (by ymgve) as the private DeS custom server, with every feature intact.

It should be noted however that RPCN is far from being finished yet, so only a very small number of games work at the moment. In our current testing, Bomberman Ultra and Demon's Souls are the only ones that work reliably, but hopefully the community will discover others that work well too!

Preview downloads for Linux and Windows can be found in the YouTube video description, we won't link to them directly as they may update the links. So amazing to see how far RPCS3 has come. The PlayStation 3 was such a hugely popular console and emulation like this is vital so we don't lose so many amazing experiences.

You can see the ongoing work on GitHub for this feature here. More info on the whole RPCS3 project on the website.

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RetroArch 1.9.0 is out with video player improvements, UI upgrades and more

17 hours 31 min ago

RetroArch is practically the go-to for all your emulation needs under one roof and the project just release the latest major upgrade with RetroArch 1.9.0.

It seems they've continued going over the user interface, with an aim to make everything clearer and more useful. Part of this work went into adding a new "Explore View" for playlists, which lets you search and find content based on criteria like the amount of players, developer or publisher, the system it was released for and much more. This only looks through what you've directly added though and the metadata it uses will be improved as time goes on.

The search function that was previously "woefully inadequate" to the point that they called it "mostly a non-feature". Well, it's again a UI area they've gone back to and overhauled. You can now press 'X' on a pad or '/' on keyboard to get a search box, if you're on a playlist it becomes a filter for it and you can stack the filters to refine your search if you have a big library to search through. They showed off a little video of it in action, looks good:

 

Video Source: RetroArch Team.

There's also new animations for loading content, input remapping is easier and requires less clicking around, the video player on Linux and Windows gained a new progress bar overlay, big memory leaks were solved in the video player and an issue with lockups occurring due to it being able to seek passed the end of a file has a workaround in place.

You should also expect the memory footprint and disk I/O overhead to be reduced, resulting in a snappier RetroArch that won't bring your hardware to a crawl. On top of that, there's various other UI cleanups like not being able to set drivers to 'null' and the ability to selectively hide/enable many different widget notifications like screenshot and cheat code UI.

The team mentioned a progress report on the various Cores will be coming soon. You can read the release announcement here.

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The weekend round-up: tell us what play button you've been clicking recently

Saturday 8th of August 2020 11:41:11 AM

What's that? It's the weekend? It can't be already can it? Yes. It's time for the weekend chat about what we've been playing and what you've been playing.

There's been so many good Linux supported releases lately I've been a bit spoilt for choice including these just in the last week: DemonCrawl, UnderMine, The Battle of Polytopia, LittlewoodMonster Crown, Core Defense and Hellpoint (plus plenty more I've missed).

Recently though, I've been having masses of fun in Orcs Must Die! 3 on Stadia with a co-op partner. Getting to test out all the different trap combinations, it's genuinely good fun. It was fun enough by myself but now with a partner, it's far more amusing especially trying the later difficulties. Good manic entertainment.

As for actual Linux-desktop games, Jupiter Hell sucked me right in once more. Jupiter Hell is the spritual successor to DRL (D**m, the Roguelike) and it's one of the most furious roguelikes I've ever played. While turn-based, it's so streamlined and fluid it feels almost realtime. It's also quite gorgeous in places. Jupiter Hell has evolved quite nicely during Early Access and it's easily worth a look.

I also spoke to the developer of Haque, a rather fantastic glitch fantasy roguelike from 2017. As great as it is, the Steam build had a bug where a file was named "Haque_Text.zip" but the game was looking for "haque_text.zip". Linux case-sensitivity strikes again. They mentioned they will fix it as soon as possible.

Additionally: it appears that there's another big CPU security issue, this time not just affecting Intel. According to the paper it should affect Intel, ARM, IBM, and AMD CPUs.

Lastly, NVIDIA put up a new Vulkan Beta Driver 450.56.06 with the sole change listed as new support for the VK_EXT_4444_formats extension that landed with Vulkan API spec 1.2.149 that we reported on here.

Deals Reminder:

Unless something big / important comes up, we shall see you Monday for another week of Linux news.

Over to you in the comments: what have you been gaming on Linux lately and what are you looking forward to the most across this year?

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Techland confirm Dying Light Hellraid will see plenty of updates post-release

Friday 7th of August 2020 04:05:32 PM

Dying Light - Hellraid is the upcoming DLC that swaps Zombies for Skeletons and turns Dying Light into something of a dungeon crawler. It's exciting and it's going to continually get updates after release.

Reminder: the DLC is inspired by and using some ideas from Hellraid, which was originally going to be a standalone first-person co-op slasher. Techland appear to have shelved it completely so they're making sure it didn't all go to waste this way. I'm pretty happy about it because if there's one thing I want, it's more Dying Light content.

It's due for release on August 13 after a small delay and it seems Techland have been taking on plenty of feedback from the recent Beta, which we showed off some footage of recently which you can see below:


Watch video on YouTube.com

Techland have confirmed these improvements are already in:

  • New sounds for the Torturer. Now he’s much more terrifying.
  • Skeleton warriors now have their own unique set of animations.
  • Numerous graphical fixes, including making loot pouches look much more “medieval.”
  • Camouflage is now banned in Hellraid Tower - sorry, Chameleons!
  • Better experience in coop.
  • No more immortal skeletons from portals.
  • Balancing, balancing and balancing!

On top of that little list, Techland are also planning to continue updating it with new Dying Light in-game events, new content and new dedicated Hellraid updates. As they said "in typical Techland fashion, we plan to release several free Hellraid DLC updates". The first of these free updates is planned for late September, which they've codenamed "Lord Hector's Demise" that will add: two additional ranks that unlock new weapons and new collectibles, bounties made specifically for Hellraid and more.

You can pre-order the Hellraid DLC from Humble Store and Steam. Dying Light itself can be picked up on Humble Store and Steam.

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Quirky vehicle building game 'Making it Home' is now in Early Access

Friday 7th of August 2020 01:10:07 PM

Making it Home looks so bizarre that I feel like I just need to give it a go. You're a ladybug building a vehicle to travel from one side of America to the other.

Yes, a ladybug. I did say it looks bizarre. Even the developer thinks their idea is weird. They said it's "kinda Oregon Trail meets Banjo Kazooie Nuts and Bolts with a bit of Far Lone Sails - and a smoking crab and bear - with carrots and peas - and honey... and dehumidifiers". Are we any clearer? No but it looks a bit amusing. The point is to build a big Rube Goldberg styled contraption, then platformer all over it to interact with it and collect stuff along the way.


Watch video on YouTube.com

It also features a narrative written by David Towsey (The Walkin' Trilogy, Widow's Welcome) and a sound track by Jordan Rees whose works are regularly used in big film trailers and TV broadcasters. I'm just here for the flying carrots and the giant rabbit. Or is it a normal sized rabbit and everything just looks big because you're a ladybug? I have many questions.

You can find it now in Early Access on itch.io and Steam.

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Len's Island plans to blend together peaceful building with intense dungeon exploration

Friday 7th of August 2020 12:50:18 PM

Len's Island sounds like quite a peculiar mix. Blending together peaceful building, farming and crafting, mixed with intense combat, dungeon battles and deep questing and exploration. We've got plenty of games that do either side of the coin with building or dungeon crawling but both together? I'm eager to see how that will all work. Even more so because of the setting and the lovely colourful style it provides.

"Len's Island brings excitement and progression for many playstyles, all within a vibrant and engaging world. Catering to the hardcore dungeon-crawler fans, home-builders and decorators, explorers and completionists, farming fanatics, collectable hoarders, and people who just want to live the simple life chopping trees as the sun goes down."


Watch video on YouTube.com

Flow Studio are currently crowdfunding the game on Kickstarter, against their $33,400 (Australian Dollars) goal they've managed to just reach over the top with around 16 days to go. Curiously, they said in their Kickstarter comments that a Linux build should be done, if not at release then shortly after. At least they're being honest about it:

We are looking into a Linux build for the game. We can currently only promise Windows and Mac for the launch in March. However, we hope to add Linux to that list. If we cannot achieve a Linux version for the launch date, we will be looking into launching the Linux version soon after.

Looks absolutely wonderful, so hopefully they will do it. We've popped it into our follow list to let you know if they end up delivering on that.

You can follow it on Kickstarter and Steam.

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Railway Empire gets a Complete Collection out now

Friday 7th of August 2020 12:11:18 PM

All aboard the DLC train! Kalypso Media and in-house developer Gaming Minds Studios today put the brakes on Railway Empire, with a proper Complete Collection now available.

This is because the team has moved onto another game, so Railway Empire should be considered actually finished now, apart from perhaps a few standard patches that may come in future. Since release in early 2018 it's been through 13 free updates, 8 extensive DLCs spanning iconic locations such as the Rocky Mountains, Sweden and Mexico, and brought to life 83 historically authentic locomotives. Kalypso claim this collection which bundles all DLC with the main game offer up "the most comprehensive railway tycoon experience currently available on PC and consoles".


Watch video on YouTube.com

Feature Highlight:

  • Build and expand a wide-ranging rail network to connect stations and transform remote locations into booming urban metropolises
  • Immerse yourself as the ambitious leader of a railway company and set tracks across 100 years of history and multiple countries - ultimately establishing a Railway Empire
  • Contains all content updates and available DLC: Mexico, The Great Lakes, Crossing the Andes, Great Britain & Ireland, France, Germany, Northern Europe, and Down Under
  • Enhanced weather system and Night Mode
  • Includes all regional soundtracks, unique city buildings and characters
  • Test your skills in 15 unique scenarios and 4 challenge maps, or experience the true pioneering spirit and seamless possibilities of the Free and Sandbox modes
  • Take advantage of the strengths and weaknesses of more than 80 historically accurate locomotives and assign them to your rail routes
  • Compete with up to three rival companies, sabotaging their efforts with bandits and spies

This new Complete Collection can be found on GOG and Steam. The base game and separate individual DLC are also available on the Humble Store.

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Perspective illusion puzzler THE IMPOSSIBLE is out now

Friday 7th of August 2020 11:43:21 AM

Inspired by designs from MC Escher, THE IMPOSSIBLE is a game about moving a box around crazy shapes. Note: key provided by the developer.

Taking the visuals and gameplay, you could compare it directly with hocus due to the style (and mechanics also like the earlier Monument Valley) but Airem have put their own slightly quirky take on it, complete with a Portal GLaDOS-inspired narrator to prod you along. Using simple controls, all you need to do is get the the box across the shape you're given onto the red square. Doing so is not always easy, due to the perspective. It's not impossible of course but it is challenging.

This is not your typical shape puzzle game though, this cheeky GLaDOS sounding AI that comments on your progress also messes with you. There's some intentional glitches and errors that flash around on certain levels to interrupt you. Quite funny actually the way it's done and it's not over the top either, you're even told if you "obey the rules, you'll get Steam Achievements" in a glitched-out voice with the audio going from all relaxing to properly mysterious.

I don't think it did enough with that though, as there's no big reveal that I was expecting from all the comments it made. Still, it was interesting to play through and left me stumped a few times when I couldn't wrap my head around the perspective and which direction I needed to get into.

If you're after a puzzle game with a mind-bending premise, clean and simple visuals and a lovely relaxing soundtrack that then decides to go a bit mad then THE IMPOSSIBLE is a good fit for you. The only problem is how short it is, you end up finishing it too soon. Going by what the developer said, they do plan to add in more levels and an editor later for people to make their own. I'm quite keen to see an editor, as for a game like this it could be a lot of fun to make some brain-melting shapes.

You can find THE IMPOSSIBLE on Steam and itch.io.

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Counter-Strike: Global Offensive gets fancy new skins, networking improvements

Friday 7th of August 2020 10:42:36 AM

Valve continue to tweak their classic free to play shooter Counter-Strike: Global Offensive. The latest update improves various parts of the game and there's some fancy new weapon skins.

Trusted Mode, the newer feature that's just one small part of their fight against cheating now has the "-untrusted" launch argument removed. Trusted Mode on Linux also now appears to be on by default, so you no longer need the quick fix we wrote about recently, so if you missed that you should find your CS:GO games on Linux to be a lot nicer. Valve also fixed several exploits related to VPK tampering.

For collectors, a new Fracture Collection weapons case went up so you can gamble away some of your monies on their loot box system. This new case features designs from over 17 different community artists and there's even Shattered Web Knives as rare special items. Looking over the Steam Market, there's already tons on there from it so if you're after something really specific you might just be able to grab it right away there.

Also made it into this release are improvements to the 'SDR networking protocol', the Valve-run networking system that handles authentication, encryption, routing and so on. They've improved the routing selection logic, fixed SDR networking sessions to not be reused after expiration and improved stability. What does that mean for players? Matchmaking should work better overall.

The Anubis, Swamp and Mutiny maps all had a fine-tooth comb go over them, to fix up lots of little issues and do some optimizations to improve FPS.

Play CS:GO free on Steam.

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The Bridge Constructor series is now up on GOG with a nice big sale

Friday 7th of August 2020 10:19:36 AM

A little building for the weekend perhaps? The Bridge Constructor series has appeared on GOG and there's a sweet discount deal going where you could get the first game free.

The newly DRM-free released titles on GOG are: Bridge Constructor, Bridge Constructor Medieval and Bridge Constructor Portal. I don't think any of these games really need an introduction do they? The name along pretty much speaks for itself. Each of them has a slightly different take on what you do but the end result is the same. You get to build bridges, and watch as your glorious creations fail repeatedly.


Watch video on YouTube.com

Each of them are discounted at 50% off but even better, if you decide to pick them all up GOG will give you the original free—nice! The sale will last until August 13. As always, it's nice to have more and not less options on where you get your games from, and a good reminder of some classic puzzle-building action if you missed these previously on Linux.

I had a huge amount of fun with Bridge Constructor Portal, as the portal system definitely makes it feel different to the previous entries and to other similar such games.

Find each here:

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

Braid is getting a much upgraded Anniversary Edition releasing in 2021

Friday 7th of August 2020 09:47:11 AM

Braid, the indie puzzle-platformer from Jonathan Blow is getting a huge overhaul with a new Anniversary Edition that's due out sometime in 2021. It's something of a classic and became quite a big hit, it was also one of the early bigger indie titles to come to Linux.

Sounds like it's going to be a massive improvement, which includes David Hellman returning to do the repainting. Extra animations are in, upgraded sound effects and music and so on. They explained the point was to upgrade it and not do a "Star Wars Special Edition" to change how some things were done to the story. There's even going to be a toggle to switch between old and new which is always fun to play with in a game. Developer commentary is also going to be in, with their plan to have it as the "craziest, most-in-depth commentary ever put in a video game".

Check out the announcement trailer:


Watch video on YouTube.com

The great news is that it's confirmed to be coming to Linux too. As the official website notes, which was written by Blow, their plan is to simultaneously ship across "PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Nintendo Switch, Windows, Mac, and Linux".

No exact release date given, other than sometime in Q1 2021.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

Core Defense developer 'completely blown away' by first week Steam sales

Friday 7th of August 2020 09:23:15 AM

After launching on July 31, Core Defense from developer ehmprah appears to have done quite well to the point that they've been 'blown away' by the sales numbers.

What is Core Defense? It's a tower defense game, that mixes in a little more randomness than you might expect. You pick towers and upgrades from a set a cards after each wave, and gradually build up a maze to force enemies to travel through. See our previous thoughts here—it's good!

This cross-platform release (Linux, macOS, Windows) managed to cut through the noise, with the first week hitting 2,546 units and grossed $20,186 on Steam. Compared with 106 units and grossed $1,144 on itch.io during the Early Access phase it did there. Interestingly, despite Steam Wishlists often being said to be what makes or breaks games, they said only 26% of sales came from wishlist conversions. They also had around 8% refunded, which sounds pretty good so overall the managed to net $17,029 before Steam's own cut.


Watch video on YouTube.com

Most of the traffic to their Steam page was from either the Steam home page, or the Discovery Queue feature so Steam's algorithm here at least helped put it in front of the right people. For a breakdown of platforms, the developer said Linux accounted for 2.7% and macOS was 4.2%.

While this is something of a nice success story for them, keep in mind that this is after their first game Coregrounds was something of a big failure for them. Although, thankfully they did open source it. So Core Defense is built on top of what they learned by failing with it.

You can buy Core Defense on itch.io and Steam.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

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