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GNOME and GUADEC: Reports From GUADEC 2017 and GSoC Project of GNOME Games

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GNOME
  • Allan Day on The GNOME Way

    If you don't read Allan Day's blog, I encourage you to do so. Allan is one of the designers on the GNOME Design team, and is also a great guy in person. Allan recently presented at GUADEC, the GNOME Users And Developers European Conference, about several key principles in GNOME design concepts. Allan's has turned his talk into a blog post: "The GNOME Way." You should read it.

    Allan writes in the introduction: "In what follows, I’m going to summarise what I think are GNOME’s most important principles. It’s a personal list, but it’s also one that I’ve developed after years of working within the GNOME project, as well as talking to other members of the community. If you know the GNOME project, it should be familiar. If you don’t know it so well, it will hopefully help you understand why GNOME is important."

  • GUADEC 2017

    Few days ago I attended this year’s GUADEC which held at Manchester. This was my third GUADEC and, as the previous ones, attending to the conference gave me the opportunity to talk about both technical and ethical matters, hang out with old friends (even though unfortunately some of them were missing) and meet new ones. My general feeling is that each GUADEC is always better than the previous one and I think it is due to a more tight relationship with the members of the community. GUADEC is the event that keeps my motivation up: being able to talk in real life with people sharing the same concerns and ideas about software freedom helps me to feel less alone.

  • GSoC Report 3

        Remapping the gamepad is a lengthy task, hence we plan on providing quick configurations for some common gamepads. As an example we could have a simple button swapper.

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