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NVIDIA Graphics: DXVK and NVIDIA Optimus GPU

Filed under
Graphics/Benchmarks
  • NVIDIA has a new Vulkan Beta driver which may fix multiple titles with DXVK and Steam Play

    It seems the NVIDIA driver has had a few issues lately with multiple titles played with DXVK and Steam Play, so they've put out a new Vulkan Beta driver in need of some testing.

  • NVIDIA 435.19.03 Vulkan Linux Driver Brings DXVK Fixes

    NVIDIA on Friday released their 435.19.03 Vulkan beta driver as their newest Linux driver update. This Vulkan beta doesn't come with any new extensions this go around but does have some DXVK fixes for helping Linux gamers.

    Headlining the NVIDIA 435.19.03 Linux beta are corruption fixes for DXVK D3D11-over-Vulkan game titles like Saints Row IV and Saints Row: The Third. It's also possible other DXVK titles are helped out as well.

  • If you need help managing NVIDIA Optimus check out this little tool

    Canonical developer Martin Wimpress shared an update to their handy NVIDIA Optimus GPU switcher, might be worth a look if you're in need of something to make it easier.

    MATE Optimus was updated recently with 19.10.1, which adds support for the new NVIDIA PRIME render offload feature added in the 435.17 beta driver release and now the 435.21 stable driver.

More in Tux Machines

Software: RedNotebook, Stretchly, Vesta Control Panel and GIMP (GNU Image Manipulation Program)

  • RedNotebook 2.20

    RedNotebook is a modern desktop journal. It lets you format, tag and search your entries. You can also add pictures, links and customizable templates, spell check your notes, and export to plain text, HTML, Latex or PDF. RedNotebook is Free Software under the GPL. [...] RedNotebook 2.20 changelog: Fix drag and drop (#492, @dgcampea). Fix external previews (Eric Chazan). Document how to change the theme on Windows (#487, Ankur A. Sharma). Allow symlinking to ./run script (#509).

  • Stretchly – reminder to take breaks

    Many people who regularly use computers suffer from eye strain and fatigue. Looking at a monitor for a long time can strain your eyes or can make any other problems you are having with your eyes seem more apparent. There are lots of simple steps you can take to reduce eye strain and fatigue. These include adjusting the brightness, contrast settings, and text size displayed, as well as minimizing glare, and ensuring your room has proper lighting. Taking regular breaks is also very important. This is where Stretchly is designed to help. Stretchly is a cross-platform open source app that reminds you to take breaks when working with your computer.

  • Vesta Control Panel – Simple Yet Powerful Control Panel For Linux

    cPanel web hosting is easier to set up and manage. Users who are not familiar with Linux servers can easily maintain servers using cPanel, a GUI control panel for web servers. Buying shared hosting or managed web hosting can provide users a control panel. But both types of hostings have their own advantages and disadvantages. Read this article to know things to remember before buying web hosting. In this Linux cPanel series, I am discussing the best open source alternatives of cPanel. Most of the open-source alternatives of cPanel are free. Today in this article, I am going to talk about Vesta Control Panel, a free and open-source control panel for Linux servers. Vesta CP can be deployed on Red hat/CentOS (version 5,6,7), Debian (version 7, 8, 9), and Ubuntu (version 12.04 – 18.10).

  • The Best Photoshop Alternatives That Are Totally Free

    GIMP (Gnu Image Manipulation Program) is usually the default go-to alternative for anyone looking for Photoshop-level capabilities in a freeware desktop program. It’s not quite as feature-rich as Adobe’s powerhouse, but it comes with an impressive stack of tools nevertheless — and while it can be bewildering for first-timers, it shouldn’t take you too long to learn the ropes.

Audiocasts/Shows: Kubernetes, Open Source Security Podcast and "Reflecting On My Linux Journey"

  • Physics, politics and Pull Requests: the Kubernetes 1.18 release interview

    The start of the COVID-19 pandemic couldn't delay the release of Kubernetes 1.18, but unfortunately a small bug could — thankfully only by a day. This was the last cat that needed to be herded by 1.18 release lead Jorge Alarcón before the release on March 25. One of the best parts about co-hosting the weekly Kubernetes Podcast from Google is the conversations we have with the people who help bring Kubernetes releases together. Jorge was our guest on episode 96 back in March, and just like last week we are delighted to bring you the transcript of this interview. If you'd rather enjoy the "audiobook version", including another interview when 1.19 is released later this month, subscribe to the show wherever you get your podcasts. In the last few weeks, we've talked to long-time Kubernetes contributors and SIG leads David Oppenheimer, David Ashpole and Wojciech Tyczynski. All are worth taking the dog for a longer walk to listen to!

  • Open Source Security Podcast/Josh Bressers: Episode 208 – Passwords are pollution

    Josh and Kurt talk about some of the necessary evils of security. There are challenges we face like passwords and resource management. Sometimes the problem is old ideas, sometimes it’s we don’t have metrics. Can you measure not getting hacked?

  • Reflecting On My Linux Journey And Where It May Lead

    I ramble a bit about my Linux journey. Well, not just my Linux journey since my story begins before Linux existed. And even in the parts of the story that involve my Linux years, the story is really more about my journey with "free and open source software".

Mozilla: Rust 1.45.2 and Code Quality/Security

  • Announcing Rust 1.45.2

    The Rust team is announcing a new version of Rust, 1.45.2. Rust is a programming language that is empowering everyone to build reliable and efficient software.

  • Reference Sheet for Principals in Mozilla Code
  • Understanding Web Security Checks in Firefox (Part 1)

    This is the first part of a blog post series that will allow you to understand how Firefox implements Web Security fundamentals, like the Same-Origin Policy. This first post of the series covers the architectural design, terminology, and introduces core interfaces that our implementation of the Same-Origin Policy relies on: nsIPrincipal and nsILoadinfo.

KDE and GNOME: QML, MyPaint Brush Engine, Daniel van Vugt and Pitivi Summer of Code

  • QML Online - Can be everywhere!

    A new feature of QML Online is already available, allows it to run in any site/blog with minimal js/html code! Hopefully, our experience with QML examples, tutorials and documentation should change in the near future.

  • MyPaint Brush Engine [Final Phase]

    Coming to my project, it is almost complete apart from some finalisation related stuff that still is remaining. Perhaps, some review changes that my mentors shall give me once my current patch has been reviewed are also remaining. [...] I don't know why, but I always seem to have this feeling at the back of my head that something will come up that will be tough to handle and ruin my project. Though this has been happening even before GSoC started. That scares me a bit :( Anyways.

  • Ubuntu's Prolific GNOME Developer Is Looking To Tackle Deep Color Support

    GNOME could soon be playing nicely with deep color displays that aim to offer more realistic color reproduction thanks to the greater bit depth for each color component.  Canonical's Daniel van Vugt who has led many of the Ubuntu GNOME performance optimization initiatives and countless bug fixes for GNOME since Ubuntu switched back to using it as the default desktop is now looking at plumbing deep color support. Daniel recently has been working on better graphics clock frequency scaling as part of optimizations to improve the GNOME 4K experience particularly when using Intel graphics. The latest area he started dabbling with is deep color support. 

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  • Vivek R: Pitivi: Object Tracking

    I’ve been selected as a student developer at Pitivi for Google Summer of Code 2020. My project is to create an object tracking and blurring feature. In this post, I introduce a feature in development which allows the user to track an object inside a video clip.