Games: Dota Underlords and DXVK 1.3
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Dota Underlords gains a prototype Battle Pass in the latest Early Access update
Valve continue to push out some more interesting updates to their auto-battler Dota Underlords, with it now having the first version of their prototype Battle Pass.
All beta testers during Early Access are granted it for free and like everything else in Underlords, Valve will be using it as a "learning experience". With it you can unlock banners, emotes, new board types along with a mix of daily and weekly challenges. You can earn XP (experience points) by playing online against others or against Hardcore level bots.
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DXVK 1.3 is out with some fun sounding new features for this Vulkan translation layer
Developer Philip Rebohle just released DXVK 1.3, a fun sounding version of the Vulkan-based D3D11 and D3D10 implementation for Wine with some new features.
Using the new "VK_EXT_shader_demote_to_helper_invocation" extension from Vulkan version 1.1.113 (released on June 30th), DXVK can use it to "implement the discard instruction in shaders, which may improve performance in some games".
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DXVK 1.3 Released With Discard Optimization, Async Presentation
Philip Rebohle released version 1.3 of DXVK today, the widely-used Direct3D 10/11 to Vulkan translation layer for accelerating Windows gaming on Linux under Wine and most known with Steam Play.
DXVK 1.3 adds optional support for VK_EXT_shader_demote_to_helper_invocation to implement the discard instruction within shaders and may help the performance of some games. DXVK 1.3 also adds asynchronous presentation support as another performance optimization. There are also resource upload changes to help different games but currently only working with the AMDVLK and NVIDIA drivers.
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