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Security: Windows Back Doors Cost Dearly, Adobe Flash is a Mess, and Microsoft Deals With Defects

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More in Tux Machines

Graphics: AMDGPU, Mesa and Intel

  • AMDGPU Has Late Fixes For Linux 5.0: Golden Register Update For Vega 20, Display Fixes
    There are some last minute changes to the AMDGPU Direct Rendering Manager (DRM) driver for the upcoming Linux 5.0 kernel release. Being past RC7, it's quite late in the cycle but some work has materialized that AMD is seeking to get in ahead of the stable release for improving the Radeon open-source GPU support.
  • Mesa 19.1 Panfrost Driver Gets Pantrace & Pandecode Support To Help Reverse Engineering
    Since being added to Mesa 19.1 at the start of this month, the Panfrost driver has continued speeding along with bringing up this ARM Mali T600/T700/T860 open-source graphics driver support. The latest batch of code was merged overnight, including support for some reverse-engineering helpers.
  • Intel's Shiny Vulkan Overlay Layer Lands In Mesa 19.1 - Provides A HUD With Driver Stats
    As some more exciting open-source Intel Linux graphics news this week besides their new merge request to mainline the Iris Gallium3D driver, over in the Vulkan space they have merged today their overlay layer that provides a heads-up display of sorts for their Linux "ANV" driver. Last month we reported on Intel developing a Vulkan "heads-up display" for their driver to display various statistics to help the driver developers themselves as well as application/game developers. This is akin to Gallium HUD but suited for Vulkan usage rather than OpenGL.
  • Intel Iris Gallium3D Driver Merged To Mainline Mesa 19.1
    Well that sure didn't take long... Less than 24 hours after the merge request to mainline the Intel "Iris" Gallium3D driver was sent out, it's now been merged into the mainline code-base! The Intel Gallium3D driver is now in Mesa Git for easy testing of their next-generation OpenGL Linux driver. Making the day even more exciting for Intel Linux users is this driver's landing comes just minutes after the Vulkan overlay layer HUD was merged for Intel's ANV open-source driver.

today's howtos

Linux Foundation: Mobile World Congress 2019, LF Deep Learning Foundation and Calico/CNCF

  • MEDIA ADVISORY: The Linux Foundation to Participate in Mobile World Congress 2019
    The Linux Foundation, the nonprofit organization enabling mass innovation through open source, will be onsite at Mobile World Congress 2019, February 25-28, in Barcelona, Spain.
  • Ericsson Joins Linux Foundation Deep Learning Group As Premier Member
    The LF Deep Learning Foundation (LF DL), a Linux Foundation that supports and sustains open source innovation in artificial intelligence (AI), machine learning (ML), and deep learning (DL), announces Ericsson has become the newest Premier Member. Ericsson, a global leader in delivering ICT solutions, has been at the forefront of communications technology for 140 years. Ericsson has already begun contributing to the LF Deep Learning Foundation through the Acumos project, working with partners like AT&T, Orange and the broader community to solve complex problems surrounding 5G and IoT through AI and ML. In addition to participating in LF DL, Ericsson is also a member of LF Networking, DPDK, the Cloud Native Computing Foundation and LF Edge Foundation. Ericsson is strongly committed to these future-forward technologies, and to that end the company has built a Global AI Accelerator focused on tackling the complex business problems of today and tomorrow.
  • The Calico cloud
    Calico, which is now a Cloud Native Computing Foundation (CNCF) project, can be used on many clouds. It supports such common cloud APIs as Container Network Interface (CNI), OpenStack Neutron, and libnetwork. Besides Kubernetes, it can also be used with Docker, Mesos, and Rkt. You can natively deploy Calico on Amazon Web Services (AWS), Google Compute Engine, and the IBM Cloud. You can’t use Calico directly on Azure, but you can use Calico policies with the right network setup. You can get started with Calico today. If you need help and support to get Calico into production, Tigera, Calico’s corporate backer, offers service level agreements (SLAs).

Mozilla: OnionShare, Fixed Issues, VR and Localization

  • Secure File Sharing Tool OnionShare 2 Adds Anonymous Dropboxes
    OnionShare 2 has been released after nearly a year of work, adding support for anonymous dropboxes, next generation V3 onion services, and more. OnionShare is an open source GUI tool to securely and anonymously send and receive files of any size using the Tor onion services. It's available for Windows, macOS and Linux. The application starts a web server on your computer, for which it assigns an unguessable Tor web address which can be used by others to download files from your computer, or upload files to your computer (with OnionShare 2), using end-to-end encryption. This is done without signing up for an account or using a third-party file-sharing service (the files are hosted on your computer). Downloading files shared with OnionShare, or sending files to someone running OnionShare in receiver mode requires Tor Browser.
  • They fixed it
    Henri Sivonen solved on January 12, a 15 years old bug! When parsing an HTML document (string), the browser creates a DOM tree with nodes nested into each others. As you can imagine, all browsers have a limit on the depth of the tree to avoid bad memory overflows and crashes. On webcompat.com, we got some reports that some sites were missing content compared to Chrome for example. These sites were reaching the nesting limits of Firefox. The limit has been increased.
  • Mozilla VR Blog: Building an In-Game Editor
    Jingle Smash is a WebVR game where you shoot ornaments at blocks to knock them over. It has multiple levels, each which is custom designed with blocks to form the puzzle. Since you play in a first person perspective 3D, the levels must carefully designed for this unique view point. To make the design proess easier I created a simple in-game 3D editor. While Jingle Smash is similar in concept to Angry Birds there is a big difference. The player sees the level head on from a 3D perspective instead of a side view. This means the player can’t see the whole level at once, requiring completely custom designed levels. Rovio is facing this challenge as well with their upcoming VR version of Angry Birds. The difficult part of editing a 3D game on a desktop is that you don’t really experience the levels the same way they will actually be played. At first I went back and forth from 2D view to my VR headset every time I made a change to a level, even just sliding a few blocks around. As you can imagine this grew very tedious. The ideal tool would let me move objects around in the same mode where I play with them. I needed an in-game editor. So that’s what I built, and I created a minimal UI toolkit in the process.
  • Mozilla Localization (L10N): L10n report: February edition
    We’ve added a new page ahead of the Firefox 66 release. Check in Pontoon and look for firefox/whatsnew_66.lang. To be part of the release, make sure to complete it by March 6. The demo URL is not ready at the moment. We will update you as soon as it becomes available. A small but an important update is in the privacy/index.lang file. The change is urgent so please localize the string as soon as possible. Have you taken a look of the newly designed navigation bar? It was recently rolled out with quite a bit of content to localize. Make it a high priority if it is not localized yet.