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Games: GDevelop, Jackbox Party, We Were Here Together, Battle for Wesnoth, Nanotale - Typing Chronicles, CodeWeavers

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Gaming
  • The FOSS 2D game engine GDevelop continues advancing the 5.0 release

    GDevelop, a FOSS (Free and open-source software) 2D game engine seems to be really coming along nicely for the current overhaul.

    Tools like GDevelop are incredible for quick prototyping, introducing a younger generation to developing and professional games too. What I love about GDevelop, is that it uses a visual programming events system. It could be compared with Clickteam's Fusion or Scirra's Construct.

  • The Jackbox Party Pack 6 is coming later this year with Linux support

    Ready for more excellent party games? The Jackbox Party Pack 6 is coming later this year and Jackbox Games, Inc. will be continuing to support Linux with this latest pack.

    Following on from the bundle of games included in packs 1 to 5 which all support Linux, this newest version already sounds like it's going to be a lot of fun.

  • Co-op puzzle game We Were Here Together launching on October 10th

    We Were Here Together, the third game in the co-op puzzle series from Total Mayhem Games has been confirmed for release on October 10th.

    The previous games We Were Here and We Were Here Too both support Linux and the gameplay is a lot of fun with the right partner. It's a game that requires co-op, as there's no single-player here. You start together, you end up alone and you have to communicate using in-game walkie-talkies to solve puzzles and keep moving.

  • FOSS fantasy turn-based strategy game Battle for Wesnoth has a new Beta, still porting to Godot Engine

    The team behind the popular free and open source fantasy turn-based strategy game Battle for Wesnoth have announced the start of a big new release.

    Wesnoth 1.15.1 is the first in what will be a long series of Beta releases which includes a brand new campaign called Wings of Victory, an "Intermediate level Drake campaign with 11 scenarios". The Dunefolk faction got a big re-work as well to improve balance against the six Default factions, lots of translation updates, AI improvements, IPv6 improvements for multiplayer, the Font Scaling preference is back and much more included.

  • Nanotale - Typing Chronicles confirmed for Linux at the full release

    Remember Epistory - Typing Chronicles The typing adventure game from Fishing Cactus? Well, they're working on another called Nanotale - Typing Chronicles.

    It's certainly an intriguing concept and it did work really well in Epistory, so I'm pretty keen to see more.

  • CodeWeavers still looking for more developers to work on Steam Play/Proton

    CodeWeavers, the company that helps to support development of Wine and partnered with Valve to help with Steam Play/Proton are still looking to bring in some more developers.

    I spoke to James Ramey, the CodeWeavers President last night who confirmed that there has actually been a good amount of interest as the position has been open for a while. They need more though, especially if Wine and Proton development is going to keep pushing forwards.

More in Tux Machines

Noctua NH-L9a-AM4: A Very Low-Profile AMD Ryzen Cooler

At just 37mm tall, the Noctua NH-L9a-AM4 is one of the shortest yet quite capable CPU heatsink fans we have seen yet for AMD Ryzen processors. When looking for a heatsink with a small stature for an AMD APU mini PC build for HTPC / file storage use-cases (more on that build in the next day or two), the Noctua NH-L9a-AM4 fit the criteria and so I went with that given the success with the many Noctua heatsinks we have used over the years. For those potentially interested in the NH-L9a-AM4 for an AMD APU like the new Ryzen 5 3400G or for lower-end Ryzen CPUs, I ran some benchmarks with this cooler. Read more

Programming Leftovers

  • Codementor: Can We Do Machine Learning without python, absolutely No... Read this...

    Python has become, go programming language Around the World. From many Software companies to Consumer-based Companies.

  • Code it, ship it, own it with full-service ownership

    Software teams seeking to provide better products and services must focus on faster release cycles. But running reliable systems at ever-increasing speeds presents a big challenge. Software teams can have both quality and speed by adjusting their policies around ongoing service ownership. While on-call plays a large part in this model, advancement in knowledge, more resilient code, increased collaboration, and better practices mean engineers don't have to wake up to a nightmare. This four-part series will delve into the concepts of full-service ownership, psychological safety in transformation, the ethics of accountability, and the impact of ownership on the customer experience.

  • ML with Python: Part-1

    Now, We are comfortable with Python and ready to get started with Machine Learning (ML) projects. But, Where to go next? Can we directly dive into coding ML projects? Please follow along to know the answer.....

  • Simple rules of good programming

    Hi guys, I work as a programmer for more than 15 years and was using many different languages, paradigms, frameworks and other shit. And I want to share with you my rules of writing good code. [...] Code review can be as good as it can be bad. You can organize code review only if you have a developer who understand 95% of the code and who can monitor all updates without wasting to much time. In another situation, it will be just time consuming and everyone will hate this. On this part got too many questions so describe this more deeply. Many people think that code review it’s a good way of teaching new guys, or teammates who work on a different part of code. But the main target of code review it’s maintaining code quality, and not teaching. Let’s imagine that your team making code for controlling a cooling system for nuclear reactor, or space rocket engine. And you made huge mistake in very hard logic, and then you are giving this for code review to the new guy. How do you think what would be the risk of an accident? — On my practice more than 70%. A good team is where each person has own role and responsibility for the exact piece of work. If someone wants to understand another piece of code then he goes to a person responsible for it and asks her. Impossible to know everything and better excellent understand a small piece of code than all but on 30%.

  • Hone advanced Bash skills by building Minesweeper

    I am no expert on teaching programming, but when I want to get better at something, I try to find a way to have fun with it. For example, when I wanted to get better at shell scripting, I decided to practice by programming a version of the Minesweeper game in Bash. If you are an experienced Bash programmer and want to hone your skills while having fun, follow along to write your own version of Minesweeper in the terminal. The complete source code is found in this GitHub repository.

  • Java 13 Delivers Features That Improve Productivity, Efficiency

    At its CodeOne conference, Oracle explains how the rapid release cycle for Java has yielded innovation, as Java SE 13 is officially launched.

  • A Novel About Java & Open Source – Meet The Author Of “Emmy In The Key Of Code”

    “Emmy in the Key of Code” is novel written by Aimee Lucido, a software engineer who works at Uber. It’s about Java and music. Oracle invited Lucido to speak at the Oracle OpenWorld/Code One event. We sat down with her to talk about her book and what inspired her to write it.

  • Intellectual property Law and Coding

    In the world of software, good code is a necessity, and great code can make the difference between a startup succeeding and failing. But how do you protect coding innovations that may be novel or unique? Intellectual property law, or IP law, is the main legalistic framework that can answer many of those questions and more. Any business, and perhaps more crucially, any individual coder, should be aware of their options when it comes to maintaining the rights to their work. Here, we delve into some of the most important things to know about IP law and coding.

LLVM 9.0.0 released

It's my great pleasure to announce that LLVM 9 is now available. Get it here: https://llvm.org/releases/download.html#9.0.0 This release is the result of the LLVM community's work over the past six months (up to trunk r366426 plus commits on the branch). Some highlights include: - Support for asm goto, enabling for example the mainline Linux kernel for x86_64 to build with Clang - The RISCV-V target is no longer experimental, but built by default - Experimental support for C++ for OpenCL as well as many bug fixes, optimizations, and diagnostics improvements. Read more

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