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Games Leftovers

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Gaming
  • Another great progress report is up for the PlayStation 3 emulator RPCS3

    Another report to show of the incredible progress on the PlayStation 3 emulator RPCS3 is up. This time covering July, as they continue to catch up on all the work done.

    Compatibility continues slowly improving with 1,347 games now being classed as actually playable. Sounds like quite a busy cycle, with a lot of pull requests being merged from both regular and new contributors.

    There's been some major improvements to the Gran Turismo series like headlights and taillights being correctly rendered, rainbow texture corruption caused by poor handling of non-linear textures was solved and further improvements to their MSAA implementation. Coverage Sample Anti-aliasing (CSAA) is also now implemented, which fixes foliage in titles like Gran Turismo 6, Gran Turismo Academy and also GTA V.

  • Progress Report: July 2019

    Welcome to July’s Progress Report! Firstly we would like to apologise for the delay in publishing this report. RPCS3’s progress reports are solely written by volunteers and a few of our regular writers could not contribute to this report due to personal commitments. If you hate seeing RPCS3’s reports get delayed and would like to contribute to them, please apply here.

    July was an absolute whirlwind of development that saw 60 pull requests merged from both our regular developers as well new contributors. That’s almost 2 pull requests merged everyday! This month, Nekotekina focused on improving TSX performance while kd-11 implemented a second round of bug-fixes that improved multiple AAA titles. On the other hand, eladash ironed out new features to help games go beyond their existing framerate caps and GalCiv implemented microphone support to finally allow RPCS3 to better emulate SingStar and other similar titles. Ohh and let’s not forget the surprise progress made with Metal Gear Solid 4 as well! There’s a lot to cover, so let’s jump straight into it.

  • Kerbal Space Program will continue to be upgraded with a new version on the way

    While Kerbal Space Program 2 has been announced (sadly not for Linux), developer Squad is not finished with the original and several big improvements are on the way.

    In a recent announcement which talks a little about the KSP 1.8 update, they detailed some fun sounding changes. The Unity game engine is going to be seeing an update which will bring in things like updated graphics APIs, a new PhysX version with performance and precision improvements, GPU instancing to improve rendering performance and incremental garbage collection to reduce frame rate stutters. Basically, it should feel a lot smoother overall.

  • Challenging and stylish platformer Celeste has the Farewell update released

    Bringing in plenty of new free content as a last gift, Celeste Chapter 9: Farewell is now officially out.

    As a reminder, this free content update is the last it will receive and it's a big one. Bringing in 100+ new levels and 40+ minutes of new music from Lena Raine. Prepare for a tough gaming session though, as the design of these levels might just be the most difficult yet. If you wish to see everything, the full changelog can be found here.

  • Rockfish confirm EVERSPACE 2 will not go exclusive to the Epic Store, Steam is the "best platform" for indies

    In a recent interview with GamesIndustry.biz, Rockfish CEO Michael Schade confirmed that EVERSPACE 2 will not be going the Epic Store exclusive route.

    As a reminder, Rockfish already confirmed Linux support to GamingOnLinux on Twitter. Naturally though, a worry amongst Linux gamers has been if they decided to go with Epic Games on their store which currently doesn't support Linux. Thankfully, that's not going to happen.

  • Slay the Spire's fourth character is available for Beta testing

    Get ready to do some more deck building, as Slay the Spire now has a fourth character available for some testing in a new Beta. Currently, the fourth character can be tried by opting into the standard Beta on Steam, which is different to the other Beta for an upgraded LibGDX.

    To actually access the new character, you need to have first unlocked the third character and beat the standard game. Not exactly an easy task, although on a dry run without a save today it took me about two hours to unlock the second and third character. Going through once more to unlock the fourth is another matter though, you're probably looking at 4-5 hours to get it from a new save. However if you've already beaten it and have the third character this new one should auto unlock.

  • The incredible and chaotic Streets of Rogue is getting a level editor and probably Steam Workshop too

    Streets of Rogue just recently had a post-release update to enhance this chaotic rogue-lite some more. It's also going to get even more fun with what the developer has planned.

    Perhaps the most exciting thing was buried at the bottom of the update notes, which mentions "Work on level editor". Curious about that, I spoke to the developer on Twitter where they said they were "hoping" to do Steam Workshop support but they will release a level editor first.

More in Tux Machines

Keeping a Web Site Safe and Available With or Without a CDN

PostgreSQL

THE site Tux Machines is and has been online for over 15 years. It has not suffered security-related incidents. The same is true for Techrights, which soon turns 13. Tux Machines uses Gallery and Drupal, whereas Techrights uses MediaWiki, WordPress and Drupal. WordPress is its most important component as it contains over 26,000 posts. Tux Machines has about 130,000 nodes in Drupal. We don't use a CDN as we have a reasonably powerful server that can cope with the load on its own. For security we use best practices and keep critical issues plugged. I was recently asked for advice on these matters and explained things as follows.

There are mainly two types of attacks (maybe three if one includes social engineering, e.g. tricking a citizen journalist/blogger/administrator into a trap): 1) capacity-based, e.g. DDOS attack 2) exploiting vulnerabilities to degrade/compromise site's quality of service (similar to (1) above but not the same), access site data (confidential), spy on people (writers/staff/visitors) without them being aware. WordPress runs lots of stuff and powers a lot of the Web, maybe 20% (or more) of today's Web sites. It's regularly checked for security issues and bugs are regularly fixed. Updates can be set to automatic, which means they happen in the background without user intervention. I check the site for updates several times per day, e.g. this one from yesterday. I've used WordPress for 15 years as an early adopter and developer. What's known as the "core" of WordPress is generally secure if kept up to date, manually or automatically (for large sites it might make sense to apply patches manually to reduce risk of unnoticed incidents and enable quality control, patch assessment etc). It's also important to keep the underlying operating system and pertinent packages like PHP (programming language), mysql/psql (WordPress and Drupal typically use MariaDB or MySQL as the database, but PostgreSQL should be possible too) and Apache (there are simpler alternatives e.g. NGINX for Web server) up to date. If we get to keep everything up to date, and moreover we don't install WordPress extensions that cannot be trusted or are no longer maintained (or scarcely maintained), we should be OK. The social engineering part involves stuff such as phishing, e.g. someone sending out an E-mail in an attempt to obtain passwords of privileged users. If you use a CDN for content distribution, e.g. CloudFlare, then availability will be mostly down to the CDN company. WordPress generates pages on the fly (dynamic), but it has caching mechanisms that can be further improved with extensions. The CDN likely obviates the need for those. So, if the site is receiving 'too many' requests, the CDN can probably scale to deal with that (maybe a more expensive protection plan). I peronsally would never use CloudFlare (for a lot of reasons), but to many people it's the only CDN that 'counts' or exists. Brand recognition perhaps.

Security and BSD Leftovers

  • Security updates for Wednesday

    Security updates have been issued by Arch Linux (go, go-pie, pacman, and xpdf), CentOS (java-1.7.0-openjdk, java-1.8.0-openjdk, java-11-openjdk, and patch), openSUSE (gcc7), Red Hat (firefox, kernel, and qemu-kvm-rhev), Slackware (mozilla), SUSE (kernel, libcaca, openconnect, python, sysstat, and zziplib), and Ubuntu (libxslt, linux-azure, and linux-lts-xenial, linux-aws).

  • os-release file appears

    There’s now (well, for DragonFly 5.7 users) an /etc/os-release file to show the installed DragonFly version.

  • samsung ativ book 9

    Physically, it’s in the ultraportable category with a 12 inch screen and weighing about two pounds. It’s a completely fanless design, using an M-5Y31 CPU (Broadwell generation). My model came with 8GB RAM and 256GB SSD, but it’s possible to find some with half that. Everything is a bit tiny and compromised, so in my opinion it wouldn’t make for a good all around machine (like the Carbon X1), but if space and weight is at a premium, it’s a good substitute.

    I immediately installed OpenBSD 6.6 when it arrived and have been using it for a few days. I have a few complaints, and I’m not confident in recommending it, but no regrets.

Ubuntu Touch OTA-11 Release

Kugi has outdone himself this time. With this update you'll find a new way to edit text via the Ubuntu Touch on-screen keyboard: the Advanced Text Functions. Using this feature, you can move around your typed text, undo and redo actions, move around a text selection rectangle, and use the cut/copy/paste commands, all from the same overlay. To get started, press and hold the space bar! We are still unsure about the discoverability of this feature, so stay tuned for changes that will make it even easier to find and use! This update also adds the option of a Dvorak keyboard layout for the refined OSK user. The PR included fixes to allow multiple keyboard layouts to share the same correction dictionary and word overrides. Huge thanks, zoenb! Rounding off the updates to the keyboard are improvements to the Polish layout, removing some diacritics that are not used in the language (Thanks, Daniel20000522!); the same treatment for the French-Swiss layout (Thanks, wilfridd!); and a tweak to the Japanese layout so that it respects your settings better (Thanks, Fuseteam!). If you'd like to get in on the keyboard-improving action, Tallero added instructions for building and testing the keyboard to its Readme at https://github.com/ubports/keyboard-component. Read more Also: UBports' Ubuntu Touch OTA-11 Released

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