Games: Ribbiting Saga, Electronic Super Joy 2, RPCS3 and Unreal Engine 4.23 Preview
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SNES-inspired action adventure game "Ribbiting Saga" going to Early Access, after crowdfunding fails
Ribbiting Saga from Happy Ogre sadly didn't pass the crowdfunding test but it's not the end. This SNES-inspired action adventure game is instead now taking pre-orders, with Early Access coming instead.
Writing on Kickstarter, the developer noted how they've "learned a ton from the process" and so they're going onto Steam with Early Access in around 2-3 months. They've put a pre-order page up, which is clearly stating Linux support.
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Electronic Super Joy 2 releasing soon with Linux support
Mixing difficult platforming with some "brain-smashing" electronic music, Electronic Super Joy 2 from Michael Todd Games is releasing soon and like previous games it will support Linux.
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Progress Report: May 2019
Welcome to May’s Progress Report! Firstly we would like to apologise for the delay in publishing this report. RPCS3’s progress reports are solely written by volunteers and a few of our regular writers could not contribute to this report due to personal commitments. If you hate seeing RPCS3’s reports get delayed and would like to contribute to them, please apply here.
This month saw some major leaps by Nekotekina and kd-11 on the SPU and RSX fronts. Nekotekina implemented SPU PIC support while kd-11 improved the surface cache implementation. Meanwhile, Megamouse made multiple improvements to the UI, GalCiv overhauled the DualShock 3 pad handler and ruipin tackled regressions in the SPU LLVM backend when using Mega SPU block size.
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PlayStation 3 emulator RPCS3 has the June report out, amount of playable titles continues increasing
More fantastic work from the RPCS3 emulator team, with the report for May now available that highlights some more recent work done to improve the project. As a reminder, their reports are delayed by months as they're written by volunteers, you can apply to help here.
Amusingly, the amount of games playable they're tracking is now at 1337, making it about 43.71% up from 1258 in April. They really are making quick progress, which is incredibly considering the huge task it is to create such software.
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Unreal Engine 4.23 Preview
Preview 1 of the upcoming 4.23 release is available now on the Launcher and GitHub. We are making this Preview available so that our developer community can try our new features and help us catch issues before the final release. As fixes are implemented, we will release updated previews throughout the development cycle.
Please be aware that preview releases are not fully quality tested, that they are still under heavy active development, and that they should be considered as unstable until the final release. Developers should not convert their projects for active development on preview releases. Please test on copies of your project instead.
Links to known and fixed issues for this release are provided below. If you discover any additional issues with this preview release, please report them using the guidelines in the link: How to Report a Bug.
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Unreal Engine 4.23 Preview Brings Virtual Texturing, Other Enhancements
Epic Games released the first public preview this week of Unreal Engine 4.23.
Unreal Engine 4.23 Preview doesn't bring any significant Vulkan or Linux specific work, but there are some rendering enhancements and other features for those interested in game visuals and engine features. Well, there is one "fix" on the Vulkan front worth mentioning and that is tessellation support should now be working correctly with the Vulkan renderer.
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