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Qt/KDE: KDE Plasma 5.17, Qt Quick 3D and Krita

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  • KDE Plasma 5.17 Pre-Beta Run Through

    In this video, we look at KDE Plasma 5.17 Pre-Beta, as of 13 August 2019

  • Introducing Qt Quick 3D: A high-level 3D API for Qt Quick

    As Lars mentioned in his Technical Vision for Qt 6 blog post, we have been researching how we could have a deeper integration between 3D and Qt Quick. As a result we have created a new project, called Qt Quick 3D, which provides a high-level API for creating 3D content for user interfaces from Qt Quick. Rather than using an external engine which can lead to animation synchronization issues and several layers of abstraction, we are providing extensions to the Qt Quick Scenegraph for 3D content, and a renderer for those extended scene graph nodes.

    Does that mean we wrote yet another 3D Solution for Qt? Not exactly, because the core spatial renderer is derived from the Qt 3D Studio renderer. This renderer was ported to use Qt for its platform abstraction and refactored to meet Qt project coding style.

  • The Qt Company Announces Its New High-Level 3D API - Qt Quick 3D

    Continuing on from the recent technical vision for the Qt6 tool-kit, The Qt Company has now announced their new high-level 3D API they are developing for this next major release of Qt.

    Qt Quick 3D is this new high-level API for creating 3D content for user-interfaces out of Qt Quick without the need for any external engine. Qt Quick 3D will make use of the renderer currently employed by the Qt 3D STUDIO.

  • Implementing a derivated class of kis_brushes_pipe

    I am still working on the change of the brush index, so far I've been confused with the classes, because I am not sure why somethings are implemented and then overriden or why somethings are where they are, and I am not sure exactly when or why to do this.

    I've been working all week, instead of trying to deliver a feature I tried to write and organize the whole class, and then slowly write all the small functions, this is because I've had problem with classes and objects, but I understand functions, so I to tried work with my strengths.