Graphics: RadeonSI Gets NIR Improvements, Enabled By Default For Civilization VI, Mesa 19 is Almost Ready, Now at Fifth RC
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RadeonSI Gets NIR Improvements, Enabled By Default For Civilization VI
The RadeonSI NIR back-end as an alternative to its longstanding TGSI usage continues to be improved upon as a prerequisite for supporting OpenGL 4.6 with SPIR-V ingestion. A fresh batch of RadeonSI NIR work was merged today, including to enable it by default for one Linux game.
Several developers landed the latest NIR code into Mesa 19.1 Git on Monday, including Marek Olšák who added a radeonsi_enable_nir option to DriConf for allowing the NIR usage to be flipped on a per-game/per-executable basis. Up to now users had to manually set R600_DEBUG=nir (or now, AMD_DEBUG=nir as the other syntax now supported in recent days with Mesa 19.1). But now with this DriConf option, it can "whitelist" games as needed.
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mesa 19.0.0-rc5
Hi List,
Hot off the press is mesa 19.0-rc5. Due to a number of still opened bugs in the
release tracker this will not be the final release, and I predict at least one
more release candidate before the final release happens.Just an FYI, I will not be working Thursday or Friday this week, so if I don't
respond to nominations after tommorrow don't be surprisedAnyway, in the rc5 release we have a little bit of everything, but not too much
of any one thing:- nir
- radv
- v3d
- intel
- swr
- anv
- spirv
- meson
- radeonsiDylan
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Mesa 19.0-RC5 Released As The Cycle Drags Into Overtime
Mesa 19.0-RC5 was issued a short time ago as the latest release candidate for Mesa 19.0. Due to blocker bugs remaining, at least one more release candidate is likely next week before seeing the official release.
The 19.0 bug tracker still shows more than a half dozen bugs blocking the release. These blocker bugs range from 1~2% performance regressions in Unigine benchmarks with Skylake graphics to other random performance regressions and also some test case failures on the Intel side.
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