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Unreal Engine 4.21 Released

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Gaming
  • Unreal Engine 4.21 Released

    Unreal Engine 4.21 continues our relentless pursuit of greater efficiency, performance, and stability for every project on any platform. We made it easier to work smarter and create faster because we want your imagination to be the only limit when using our tools. And we battle-tested the engine on every platform until it met our developers' high standards so your project will shine once it is ready for the masses.

    We are always looking for ways to streamline everyday tasks so developers can focus on creating meaningful, exciting, and engaging experiences. Our industry-leading Niagara effects toolset is now even more powerful and easier to use, enabling you to dream up the next generation of real-time visual effects. You can build multiplayer experiences on a scale not previously possible using the now production-ready Replication Graph functionality. Iterate faster thanks to optimizations with up to a 60% speed increase when cooking content, run automated tests to find issues using the new Gauntlet automation framework, and speed up your day-to-day workflows with usability improvements to the Animation system, Blueprint Visual Scripting, Sequencer, and more.

    We strive to make it possible for your creations to be enjoyed as you intended by everyone, everywhere regardless of the form factor they choose. Building on the previous release, we have added even more optimizations developed for Fortnite on Android and iOS to further improve the process for developing for mobile devices. Available in Early Access, Pixel Streaming opens a whole new avenue to deploy apps in a web browser with no barrier to entry and no compromise on rendering quality. We have also improved support for Linux as well as augmented, virtual, and mixed reality devices.

  • Unreal Engine 4.21 Released, Linux Now Defaults To Vulkan

    Unreal Engine 4.21 is out today as the last feature release for Epic Games' engine of 2018. This is an exciting game engine update for Linux and Vulkan fans.

    Unreal Engine 4.21 features various tooling and creation improvements for game developers, optimizations that come to the engine following Epic's development of Fortnite for iOS and Android, performance enhancements, early access pixel streaming support, animation system optimizations, and more.

  • Unreal Engine 4.21 is out, now defaults to the Vulkan API on Linux

    Epic Games have released Unreal Engine 4.21 and it includes some interesting stuff on the Linux side of things.

    From now, Unreal Engine will default to using the Vulkan API on Linux and fallback to OpenGL when that can't be used. This is going to be good for the future of Linux games, since it should help developers get better performance.

    On top of that, it features a new media player for Linux with the bundled WebMMedia plugin which includes support for WebM VPX8/9 videos. To further improve Linux support, they now have a proper crash reporter interface so that they can "continue to improve support for Linux platforms".

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Wine 4.0.2 Released

  • Wine Announcement

    The Wine maintenance release 4.0.2 is now available.

  • Wine 4.0.2 Released With 66 Bug Fixes

    Wine 4.0.2 is out today as the second stable point release to this year's Wine 4.0 cycle. As is customary for Wine stable point releases, only bug fixes are allowed in while new features come by way of the bi-weekly development releases that will lead up to the Wine 5.0 release in early 2020.

  • The stable Wine 4.0.2 release is now available

    If you prefer to walk on the calmer side of life, the Wine 4.0.2 release has been made available today. As it's just a "maintenance" release, there's no big new features which are reserved for the current 4.xx series currently at 4.14 released on August 17th. With that in mind they noted 66 bugs being marked as solved. These bugs include issues with Worms 2, Warframe, Rogue Squadron 3D, Settlers III, Mass Effect, F.E.A.R. 2: Project Origin, The Sims and plenty more.

  • Linux Gaming FINALLY Doesn't SUCK!

28 facts about Linux for its 28th birthday

Nearly three decades ago, Linus Torvalds sent the email announcing Linux, a free operating system that was "just a hobby" and not "big and professional like GNU." It's fair to say that Linux has had an enormous influence on technology and the world in general in the 28 years since Torvalds announced it. Most people already know the "origin story" of Linux, though. Here's 28 things about Linux (the kernel and larger ecosystem) you may not already know. 1 - Linux isn't very useful alone, so folks took to creating Linux distributions to bundle user software with it, make it usable and easier to install. The first Linux distribution was Softlanding Linux System (SLS), first released in 1992 and using the .96p4 Linux kernel. You could buy it on 5.25" or 3.5" floppies, or CD-ROM if you were high-tech. If you wanted a GUI, you needed at least 8MB of RAM. 2 - SLS didn't last, but it influenced Slackware Linux, which was first released in 1993 and is still under development today. Slackware is the oldest surviving Linux distribution and celebrated its 26th birthday on July 17th this year. 3 - Linux has the largest install base of any general purpose operating system. It powers everything from all 500 of the Top 500 Supercomputers to Android phones, Chomebooks, and all manner of embedded devices and things like the Kindle eBook readers and smart televisions. (Also the laptop used to write this post.) Read more

Quick Guide to The Awesome GNOME Disk Utility

GNOME Disk Utility is an awesome tool to maintain hard disk drives that shipped with Ubuntu. It's called simply "Disks" on start menu on 19.04, anyway. It's able to format hard disks and USB sticks, create and remove partitions, rename partitions, and check disk health. Not only that, it also features writing ISO into disk and vice versa, create ISO image of a disk. This tutorial explains in brief how to use it for 8 purposes. Let's go! Read more