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Mozilla Leftovers: New Release of Firefox and Lots More

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Moz/FF
  • Latest Firefox available to users where they browse the web — laptop, Fire TV and the office. Plus, a chance to help with the next Firefox release!
  • Firefox 59 “Quantum” released

    Mozilla has released its Firefox 59.0 “Quantum” browser.

    The browser supports GNU/Linux, macOS, and Microsoft Windows desktop operating systems, and iOS and Android mobile devices.

  • Firefox 59 released, these are the key changes
  • Mozilla's Firefox 59 Released, New Agones Project, SparkyLinux 5.3 Available, Hunt for Exoplanets and More

    Mozilla's Firefox 59 is available for download. See the wiki for more information on its new features, including the "option to stop websites from asking to send notifications or access your device's camera, microphone, and location".

  • IT Pros and CIOs: sign up to try Firefox Quantum for Enterprise
  • Mozilla Open Policy & Advocacy Blog: Mozilla files response to European Commission ‘Fake news and online disinformation’ public consultation
  • Can Chrome Sync or Firefox Sync be trusted with sensitive data?
  • Mozilla Foundation is seeking a VP, Leadership Programs

    One of Mozilla’s biggest strengths is the people — a global community of engineers, designers, educators, lawyers, scientists, researchers, artists, activists and every day users brought together with the common goal of making the internet healthier.

    A big part of Mozilla Foundation’s focus over the past few years has been increasing both the size and diversity of this community and the broader moveme. In particular, we’ve run a series of initiatives — the Internet Health Report, MozFest, our fellowships and awards — aimed at connecting and supporting people who want to take a leadership role in this community. Our global community is the lynchpin in our strategy to grow a global movement to create a healthier digital world.

  • Side projects and swag-driven development

    Another option I keep hearing is to push Mozilla leadership into making side-projects real. That seems like a good option and I think it happens periodically. I sort of did this with Bleach. I spent tons of time trying to get Bleach turned into a real project and it sort of is now.

    Based on that experience, I think it requires a bunch of people and meetings to come to a consensus on validating the project's existence which is a lot of work and takes a lot of time. It's important that projects paid for by budgets have impact and value and all that--I get that--but the work to get a side-project to that point is unpleasant and time-consuming. I bet many side-projects can't pass muster to become a real project. I think what happens instead is that side-projects continue to exist in the misty "there be dragons" part of the Mozilla universe map until the relevant people leave and stuff breaks.

    There are probably other options.

    I've been wondering about an option where where the maintainers aren't locked into choosing between walking away and guilt-driven development for a project that's important, but for some reason doesn't have a critical mass and doesn't pass muster enough to turn into a real project.

    I started wondering if my problem with Standups is two fold: first, I have no incentive to work on it other than bad feelings, and second, it's a free service so no one else has incentive to work on it either.

    One incentive is getting paid in money, but that's messy, problematic, and hard to do. But what if we used a different currency? There's a lot of swag at Mozilla. What if we could use swag to drive development?

  • So, How’s Screenshots Doing?

    It’s been a bit over five months since we launched Firefox Screenshots in Firefox 56, and I wanted to take a moment to reflect on what’s happened so far and to look forward to what’s coming next.

    So far, our users have taken more than 67 million screenshots. This is a big number that makes my manager happy, but more interesting is how we got here.

  • March Add(on)ness is here

    Winter’s icy hand is releasing its grip, birds are returning from southern migration which means it’s that time of year where people everywhere rank things, put them in brackets and have them compete for bragging rights over who’s the best. It’s time for March Add(on)ness!

  • A Truly Responsive WebXR Experiment: A-Painter XR

    In our posts announcing our Mixed Reality program last year, we talked about some of the reasons we were excited to expand WebVR to include AR technology. In the post about our experimental WebXR Polyfill and WebXR Viewer, we mentioned that the WebVR Community Group has shifted to become the Immersive Web Community Group and the WebVR API proposal is becoming the WebXR Device API proposal. As the community works through the details of these these changes, this is a great time to step back and think about the requirements and implications of mixing AR and VR in one API.

More in Tux Machines

12 open source tools for natural language processing

Natural language processing (NLP), the technology that powers all the chatbots, voice assistants, predictive text, and other speech/text applications that permeate our lives, has evolved significantly in the last few years. There are a wide variety of open source NLP tools out there, so I decided to survey the landscape to help you plan your next voice- or text-based application. For this review, I focused on tools that use languages I'm familiar with, even though I'm not familiar with all the tools. (I didn't find a great selection of tools in the languages I'm not familiar with anyway.) That said, I excluded tools in three languages I am familiar with, for various reasons. The most obvious language I didn't include might be R, but most of the libraries I found hadn't been updated in over a year. That doesn't always mean they aren't being maintained well, but I think they should be getting updates more often to compete with other tools in the same space. I also chose languages and tools that are most likely to be used in production scenarios (rather than academia and research), and I have mostly used R as a research and discovery tool. Read more

Devices: Indigo Igloo, Raspberry Pi Projects and Ibase

  • AR-controlled robot could help people with motor disabilities with daily tasks
    Researchers employed the PR2 robot running Ubuntu 14.04 and an open-source Robot Operating System called Indigo Igloo for the study. The team made adjustments to the robot including padding metal grippers and adding “fabric-based tactile sensing” in certain areas.
  • 5 IoT Projects You Can Do Yourself on a Raspberry Pi
    Are you new to the Internet of Things and wonder what IoT devices can do for you? Or do you just have a spare Raspberry Pi hanging around and are wondering what you can do with it? Either way, there are plenty of ways to put that cheap little board to work. Some of these projects are easy while others are much more involved. Some you can tackle in a day while others will take a while. No matter what, you’re bound to at least get some ideas looking at this list.
  • Retail-oriented 21.5-inch panel PCs run on Kaby Lake and Bay Trail
    Ibase’s 21.5-inch “UPC-7210” and “UPC-6210” panel PCs run Linux or Windows on 7th Gen Kaby Lake-U and Bay Trail CPUs, respectively. Highlights include 64GB SSDs, mini-PCIe, mSATA, and IP65 protection.

NexDock 2 Turns Your Android Phone or Raspberry Pi into a Laptop

Ever wished your Android smartphone or Raspberry Pi was a laptop? Well, with the NexDock 2 project, now live on Kickstarter, it can be! Both the name and the conceit should be familiar to long-time gadget fans. The original NexDock was a 14.1-inch laptop shell with no computer inside. It successfully crowdfunded back in 2016. The OG device made its way in to the hands of thousands of backers. While competent enough, some of-the-time reviews were tepid about the dock’s build quality. After a brief stint fawning over Intel’s innovative (now scrapped) Compute Cards, the team behind the portable device is back with an updated, refined and hugely improved model. Read more

Graphics: Libinput 1.13 RC2, NVIDIA and AMD

  • libinput 1.12.902
    The second RC for libinput 1.13 is now available.
    
    This is the last RC, expect the final within the next few days unless
    someone finds a particulaly egregious bug.
    
    One user-visible change: multitap (doubletap or more) now resets the timer
    on release as well. This should improve tripletap detection as well as any
    tripletap-and-drag and similar gestures.
    
    valgrind is no longer a required dependency to build with tests. It was only
    used in a specific test run anyway (meson test --setup=valgrind) and not
    part of the regular build.
    
    As usual, the git shortlog is below.
    
    Benjamin Poirier (1):
          evdev: Rename button up and down states to mirror each other
    
    Feldwor (1):
          Set TouchPad Pressure Range for Toshiba L855
    
    Paolo Giangrandi (1):
          touchpad: multitap state transitions use the same timing used for taps
    
    Peter Hutterer (3):
          tools: flake8 fixes, typo fixes and missing exception handling
          meson.build: make valgrind optional
          libinput 1.12.902
  • Libinput 1.13 RC2 Better Detects Triple Taps
    Peter Hutterer of Red Hat announced the release of libinput 1.13 Release Candidate 2 on Thursday as the newest test release for this input handling library used by both X.Org and Wayland Linux systems. Libinput 1.13 will be released in the days ahead as the latest six month update to this input library. But with the time that has passed, it's not all that exciting of a release as the Logitech high resolution scrolling support as well as Dell Totem input device support for the company's Canvas display was delayed to the next release cycle. But libinput 1.13 is bringing touch arbitration improvements for tablets, various new quirks, and other fixes and usability enhancements.
  • Open-Source NVIDIA PhysX 4.1 Released
    Software releases are aplenty for GDC week and NVIDIA's latest release is their newest post-4.0 PhysX SDK. NVIDIA released the open-source PhysX 4.0 SDK just before Christmas as part of the company re-approaching open-source for this widely used physics library. Now the latest available is PhysX 4.1 and the open-source code drop is out in tandem.
  • AMD have launched an update to their open source Radeon GPU Analyzer, better Vulkan support
    AMD are showing off a little here, with an update to the Radeon GPU Analyzer open source project and it sounds great.