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Games: Valve, SkateBIRD, Starbound, Rings of Saturn, Relic Hunters Legend, Vector 36, Skellboy, Volcanoids

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Gaming
  • Valve release a new stable Steam Client from all the recent Beta builds, nice fixes for Linux

    Valve have once again gathered all the new features and fixes from a bunch of recent Beta builds and pushed it out to everyone, this includes a bunch of nice fixes for Linux.

    Steam Remote Play is one of the biggest changes (previously in-home streaming), now it's "experimentally" available outside the home too with the renaming. You should now be able to stream games from one Steam client to another, wherever they are.

  • SkateBIRD has flown past the Kickstarter goal, Linux demo now available

    Get ready to explore a bird-sized skatepark, as SkateBIRD has not only flown right past the initial goal on Kickstarter, it also now has a Linux demo for you to flap your wings in excitement with

  • Starbound's massive 1.4 "Bounty Hunter" update is out now

    After a long wait, with this being the first update to Starbound since October last year. Seems like the wait may have been worth it though!

    The Bounty Hunter 1.4 update launched yesterday and it brings with it absolutely tons of news toys. The biggest new feature being the Bounty Hunting system, which has you take on procedurally-generated quests.

  • Hard sci-fi space game 'Rings of Saturn' is now doing an Early Access crowdfunding mix on itch

    Rings of Saturn, a hard sci-fi space simulation game made with the FOSS Godot Engine is now opening up Early Access builds on itch, with a slight difference.

    This isn't your usual Early Access model, as it's mixing in crowdfunding at the same time. Anyone who pays at least $9.99 on itch.io gets full access to the game and it has an always up to date demo to try first too. This is probably one of the nicest ways to do crowdfunding I've seen, something Fig also started doing recently with Vagrus.

  • Relic Hunters Legend to enter Alpha later this month, includes Linux support

    Relic Hunters Legend, the crowdfunded shoot and loot RPG from Rogue Snail is gearing up for the Alpha release this month.

    It sounds like it's going to be quite fun, an online co-op shoot and loot RPG from the creators of Chroma Squad, Dungeonland and Relic Hunters Zero. If you've not heard of it before, when it's eventually ready it will be going free to play so everyone can jump in, however they went to Kickstarter originally to get the funded need to actually make the game a reality.

  • Unique racing game 'Vector 36' adds online multiplayer in the latest update and a free weekend

    Vector 36 is a racing game that's quite unusual, as you're piloting a Skimmer across the surface of Mars.

  • Skellboy looks like a very sweet action-RPG where you swap body parts

    Skellboy, a recent discovery being developed by UmaikiGames and published by Fabraz (Slime-San, Planet Diver) looks like a very sweet action-RPG that I'm pretty excited about. Only appearing on Steam recently, it's going to be releasing with Linux support in "mid 2019" and they're very clear about the platforms too. On the official site, it's right there.

    Why am I exited about Skellboy? Well, not only does the graphical style look fantastic mixing in flat shapes with pixel-art and a 3D environment, the gameplay sounds highly amusing too. As you progress, you will be able to replace your bones with different body parts taken from others, which is a little weird but it does sound rather comical with the cute graphical style to it.

  • The latest Volcanoids update sounds amazing, lets you directly pilot your drillship

    Volcanoids, the steampunk survival game where your base of operations is a massive moving drill just had a massive update and it sounds like they're taking it in a fun direction.

    Released yesterday, the Travel Update has changed the way you explore. Previously, it felt like you had no real freedom to explore and as the developer said, the old map system was nothing more than a glorified fast-travel system. That's gone! Instead, you now get a Pilot Seat and this allows you to dig deep and explore directly. Also, while you're piloting your drillship you can actually use the massive drill to get resources on the map too making it even more handy.

More in Tux Machines

First Release Candidate of Linux 5.3

  • Linux 5.3-rc1
    It's been two weeks, and the merge window is over, and Linux 5.3-rc1
    is tagged and pushed out.
    
    This is a pretty big release, judging by the commit count. Not the
    biggest ever (that honor still goes to 4.9-rc1, which was
    exceptionally big), and we've had a couple of comparable ones (4.12,
    4.15 and 4.19 were also big merge windows), but it's definitely up
    there.
    
    The merge window also started out pretty painfully, with me hitting a
    couple of bugs in the first couple of days. That's never a good sign,
    since I don't tend to do anything particularly odd, and if I hit bugs
    it means code wasn't tested well enough. In one case it was due to me
    using a simplified configuration that hadn't been tested, and caused
    an odd issue to show up - it happens. But in the other case, it really
    was code that was too recent and too rough and hadn't baked enough.
    The first got fixed, the second just got reverted.
    
    Anyway, despite the rocky start, and the big size, things mostly
    smoothed out towards the end of the merge window. And there's a lot to
    like in 5.3. Too much to do the shortlog with individual commits, of
    course, so appended is the usual "mergelog" of people I merged from
    and a one-liner very high-level "what got merged". For more detail,
    you should go check the git tree.
    
    As always: the people credited below are just the people I pull from,
    there's about 1600 individual developers (for 12500+ non-merge
    commits) in this merge window.
    
    Go test,
    
                Linus
    
  • Linux 5.3-rc1 Debuts As "A Pretty Big Release"

    Just as expected, Linus Torvalds this afternoon issued the first release candidate of the forthcoming Linux 5.3 kernel. It's just not us that have been quite eager for Linux 5.3 and its changes. Torvalds acknowledged in the 5.3-rc1 announcement that this kernel is indeed a big one: "This is a pretty big release, judging by the commit count. Not the biggest ever (that honor still goes to 4.9-rc1, which was exceptionally big), and we've had a couple of comparable ones (4.12, 4.15 and 4.19 were also big merge windows), but it's definitely up there."

  • The New Features & Improvements Of The Linux 5.3 Kernel

    The Linux 5.3 kernel merge window is expected to close today so here is our usual recap of all the changes that made it into the mainline tree over the past two weeks. There is a lot of changes to be excited about from Radeon RX 5700 Navi support to various CPU improvements and ongoing performance work to supporting newer Apple MacBook laptops and Intel Speed Select Technology enablement.

today's howtos and programming bits

  • How to fix Ubuntu live USB not booting
  • How to Create a User Account Without useradd Command in Linux?
  • Container use cases explained in depth
  • Containerization and orchestration concepts explained
  • Set_env.py

    A good practice when writing complicated software is to put in lots of debugging code. This might be extra logging, or special modes that tweak the behavior to be more understandable, or switches to turn off some aspect of your test suite so you can focus on the part you care about at the moment. But how do you control that debugging code? Where are the on/off switches? You don’t want to clutter your real UI with controls. A convenient option is environment variables: you can access them simply in the code, your shell has ways to turn them on and off at a variety of scopes, and they are invisible to your users. Though if they are invisible to your users, they are also invisible to you! How do you remember what exotic options you’ve coded into your program, and how do you easily see what is set, and change what is set?

  • RPushbullet 0.3.2

    A new release 0.3.2 of the RPushbullet package is now on CRAN. RPushbullet is interfacing the neat Pushbullet service for inter-device messaging, communication, and more. It lets you easily send alerts like the one to the left to your browser, phone, tablet, … – or all at once. This is the first new release in almost 2 1/2 years, and it once again benefits greatly from contributed pull requests by Colin (twice !) and Chan-Yub – see below for details.

  • A Makefile for your Go project (2019)

    My most loathed feature of Go was the mandatory use of GOPATH: I do not want to put my own code next to its dependencies. I was not alone and people devised tools or crafted their own Makefile to avoid organizing their code around GOPATH.

  • Writing sustainable Python scripts

    Python is a great language to write a standalone script. Getting to the result can be a matter of a dozen to a few hundred lines of code and, moments later, you can forget about it and focus on your next task. Six months later, a co-worker asks you why the script fails and you don’t have a clue: no documentation, hard-coded parameters, nothing logged during the execution and no sensible tests to figure out what may go wrong. Turning a “quick-and-dirty” Python script into a sustainable version, which will be easy to use, understand and support by your co-workers and your future self, only takes some moderate effort. 

  • Notes to self when using genRSS.py

The Status of Fractional Scaling (HiDPI) Between Windows & Linux

There’s a special type of displays commonly called “HiDPI“, which means that the number of pixels in the screen is doubled (vertically and horizontally), making everything drawn on the screen look sharper and better. One of the most common examples of HiDPI are Apple’s Retina displays, which do come with their desktops and laptops. However, one issue with HiDPI is that the default screen resolutions are too small to be displayed on them, so we need what’s called as “scaling”; Which is simply also doubling the drawn pixels from the OS side so that they can match that of the display. Otherwise, displaying a 400×400 program window on a 3840×2160 display will give a very horrible user experience, so the OS will need to scale that window (and everything) by a factor of 2x, to make it 800×800, which would make it better. Fractional scaling is the process of doing the previous work, but by using fractional scaling numbers (E.g 1.25, 1.4, 1.75.. etc), so that they can be customized better according to the user’s setup and needs. Now where’s the issue, you may ask? Windows operating system has been supporting such kind of displays natively for a very long time, but Linux distributions do lack a lot of things in this field. There are many drawbacks, issues and other things to consider. This article will take you in a tour about that. Read more Also: Vulkan 1.1.116 Published With Subgroup Size Control Extension

Android Leftovers