Language Selection

English French German Italian Portuguese Spanish

Games: New Titles, Unigine, SDL2 and DXVK

Filed under
Gaming
  • The developer of Warhammer 40,000: Mechanicus has posted about possible issues with the Linux release

    Yesterday, the developer posted on Steam about how they've noticed other developers having issues with Linux/Mac versions of their games.

  • Planetary god sim 'The Universim' has a new trailer ahead of Early Access later this month

    As far as we know, it will have same-day Linux support as it already has Linux builds available. When we spoke to the developer back in April, they did confirm then the Steam release will include the Linux build too.

  • The Linux version of Forsaken Remastered is now available on GOG

    Awesome news for those waiting on it, as GOG now have the Linux build of Forsaken Remastered from Nightdive Studios with porting help from Ryan "Icculus" Gordon.

  • Language learning game Lingotopia to release on August 16th with Linux support

    If you fancy learning a new language, Lingotopia [Official Site] might make it less of a chore as this adventure game has you play as a little girl shipwrecked on the shores of a strange island. You don't speak the language and so you must decipher what everyone's saying by gradually learning more words.

  • Graveyard Keeper releases August 15th, should include Linux support

    Despite the SteamOS icon (meaning Linux support) no longer showing on Steam, tinyBuild confirmed to us today via email that the plan is to still have a Linux version of Graveyard Keeper [Official Site] at launch. They said they're still testing the builds, which is probably why Linux wasn't included during the alpha testing period.

  • Unigine 2.7.2 Brings Improved Particle System, Better Multi-Channel Rendering

    Unigine, the beautiful and Linux-friendly engine for games as well as VR and industrial training/simulation applications, has outed their latest engine update.

    Unigine 2.7.2 is the newest release of this commercial game and professional graphics engine. While it may not seem like a big release given the version number, there are a fair amount of improvements to enjoy with this latest release.

  • SDL2 Gets Better Support For Xbox / PS4 / Nintendo Switch Pro Controllers

    Sam Lantinga of Valve has contributed better support for some popular game controllers to the SDL2 library.

    Within the latest SDL2 development code, HIDAPI joystick drivers have been added to this library for providing more consistent support for the Xbox, PlayStation 4, and Nintendo Switch Pro controllers. HIDAPI is a multi-platform library for HID devices on Windows/Linux/macOS and now this unified code is used across platforms.

  • Direct3D 9 Support Proposed For DXVK

    DXVK has been doing great with its Direct3D 11 support mapped to Vulkan and running a variety of games at performant speeds under Wine while now patches have emerged that would add Direct3D 9 support too.

    This Direct3D 9 for DXVK proposal isn't to be confused with the separate VK9 initiative that is working on Direct3D 9 support mapped to Vulkan albeit still in the fairly early stages.

More in Tux Machines

OSS: Huawei and "GNU's Not Unix."

  • Huawei Could Rebuild Trust in Their Products Through Open Source

    Open source code for Huawei equipment would allow nations, companies, and individuals alike to verify that the code is free of malware, and that it contains no obvious security problems.

    Reproducible builds allow everyone to be reassured that the code running on the network devices matches the open source code that is reviewed by the public. This removes another layer of distrust.

    And if you want to protect against the advent of Chinese “malicious updates” you can use multi-party key signature schemes for firmware updates, to ensure that updates are approved by the government/company before they are rolled out.

  • The WIRED Guide to Open Source Software

    The open source software movement grew out of the related, but separate, "free software" movement. In 1983, Richard Stallman, at the time a programmer at the MIT Artificial Intelligence Laboratory, said he would create a free alternative to the Unix operating system, then owned by AT&T; Stallman dubbed his alternative GNU, a recursive acronym for "GNU's Not Unix."

    For Stallman, the idea of "free" software was about more than giving software away. It was about ensuring that users were free to use software as they saw fit, free to study its source code, free to modify it for their own purposes, and free to share it with others. Stallman released his code under a license known as the GNU Public License, or GPL, which guarantees users those four software freedoms. The GPL is a "viral" license, meaning that anyone who creates software based on code licensed under the GPL must also release that derivative code under a GPL license.

GNOME 3.34 Desktop Environment Development Kicks Off with First Snapshot

GNOME 3.34 will be the next major release of the popular free and open-source desktop environment for Linux-based operating systems, expected to hit the streets later this year on September 11th. During its entire development cycle, GNOME 3.34 will be developed under the GNOME 3.33.x umbrella. Work on the GNOME 3.34 desktop environment begun a few weeks ago, after the launch of the GNOME 3.32 "Taipei" desktop environment, which is already the default desktop environment of the recently released Ubuntu 19.04 (Disco Dingo) operating system and other GNU/Linux distributions. Read more

The mysterious history of the MIT License

I say "seemingly straightforward" because the MIT License is one of the most popular licenses used by open source software. The MIT License, Apache License, and BSD license are the main permissive licenses, a term that contrasts with reciprocal licenses like the GPL, which require source code to be made available when software is redistributed. Given its popularity, you'd think the license's inception would be well-documented. I found various clues that added up to a date in the late 1980s but nothing definitive. However, Keith Packard and Jim Gettys jumped on the thread to offer first-hand accounts of the license's creation. In addition to providing early examples of the license, their help also gave me the context to better understand how the license evolved over time. Read more

BSD: A Look at NomadBSD and Audiocasts About BSDs and ZFS

  • NomadBSD, a BSD for the Road
    As regular It’s FOSS readers should know, I like diving into the world of BSDs. Recently, I came across an interesting BSD that is designed to live on a thumb drive. Let’s take a look at NomadBSD. [...] This German BSD comes with an OpenBox-based desktop with the Plank application dock. NomadBSD makes use of the DSB project. DSB stands for “Desktop Suite (for) (Free)BSD” and consists of a collection of programs designed to create a simple and working environment without needing a ton of dependencies to use one tool. DSB is created by Marcel Kaiser one of the lead devs of NomadBSD. Just like the original BSD projects, you can contact the NomadBSD developers via a mailing list.
  • Fun with funlinkat() | BSD Now 295
    Introducing funlinkat(), an OpenBSD Router with AT&T U-Verse, using NetBSD on a raspberry pi, ZFS encryption is still under development, Rump kernel servers and clients tutorial, Snort on OpenBSD 6.4, and more.
  • Snapshot Sanity | TechSNAP 402
    We continue our take on ZFS as Jim and Wes dive in to snapshots, replication, and the magic on copy on write. Plus some handy tools to manage your snapshots, rsync war stories, and more!