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Updated: 3 hours 59 min ago

Hearts of Iron IV: La Résistance expansion and a significant free update announced

5 hours 22 min ago

Tags: DLC, Update, Upcoming, Steam, Humble Store

Paradox Development Studio and Paradox Interactive are expanding another of their grand-scale strategy games, with Hearts of Iron IV: La Résistance announced during PDXCON.

Not just that, as they usually do they also confirmed a "significant" free content update will be released to all players. The free update will include a reworking of the resistance system, interface improvements to battleplans and air operations plus many other "quality of life improvements".

As for the Hearts of Iron IV: La Résistance expansion, they've not yet given it a release date other than "Coming Soon" but you can see the announcement trailer for it below:


Watch video on YouTube.com

Feature Highlight:

  • New Focus Trees for France: New National Focuses for Free France and the Vichy Regime, as well as an option for conservatives to restore the old French Monarchy.
  • More in Depth Spanish Campaign: New National Focuses for Republican and Nationalist Spain, as well as an expanded Spanish Civil War that can spiral into a wider conflict..
  • Espionage: Use you Intelligence Agency to train spies to specialize in certain types of information warfare and develop passive resistance to enemy espionage, then send them on special operations.
  • Support Resistance: Use your agents to assist allied resistance movements, giving them what they need to damage the enemy.
  • Collaboration Governments: Use your agents to prepare the ground for collaborators to fill the void once you’ve conquered your target.
  • Code Cracking: Decrypt enemy communications to gain short term battlefield advantages.
  • Recon units: Scout planes can provide useful information on nearby areas while armored cars help in detecting and suppressing resistance activities.

The Steam page is also up to follow/wishlist.

Don't own Hearts of Iron IV? It's currently on sale on Humble Store and Steam.

Article from GamingOnLinux.com

BATTLETECH: Heavy Metal brings more classic 'Mechs and new weapon systems, releasing in November

5 hours 40 min ago

Tags: DLC, Upcoming, Strategy, Steam

Even more news from PDXCON! Harebrained Schemes and Paradox Interactive have now properly announced the BATTLETECH: Heavy Metal expansion to bring more destruction.

Releasing November 21 and you can see the announcement trailer below:


Watch video on YouTube.com

"Heavy Metal brings a greater level of diversity to BATTLETECH by including eight new ‘Mechs and a variety of devastating weapon systems that will change the way players destroy their opponents," said Mitch Gitelman, BATTLETECH Game Director and co-founder of Harebrained Schemes. "The new mini-campaign weaves its way through your mercenary career to the point when you become an elite MechCommander, capable of facing off with two of the most legendary MechWarriors in BATTLETECH history."

Feature Highlight:

  • One Original and Seven Classic BattleMechs: Seven classic ‘Mechs from BATTLETECH’s 35-year legacy make their triumphant return along with the first completely new ‘Mech designed exclusively for this expansion. Each classic ‘Mech comes with unique equipment that reflects the flavor and lore of the original board game.
  • Eight Game-changing New Weapon Systems: Eight all-new weapon systems can be utilized to destroy even the most formidable opponents in a wide variety of unique ways. The ‘Mech Mortar is the first AOE weapon in BATTLETECH and can destroy multiple units at once, while the new COIL Beam generates more energy the further the attacker travels before firing, a perfect fit for light ‘Mechs.
  • New Flashpoint Mini-Campaign: Come face-to-face with two legendary characters from BATTLETECH lore - the Bounty Hunter and the Black Widow of Wolf’s Dragoons. A derelict cargo ship has drifted into the Periphery from deep space; what secrets does it contain, and who will ultimately control its mysterious payload?

It will be included in the Season Pass, otherwise priced at around $19.99 / £15.49 / €19.99 depending on your region.

You can wishlist/follow it on Steam. As for the base game and current expansions and DLC, it's all on sale for PDXCON. You can find them all on Humble Store, GOG and Steam.

Article from GamingOnLinux.com

Prison Architect - Psych Ward: Warden's Edition expansion announced (plus another coming)

6 hours 11 min ago

Tags: DLC, Steam, Upcoming, Strategy, Dating Sim

I think we all saw this coming when Paradox Interactive picked up the rights to Prison Architect, with Double Eleven taking on further development. The first proper DLC has been announced at PDXCON named Prison Architect - Psych Ward: Warden's Edition.

Psych Ward was previously a console exclusive DLC, so it's good to see it make it onto PC. However, it does include new added features not in the original DLC and it will launch along side a free content update for everyone. It's not exactly a small pack either, it actually sounds like it's going to be adding quite a bit to the game. Paradox also gave it a release date of November 21, so you won't exactly have long to wait to really find out.

Prison Architect - Psych Ward: Warden's Edition announcement trailer:


Watch video on YouTube.com

Whenever they give out more details on next year's expansion, we will have a write-up here on GamingOnLinux to let you know what it's all about.

You can wishlist/follow Prison Architect - Psych Ward: Warden's Edition on the now live Steam store page.

As for the base game, it has a big discount on it across Humble Store, GOG and Steam to celebrate PDXCON.

Article from GamingOnLinux.com

Crusader Kings III announced for release next year, to be more welcoming to new players

6 hours 22 min ago

Tags: Strategy, Upcoming, Steam

As I suggested they would when setting Crusader Kings II permanently free (but not the DLC), Paradox Interactive have announced Crusader Kings III.

"Crusader Kings III is a grand medieval simulator where you are free to live out any plausible ruler fantasy that we could think of - but not without challenge." says Henrik Fåhraeus, the Game Director. "Seeing its predecessor explode in popularity was very satisfying, especially considering that user friendliness was never our primary goal. Now we have a chance to address an even larger audience."

Check out the official announcement trailer below:


Watch video on YouTube.com

Feature Highlight:

  • Shape Your Dynasty: Guide unique characters through history, choosing lifestyles best suited to their personalities and your ambitions.
  • Rewrite Medieval History: Dynasties will change and adapt to changes in family and politics, and religious beliefs are more firmly under your control.
  • Build a Mighty Kingdom: Use your vassals’ fear of you as a weapon or call on familial obligations to persuade reluctant relatives to submit.
  • Experience High Drama: Stranger than fiction stories leap off the screen, as characters plot against you and events push you to extremes.
  • Learn as You Go: Guided advice to help newcomers navigate a rich medieval world. In-game suggestions tip you off to paths you might not have considered.
  • The Usual Crusader Kings Fun: Keep a stubborn council in line, scheme against your overbearing uncle or marry the rich duchy…oops, I mean pious duke or duchess of your dreams.

Since CK II is quite old now, of course CK III is going to be a lot prettier. They've confirmed it will have new 3D character models and a much more detailed world map. Not only that, it should also be a lot more welcoming to new players so if you found the previous game a bit too intimidating you're hopefully going to enjoy this one.

Once again it seems Paradox Interactive and Paradox Development Studio will be supporting Linux too. It already has a Linux system requirements section ready to be filled out on Steam, plus SteamDB clearly shows Linux was added right away to the list of platforms. I'm waiting for an absolute 100% confirmation on that at the moment, will update when they reply.

They will be giving out more details on Crusader Kings III over the next few months. Hopefully it won't come out half-baked like Imperator did but they're supporting it well to get it into a good state.

If you wish to follow it, the Steam store page is already up. You can also now get Crusader Kings II free to keep on Steam.

Article from GamingOnLinux.com

Stellaris: Federations and Stellaris: Lithoids Species Pack announced at PDXCON

6 hours 35 min ago

Tags: Upcoming, DLC, Steam, GOG

PDXCON is now in full swing and the announcement are being handed out like candy. First up, Paradox Interactive and Paradox Development Studio have announced Stellaris: Federations and Stellaris: Lithoids Species Pack.

Stellaris: Federations announcement trailer:


Watch video on YouTube.com

Unlike Federations, Lithoids Species Pack has an actual release date of October 24 and will be priced around $7.99 / £5.79 / €7.99.

If you want to know more and wishlist/follow each of them you can do so below:

  • Stellaris: Federations: Steam
  • Stellaris: Lithoids Species Pack: Steam

They will also be on GOG but the store pages are not live yet, will update when they are.

I will be going over other Paradox news today too, stay tuned.

Article from GamingOnLinux.com

DXVK 1.4.3 released helping games with a large number of different shaders

Friday 18th of October 2019 08:19:25 PM

Tags: Wine, Vulkan, Open Source, New Release, Update

No doubt some of our readers will be in for a busy weekend testing, with another release of DXVK now officially available.

Developer Philip Rebohle put out DXVK 1.4.3 this evening which adds in a new file format for the state cache, which should give smaller files. The state cache from previous versions of DXVK should be converted automatically, so no manual effort is required.

Additionally, even more performance is continuing to be squeezed out of this Vulkan layer for Wine as it has a reduction in CPU overhead. It was noted that it should be of particular benefit to those games that have a large number of different shaders. Frankly, I'm amazed Rebohle can somehow still push the performance even further.

On top of that, a few bug fixes were added into the mix too:

  • Fixed incorrect barriers in case graphics shaders write to UAVs.
  • Fixed incorrect MSAA sample positions being reported to shaders.
  • Fixed some MSVC compiler warnings (#1218).

Find DXVK on GitHub.

Article from GamingOnLinux.com

Please look at this Wine graph showing a 4.18 increase

Friday 18th of October 2019 07:49:22 PM

Tags: Wine, New Release

I decant believe that title! The latest and greatest code from the Wine hackers has been sweetened to perfection with the Wine 4.18 development release now available.

Highlights from the release:

Many new VBScript functions.
A number of cleanups and improvements in Quartz.
Fixes for several test failures.

They also noted 38 bugs fixed. Usual note though: some of the bugs may have been fixed in a previous release and only noticed/retested recently. These include issues solved with: Lego Island 2, The Witcher 2: Assassins of Kings, Age of Empires, Halo 2, World of Warcraft, Need for Speed: Carbon, Noita and more.

See more on the official Wine website.

Don't like the Wine release day puns? Have puns to share? Email complaints to winepuns@gamingonlinux.com.

Article from GamingOnLinux.com

Fantasy tactical RPG Wildermyth blends a mix of hand-painted 2D and 3D art & arrives on Steam soon

Friday 18th of October 2019 12:03:35 PM

Tags: Indie Game, Early Access, Steam, Upcoming, RPG

With character art during the turn-based battles that look like paper cutouts in a 3D environment, Wildermyth certainly has a strange and lovely charm to it.

Currently available on itch.io where users have been testing it for some time, Worldwalker Games have now announced that their character-driven tactical RPG will enter Early Access on Steam on November 13. In Wildermyth, your party will be tasked with defending the lands from various threats, switching between the turn-based combat and making decisions on the over-world map. It has choice-based comic-styled events, which can end up changing your heroes' appearance, personalities, relationships, and abilities.

Their take on death sounds fun too as it's not the end. A dead character goes into your Legacy, so they may end up appearing in a future play-through. Over time "your legacy heroes grow into larger-than-life myths" which I'm curious to see.


Watch video on YouTube.com

Feature Highlight:

  • An Imaginative Papercraft World: The Yondering Lands weaves hand-painted 2D characters and scenery into a 3D world to create a luscious, layered landscape, full of detail and surprises. No orcs, elves, or goblins here—but watch out for the telepathic insect-dragons and the clockwork undead.
  • Extreme Character Depth: Each of your heroes has their own unique generated history, personality, appearance, and relationships with the other heroes—all of which can change over the course of the game as they encounter mysteries and overcome challenges.
  • Choices That Matter: A hero may choose to trust the enigmatic wolf god, leading to a particularly hair-raising change in their appearance and combat abilities. Or they may choose whether to pursue a romance with a fellow hero, giving each of them new advantages from fighting side by side. Encounters and events have permanent, character-defining effects, letting you craft the arc of each character.
  • A New Approach to Death: Got one-shotted by that tentacled horror-bear? Choose to let a hero "fall back" with a maiming that can open up opportunities for transformation later, or let them go down in a blaze of glory to be remembered for generations to come.
  • Fresh Tactical Combat: Combat in Wildermyth emphasizes teamwork and careful positioning. Walling and flanking provide conflicting incentives, and interfusion lets you remake the battlefield with explosive magic. Multiple difficulty levels mean you can get as intense as you want to.

The developer already provided me with a copy, so I shall have some further thoughts up in due time. The Linux version is already there and seems to work mostly quite well. Seems genuinely sweet too, absolutely love the setup and the art style they've gone for as quite a fan of Papercraft. The way they did the comic strips is sweet too with scenes placed on top of torn paper. Looking forward to playing a lot more of this.

Find it on itch.io right now or wishlist/follow on Steam for November 13.

Article from GamingOnLinux.com

Fantasty tactical RPG Wildermyth blends a mix of hand-painted 2D and 3D art & arrives on Steam soon

Friday 18th of October 2019 12:03:35 PM

Tags: Indie Game, Early Access, Steam, Upcoming, RPG

With character art during the turn-based battles that look like paper cutouts in a 3D environment, Wildermyth certainly has a strange and lovely charm to it.

Currently available on itch.io were users have been testing it for some time, Worldwalker Games have now announced that their character-driven tactical RPG will enter Early Access on Steam on November 13. In Wildermyth, your party will be tasked with defending the lands from various threads, switching between the turn-based combat and making decisions on the over-world map. It has choice-based comic-styled events, which can end up changing your heroes appearance, personalities, relationships, and abilities.

Their take on death sounds fun too as it's not the end. A dead character goes into your Legacy, so they may end up appearing in a future play-through. Over time "your legacy heroes grow into larger-than-life myths" which I'm curious to see.


Watch video on YouTube.com

Feature Highlight:

  • An Imaginative Papercraft World: The Yondering Lands weaves hand-painted 2D characters and scenery into a 3D world to create a luscious, layered landscape, full of detail and surprises. No orcs, elves, or goblins here—but watch out for the telepathic insect-dragons and the clockwork undead.
  • Extreme Character Depth: Each of your heroes has their own unique generated history, personality, appearance, and relationships with the other heroes—all of which can change over the course of the game as they encounter mysteries and overcome challenges.
  • Choices That Matter: A hero may choose to trust the enigmatic wolf god, leading to a particularly hair-raising change in their appearance and combat abilities. Or they may choose whether to pursue a romance with a fellow hero, giving each of them new advantages from fighting side by side. Encounters and events have permanent, character-defining effects, letting you craft the arc of each character.
  • A New Approach to Death: Got one-shotted by that tentacled horror-bear? Choose to let a hero "fall back" with a maiming that can open up opportunities for transformation later, or let them go down in a blaze of glory to be remembered for generations to come.
  • Fresh Tactical Combat: Combat in Wildermyth emphasizes teamwork and careful positioning. Walling and flanking provide conflicting incentives, and interfusion lets you remake the battlefield with explosive magic. Multiple difficulty levels mean you can get as intense as you want to.

The developer already provided me with a copy, so I shall have some further thoughts up in due time. The Linux version is already there and seem to work mostly quite well. Seems genuinely sweet too, absolutely love the setup and the art style they've gone for as quite a fan of Papercraft. The way they did the comic strips are sweet too with scenes placed on top of torn paper. Looking forward to playing a lot more of this.

Find it on itch.io right now or wishlist/follow on Steam for November 13.

Article from GamingOnLinux.com

X4: Foundations update 2.60 is out, X4: Split Vendetta and the big 3.0 update both delayed

Friday 18th of October 2019 11:19:18 AM

Tags: Delayed, Steam, GOG, Update, Sandbox, Simulation, DLC, Upcoming

A couple of bits of news from Egosoft to share for their massive space sci-fi sandbox X4: Foundations.

First of all, the latest 2.60 update is out for X4: Foundations. It's not a massive patch in terms of features but it does include some nice quality of life updates to the base game like:

  • Significantly improved in-game economy
  • Better navigation, both for the player guidance system and for AI ships
  • Updated Logical Station Overview and Station Info menu
  • Russian voice recordings

There's also well over 100 bugs that were fixed. Considering bugs in the game are one of the biggest complaints, it's quite an important update that could make the experience a whole lot smoother.

As for the big X4: Split Vendetta expansion (the first of two currently planned) and the upcoming 3.0 overhaul update, they're both unfortunately delayed until sometime in the first part of 2020. They said "a number of things have emerged that we really want to see implemented, optimised and fixed in time for the next big step forward for X4: Foundations" which is fair enough.

They really need to get this right too, if they manage to it could really turn things around for them after a rough release initially. The current rating on Steam is still suffering from that, with it being Mixed overall from users. If the DLC and big 3.0 patch hit the mark, perhaps it could be turned back into a Positive and help Egosoft push X4 to new heights.

You can fly on over to Humble Store, GOG or Steam for a copy of X4: Foundations. 

Article from GamingOnLinux.com

The Scream Fortress XI event has launched for Team Fortress 2

Friday 18th of October 2019 10:21:22 AM

Tags: Free Game, Valve, Steam, FPS

While perhaps not as big as previous events, it's still a good time to boot up Team Fortress 2 again and have a blast. Dust off your crazy mask, pick a silly weapon skin and dive in.


Scream Fortress XI artwork, Credit: Valve.

Scream Fortress is the yearly Team Fortress 2 Halloween event with Scream Fortress XI launching earlier this month, running until November 7. Considering how old Team Fortress 2 is now, with it originally launching back in 2007 it's pretty amazing to see it still get anything at all like this. Well over 10 years old, in PC gaming time it's seriously old. Still popular though, there's over 45 thousand people online in it as I write this.

As for this event it features two new community created maps with the King of the Hill mode in 'Laughter' pictured below:

The other map is a Payload game mode with 'Precipice' pictured below:

Laughter is actually quite a fun map to play with water to fall into around the point (I said hello to it a lot) and a special portal to run through. Precipice though, feels a bit too plain.

Not just the new maps though, you're also able to match-make for a tour of all the past Halloween maps which is pretty awesome. I missed most of these events, so it's certainly handy for people like me.

There's also a new "Spooky Spoils Case" (a loot box) with 22 community-created cosmetic items, 20 new community-created effects, everyone who launches the game gets a Soul Gargoyle if they didn't have one, the Halloween Contracts got a reset so you can go through them again and by completing one, you get a classic Halloween item and possibly a Spooky Spoils Case.

I've actually warmed up to Team Fortress 2 once again. For me, the main issue when I really thought about it a while ago was how completely messy and chaotic the Casual modes are with so many players. It's too much for me and so didn't really help me appreciate it properly. After playing a lot more of the Competitive side, with a much smaller player count at 6v6 it's really grown on me.

As always, find TF2 free on Steam.

Article from GamingOnLinux.com

With a fabric world, Woven looks like a unique adventure coming to Linux next month

Friday 18th of October 2019 08:38:55 AM

Tags: Steam, Upcoming, Adventure, Exploration

Alterego Games and StickyLock Studios have announced that their adventure game Woven is releasing on November 15. Woven certainly looks pleasant, with a world that looks like someone stitched it together and your character is a stuffed animal.

Woven is a laid-back adventure and exploration game, where you roam a world made of fabric. They said all the stuffed animals once lived in peace and all appears well at first glance, but not everything is as it seems. As you progress through Woven as the clumsy character Stuffy you customize them with different animal shapes to gain new abilities, solve puzzles and attempt to find out why the world is being invaded by metal machines.

Have a look at their new trailer below:


Watch video on YouTube.com

Asking about it on Steam back in September, the developer confirmed they were testing a Linux build but a Linux release was not yet said to be ready. Well, today the developer emailed in to notify us that they've now officially confirmed that Linux will be a release platform. They also made this very clear in their Steam news and on their official site.

Feature highlight:

  • Your Stuffy, your style. Customize Stuffy, with different body parts and fabrics.
  • A fully voiced narrated story.
  • Over a hundred different hidden fabrics to discover.
  • Mix and match, a selection of different animal blueprints each with their own skillset.
  • Experience a fully handcrafted world.
  • Multiple worlds, each with their own unique ambience, soundtrack and story.
  • An epic adventure, told through rhyme.
  • And much more.

They say that Woven is child friendly but it does offer a level of humour and story complexity suitable for an older audience at the same time. Sounds great.

You can wishlist and follow Woven on the Steam page for release on November 15.

Article from GamingOnLinux.com

Crusader Kings II goes free to play, Paradox games on sale and possibly Crusader Kings III coming

Friday 18th of October 2019 08:15:13 AM

Tags: Free Game, Steam, Game Sale, GOG, Humble Store

It's Friday morning, I've got my coffee ready so let's go over what's going on what Paradox Interactive. They've got a lot going on right now!

Firstly, it seems Crusader Kings II has gone fully free to play. This doesn't appear to be time limited either, the Steam store page properly states it's "Free To Play" and on Twitter, the Crusader Kings official account said "This is not a joke - Crusader Kings 2 is free to play!".

Considering it has a rather large amount of DLC, it's seven years old and it's been given out temporarily free for keeps before, it seems like a good idea to set the base game free for everyone now. Looks like a ton of the DLC is also 50% off.

Speculation time: we also know that Paradox Development Studio will be announcing a new title at PDXCON this weekend, so perhaps it will be the next Crusader Kings? We already know it's not Victoria 3 and according to my check on SteamDB, Paradox just setup Crusader Kings as a Franchise on Steam. All this together, certainly seems like Crusader Kings III could be what's coming.

Plenty of Paradox games are on sale on Steam too like:

There's more, including some big starter packs with the base game + DLC expansions for multiple titles. Head on over to the Humble Store page, GOG store page or the Steam sale page for all the info.

Article from GamingOnLinux.com

The Jackbox Party Pack 6 has officially released with Linux support

Thursday 17th of October 2019 06:41:51 PM

Tags: Indie Game, New Release, Party Game

In the mood to have a party? Well you're in luck as The Jackbox Party Pack 6 is now available with Linux support. Continuing their great support of Linux gaming, all six packs have Linux versions which is excellent!

What makes the Jackbox Party Pack (any of them) great is how you connect to play them. No need to hook up 4 or 5 gamepads, stretch wires across the floor or anything annoying like that. You load the game, tell everyone to pull out their phone or tablet and connect up to their website with a room code and—pop, you're in the game.


Watch video on YouTube.com

Games included in this pack:

  • The popular trivia deathmatch Trivia Murder Party 2 (1-8 players). Try to survive the bizarre new minigames.
  • The weird word circus Dictionarium (3-8 players). May the funniest definition win.
  • The hidden identity game Push The Button (4-10 players) . Can you discover the aliens in time?
  • The comedy contest Joke Boat (3-8 players). Craft one-liners for a cruise ship talent show.
  • The offbeat personality test Role Models (3-6 players). Find out who you really are. (Or at least what your friends think of you.)

Also, there is an option to reduce the amount of US-centric questions as I know some people have taken issues with that before. It's a fair point though so it's good to see Jackbox Games respond to feedback on that side of the game for the trivia stuff. It doesn't entirely remove them but it just makes it easier for those of you who don't know much about the US.

With the upcoming update to Steam adding in the Remote Play Together feature, that could potentially make games like this even more fun since it should allow you to easily play with anyone online.

You can pick it up on Humble Store and Steam.

Article from GamingOnLinux.com

Project Zomboid just had the biggest Beta release ever overhauling loads of features

Thursday 17th of October 2019 04:55:44 PM

Tags: Indie Game, Survival, Zombies, Update, Beta

Move over 7 Days to Die, you're not the only Zombie survival game in town with a recent overhaul. Project Zomboid is another that just released an absolutely massive Beta update to try out.

Included in their "IWBUMS" (I Will Back Up My Save) Beta branch on Steam (not on GOG until stable) is the first step towards Project Zomboid version 41. The amount of changes included is quite ridiculous. The Indie Stone even said it's the "most fundamental and wide-ranging update that Project Zomboid has ever had" and they're not wrong.

This latest Beta is work towards making Project Zomboid feel a little more alive and have a wider variety for everything. It's a foundation to bring even more big changes to PZ, with the new animation work in this build helping to bring wild animals in the next major build. This Beta is expected to last a while, as they have more to add back into it.

Some Highlights:

  • New gameplay styles: Builder, Brawler and Survivor
  • More deadly ‘Survivor’ (Survival) gameplay balance – player can be dragged down by horde and feasted upon etc.
  • New survivor abilities: sitting, sneaking, sprinting, jogging, racking, reloading, climbing, fence-jumping, collapsing and much much more.
  • New combat, new weapons, new difficulty balance.
  • New character creation – many, many different new clothing options both on spawn and discoverable in the world as loot or on zombies.
  • New zombie behaviour: feasting on recent corpses, lolling against walls, falling over fences etc.
  • Blood system that progressively bloodies bodies and clothing of survivors and zombies
  • New injury system – movement and combat visibly hampered when injured. Lacerations now possible, an injury state that lies between bites and scratches.
  • Improved gunplay: green/red aiming outline, new guns, improved racking and reloading, increased gun loot spawn.
  • Zombie Death Scenes – zombies discovered in the situations in which people died. Prayer meetings, sports-viewing parties, survivor zeds wearing backpacks etc.
  • Situational zombie type/clothing and inventories – cop zeds in police station, firemen zeds in burnt buildings, Chef zeds in restaurant kitchens, bride and groom zeds at a wedding ceremony in church etc.
  • Clothing protection: different clothing provides different levels of protection from zombie attacks.
  • Server-side saving: MP save system now in a server-side database. Offline SP-side, also means no more lost cars via irl power outages.

That's just me picking a few fun things and there's seriously loads, see them all here.

If you wish to try it out on Steam you need to right click on the game, go to Properties and hit the Beta tab and then find it in the dropdown box:

At least the name is pretty clear, I don't need to remind you to back anything up do I?

Don't own it yet? You can purchase a copy from Humble Store, GOG and Steam.

Article from GamingOnLinux.com

Tannenberg the WWI FPS adds the new Ukraine map, still on sale in a bundle

Thursday 17th of October 2019 04:10:28 PM

Tags: FPS, Indie Game, Steam, Game Bundle, Update

M2H and Blackmill Games have just release another pretty big update to Tannenberg, their impressive WWI first-person shooter.

Today's update adds in the Ukraine map which the developers say has plenty of open ground for HMGs to get you in their sights, with extensive trench networks to give some cover. Take a look at the new map in their official video below:


Not all though, this free content update came with a bunch of other nice sounding changes including "various performance optimizations" so it might run a bit smoother now. To help with updates, they've also now split up Verdun and Tannenberg properly again to allow separate updates and reduced update time. So you should no longer have to download them both every time an update goes out.

A few game mechanics were tweaked too like health regeneration. You no longer regen while sprinting, it's spread out to take a bit longer and heavier damage will take even longer to fully heal. You also move a bit slower through water and bushes, multiple improvements to HMGs for bots and players, UI improvements for Ultrawide resolutions and so on. Gamepads saw more improvements too with new settings and functionality, so you might find it better to play with a pad now. A few other bits and pieces made it in, you can find the full changelog here.

If you wish to pick it up, you can still get it cheaper than normal in the top tier of the Humble One Special Day Bundle 2019. Otherwise, it's on Steam.

Article from GamingOnLinux.com

NVIDIA have released the big new Linux Beta driver 440.26 today

Thursday 17th of October 2019 03:37:28 PM

Tags: Drivers, NVIDIA, Update, Beta

Today NVIDIA released the 440.26 Beta driver for Linux with a number of new features, enhancements and a few interesting bug fixes.

New Feature Highlight:

  • VP9 decode support to the NVIDIA VDPAU driver.
  • Added EGL support for PRIME render offload.
  • Parallel GLSL shader linking is enabled by default, so it allows using GL_ARB_parallel_shader_compile without first calling "glMaxShaderCompilerThreadsARB()".
  • Support for HDMI 2.1 variable refresh rate (VRR) G-SYNC Compatible monitors on supported GPUs.
  • Support for the GLX_NV_multigpu_context and GL_NV_gpu_multicast extensions.
  • The Nvidia Settings application will now tell you if there's unsaved config changes when quitting.
  • Enabled HardDPMS by default.

Bug Fix Highlight:

  • They also continue improving DXVK support with corruption issues solved in Saints Row IV and Saints Row: The Third.
  • Another important fix is falling back to system memory "when video memory is full for some driver-internal allocations". Something that was causing issues with a few DXVK/Steam Play titles, which they were testing out in the recent 435.19.03 Vulkan Beta Driver so it's good to see that come to their mainline driver.
  • They also fixed a regression from the 435.19.02 Vulkan Beta Driver, that caused some apps to get a segmentation fault with the VK_KHR_DISPLAY extension.
  • A bug that prevented Vulkan working on systems with SLI enabled was solved, although they can only use a single GPU.

There's more to it, I'm just cherry-picking things that sounded fun. Good to see NVIDIA keep up with quick driver releases.

You can find the full details here.

Article from GamingOnLinux.com

The Linux port of Shadow of Mordor from Feral Interactive has gained a Vulkan Beta, a massive difference

Thursday 17th of October 2019 10:36:31 AM

Tags: Vulkan, Steam, Beta, Benchmark

This is quite a surprise! Early yesterday we were notified that Middle-earth: Shadow of Mordor, which Feral Interactive ported to Linux in 2015 has gained a Vulkan Beta.

Since companies rarely make much money from older ports like this, it's quite fantastic to see it being given some love. Especially like this, giving it a big boost with a much newer graphics API. This is not long after Feral Interactive confirmed the Linux release date for Shadow of the Tomb Raider Definitive Edition and also announced Total War Saga: TROY for Linux too.

Without any further rambling, let's take a look at what kind of difference it makes for Shadow of Mordor. Tested on Manjaro Linux with an Intel i7-5960X and an NVIDIA 2080 Ti with the 430.40 driver. All these tests were done at 1080p and the Steam Play Proton version was 4.11-7:

Now let's take a look and see what happens when you do the same tests, with the resolution set to to 200% (4K):

That just goes to show how Linux really can perform well for gaming. The performance difference is absolutely insane when compared with their original OpenGL port. Even next to Steam Play, it seems to show that an optimised Linux release can be highly competitive and worth doing. Absolutely fantastic work from Feral Interactive.

Update: Since it was pointed out in our comments that the Linux version's Ambient Occlusion seems to be lower quality/resolution (apparently it shouldn't be noticeable) than the Windows version, here's some additional 1080p/4K testing with AO off to see what difference it makes between them:

As an additional quick look, here's the same test as done above with AO off with Windows 10 thrown into the mix:


< Min FPS, > Max FPS

If you wish to try it out, it's available without a password in the "linux_vulkan_beta" branch on Steam. To access it, right click on the game in Steam, go to Properties and the Beta tab and then select it from the dropdown box. As shown below:

Keep in mind this is a Beta and issues are to be expected. It may even gain more improvements over time, we will just have to wait and see on that.

Nowadays, all Feral Interactive ports to Linux are done with Vulkan. They seem to be doing the same as they did previously with Mad Max, giving it a Vulkan beta and gathering some feedback while not promoting it to the main supported release. Fair enough, this is a good way to do it to see how it goes.

A couple of their older titles using OpenGL could certainly use this upgrade too. The one that really needs it is the Linux port of Deus Ex: Mankind Divided. I would love to play through that one fully again with a Vulkanized performance boost.

You can pick up a copy of Middle-earth: Shadow of Mordor from the Feral Store, Humble Store and Steam.

Hat tip to dubigrasu.

Article from GamingOnLinux.com

The comedy adventure game 3 Minutes to Midnight is on Kickstarter with Linux support

Thursday 17th of October 2019 10:33:05 AM

Tags: Adventure, Comedy, Indie Game, Upcoming, Crowdfunding

Scarecrow Studio are now crowdfunding to finish up their very colourful comedy adventure game 3 Minutes to Midnight.

The Kickstarter campaign is now live, with a funding goal of €50,000 they need to reach by November 8. They've already amassed support with over €38,000 so it's likely it will be fully funded.

Taking inspiration from the classics like The Secret of Monkey Island, Day of the Tentacle, and Sam & Max Hit the Road (where have I heard this before?), Scarecrow Studio said 3 Minutes to Midnight will take the point and click gameplay, blend in some humour and high-definition art with an intuitive interface and a "compelling mystery" to solve. They also say it has the "largest script in point-and-click history" and "over 1000 interactable objects" so they're setting the bar for themselves pretty damn high.

You can see their full Kickstarter trailer below, a little of the gameplay start at around 2:15:


Watch video on YouTube.com

They're promising a puzzle system that won't infuriate you too with multiple ways to find solutions and solve them, multiple different endings depending on what you do through the game and how you interact with people along with plenty of easter eggs and hidden special references to find. Overall, they estimate it will give you between 15-20 hours play-time.

However, Linux support might not be released on the same day as the Windows version as it all depends on how much funding they get (stretch goals were mentioned) when the campaign is over. I've messaged them to get a clearer answer on Linux support. Update: The developer replied to make it clear:

Hi Liam!! Thanks for contacting us! It's highly probable that we will release PC, Mac, and Linux at the same time. The stretch goal is to speed it up and make it happen sooner. But to be clear, the Linux version doesn't depend on the success of the campaign. I hope it clarifies!

You can check it out on Kickstarter and follow it on the Steam page.

Article from GamingOnLinux.com

Roguelike dungeon simulator 'KeeperRL' expands modding and adds Steam Workshop support

Thursday 17th of October 2019 10:10:00 AM

Tags: RPG, Update, Indie Game, Open Source, Humble Store, Itch.io, Steam

Sometimes you just want to be an evil wizard, build a dungeon and look after some imps. KeeperRL lets you do just that and it just had a big new update with much better modding support.

With the introduction of Steam Workshop support, mods and retired dungeons can now be shared to it to allow others to easily download and try them out. As for the rest of the modding support lots more can now be tweaked. Items, building info, Z-level width, creature names and so on can be changed with mods now and creatures can also drop custom items.

New gameplay features were also added like a contagious plague, enemy aggression can now be tweaked to your liking, water can become bloodied after a battle, creatures can no longer cast spells on enemies they can't see, items can have randomized modifiers to make them more unique and interesting, a new spying effect to allow infiltrating enemy territory and a few other little bits and pieces. There's even two entirely new biomes with snow and desert, both having new creatures and possibly buildings to find.

All these changes make it sound like KeeperRL is continuing to get a lot more interesting to play!

There's also a bunch of UI improvements that went into this release too. There's a nicer mod menu, more handy links in the main menu, item tooltips now have the effect description, uploaded dungeons now show a screenshot of an area chosen by the dungeon author and more. Of course there's also plenty of bug fixes that went into Alpha 29 to make is a smoother experience too.

You can find it on Humble Store, itch.io and Steam. If you wanted to try it first, there's an ASCII-only demo on itch too. On top of that, the code is open source on GitHub.

Article from GamingOnLinux.com

More in Tux Machines

EPA and EPAAR

  • EPA Rule Will Make Its Custom Code Open Source By Default

    The Environmental Protection Agency is getting ready to default to making all its custom code open source, finally meeting an Office of Management and Budget policy instituted during the last administration.

    The EPA will publish a notice Friday in the Federal Register soliciting public comment on a new open-source policy that will be added to the agency’s acquisition regulations. The clause—which will be added to all EPA contracts that include the use of open-source software or the development of custom code that may or may not be shared widely—will require contractors to provide the agency with all “underlying source code, license file, related files, build instructions, software user’s guides, automated test suites and other associated documentation as applicable,” according to the notice.

  • Environmental Protection Agency Acquisition Regulation (EPAAR); Open Source Software

    A Proposed Rule by the Environmental Protection Agency on 10/18/2019

    [...]

    The EPA is writing a new EPAAR clause to address open source software requirements at EPA, so that the EPA can share custom-developed code as open source code developed under its procurements, in accordance with Office of Management and Budget's (OMB) Memorandum M-16-21, Federal Source Code Policy: Achieving Efficiency, Transparency, and Innovation through Reusable and Open Source Software. In meeting the requirements of Memorandum M-16-21 the EPA will be providing an enterprise code inventory indicating if the new code (source code or code) was custom-developed for, or by, the agency; or if the code is available for Federal reuse; or if the code is available publicly as open source code; or if the code cannot be made available due to specific exceptions.

Samsung discontinues ‘Linux on DeX’ program

  • Samsung discontinues ‘Linux on DeX’ program, removing support w/ Android 10

    Late last year, Samsung and Canonical partnered on an app that allowed select Galaxy phones to run a full Linux desktop on top of Android. Less than a year later, Samsung has announced that they’re discontinuing the Linux on DeX program, coinciding with the update to Android 10. One of the sci-fi-style dreams that many of us have had since the onset of smartphones is the idea of plugging your phone into a desktop-size monitor to get a desktop-style experience. Through the years, many have attempted it in earnest, and the latest offering from Samsung brought an interesting approach.

  • Samsung Calls It Quits on the ‘Linux on DeX’ Project

    Samsung DeX, if you have heard of it, allows the users to turn their Galaxy phones into desktop PCs simply by connecting a monitor and other peripherals. The company made DeX more welcoming and useful for Galaxy flagship users by partnering with Canonical earlier last year. It made it possible for users to run a full Linux desktop instance on its DeX-supported flagship phones. This was an amazing feature for developers and users who didn’t really like carrying a laptop with them. They could rely on their Galaxy flagship (including the Galaxy S and Note-series) for a desktop-like experience, running Ubuntu on the move. However, the response to Linux on DeX seems to have been lackluster and Samsung has decided to shutter this project.

  • Samsung is discontinuing Linux support on Dex

    Samsung goes on to explain that starting with its Android 10 beta ROMS, already rolling out on certain devices, Linux support will be removed from Dex altogether. This does make us wonder if, perhaps, the third-party OS emulation setup Samsung was employing to get Linux to work in the first place somehow breaks certain rules or security policies Google implemented with the latest Android version. Regardless of whether or not this is the case, if you are currently using Linux on Dex, you definitely want to start keeping regular backups of your data. Since, given current developments even staying on Android 9 and not updating your phone's Android OS still might not be a sure-fire way to keep the feature running.

Android Leftovers

To space and beyond with open source

The Cambridge Dictionary defines curiosity as "an eager wish to know or learn about something." It's curiosity that fuels our drive to acquire knowledge about outer space, but what drives our curiosity, our "eager wish," in the first place? I believe that our curiosity is driven by the desire to escape the unpleasant feeling of uncertainty that is triggered by acknowledging our lack of knowledge. The intrinsic reward that comes from escaping uncertainty pushes us to find a correct (or at least a less wrong) answer to whatever question is at hand. If we want space discovery to advance at a faster pace, we need more people to become aware of the rewards that are waiting for them when they make the effort and discover answers for their questions about the universe. Space discovery is admittedly not an easy task, because finding correct answers requires following rigorous methods on a long-term scale. Luckily, open source initiatives are emerging that make it easier for people to get started exploring and enjoying the beauty of outer space. Read more