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Mandriva Launches Mandriva Flash Based on Mandriva Linux 3D Desktop Technology

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MDV

Mandriva launches Mandriva Flash, the first Mandriva Linux Live USB key. Hit the right key with Mandriva Flash. Bringing its long experience with Live CDs, Mandriva aims to offer the best performing live system. All you have to do is plug in the USB key, turn the PC on and the Mandriva Linux 2007 operating system is ready to use in no time, with all you need for office work, Internet and multimedia tasks.

The main advantage of Mandriva Flash is that it provides a full-featured system that requires no installation and - the icing on the cake - fits in your pocket. This is the most mobile distribution ever, as per the company.

Once Mandriva Linux 2007 is started, users can store their personal data on the 2GB key (more than 1GB available for user files). System configuration, preferences and data are all saved to the key (in contrast to live CDs, which can't store this data). Another great advantage: in contrast to live CDs the CD/DVD drive remains available, allowing the user to read or burn a CD/DVD while using Mandriva Flash. Moreover, the boot and loading process is much faster than with live CDs thanks to the USB 2.0 support of the key.

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More in Tux Machines

today's howtos

icons and Themes: Vamox , Ashes, and DamaDamas

  • Vamox Icons Offers Three Color Variants for Linux Desktop
    Vamox icons were designed as a university thesis project by Emiliano Luciani and Darío Badagnani in 2008. The objective was to design a interface of a distro that the university could use for learning about design thin free software, From start these icons were developed for Ubuntu. Now these icons has three variants blue, orange and red, which are compatible with most of the Linux desktop environments such as: Gnome, Unity, Cinnamon, Mate, Xfce and so on. We have added these icons to our PPA for Ubuntu/Linux Mint and other related distributions, If you are using distribution other than Ubuntu/Linux Mint/its derivatives then download icons and install it in one of these "~/.icons" or "/usr/share/icons/" location. If you find any missing icons or problem with this icon set then report it to creator via linked page and hopefully it will get fixed soon.
  • Ashes Is A Light Theme For Your Linux Desktop
    Ashes theme is based on Adapta and Flat-Plat theme but it includes the mixture of blue and pink color scheme with gray search entity. Usually derived themes always try to make better and enhanced version by the person who forked it, to make desktop much perfect and elegant, same thing goes for this theme, it looks and feels great on almost every desktop. Mainly it is designed to work in Unity and Gnome desktop but it can also work in other desktops such as Cinnamon, Mate, and so on. For the Gnome desktop creator have added the dark title-bar/header-bar support, so you can enable Global-Dark-Theme using Gnome-Tweak-Tool, if you prefer dark title-bars. If you are using distribution other than Ubuntu/Linux Mint/its derivatives then download theme from here and install it "~/.themes" or "/usr/share/themes/" location. If you find any kind of bug or issue within this theme then report it to creator and since this theme is in active development hopefully it will be fixed soon.
  • DamaDamas Icons Looks Great And At The Same Time Give Windows Flavor
    If you have been searching for Windows icons for your Linux desktop then you are at the right place. The DamaDamas icons are from Pisi GNU/Linux and available for every Linux distribution, these icons give Windows look and feel to your desktop. There isn't much information available for these icons but the icons are SVG format and there are almost 4000+ icons packed in very fairly sized archive. We have added these icons to our PPA and these icons are compatible with almost every desktop environment such as: Gnome, Unity, Cinnamon, Xfce, Mate, KDE Plasma and so on. If you find any missing icons or problem with this icon set then report it to creator via linked page and hopefully it will get fixed soon.

Ubuntu MATE 17.10 Alpha 2, Solus 3, OpenMandriva Lx 3.02, and More

KDE: QtWebEngine on FreeBSD, KDE PIM, Akademy 2017, Craft, Accessibility, Comics Manager for Krita, Progress on Kube

  • QtWebEngine on FreeBSD
    Tobias and Raphael pushed the button today to push QtWebEngine into FreeBSD ports. This has been a monumental effort, because the codebase is just .. ugh. Not meant for third-party consumption, let’s say. There are 76 patches needed to get it to compile at all. Lots of annoying changes to make, like explaining that pkg-config is not a Linux-only technology. Nor is NSS, or Mesa, while #include is, in fact, Linux-only. Lots of patches can be shared with the Chromium browser, but it’s a terrible time-sink nonetheless.
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  • KDE PIM in Randa 2017
    Randa Meetings is an annual meeting of KDE developers in a small village in Swiss Alps. The Randa Meetings is the most productive event I ever attended (since there’s nothing much else to do but hack from morning until night and eat Mario’s chocolate :-)) and it’s very focused – this year main topic is making KDE more accessible. Several KDE PIM developers will be present as well – and while we will certainly want to hear other’s input regarding accessibility of Kontact, our main goal in Randa will be to port away from KDateTime (the KDE4 way of handling date and time in software) to QDateTime (the Qt way of handling date and time). This does not sound very interesting, but it’s a very important step for us, as afterward, we will finally be free of all legacy KDE4 code. It is no simple task, but we are confident we can finish the port during the hackfest. If everything goes smoothly, we might even have time for some more cool improvements and fixes in Kontact ;-)
  • Services Collaborating Openly at Akademy 2017
    At the recently concluded Akademy 2017 in the incredibly hot but lovely Almería, yours truly went and did something a little silly: Submitted both a talk (which got accepted) and hosted a BoF, both about Open Collaboration Services, and the software stack which KDE builds to support that API in the software we produce. The whole thing was amazing. A great deal of work, very tiring, but all 'round amazing. I even managed to find time to hack a little bit on Calligra Gemini, which was really nice. This blog entry collects the results from the presentation and the BoF. I realise this is quite long, but i hope that you stick with it. In the BoF rundown, i have highlighted the specific results, so hopefully you'll be able to skim-and-detail-read your specific interest areas ;)
  • Akademy 2017 - A wonderful experience
    Akademy 2017 was such a great experience, that I would love to share with you all in this post.
  • Akademy 2017 - Recap
    Last month I had opportunity to visit the Almería, Spain for Akademy 2017. Akademy 2017 is KDE’s annual world summit. Akademy makes it possible to meet the felow KDE contributors, some of whom you only know with their IRC nicknames (Yes, I am not old enough to know every contributors yet :p). Here is few things I did at the Akademy 2017.
  • My Adventures on Crafting part III – Craft Atelier
    Once upon a time, I start o use Craft, an amazing tool inside KDE that does almost all the hard work to compile KDE Applications on Windows and MacOS. Thanks to the great work of Hannah since last year Randa Meetings, Craft is becoming a great tool. Using all the power of Python, I started to be able to work on the deploy of AtCore for Windows.
  • Why YOU care about accessibility, and can help!
    Accessibility (a11y for short) seems like a niche area of concern for many people. I was thinking about this recently on a hot morning in Spain, walking to the bus station with my wheeled luggage. The sidewalks are thoughtfully cut out for wheelchairs -- and those with luggage! and the kids riding skateboards, and...... the rest of us.
  • Writing a comics manager for Krita
    Those who know me, or at the least know my history with Krita is that one of the prime things I personally want to use Krita for is making comics. So back in the day one of the things I did was make a big forum post discussing the different parts of making a comic and how different software solves it. One of the things about making a comic is that is a project. Meaning, it is big and unwieldy, with multiple files and multiple disciplines. You need to be able to write, to draw, to ink, to color. And you need to be able to do this consistently.
  • Progress on Kube
    We’ve been mostly focusing on ironing out UX problems all over the place. It turns out, when writing desktop applications using QtQuick you’ll be ending up with a lot of details to figure out for yourself.