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Games: Steam Client for Linux, Tank Maniacs, Gladiabots, Total War: THREE KINGDOMS

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Gaming
  • The latest Steam Client Beta fixes Rumble support on Linux with Steam Input

    Seems Valve are on a bit of a roll lately fixing up some long-standing issues in the Steam Client for Linux.

    They've been released quite a number of Beta client updates recently with Linux improvements, like the one last week which had a fix for a this two year old issue where you were unable to move games around if they had files bigger than 2GB.

    The latest Beta, released today fixes another long-standing issue with gamepad Rumble support. Valve said they "Added support for rumble pass-through for virtual controllers. This fixes missing rumble support for any controllers opted into Steam Input, and rumble emulation support for the Steam controller.".

  • We have some keys for 'Tank Maniacs' for those willing to test and give feedback

    Tank Maniacs, a crazy local multiplayer game that's all about blowing each other up is coming to Linux "soon" and we have keys for those willing to provide the developer with feedback.

    For those who haven't seen it before, check out the trailer below first to see if you would actually be interested:

  • Create your AI, pick your robots and prepare for battle as Gladiabots has left Early Access

    Gladiabots makes me feel dumb, very dumb. It asks you to create various AI and assign them to robots, to face off against another team of robots in a battle arena.

    It's a strategy game of sorts, while also being a logic puzzle programming game at its heart as well. It offers up a single-player campaign, which realistically is just a (quite good) extended tutorial to get you ready to compete against other real people. This is where it really gets interesting, as it offers online play but it's of the asynchronous sort so you're not playing at the same time, meaning it doesn't actually need people online to play which makes it pretty sweet.

  • Total War: THREE KINGDOMS is out and it comes with same-day Linux support

    Total War: THREE KINGDOMS, possibly one of the biggest Total War games yet is officially out. Developed by Creative Assembly and published by SEGA, it was ported by Feral Interactive and they managed to get Linux support in right away.

Total War: Three Kingdoms Sees Same-Day Linux Release

  • Total War: Three Kingdoms Sees Same-Day Linux Release

    Feral Interactive has managed to deliver a same-day release of their Linux and macOS ports to coincide with today's Windows release of Total War: Three Kingdoms.

    This turn-based real-time tactics video game was developed by Creative Assembly and published by Sega. Today marks the Windows release of this latest Total War game and surprisingly Feral has managed a same-day Linux/macOS release.

Total War: THREE KINGDOMS Is Out on Linux

Original and Softpedia (Total War)

  • A new era of conquest — Total War: THREE KINGDOMS out now for macOS and Linux

    The year is AD 190. China, a great but fractured country, calls out for new leadership. Now is the time to unite it under your rule, forge the next great dynasty, and build a legacy that will last through the ages.

  • Total War: Three Kingdoms Out Now for Linux and Mac, Ported by Feral Interactive

    UK-based video games publisher Feral Interactive announced today that the Total War: Three Kingdoms turn-based strategy real-time tactics video game is now available for Linux and macOS platforms.

    Developed by Creative Assembly and published by SEGA, the Total War: Three Kingdoms video game was actually launched today, May 23rd, 2019, for Microsoft Windows, but Feral Interactive made it possible to sync their Linux and Mac ports with the Window release, so you can play it on your favorite platform.

    As its name suggests, the game is set in the Three Kingdoms period, where players will have to control one of the twelve legendary Warlords in their attempt to eliminate other factions and unify China. The goal of the Total War: Three Kingdoms video game is to become the ultimate ruler of the kingdom.

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More in Tux Machines

Programming/Development: C++, Go, Mozilla/Firefox and Python

  • Deliverable 1 : [✓]
    Seems okay, far better than the initial results. Although I should say, I deviated from what I thought I would need to write. First I assumed that I don’t have to write another boost::graph wrapper for KisPaintDevice, but I had to. That was one heck of an experience. In one of the last few posts, I ranted on Dmitry’s interpretation of the Graph, turns out we were on the same page but I understood his explanation the wrong way. I should put more attention to details from now on I guess. All the pixels are connected to each other, but they only have an edge between them if they are adjacent. If in center, the out degree would be 8, if in corners, 3 and if in edges, 5. There are some other cases too, but I will leave them for the moment. While writing the wrapper, I also got to know some of the cool features and techniques of C++, which I will be writing posts on as soon as I get some time, concepts, traits, avoiding virtual functions and what not. It is commendable that how boost approaches boost::astar_search, there is not a single virtual function, you don’t have to inherit anything (you can though for safety), just templates and traits, you are done.
  • Go Creeping In
    I’ve seen the inside of the Google and Amazon tech stacks. There are common threads that run through them and also, I bet, through most BigTechCos. Here and there down the stack is a lot of C++ and vestigial remnants from earlier days, Perl or PHP or whatever. Out in front of humans, of course, JS. But in between, there are oceans and oceans of Java; to a remarkable degree, it runs the Internet. Except for, here and there, you find a small but steadily increasing proportion of Go.
  • Stand by for FPR14 SPR1 chemspill
    Mozilla has shipped a fix for MFSA2019-18 in Firefox 67.0.3 and 60.7.1. This exploit has been detected in the wild, and while my analysis indicates it would require a PowerPC-specific attack to be exploitable in official TenFourFox builds (the Intel versions may be directly exploited, however), it could probably cause drive-by crashes and we should therefore ship an urgent fix as well. The chemspill is currently undergoing confidence tests and I'm shooting to release builds before the weekend. For builders, the only change in FPR14 SPR1 is the patch for bug 1544386, which I will be pushing to the repo just as soon as I have confirmed the fix causes no regressions.
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  • PyCoder’s Weekly: Issue #373 (June 18, 2019)
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  • EuroPython 2019: Inviting European Python Conference Organizers

today's howtos

All Linux, all the time: Supercomputers Top 500

Starting at the top, two IBM-built supercomputers, Summit and Sierra, at the Department of Energy's Oak Ridge National Laboratory (ORNL) in Tennessee and Lawrence Livermore National Laboratory in California, respectively to the bottom -- a Lenovo Xeon-powered box in China -- all of them run Linux. Linux supports more hardware architectures than any other operating system. In supercomputers, it supports both clusters, such as Summit and Sierra, the most common architecture, and Massively Parallel Processing (MPP), which is used by the number three computer Sunway TaihuLight. When it comes to high-performance computing (HPC), Intel dominates the TOP500 by providing processing power to 95.6% of all systems included on the list. That said, IBM's POWER powers the fastest supercomputers. One supercomputer works its high-speed magic with Arm processors: Sandia Labs' Astra, an HPE design, which uses over 130-thousand Cavium ThunderX2 cores. And, what do all these processors run? Linux, of course. . 133 systems of the Top 500 supercomputers are using either accelerator or co-processor setups. Of these most are using Nvidia GPUs. And, once more, it's Linux conducting the hardware in a symphony of speed. Read more

Red Hat and SUSE Leftovers

  • Are DevOps certifications valuable? 10 pros and cons
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    The last mile for any enterprise IT system is the application. In order to enable those applications to function properly, an entire ecosystem of services, APIs, databases and edge servers must exist. As Carl Sagan once said, “If you wish to make an apple pie from scratch, you must first invent the universe.” To create that IT universe, however, we must have control over its elements. In the Kubernetes universe, the individual solar systems and planets are now Operators, and the fundamental laws of that universe have solidified to the point where civilizations can grow and take root. Discarding the metaphor, we can see this in the introduction of Object Count Quota Support For Custom Resources. In English, this enables administrators to count and limit the number of Kubernetes resources across the broader ecosystem in a given cluster. This means services like Knative, Istio, and even Operators like the CrunchyData PostgreSQL Operator, the MongoDB Operator or the Redis Operator can be controlled via quota using the same mechanisms that standard Kubernetes resources have enjoyed for many releases. That’s great for developers, who can now be limited by certain expectations. It would not benefit the cluster for a bad bit of code to create 30 new PostgreSQL clusters because someone forgot to add a “;” at the end of a line. Call them “guardrails” that protect against unbounded object growth in your etcd database.
  • Red Hat named HPE’s Partner of the Year at HPE Discover 2019
    For more than 19 years, Red Hat has collaborated with HPE to develop, deliver and support trusted solutions that can create value and fuel transformation for customers. Our work together has grown over these nearly two decades and our solutions now include Linux, containers and telecommunications technologies, to name just a few. As a testament to our collaboration, HPE has named Red Hat the Technology Partner of the Year 2019 for Hybrid Cloud Solutions.
  • Demystifying Containers – Part II: Container Runtimes
    This series of blog posts and corresponding talks aims to provide you with a pragmatic view on containers from a historic perspective. Together we will discover modern cloud architectures layer by layer, which means we will start at the Linux Kernel level and end up at writing our own secure cloud native applications. Simple examples paired with the historic background will guide you from the beginning with a minimal Linux environment up to crafting secure containers, which fit perfectly into todays’ and futures’ orchestration world. In the end it should be much easier to understand how features within the Linux kernel, container tools, runtimes, software defined networks and orchestration software like Kubernetes are designed and how they work under the hood.
  • Edge > Core > Cloud: Transform the Way You Want
    For more than 25 years, SUSE has been very successful in delivering enterprise-grade Linux to our customers. And as IT infrastructure has shifted and evolved, so have we. For instance, we enabled and supported the move to software-defined data centers as virtualization and containerization technologies became more prevalent and data growth demanded a new approach.
  • SUSE OpenStack Cloud Technology Preview Takes Flight
    We are pleased to announce that as of today we are making a technology preview of a containerized version of SUSE OpenStack Cloud available that will demonstrate a future direction for our product. The lifecycle management for this technology preview is based on an upstream OpenStack project called Airship, which SUSE has been using and contributing to for some time. This follows our open / open policy of upstream first and community involvement.