DXVK 0.93
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DXVK 0.93 is out, helping out Dark Souls III, Overwatch and a new config option for shader compiling
Take a little Wine, sprinkle over some Vulkan and you get DXVK [GitHub]. Part of what makes Steam Play do its magic, it has another fresh release out today.
Nearly two weeks since the last release, with the latest adding in support for DXGI (Microsoft DirectX Graphics Infrastructure) 1.4. On top of that, there's also now a "dxvk.numCompilerThreads" config option which will set the number of threads used for "pipeline compilation". This will allow you to use more CPU threads to compile shaders, which may help certain games or CPUs with low core counts.
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DXVK 0.93 Released With Fixes For Overwatch, Dark Souls III, Quantum Break
For those doing some US holiday weekend gaming or testing out any new Steam Play games from the Steam Autumn Sale, DXVK 0.93 is out today as the project's latest feature release for mapping Direct3D 10/11 to Vulkan on Linux.
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