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Games Leftovers

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Gaming
  • Another great progress report is up for the PlayStation 3 emulator RPCS3

    Another report to show of the incredible progress on the PlayStation 3 emulator RPCS3 is up. This time covering July, as they continue to catch up on all the work done.

    Compatibility continues slowly improving with 1,347 games now being classed as actually playable. Sounds like quite a busy cycle, with a lot of pull requests being merged from both regular and new contributors.

    There's been some major improvements to the Gran Turismo series like headlights and taillights being correctly rendered, rainbow texture corruption caused by poor handling of non-linear textures was solved and further improvements to their MSAA implementation. Coverage Sample Anti-aliasing (CSAA) is also now implemented, which fixes foliage in titles like Gran Turismo 6, Gran Turismo Academy and also GTA V.

  • Progress Report: July 2019

    Welcome to July’s Progress Report! Firstly we would like to apologise for the delay in publishing this report. RPCS3’s progress reports are solely written by volunteers and a few of our regular writers could not contribute to this report due to personal commitments. If you hate seeing RPCS3’s reports get delayed and would like to contribute to them, please apply here.

    July was an absolute whirlwind of development that saw 60 pull requests merged from both our regular developers as well new contributors. That’s almost 2 pull requests merged everyday! This month, Nekotekina focused on improving TSX performance while kd-11 implemented a second round of bug-fixes that improved multiple AAA titles. On the other hand, eladash ironed out new features to help games go beyond their existing framerate caps and GalCiv implemented microphone support to finally allow RPCS3 to better emulate SingStar and other similar titles. Ohh and let’s not forget the surprise progress made with Metal Gear Solid 4 as well! There’s a lot to cover, so let’s jump straight into it.

  • Kerbal Space Program will continue to be upgraded with a new version on the way

    While Kerbal Space Program 2 has been announced (sadly not for Linux), developer Squad is not finished with the original and several big improvements are on the way.

    In a recent announcement which talks a little about the KSP 1.8 update, they detailed some fun sounding changes. The Unity game engine is going to be seeing an update which will bring in things like updated graphics APIs, a new PhysX version with performance and precision improvements, GPU instancing to improve rendering performance and incremental garbage collection to reduce frame rate stutters. Basically, it should feel a lot smoother overall.

  • Challenging and stylish platformer Celeste has the Farewell update released

    Bringing in plenty of new free content as a last gift, Celeste Chapter 9: Farewell is now officially out.

    As a reminder, this free content update is the last it will receive and it's a big one. Bringing in 100+ new levels and 40+ minutes of new music from Lena Raine. Prepare for a tough gaming session though, as the design of these levels might just be the most difficult yet. If you wish to see everything, the full changelog can be found here.

  • Rockfish confirm EVERSPACE 2 will not go exclusive to the Epic Store, Steam is the "best platform" for indies

    In a recent interview with GamesIndustry.biz, Rockfish CEO Michael Schade confirmed that EVERSPACE 2 will not be going the Epic Store exclusive route.

    As a reminder, Rockfish already confirmed Linux support to GamingOnLinux on Twitter. Naturally though, a worry amongst Linux gamers has been if they decided to go with Epic Games on their store which currently doesn't support Linux. Thankfully, that's not going to happen.

  • Slay the Spire's fourth character is available for Beta testing

    Get ready to do some more deck building, as Slay the Spire now has a fourth character available for some testing in a new Beta. Currently, the fourth character can be tried by opting into the standard Beta on Steam, which is different to the other Beta for an upgraded LibGDX.

    To actually access the new character, you need to have first unlocked the third character and beat the standard game. Not exactly an easy task, although on a dry run without a save today it took me about two hours to unlock the second and third character. Going through once more to unlock the fourth is another matter though, you're probably looking at 4-5 hours to get it from a new save. However if you've already beaten it and have the third character this new one should auto unlock.

  • The incredible and chaotic Streets of Rogue is getting a level editor and probably Steam Workshop too

    Streets of Rogue just recently had a post-release update to enhance this chaotic rogue-lite some more. It's also going to get even more fun with what the developer has planned.

    Perhaps the most exciting thing was buried at the bottom of the update notes, which mentions "Work on level editor". Curious about that, I spoke to the developer on Twitter where they said they were "hoping" to do Steam Workshop support but they will release a level editor first.

More in Tux Machines

Noctua NH-L9a-AM4: A Very Low-Profile AMD Ryzen Cooler

At just 37mm tall, the Noctua NH-L9a-AM4 is one of the shortest yet quite capable CPU heatsink fans we have seen yet for AMD Ryzen processors. When looking for a heatsink with a small stature for an AMD APU mini PC build for HTPC / file storage use-cases (more on that build in the next day or two), the Noctua NH-L9a-AM4 fit the criteria and so I went with that given the success with the many Noctua heatsinks we have used over the years. For those potentially interested in the NH-L9a-AM4 for an AMD APU like the new Ryzen 5 3400G or for lower-end Ryzen CPUs, I ran some benchmarks with this cooler. Read more

Programming Leftovers

  • Codementor: Can We Do Machine Learning without python, absolutely No... Read this...

    Python has become, go programming language Around the World. From many Software companies to Consumer-based Companies.

  • Code it, ship it, own it with full-service ownership

    Software teams seeking to provide better products and services must focus on faster release cycles. But running reliable systems at ever-increasing speeds presents a big challenge. Software teams can have both quality and speed by adjusting their policies around ongoing service ownership. While on-call plays a large part in this model, advancement in knowledge, more resilient code, increased collaboration, and better practices mean engineers don't have to wake up to a nightmare. This four-part series will delve into the concepts of full-service ownership, psychological safety in transformation, the ethics of accountability, and the impact of ownership on the customer experience.

  • ML with Python: Part-1

    Now, We are comfortable with Python and ready to get started with Machine Learning (ML) projects. But, Where to go next? Can we directly dive into coding ML projects? Please follow along to know the answer.....

  • Simple rules of good programming

    Hi guys, I work as a programmer for more than 15 years and was using many different languages, paradigms, frameworks and other shit. And I want to share with you my rules of writing good code. [...] Code review can be as good as it can be bad. You can organize code review only if you have a developer who understand 95% of the code and who can monitor all updates without wasting to much time. In another situation, it will be just time consuming and everyone will hate this. On this part got too many questions so describe this more deeply. Many people think that code review it’s a good way of teaching new guys, or teammates who work on a different part of code. But the main target of code review it’s maintaining code quality, and not teaching. Let’s imagine that your team making code for controlling a cooling system for nuclear reactor, or space rocket engine. And you made huge mistake in very hard logic, and then you are giving this for code review to the new guy. How do you think what would be the risk of an accident? — On my practice more than 70%. A good team is where each person has own role and responsibility for the exact piece of work. If someone wants to understand another piece of code then he goes to a person responsible for it and asks her. Impossible to know everything and better excellent understand a small piece of code than all but on 30%.

  • Hone advanced Bash skills by building Minesweeper

    I am no expert on teaching programming, but when I want to get better at something, I try to find a way to have fun with it. For example, when I wanted to get better at shell scripting, I decided to practice by programming a version of the Minesweeper game in Bash. If you are an experienced Bash programmer and want to hone your skills while having fun, follow along to write your own version of Minesweeper in the terminal. The complete source code is found in this GitHub repository.

  • Java 13 Delivers Features That Improve Productivity, Efficiency

    At its CodeOne conference, Oracle explains how the rapid release cycle for Java has yielded innovation, as Java SE 13 is officially launched.

  • A Novel About Java & Open Source – Meet The Author Of “Emmy In The Key Of Code”

    “Emmy in the Key of Code” is novel written by Aimee Lucido, a software engineer who works at Uber. It’s about Java and music. Oracle invited Lucido to speak at the Oracle OpenWorld/Code One event. We sat down with her to talk about her book and what inspired her to write it.

  • Intellectual property Law and Coding

    In the world of software, good code is a necessity, and great code can make the difference between a startup succeeding and failing. But how do you protect coding innovations that may be novel or unique? Intellectual property law, or IP law, is the main legalistic framework that can answer many of those questions and more. Any business, and perhaps more crucially, any individual coder, should be aware of their options when it comes to maintaining the rights to their work. Here, we delve into some of the most important things to know about IP law and coding.

LLVM 9.0.0 released

It's my great pleasure to announce that LLVM 9 is now available. Get it here: https://llvm.org/releases/download.html#9.0.0 This release is the result of the LLVM community's work over the past six months (up to trunk r366426 plus commits on the branch). Some highlights include: - Support for asm goto, enabling for example the mainline Linux kernel for x86_64 to build with Clang - The RISCV-V target is no longer experimental, but built by default - Experimental support for C++ for OpenCL as well as many bug fixes, optimizations, and diagnostics improvements. Read more

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