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Games: Commodore 64, Steam, OCTOPTICOM, Geneshift, RimWorld, Unreal Engine, XCOM, Robocraft, Cities: Skylines - Industries

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Gaming
  • Internet Archive launches repository of 15,000 playable Commodore 64 games

    The Commodore 64 becomes the third in-browser collection after the Commodore Amiga and a range of arcade games from LCD pocket to full cabinet were released over the last few years.

    The site uses an adaptation of the Vice emulator, compiled in Emscripten, and there are already 10,500 titles available, which the Archive confirms is a growing number. In fact, at time of writing it already seems to have exceeded 15,000.

  • The recent Steam Play beta is now out for everyone, plus a minor beta update

    If it doesn't show up for you, restart Steam. Hopefully in future the stable updates won't require this, I imagine an improved update flow will be worked on eventually although it's not much hassle to quickly restart Steam.

    Additionally, there's a very minor 3.7-8 beta available which only notes that it has "Minor compatibility fixes in preparation for future Proton versions.". While minor, the wording has piqued my interest to see what they're going to be doing.

  • Programming puzzler 'OCTOPTICOM' adds Linux support

    For those of you who love programming and puzzle games, OCTOPTICOM looks like it might actually be quite good.

  • Geneshift has expanded the Battle Royale mode to support playing with a friend

    Geneshift, the top-down shooter recently gained a Battle Royale mode that's really damn fun and the developer has continued to roll out improvements.

  • RimWorld 1.0 is going to release on October 17th next week

    After being in development for over five years, the developer has now announced the final release. They've said that the game will be save-compatible going from the most recent version as long as you haven't installed any mods. It's not going to be much different to the most recent beta, since it will largely be a bug-fix release. Although, they did mention "a new food restriction system", which lets you restrict what your colonists and any prisoners are allowed to eat.

  • Epic Games have rolled out Unreal Engine 4.21 preview, with Linux improvements

    Overall, it seems like a pretty good step up for Unreal Engine with a lot of new features, bug fixes and general code cleanups. It has improved IPv6 support, improvements to DDoS Detection and Mitigation, experimental support for the SteamVR Input subsystem, improved performance of the Unreal asset cooking process, loads of animation system updates and the list goes on and on.

  • The XCOM 2 'Tactical Legacy Pack' DLC shows how much love Firaxis has for the series and the fans

    As a long time XCOM fan, the Tactical Legacy Pack for XCOM 2 certainly feels like fan service and it's really quite good. XCOM 2 was already good, difficult as hell but engrossing. The War of the Chosen expansion released last year expanded the game in a lot of ways and it became an even better experience. This was especially true, because of all the new story elements to the game which changed the direction of it quite a lot.

    Now we have the Tactical Legacy Pack which includes new game modes, new maps, new weapons and armour and plenty more it's certainly not short on features. While not a complete game changer, it offers up enough to make it worth a purchase in my opinion. Enough to make me put down my new addiction to Rocket League for quite a number of hours, it's just that good.

  • Free to play robot battler 'Robocraft' adds a wave-based singleplayer mode

    Robocraft, the rather good free to play robot building and battling game just added a an early version of their wave-based campaign mode.

    I've tried it out and it's actually not bad at all, a pretty good way to really test your design skills against increasing waves of difficult enemies along with some more powerful boss robots.

  • Cities: Skylines - Industries expansion announced, releasing October 23rd

    Paradox have announced the Cities: Skylines - Industries expansion due for release on October 23rd and as usual the DLC will work fine on Linux.

    From the press release we got sent:

    “With this expansion, players can make more meaningful choices in their cities’ industry by managing their production chains from grain to bread.” said Sandra Neudinger, Product Manager from Paradox Interactive. “The players have been asking for an industrial expansion for a while, so we’re excited to finally offer a full featured approach.”

More in Tux Machines

Graphics: Vulkan, AMDGPU and AMDVLK

  • A Vulkan Extension Is Being Worked On To Acquire Exclusive Control Of A Wayland Display

    Drew DeVault of Sway/WLROOTS fame has been dabbling with his first Vulkan extension as part of work with other upstream Wayland developers on DRM lease support and better supporting VR headsets under Wayland. Being worked on in-step with DRM lease protocol support for Wayland, Drew is also drafting a "VK_EXT_acquire_wl_display" extension for Vulkan. That new extension is akin to VK_EXT_acquire_xlib_display for X11 but for working on Wayland. The existing VK_EXT_acquire_xlib_display extension allows a Vulkan application / game engine to take exclusive control of a display currently associated with an X11 screen. This goes along with the DRM lease support and was spearheaded by Red Hat, Valve, NVIDIA, and Intel as part of Steam VR support on Linux.

  • AMDGPU DC Gets A Number Of Fixes For Navi & Other Clean-Ups

    The past few weeks while AMD open-source developers were busy getting their Navi enablement code public and aligned for the Linux 5.3 merge window, the display core "DC" frequent code drops ceased. Every so often AMD developers volley their DC patches from their internal development trees to the public mailing list for queuing ahead of the next cycle. Now that Navi is out there and getting stabilized, they've issued a new set of DC patches and it's coming in heavy. Given that it's been a while during Navi review and upstreaming, the AMDGPU DC patches sent out on Monday are 87 patches that add nearly ten thousand lines of new code.

  • AMDVLK 2019.Q3.2 Released With Navi 10 Support

    Just over one week after the Radeon RX 5700/5700XT "Navi" graphics cards began shipping, the AMDVLK open-source AMD Radeon Vulkan Linux driver support is now available for these first RDNA offerings. AMDVLK is the official open-source AMD Vulkan Linux driver and is based on the same sources as the Windows/Linux Radeon Software Vulkan driver. The open-source AMDVLK, however, uses their LLVM-based shader compiler rather than AMD's long-standing proprietary shader compiler. AMDVLK is an alternative to the Mesa RADV Vulkan driver maintained by the "community" (principally, Red Hat, Google, and Valve) that did see launch-day support last week for Navi.

Arduino from the Command Line: Break Free from the GUI with Git and Vim!

The word "Arduino" often invokes a wide range of opinions and sometimes emotion. For many, it represents a very low bar to entry into the world of microcontrollers. This world before 2003 often required costly, obscure and closed-source development tools. Arduino has been a great equalizer, blowing the doors off the walled garden. Arduino now represents a huge ecosystem of hardware that speaks a (mostly) common language and eases transition from one hardware platform to another. Today, if you are a company that sells microcontrollers, it's in your best interest to get your dev boards working with Arduino. It offers a low-friction path to getting your products into lots of hands quickly. It's also important to note that Arduino's simplicity does not inhibit digging deep into the microcontroller. Nothing stops you from directly twiddling registers and using advanced features. It does, however, decrease your portability between boards. Read more Also: First the E-Bike, Next the Flying Car

Games: Emberlight, Rings of Saturn, Defend The Keep, Path of Titans, Kind Words, Kingdoms of the Dump

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