Language Selection

English French German Italian Portuguese Spanish

Games: Alive 2 Survive, Elemental War, Hair Dash, Catacomb Kids, In The Middle Of Zombies, Pathfinder: Kingmaker Enhanced Edition

Filed under
Gaming
  • Alive 2 Survive takes the swiping mechanic of Reigns and puts it into a survival game

    Releasing on Steam this Summer, Alive 2 Survive uses a similar swipe left or right mechanic found in the popular Reigns series and puts a survival game spin on it.

    Developed by Jamopolis, Alive 2 Survive has you swipe your way through life or death against hordes of zombies and hostile human encounters. Quite interesting to see this type of gameplay become a little more popular, I'm honestly surprised we haven't seen more attempt to do it.

  • Tower defense title 'Elemental War' is leaving Early Access next month

    If you're a Tower Defense addict, you might want to take a look at Elemental War which is leaving Early Access on July 19th.

    The developer sent over some keys for us to test and it's promising. Their upgrade system is quite different to other similar games, which is part of what makes Elemental War unique. While you have an assortment of different types of enemies, you also have special elemental enemies, which when defeated give you the ability to upgrade your towers and turn them into a special tower using that element.

  • Hair Dash looks like a hilarious two-button action game where your hair becomes a fist

    Punch left, punch right, swing a sword and…did my hair just turn into a massive fist? Hair Dash looks like good fun and it's available on Linux. It's not a finished game, currently in development by CleanCutGames but even so it already looks very impressive. The current development builds can be picked up cheaply DRM-free on itch.io, with a Steam release to come eventually.

  • Catacomb Kids, a very deadly platformer that just had a big update recently

    After not trying out Catacomb Kids since I covered it originally in 2015, I've come back to it to find a much improved game that's just as deadly.

    It's an action platformer, one that has a ton of procedural generation and a lot of hazards to overcome. So you need quick reactions but you also need to be a little tactical in your approach to it. As the developer says, it's streamlined but not "simple". You can even lure monsters to fight other monsters or lead them directly into the trap that almost ended you.

  • In The Middle Of Zombies, a promising in-development action game with Linux support

    In The Middle Of Zombies from Wabby's Land is a top-down action game about blowing up zombies, with a little survival and RPG-styled elements thrown in.

    Currently in development, what I've tested thanks to the developer providing a copy does seem promising. It's an semi open-world game, so you can travel around and mostly do what you want. It already includes a full inventory system, randomized resources, building interactions, a day and night cycle, plenty of Zombies, NPCs to find and trade with, vehicles to repair and drive and the list goes on.

  • Pathfinder: Kingmaker Enhanced Edition is out, along with Beneath The Stolen Lands DLC

    Pathfinder: Kingmaker has a massive free update with the Enhanced Edition which is now out and a big DLC is available now too with Beneath The Stolen Lands.

    It's probably an understatement to say it's "massive", as the changelog of things improved is so ridiculously long it's pretty hard to parse. The basics of it are: New classes, the ability to respec characters, new random encounters, new weapons, new enemies, plenty of UI-flow improvements, new and updated quests, audio improvements and the list feels like it goes on forever. They didn't have the best release but Owlcat Games have shown their dedication here.

More in Tux Machines

Funding for GNU and Debian

  • Paying (some) Debian developers
    In an offshoot of the Debian discussion we looked at last week, the Debian project has been discussing the idea of paying developers to work on the distribution. There is some history behind the idea, going back to the controversial Dunc-Tank initiative in 2006, but some think attitudes toward funding developers may have changed—or that a new approach might be better accepted. While it is playing out with regard to Debian right now, it is a topic that other projects have struggled with along the way—and surely will again. The discussion on the debian-devel mailing list about possibly recommending dh for building packages that we covered headed into a bit of a tangent on "difficult packaging practices" that might be preventing new people from contributing. From there, Andreas Tille brought up the longstanding idea of creating some kind of Debian equivalent to the Ubuntu personal package archives (PPAs). Raphaël Hertzog suggested that it might be worth using some of the money in the Debian bank account to fund the development of such a feature.
  • Double the movement: Inspire someone to explore free software
    Thank you for being part of our exceptionally generous community. Your interest in our mission is what got us where we are, in position to succeed if we keep at it. While it's incredible to have hundreds of thousands of subscribers around the world, we need to connect with millions if we're to realize a world free of proprietary software. This spring, we have set ourselves goals to reach 200 new members and 400 donations before July 15th, and to achieve them, we need your help. Please take this moment to publicly share your passion for free software. If each free software supporter inspires just one other, we can double our strength. We tasked free software designer Raghavendra Kamath with creating some inspiring visual images to help us spread our message further. You can find these banners and profile images, including their embed codes, here. Sharing these images online might inspire someone to explore free software, and may give reasons for you to educate your friends and family about why free software matters. Use the hashtag #ISupportFreeSoftware when you share the images online or on your social media.

Programming/Development Leftovers

  • ‘I code in my dreams too’, say developers in Jetbrains State of Developer Ecosystem 2019 Survey
    Last week, Jetbrains published its annual survey results known as The State of Developer Ecosystem 2019. More than 19,000 people participated in this developer ecosystem survey. But responses from only 7000 developers from 17 countries were included in the report. The survey had over 150 questions and key results from the survey are published, complete results along with the raw data will be shared later. Jetbrains prepared an infographics based on the survey answers they received. Let us take a look at their key takeaways:
  • Python and "dead" batteries
    Python is, famously, a "batteries included" language; it comes with a rich standard library right out of the box, which makes for a highly useful starting point for everyone. But that does have some downsides as well. The standard library modules are largely maintained by the CPython core developers, which adds to their duties; the modules themselves are subject to the CPython release schedule, which may be suboptimal. For those reasons and others, there have been thoughts about retiring some of the older modules; it is a topic that has come up several times over the last year or so. It probably had been discussed even earlier, but a session at the 2018 Python Language Summit (PLS) is the starting point this time around. At that time, Christian Heimes listed a few modules that he thought should be considered for removal; he said he was working on a PEP to that end. PEP 594 ("Removing dead batteries from the standard library") surfaced in May with a much longer list of potentially dead batteries. There was also a session at this year's PLS, where Amber Brown advocated moving toward a much smaller standard library, arguing that including modules in the standard library stifles their growth. Some at PLS seemed to be receptive to Brown's ideas, at least to some extent, though Guido van Rossum was apparently not pleased with her presentation and "stormed from the room".
  • When and How to Win With New Programming Languages
  • Understanding Data Ops and it's impact on Application Quality

Latest Security FUD

Linux Foundation, Kernel, and Linux Plumbers Conference

  • Tech Giants Join Linux Foundation's Connected-Cities Efforts [Ed: Just surveillance capitalism inside Zemlin's PAC. Reminder: the spokesperson of the "Linux" Foundation is the former spokesperson of James Clapper.]
  • Generalized events notification and security policies
    Interfaces for the reporting of events to user space from the kernel have been a recurring topic on the kernel mailing lists for almost as long as the kernel has existed; LWN covered one 15 years ago, for example. Numerous special-purpose event-reporting APIs exist, but there are none that are designed to be a single place to obtain any type of event. David Howells is the latest to attempt to change that situation with a new notification interface that, naturally, uses a ring buffer to transfer events to user space without the need to make system calls. The API itself (which hasn't changed greatly since it was posted in 2018) is not hugely controversial, but the associated security model has inspired a few heated discussions.
  • Detecting and handling split locks
    The Intel architecture allows misaligned memory access in situations where other architectures (such as ARM or RISC-V) do not. One such situation is atomic operations on memory that is split across two cache lines. This feature is largely unknown, but its impact is even less so. It turns out that the performance and security impact can be significant, breaking realtime applications or allowing a rogue application to slow the system as a whole. Recently, Fenghua Yu has been working on detecting and fixing these issues in the split-lock patch set, which is currently on its eighth revision. [...] With a split lock, the value needs to be kept coherent between different CPUs, which means assuring that the two cache lines change together. As this is an uncommon operation, the hardware design needs to take a special path; as a result, split locks may have important consequences as described in the cover letter of Yu's patch set. Intel's choice was to lock the whole memory bus to solve the coherency problem; the processor locks the bus for the duration of the operation, meaning that no other CPUs or devices can access it. The split lock blocks not only the CPU performing the access, but also all others in the system. Configuring the bus-locking protocol itself also adds significant overhead to the system as a whole. On the other hand, if the atomic operation operand fits into a single cache line, the processor will use a less expensive cache lock. This all means that developers may increase performance and avoid split locks by actions like simply correctly aligning their variables.
  • Real-Time Microconference Accepted into 2019 Linux Plumbers Conference
    We are pleased to announce that the Real-Time Microconference has been accepted into the 2019 Linux Plumbers Conference! The PREEMPT_RT patch set (aka “The Real-Time Patch”) was created in 2004 in the effort to make Linux into a hard real-time designed operating system. Over the years much of the RT patch has made it into mainline Linux, which includes: mutexes, lockdep, high-resolution timers, Ftrace, RCU_PREEMPT, priority inheritance, threaded interrupts and much more. There’s just a little left to get RT fully into mainline, and the light at the end of the tunnel is finally in view. It is expected that the RT patch will be in mainline within a year, which changes the topics of discussion. Once it is in Linus’s tree, a whole new set of issues must be handled. The focus on this year’s Plumbers events will include: