Games and Wine: GOG Layoffs, Talos Principle, GNU/Linux as "the Best Development Environment" for Games and More Wine Work
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GOG are ending their 'Fair Price Package program', soon after letting staff go
It appears things aren't going overly well for game store GOG at the moment, under increasing competition they're starting to feel the heat.
First of all, in a report on Kotaku, GOG recently confirmed that they let go a bunch of staff. They claimed it was only "around a dozen of positions" while also bringing in new staff in other positions. Fair enough, that all sounds quite normal in the business world.
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Facing Financial Pressures, GOG Quietly Lays Off At Least A Dozen Staff
Amid a month full of mass layoffs across the video game industry, the digital store GOG quietly let go of what it says was a dozen staff last week. GOG, which is owned by The Witcher 3 publisher CD Projekt, did not say why the layoffs happened, but one laid-off staffer tells Kotaku that the store has been in financial trouble.
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A Final Look At The OpenGL vs. Vulkan Performance For Talos Principle
The Talos Principle was the launch title for Vulkan 1.0 when the graphics API debuted three years ago as an alternative to Croteam's OpenGL renderer. Since then Croteam has rolled out its Vulkan support to their other games and now they are in the process of finally phasing out the OpenGL renderer with The Talos Principle. Here's a last look at how the OpenGL and Vulkan performance compares for this multi-platform game.
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The Talos Principle Build 418338 is available in open beta!
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Could Linux be made "the best development environment" for games?
It is fairly well established that Linux is not the #1 game development platform at this point in time. It is also unlikely to be the most popular one any time soon due to reasons of economics and inertia. A more interesting question, then, would be can it be made the best one? The one developers favour over all others? The one that is so smooth and where things work so well together that developers feel comfortable and productive in it? So productive that whenever they use some other environment, they get aggravated by being forced to use such a substandard platform?
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Raptor Engineering Helping To Improve POWER Support In Wine, Eyes Hangover
In hoping to improve the situation for running Windows programs on POWER9 hardware under Linux, Raptor Engineering has contributed a set of patches so far for bringing PowerPC 64-bit little endian support to Wine's library. This is great news if you are a current Talos II customer or hoping to get one of the lower-priced POWER9 Blackbird systems from the company this year.
Ultimately the goal is to allow Windows x86/x64 programs to run on Raptor's POWER hardware under Linux. This was motivated by the recent work by Wine developers on the new "Hangover" effort to run Windows x86_64 programs on 64-bit ARM. But instead of running on 64-bit ARM, the hope is the Hangover developers will also begin to support the IBM Power architecture.
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DXVK 1.0 Released (Vulkan-based Compatibility Layer For Direct3D 11/10)
The latest DXVK 1.0 adds an option to show the current D3D feature level in the DXVK HUD. This is especially useful if you're interesting in knowing the feature set supported for a particular Direct3D 10 game. This isn't particularly useful for D3D 11 games, since this will show 11_0 for almost all games. To see this information, export DXVK_HUD=api.
What's more, with this release two new Vulkan extensions are used (VK_EXT_memory_priority and VK_EXT_memory_budget) if they are available. These extensions improve behavior under memory pressure, and report available VRAM more accurately to applications.
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