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Trisquel 9.0 Development Plans and Trisquel 8.0 Release

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GNU
Linux
  • Trisquel 9.0 development plans

    Just as we release Trisquel 8.0, the development of the next version begins! Following the naming suggestions thread I've picked Etiona, which sounds good and has the fewest search results.

    We currently do our development in a rented dedicated server in France, and although it is functional it has many performance and setup issues. It has 32 gigs of RAM, which may sound like plenty but stays below the sweet spot where you can create big enough ramdisks to compile large packages without having to ever write to disk during the build process, greatly improving performance. It also has only 8 cores and rather slow disks. The good news is that the FSF has generously decided to host a much larger dedicated build server for us, which will allow us to scale up operations. The new machine will have fast replicated disks, lots of RAM and two 12 core CPUs.

    Along with renewing the hardware, we need to revamp the software build infrastructure. Currently the development server runs a GitLab instance, Jenkins and pbuilder-based build jails. This combination was a big improvement from the custom made scripts of early releases, but it has some downsides that have been removed by sbuild. Sbuild is lighter and faster and has better crash recovery and reporting.

  • Trisquel 8.0 LTS Flidas

    Trisquel 8.0, codename "Flidas" is finally here! This release will be supported with security updates until April 2021. The first thing to acknowledge is that this arrival has been severely delayed, to the point where the next upstream release (Ubuntu 18.04 LTS) will soon be published. The good news is that the development of Trisquel 9.0 will start right away, and it should come out closer to the usual release schedule of "6 months after upstream release".

    But this is not to say that we shouldn't be excited about Trisquel 8.0, quite the contrary! It comes with many improvements over Trisquel 7.0, and its core components (kernel, graphics drivers, web browser and e-mail client) are fully up to date and will receive continuous upgrades during Flidas' lifetime.
    Trisquel 8.0 has benefited from extensive testing, as many people have been using the development versions as their main operating system for some time. On top of that, the Free Software Foundation has been using it to run the Libreplanet conference since last year, and it has been powering all of its new server infrastructure as well!

More in Tux Machines

Linux 4.20 Allows Overclockers To Increase The Radeon TDP Power Limit

The AMDGPU Linux kernel driver for a while has now offered command-line-driven OverDrive overclocking for recent generations of Radeon GPUs. This has allowed manipulating the core and memory clock speeds as well as tweaking the voltage but has not supported increasing the TDP limit of the graphics card: that's in place with Linux 4.20 Up until now with the AMDGPU Linux kernel driver there hasn't been support for increasing the TDP power limit beyond its default, but has allowed for reducing that limit should you be trying to conserve power / allow your GPU to run cooler. A change was quietly added to the Linux 4.20 kernel to allow increasing the power limit when in the OverDrive mode. This change wasn't prominently advertised but fortunately a Phoronix reader happened to run across it today and tipped us off. Read more

Games: Zombie Panic! Source, Dicey Dungeon, NVIDIA RTX, Steam Play, Battle Motion, Ravva and the Cyclops Curse, Feudal Alloy

  • The Beta of Zombie Panic! Source was updated recently, should work better on Linux
    Zombie Panic! Source is currently going through an overhaul, as part of this it's coming to Linux with a version now in beta and the latest update should make it a better experience. [...] I personally haven't been able to make any of the events yet, so I have no real thoughts on the game. Once it's out of beta and all servers are updated, I will be taking a proper look as it looks fun. No idea when this version will leave beta, might be a while yet.
  • Dicey Dungeons, the new unique roguelike from Terry Cavanagh and co introduces quests
    We have a lot of roguelikes available on Linux (seriously, we do) yet Dicey Dungeons from Terry Cavanagh, Marlowe Dobbe, and Chipzel still remains fresh due to the rather unique game mechanics. I still can't get over how fun the dice mechanic is, as you slot dice into cards to perform actions. It's different, clever and works really well.
  • Quake 2 now has real-time path tracing with Vulkan
    If you have one of the more recent NVIDIA RTX graphics cards, here's an interesting project for you to try. Q2VKPT from developer Christoph Schied implements some really quite advanced techniques.
  • Steam Play versus Linux Version, a little performance comparison and more thoughts
    Now that Steam has the ability officially to override a Linux game and run it through Steam Play instead, let's take a quick look at some differences in performance. Before I begin, let's make something clear. I absolutely value the effort developers put into Linux games, I do think cross-platform development is incredibly important so we don't end up with more lock-in. However, let's be realistic for a moment. Technology moves on and it's not financially worth it to keep updating old games, they just don't sell as well as newer games (with exceptions of course). As the years go on, there will be more ways to run older games better and better, of that I've no doubt.
  • Battle Motion, a really silly massive fantasy battle game will have Linux support
    Sometimes when looking around for new games I come across something that really catches my eye, Battle Motion is one such game as it looks completely silly.
  • Ravva and the Cyclops Curse looks like a rather nice NES-inspired platformer
    Another lovely looking retro-inspired platformer! Ravva and the Cyclops Curse from developer Galope just released this week with Linux support.
  • Become a fish inside a robot in Feudal Alloy, out now with Linux support
    We've seen plenty of robots and we've seen a fair amount of fish, but have you seen a fish controlling a robot with a sword? Say hello to Feudal Alloy.

Addressing Icons Themes (Again)

I wrote some time ago on how platforms have a responsibility to respect the identity of applications, but now there’s some rumblings that Ubuntu’s community-built Yaru icon set (which is a derivative of the Suru icon set I maintain) intends to ignore this and infringe upon applications’ brands by modifying their icons... [...] For instance, the entire point of the GNOME icon refresh initiative is to address visual mismatches between third-party app icons and GNOME icons and we been have reaching out to developers to see about updating their icons to new design—this is the appropriate approach for a platform visual overhaul, by the way—which could always use more help on. Now I don’t see this ever happening, but I have hopes that someday Ubuntu will fully embrace GNOME and promote it as its desktop solution—especially given the desktop is out of the scope of the Ubuntu business these days. Read more

Wine 4.0 RC7

  • Wine Announcement
    The Wine development release 4.0-rc7 is now available.The Wine development release 4.0-rc7 is now available.
  • Juicy like the good stuff, Wine 4.0 RC7 is out with a delightful aroma
    No need to worry about a sour aftertaste here, we're of course talking about the wonderful software and not the tasty liquid. As usual, they're in bug-fix mode while they attempt to make the best version of Wine they can and so no super huge features made it in.
  • Wine 4.0-RC7 Released With Fixes For Video Player Crashes, Game Performance Issues
    Wine 4.0 should be officially out soon, but this weekend the latest test release of it is Release Candidate 7 that brings more than one dozen fixes. Wine 4.0 remains in a feature freeze until its release, which will likely be within the next two weeks or so. Since last Friday's Wine 4.0-RC6, the RC7 release has 13 known bug fixes. Catching our interest are some game performance regressions being resolved, including for Hot Pursuit, Project CARS, Gas Guzzlers, and others. There are also video player crash fixes when opening audio or video files.