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Games: Escape Legacy: Ancient Scrolls from Storming Tech, Moonlighter, RPCS3, Top 20 Best Linux Terminal Console Game, Adventure Land

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Gaming
  • Escape room puzzle game 'Escape Legacy: Ancient Scrolls' lands Linux support

    Escape Legacy: Ancient Scrolls from Storming Tech is an escape room puzzle game that landed Linux support back in December.

    A little late on covering it, sure, but this is due to the fact that the Linux version didn't actually work. I reached out personally to the developer, both through email and on their Steam forum and they have just this month fixed it. I actually discovered it thanks to Steam's Discovery Queue feature, something I've not used often but surprisingly it has shown me multiple games I've not seen before so it's quite handy.

    It has a demo available and from the small slice it offers up, it was actually reasonably impressive. The demo isn't long and it is a bit abrupt as it doesn't even let you finish the first level with a barrier stopping you going further but it does seem interesting.

  • Action RPG 'Moonlighter' had a massive free update recently making it a much more interesting game

    Moonlighter was already quite interesting, with the mix of action-RPG dungeon crawling along with working in a shop to sell your goods, now with the free Friends & Foes update it's even more fun.

    The first of the major new stuff is the companions system, so once you kill a particular enemy type at least 10 times a special egg will appear. After three days in-game, it will hatch giving you a new friend to take on your journey. They've also added 8 mini-bosses, inventory sorting, a better system to show when shop prices update, an improve item pick-up mechanic and so on. Quite a feature-packed update!

  • PlayStation 3 emulator RPCS3 shows off more great progress in their latest report

    When looking over it, at first glance it might seem like they've gone a little backwards in terms of supported titles. For example, they went from 1085 with a playable status in November to 1081 in December. However, this is due to a change in their compatibility list, which was revamped to bundle "multiple game IDs for the same game into one single entry". On top of that, they're also now bundling "IDs from the same region as well" so the compatibility list should be far more accurate going forward.

    Looking at the performance difference with the new "Approximate xfloat" feature, it's quite impressive. They showed Sly Cooper: Thieves in Time going from 39FPS to 50FPS, God of War 3 saw a similar improvement going from 9FPS to 15FPS on AMD and 14FPS to 32FPS on Intel and they noted many other titles also seeing such improvements.

  • Top 20 Best Linux Terminal Console Games That You can Play Right Now

    Gaming on Linux has come a long way. There are thousands of amazing games available out there for you to play and enjoy. Today here, I will discuss some best games for the Linux terminal console. We all know that Linux users spend lots of time on Linux Terminal for doing the advance level task and sometimes it may be tiresome. And it will be great if you play some quick games on Linux terminal to remove the tiredness and boredom. So today I will only concentrate on making an amazing list of best Linux Terminal console games for you.

    I have already covered some write up on best Linux games, cheap steam games, top-rated steam games, and of course, best free steam games for Linux users. If you have not checked it yet, go there and choose your best one. So, guys, I am stopping further ado and jumping right to the point. Hence, let us head over to our topic.

  • Adventure Land, an MMO where you do a little coding is available on Linux with plans to go open source

    This is a bit of an odd one, Adventure Land is an MMO where you code characters using either the provided code or do a little of your own to help you progress. They plan to go open source too.

    Adventure Land sounds like quite a sandbox MMO, one with no specific quest-line to follow, no guides you have to follow and so on. They say you can "trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loot".

More in Tux Machines

How to use Spark SQL: A hands-on tutorial

In the first part of this series, we looked at advances in leveraging the power of relational databases "at scale" using Apache Spark SQL and DataFrames. We will now do a simple tutorial based on a real-world dataset to look at how to use Spark SQL. We will be using Spark DataFrames, but the focus will be more on using SQL. In a separate article, I will cover a detailed discussion around Spark DataFrames and common operations. I love using cloud services for my machine learning, deep learning, and even big data analytics needs, instead of painfully setting up my own Spark cluster. I will be using the Databricks Platform for my Spark needs. Databricks is a company founded by the creators of Apache Spark that aims to help clients with cloud-based big data processing using Spark. Read more Also: Scaling relational databases with Apache Spark SQL and DataFrames

4 questions Uber's open source program office answers with data

It's been said that "Software is eating the world," and every company will eventually become a "software company." Since open source is becoming the mainstream path for developing software, the way companies manage their relationships with the open source projects they depend on will be crucial for their success. An open source program office (OSPO) is a company's asset to manage such relationships, and more and more companies are setting them up. Even the Linux Foundation has a project called the TODO Group "to collaborate on practices, tools, and other ways to run successful and effective open source projects and programs". Read more

Kernel: LWN on Linux 5.1 and More, 'Lake'-named Hardware

  • 5.1 Merge window part 1
    As of this writing, 6,135 non-merge changesets have been pulled into the mainline repository for the 5.1 release. That is approximately halfway through the expected merge-window volume, which is a good time for a summary. A number of important new features have been merged for this release; read on for the details.
  • Controlling device peer-to-peer access from user space
    The recent addition of support for direct (peer-to-peer) operations between PCIe devices in the kernel has opened the door for different use cases. The initial work concentrated on in-kernel support and the NVMe subsystem; it also added support for memory regions that can be used for such transfers. Jérôme Glisse recently proposed two extensions that would allow the mapping of those regions into user space and mapping device files between two devices. The resulting discussion surprisingly led to consideration of the future of core kernel structures dealing with memory management. Some PCIe devices can perform direct data transfers to other devices without involving the CPU; support for these peer-to-peer transactions was added to the kernel for the 4.20 release. The rationale behind the functionality is that, if the data is passed between two devices without modification, there is no need to involve the CPU, which can perform other tasks instead. The peer-to-peer feature was developed to allow Remote Direct Memory Access (RDMA) network interface cards to pass data directly to NVMe drives in the NVMe fabrics subsystem. Using peer-to-peer transfers lowers the memory bandwidth needed (it avoids one copy operation in the standard path from device to system memory, then to another device) and CPU usage (the devices set up the DMAs on their own). While not considered directly in the initial work, graphics processing units (GPUs) and RDMA interfaces have been able to use that functionality in out-of-tree modules for years. The merged work concentrated on support at the PCIe layer. It included setting up special memory regions and the devices that will export and use those regions. It also allows finding out if the PCIe topology allows the peer-to-peer transfers.
  • Intel Posts Linux Perf Support For Icelake CPUs
    With the core functionality for Intel Icelake CPUs appearing to be in place, Intel's open-source developers have been working on the other areas of hardware enablement for these next-generation processors. The latest Icelake Linux patches we are seeing made public by Intel is in regards to the "perf" subsystem support. Perf, of course, is about exposing the hardware performance counters and associated instrumentation that can be exercised by user-space when profiling performance of the hardware and other events.
  • What is after Gemini Lake?
    Based on a 10 nm manufacturing process, the Elkhart Lake SoC uses Tremont microarchitectures (Atom) [2] and features Gen 11 graphics similar to the Ice Lake processors [3]. Intel’s Gen 11 solution offers 64 execution units, and it has managed over 1 TFLOP in GPU performance [4]. This can be compared with the Nvidia GeForce GT 1030 which offered a peak throughput of 0.94 TFLOPs [5]. Code has already been added in the Linux mainline kernel [6] suggesting a possible Computex announcement and mid to late 2019 availability [7].

GNOME Desktop: Parental Controls and GNOME Bugzilla

  • Parental controls hackfest
    Various of us have been meeting in the Red Hat offices in London this week (thanks Red Hat!) to discuss parental controls and digital wellbeing. The first two days were devoted to this; today and tomorrow will be dedicated to discussing metered data (which is unrelated to parental controls, but the hackfests are colocated because many of the same people are involved in both).
  • GNOME Bugzilla closed for new bug entry
    As part of GNOME’s ongoing migration from Bugzilla to Gitlab, from today on there are no products left in GNOME Bugzilla which allow the creation of new tickets. The ID of the last GNOME Bugzilla ticket is 797430 (note that there are gaps between 173191–200000 and 274555–299999 as the 2xxxxx ID range was used for tickets imported from Ximian Bugzilla). Since the year 2000, the Bugzilla software had served as GNOME’s issue tracking system. As forges emerged which offer tight and convenient integration of issue tracking, code review of proposed patches, automated continuous integration testing, code repository browsing and hosting and further functionality, Bugzilla’s shortcomings became painful obstacles for modern software development practices. Nearly all products which used GNOME Bugzilla have moved to GNOME Gitlab to manage issues. A few projects (Bluefish, Doxygen, GnuCash, GStreamer, java-gnome, LDTP, NetworkManager, Tomboy) have moved to other places (such as freedesktop.org Gitlab, self-hosted Bugzilla instances, or Github) to track their issues.