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For project safety backup your people, not just your data

Filed under
OSS

The FSF was founded in 1985, Perl in 1987 (happy 30th birthday, Perl!), and Linux in 1991. The term open source and the Open Source Initiative both came into being in 1998 (and turn 20 years old in 2018). Since then, free and open source software has grown to become the default choice for software development, enabling incredible innovation.

We, the greater open source community, have come of age. Millions of open source projects exist today, and each year the GitHub Octoverse reports millions of new public repositories. We rely on these projects every day, and many of us could not operate our services or our businesses without them.

So what happens when the leaders of these projects move on? How can we help ease those transitions while ensuring that the projects thrive? By teaching and encouraging succession planning.

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Also:

  • Dear software manager, working in the open for the very first time? Challenges (Sleepy

    When moving from managing software projects/teams in classic corporate environments into Open Source (FOSS) projects, there are several new challenges any front line manager will need to face.

  • Dear software manager, working in the open for the very first time? Face the challenges (II)

    Working in the open involve new challenges that requires a different mindset to be successfully faced by front line managers moving from corporate to Open Source projects. They will need to develop new habits and the most effective way to do so, in my view, is understanding since day one that your focus will need to move towards alignment instead of insisting in autonomy, according to my mental model. With that in mind, my advice is to pay special attention to those habits that will lead you to become a servant for your managees, promoting transparency by example…

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    Graphics Leftovers

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      Earlier this month Vega M support came to RadeonSI OpenGL, with Vega M being the Radeon graphics found within Intel's Kabylake G processors. There was then Vega M support for the RADV Vulkan driver but these user-space drivers won't work without the kernel bits and now there is that support with 32 AMDGPU DRM patches. Alex Deucher of AMD last night mailed out the AMDGPU Direct Rendering Manager driver patches for supporting accelerated graphics on Vega M / Kabylake G. These patches are fairly straight-forward and mostly involve support for loading new firmware files for "VegaM" and then mostly taking the driver's existing Polaris code-paths. Yes, the GPU for Intel is advertised as being part of the "Vega" family, but from the RadeonSI/RADV/AMDGPU driver patches, the indications are that it's really more in common with Polaris at least from the driver perspective.
    • NVIDIA 396.18.05 Linux Vulkan Driver Released With Fixes
      Just a week after the NVIDIA 396.18.02 Linux driver beta is an updated Linux driver build (and for Windows too).
    • X.Org Server 1.20 Git Corrects DRI3 Fallout For Non-Modesetting DDX Drivers
      With the recent release candidates to the long overdue X.Org Server 1.20, OpenGL rendering has been broken when using DDX drivers like Intel and Nouveau rather than the generic xf86-video-modesetting. That was fixed today.
    • Jim Keller Reportedly Joins Intel After AMD, Tesla Stint
      Legendary CPU designer Jim Keller has reportedly joined Intel following his brief stint at Tesla after leading the Zen team at AMD.

    Games Leftovers

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      As you might imagine, Puzzle With Your Friends allows you to build a series of puzzles by either yourself or cooperatively with a friend. It’s a casual sort of game, without much in the way of pressure or even points to worry about. Building the puzzle at your own pace is all that matters.
    • Pillars of Eternity II will be getting three post-launch content packs
      Pillars of Eternity II [Official Site] is the sequel to Obsidian’s successful RPG title and is a direct continuation of the original game’s story. Players resume the role of the Watcher and will be traveling to the Deadfire Archipelago where there’s pirates and hazards aplenty. I’m looking forward to seeing how this one shapes up as I generally enjoyed the first game, especially after some of the bigger irritations were dealt with by updates.
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    Android Leftovers