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Games: MMO Path of Titans, Steam Play Milestone, Rocket Pass, Stay Safe: Labyrinth, OBS Studio

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Gaming
  • Try the first demo of the dino MMO Path of Titans, we have some testing keys to give away

    After Alderon Games successful crowdfunding campaign on IndieGoGo for their dino themed survival MMO Path of Titans, the developer reached out to gather more Linux testers.

    They've released a first demo and it's currently quite limited with the character creation ability the only thing possible. However, once a month they will be deploying a big new feature for it like the ability to run around, AI, quests and so on.

  • Steam Play passes six thousand Windows games playable on Linux, according to ProtonDB

    On the day of Steam Play hitting the big one year anniversary (August 21st), it seems another milestone has been reached in terms of compatibility.

    According to ProtonDB, the handy (but unofficial) tracking website, over six thousand games are now working. At time of writing, exactly 6,023 "games work" against the 9,134 total of games that currently have user reports to see if they run or not. That's quite an impressive number!

    It's worth noting though, that with little over nine thousand games currently reported, Steam does host well over thirty thousand so there's a huge amount that hasn't yet been tested.

    How about a question for you to answer in the comments: What does Steam Play mean to you? I'll start.

  • Rocket Pass 4 is coming to Rocket League on August 28th, with a new rally-inspired Battle-Car

    The fourth Rocket Pass is due to arrive in Rocket League soon, along with the start of Competitive Season 12.

    For those of you wanting to rank up and ensure you get the best rewards possible, Season 11 is ending really soon on August 27th. A day later, Rocket Pass 4 is going to be released.

  • Roguelike Stay Safe: Labyrinth of the Mad now has a Linux beta, sounds quite unique

    Stay Safe: Labyrinth of the Mad from Yellowcake Games is a roguelike with plenty of random generation, including an interesting way of generating the world.

    When starting a new game, the developer said you can use files on your PC or a combination of keyboard/gamepad button presses to generate the dungeon, items and gems. That's not all that makes it somewhat unique, there's also another feature where you will come across a copy of other players. It's a single-player game, so you're not directly facing other people only a shadow of what they had. Although that feature is entirely optional.

  • OBS Studio has a fresh release candidate available for a major new version

    OBS Studio, the free and open source video livestreaming and recording software is my one and only stop for video capturing and it continues to mature.

    The upcoming 24.0 release has a first release candidate now available and it has some fun new features. For starters, you can now actually pause recordings to easily cut away parts you know you don't need. I've tested that and it works perfectly. It does need you to have separated encoders for streaming and recording though, so you can't have the recording encoder set to "same as stream".

From 0 To 6000: Celebrating One Year Of Proto

  • From 0 To 6000: Celebrating One Year Of Proton, Valve's Brilliant Linux Gaming Solution

    This week, Valve's Proton turns one year old, and it has unarguably propelled the notion of gaming on Linux further than I would have thought possible. It has led to noticeably more mainstream press and YouTube coverage of desktop Linux, including this gem from Linus Tech Tips titled "Linux Gaming Finally Doesn't Suck."

    [...]

    Has Linux gaming finally reached parity with Windows? In terms of total number of games playable, not remotely. ProtonDB -- which crowdsources hardware information from Linux gamers and compatibility ratings -- has collected reports for roughly 9000 of the more than 30,000 games available on Steam for Windows, and 6000 are deemed playable. A little north of 1000 titles are rated Platinum, meaning they exhibit the same smooth gameplay and performance via Steam Play and Proton as they do on Windows.

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More in Tux Machines

today's howtos

Games; CHOP, LeClue - Detectivu, Nantucket, MOTHERGUNSHIP

  • Brutal local co-op platform brawler CHOP has released

    CHOP, a brutal local co-op platform brawler recently left Early Access on Steam. If you like fast-paced fighters with a great style and chaotic gameplay this is for you. There's multiple game modes, up to for players in the standard modes and there's bots as well if you don't have people over often. Speaking about the release, the developer told me they felt "many local multiplayer games fall into a major pitfall : they often lack impact and accuracy, they don't have this extra oomph that ensure players will really be into the game and hang their gamepad like their life depends on it." and that "CHOP stands out in this regard". I've actually quite enjoyed this one, the action in CHOP is really satisfying overall.

  • Mystery adventure game Jenny LeClue - Detectivu is releasing this week

    Developer Mografi has confirmed that their adventure game Jenny LeClue - Detectivu is officially releasing on September 19th. The game was funded on Kickstarter way back in 2014 thanks to the help of almost four thousand backers raising over one hundred thousand dollars.

  • Seafaring strategy game Nantucket just had a big patch and Masters of the Seven Seas DLC released

    Ahoy mateys! Are you ready top set sail? Anchors aweigh! Seafaring strategy game Nantucket is now full of even more content for you to play through. Picaresque Studio and Fish Eagle just released a big new patch adding in "100+" new events, events that can be triggered by entering a city, the Resuscitation command can now heal even if someone isn't dead during combat, the ability to rename crew to really make your play-through personal, minor quests give off better rewards and more. Quite a hefty free update!

  • MOTHERGUNSHIP, a bullet-hell FPS where you craft your guns works great on Linux with Steam Play

    Need a fun new FPS to try? MOTHERGUNSHIP is absolutely nuts and it appears to run very nicely on Linux thanks to Steam Play. There's a few reasons why I picked this one to test recently: the developers have moved onto other games so it's not too likely it will suddenly break, there's not a lot of new and modern first-person shooters on Linux that I haven't finished and it was in the recent Humble Monthly.

GNU community announces ‘Parallel GCC’ for parallelism in real-world compilers

Yesterday, the team behind the GNU project announced Parallel GCC, a research project aiming to parallelize a real-world compiler. Parallel GCC can be used in machines with many cores where GNU cannot provide enough parallelism. A parallel GCC can be also used to design a parallel compiler from scratch. Read more

today's leftovers

  • 3 Ways to disable USB storage devices on Linux
  • Fedora Community Blog: Fedocal and Nuancier are looking for new maintainers

    Recently the Community Platform Engineering (CPE) team announced that we need to focus on key areas and thus let some of our applications go. So we started Friday with Infra to find maintainers for some of those applications. Unfortunately the first few occurrences did not seem to raise as much interest as we had hoped. As a result we are still looking for new maintainers for Fedocal and Nuancier.

  • Artificial Intelligence Confronts a 'Reproducibility' Crisis

    Lo and behold, the system began performing as advertised. The lucky break was a symptom of a troubling trend, according to Pineau. Neural networks, the technique that’s given us Go-mastering bots and text generators that craft classical Chinese poetry, are often called black boxes because of the mysteries of how they work. Getting them to perform well can be like an art, involving subtle tweaks that go unreported in publications. The networks also are growing larger and more complex, with huge data sets and massive computing arrays that make replicating and studying those models expensive, if not impossible for all but the best-funded labs.

    “Is that even research anymore?” asks Anna Rogers, a machine-learning researcher at the University of Massachusetts. “It’s not clear if you’re demonstrating the superiority of your model or your budget.”

  • When Biology Becomes Software

    If this sounds to you a lot like software coding, you're right. As synthetic biology looks more like computer technology, the risks of the latter become the risks of the former. Code is code, but because we're dealing with molecules -- and sometimes actual forms of life -- the risks can be much greater.

    [...]

    Unlike computer software, there's no way so far to "patch" biological systems once released to the wild, although researchers are trying to develop one. Nor are there ways to "patch" the humans (or animals or crops) susceptible to such agents. Stringent biocontainment helps, but no containment system provides zero risk.

  • Why you may have to wait longer to check out an e-book from your local library

    Gutierrez says the Seattle Public Library, which is one of the largest circulators of digital materials, loaned out around three million e-books and audiobooks last year and spent about $2.5 million to acquire those rights. “But that added 60,000 titles, about,” she said, “because the e-books cost so much more than their physical counterpart. The money doesn’t stretch nearly as far.”

  • Libraries are fighting to preserve your right to borrow e-books

    Libraries don't just pay full price for e-books -- we pay more than full price. We don't just buy one book -- in most cases, we buy a lot of books, trying to keep hold lists down to reasonable numbers. We accept renewable purchasing agreements and limits on e-book lending, specifically because we understand that publishing is a business, and that there is value in authors and publishers getting paid for their work. At the same time, most of us are constrained by budgeting rules and high levels of reporting transparency about where your money goes. So, we want the terms to be fair, and we'd prefer a system that wasn't convoluted.

    With print materials, book economics are simple. Once a library buys a book, it can do whatever it wants with it: lend it, sell it, give it away, loan it to another library so they can lend it. We're much more restricted when it comes to e-books. To a patron, an e-book and a print book feel like similar things, just in different formats; to a library they're very different products. There's no inter-library loan for e-books. When an e-book is no longer circulating, we can't sell it at a book sale. When you're spending the public's money, these differences matter.

  • Nintendo's ROM Site War Continues With Huge Lawsuit Against Site Despite Not Sending DMCA Notices

    Roughly a year ago, Nintendo launched a war between itself and ROM sites. Despite the insanely profitable NES Classic retro-console, the company decided that ROM sites, which until recently almost single-handedly preserved a great deal of console gaming history, need to be slayed. Nintendo extracted huge settlements out of some of the sites, which led to most others shutting down voluntarily. While this was probably always Nintendo's strategy, some sites decided to stare down the company's legal threats and continue on.

  • The Grey Havens | Coder Radio 375

    We say goodbye to the show by taking a look back at a few of our favorite moments and reflect on how much has changed in the past seven years.

  • 09/16/2019 | Linux Headlines

    A new Linux Kernel is out; we break down the new features, PulseAudio goes pro and the credential-stealing LastPass flaw. Plus the $100 million plan to rid the web of ads, and more.

  • Powering Docker App: Next Steps for Cloud Native Application Bundles (CNAB)

    Last year at DockerCon and Microsoft Connect, we announced the Cloud Native Application Bundle (CNAB) specification in partnership with Microsoft, HashiCorp, and Bitnami. Since then the CNAB community has grown to include Pivotal, Intel, DataDog, and others, and we are all happy to announce that the CNAB core specification has reached 1.0. We are also announcing the formation of the CNAB project under the Joint Development Foundation, a part of the Linux Foundation that’s chartered with driving adoption of open source and standards. The CNAB specification is available at cnab.io. Docker is working hard with our partners and friends in the open source community to improve software development and operations for everyone.

  • CNAB ready for prime time, says Docker

    Docker announced yesterday that CNAB, a specification for creating multi-container applications, has come of age. The spec has made it to version 1.0, and the Linux Foundation has officially accepted it into the Joint Development Foundation, which drives open-source development. The Cloud Native Application Bundle specification is a multi-company effort that defines how the different components of a distributed cloud-based application are bundled together. Docker announced it last December along with Microsoft, HashiCorp, and Bitnami. Since then, Intel has joined the party along with Pivotal and DataDog. It solves a problem that DevOps folks have long grappled with: how do you bolt all these containers and other services together in a standard way? It’s easy to create a Docker container with a Docker file, and you can pull lots of them together to form an application using Docker Compose. But if you want to package other kinds of container or cloud results into the application, such as Kubernetes YAML, Helm charts, or Azure Resource Manager templates, things become more difficult. That’s where CNAB comes in.