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GNU/Linux Games and Panfrost

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Graphics/Benchmarks
Gaming
  • Comedy point and click adventure Angelo and Deemon: One Hell of a Quest is out

    From developer Specialbit Studio, the quirky comedy point and click adventure Angelo and Deemon: One Hell of a Quest is officially out now with Linux support.

    A case of mistaken identity results in a blogger taking an unexpected holiday to Hell, so Angelo decides to record his journey in an attempt to become a little bit more famous and get some extra clicks and likes. Something like that anyway. The Ukrainian developer doesn't really give it a description that sells it too well.

  • Build and battle game From the Depths is officially launching this November

    Game developer Brilliant Skies sent word that their game From the Depths is getting ready to finally leave Early Access on November 7th. It's been in Early Access since August 2014, with a Linux version arriving a bit later.

    Much like Robocraft, the design and building in From the Depths is done block by block and you can create all sorts of incredibly weird and wonderful tools of destruction. Unlike Robocraft though, From the Depths seems to have a huge amount more depth to the building and the available game modes with much bigger battles too.

  • Drawn Down Abyss mixes an action-platformer with card abilities and it's out now

    A thoroughly odd experience this. Drawn Down Abyss from developer DaFluffyPotato looks like an ordinary pixel-art action-platform except it's also thoroughly different due to the card-based abilities.

  • Meet Alyssa Rosenzweig and Panfrost

    Panfrost is a free, open-source graphics stack for Arm Mali GPUs, focused on the popular Midgard series. While these chips are popular among Android devices, they have been historical thorns in Linux’s side, due to the closed nature of the official drivers. Panfrost aims to change that, bringing the benefits of open-source to the Mali world.

    What started out as a small community reverse-engineering effort has now matured into a reliable OpenGL ES 2.0 driver. Since May, I’ve been using Panfrost as my daily driver to program Panfrost. And yes, I’m answering these questions from a machine with Panfrost!

DUSK

Total War: WARHAMMER II

  • Total War: WARHAMMER II - The Hunter & The Beast is now on Linux, plus The Empire Undivided update

    Feral Interactive have updated their port of Total War: WARHAMMER II for Linux to bring The Empire Undivided update and The Hunter & The Beast DLC is now supported.

    The Empire Undivided free content update is huge, so big it has a long dedicated post to it on the Total War blog. There's masses of bug fixes and overall balance improvements but also some huge feature adjustments too. The biggest changes looks like it happened for the Mortal Empires Campaign, which is what you get free if you own both Total War: WARHAMMER and Total War: WARHAMMER II. A big territory rework with 12 new regions, huge forts to battle through and empire factions now have access to the reworked Empire tech tree. The Empire Offices system was thrown out too, replaced with a new authority system. There's a huge amount more to it, so do take a read if you're interested in the full details.

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[libre-riscv-dev] power pc

So as you know, the RISCV Foundation is seriously impeding progress. There
is huge momentum around RISCV itself, however as far as open *innovation*
is concerned, the sheer arrogance of the Foundation in failing to respect
the combination of Libre goals and business objectives has us completely
isolated from key critical resources such as the closed secret lists and
wiki.

We cannot even get access to documentation explaining how to propose new
extensions.

I have been considering for some time to reach out to MIPS and PowerPC.
Yesterday I wrote to the OpenPower Foundation and was really surprised and
delighted to hear back from Hugh Blemings, whom I worked with over 20 years
ago.

I outlined some conditions (no NDAs, open mailing lists, use of
Certification Marks and Compliance Suites) and he replied back that this
was pretty much along the lines of what they were planning.

I will have a chat with him some time, in the meantime I found the spec:

https://openpowerfoundation.org/?resource_lib=power-isa-version-3-0

It is eeenooormous, however Hugh reassures me that they want to break it
into sections.

Why would we even consider this?

The lesson from RISCV is really clear: if the ISA is set up as a cartel,
Libre innovation is not welcome.

If we had a goal to just *implement* a *pre existing* Extension, there
would be no problem.

It is the fact that we wish to implement entirely new extensions, for CPU
and GPU *and* VPU purposes, but not as a separate processor (which would be
classified as "custom") that is the "problem".

So starting at page 1146, we need to work out how to shoe horn a ton of
stuff into the ISA, as well as fit 16 bit compressed in as well.

L.
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