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Some Basic macOS 10.13 vs. Ubuntu 17.10 OpenGL Gaming Tests

Filed under
Graphics/Benchmarks
Gaming

Following last week's F1 2017 launch for Linux which is making use of the Vulkan graphics API on Linux and Metal API on macOS, originally I set out to compare the macOS vs. Linux performance, but that didn't go quite as planned due to MacBook Pro woes. But here are some other OpenGL game tests between macOS and Ubuntu 17.10 Linux.

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As part of the research project on “The Interaction between Open Source Software and FRAND licensing in Standardisation”, a workshop was organised by the European Commission, Joint Research Centre (JRC) in collaboration with Directorate General Communications Networks, Content and Technology (CONNECT) to present and discuss the intermediate results to date. The workshop took place in Brussels on September 18, 2018. I presented a set of observations from the research on the case studies performed as part of the project that are outlined below. Other speakers where Catharina Maracke on the issue of legal compliance between Open Source and FRAND licenses, Bruce Perens on “Community Dynamics in Open Source”, and Andy Updegrove on “Dynamics in Standardisation”. You may ask what the relevance of this debate is for the wider Free and Open Source Software community. The obvious answer is that to distribute software “without restriction”, the user needs all the usage rights associated with the program. While most FOSS contributors assume that this is naturally the central motivation for anybody to contribute in the first place, there is a long history of attempts to maintain some sort of exclusive control over a piece of FOSS code, possibly using other rights than copyright. Read more

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