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Games: Dwarves of Glistenveld, Stadia, Oxygen Not Included, Planetary Annihilation and Children of Morta

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  • Mixing strategy and RPG elements The Dwarves of Glistenveld is entering Early Access soon

    Dig deep for riches, just not too deep or you might find some Goblins lurking around. The Dwarves of Glistenveld is confirmed to be entering Early Access on October 18th. Linux support is confirmed too, as the developer clearly replied to us on Twitter.

  • Alen Ladavac, co-founder of Croteam has left to join the Google Stadia team, plus other Stadia news

    Here's a bit of interesting industry news for you on this fine Monday afternoon. Alen Ladavac, who help to co-found the Serious Sam and Talos Principle developer Croteam has moved onto game streaming.

  • Oxygen Not Included should perform a lot better with the latest update

    While Oxygen Not Included is one of my favourite games to come out in the last year, it did have a few performance issues here and there which the latest update should hopefully solve.

    Klei Entertainment don't just make interesting games, they support them for a long time too. Oxygen Not Included left Early Access back in July and the first big post-release update landed last week to improve the experience for everyone. Klei said they did a "big performance pass and removed a lot of spikes, leading to a smoother experience in every colony we tested". They also worked on some new profiling tools to help them track down performance issues, which is what helped with this update.

  • Planetary Annihilation: TITANS has a big update available with major Linux issues

    Planetary Annihilation Inc continue updating and expanding their massive scale RTS Planetary Annihilation: TITANS with a new major update available.

    [...]

    As a big fan of Planetary Annihilation: TITANS and someone who supported it since Kickstarter and then later upgraded to a much higher tier this makes me incredibly sad to see. Willingly pushing out an update that breaks it completely on modern Linux distributions isn't really acceptable.

  • Story-driven action RPG 'Children of Morta' is still coming to Linux but no ETA

    Children of Morta, a very good looking story-driven action RPG from Dead Mage and 11 bit studios release in early September. It was supposed to have Linux support but they've been pretty quiet on it.

    We wrote about this back in June, noting that the developer confirmed a Linux version was still happening. Sadly the release came and went with no word on the Linux version. However, searching around on September 24th they did reply on Steam to say that "We plan to add Linux support, yes. Again, can't promise any dates at the moment.". Today as well, the publisher 11 bit studios did also email GamingOnLinux to confirm this "It's happening, but right now we don't have an exact date of when it will be available.".

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[libre-riscv-dev] power pc

So as you know, the RISCV Foundation is seriously impeding progress. There
is huge momentum around RISCV itself, however as far as open *innovation*
is concerned, the sheer arrogance of the Foundation in failing to respect
the combination of Libre goals and business objectives has us completely
isolated from key critical resources such as the closed secret lists and
wiki.

We cannot even get access to documentation explaining how to propose new
extensions.

I have been considering for some time to reach out to MIPS and PowerPC.
Yesterday I wrote to the OpenPower Foundation and was really surprised and
delighted to hear back from Hugh Blemings, whom I worked with over 20 years
ago.

I outlined some conditions (no NDAs, open mailing lists, use of
Certification Marks and Compliance Suites) and he replied back that this
was pretty much along the lines of what they were planning.

I will have a chat with him some time, in the meantime I found the spec:

https://openpowerfoundation.org/?resource_lib=power-isa-version-3-0

It is eeenooormous, however Hugh reassures me that they want to break it
into sections.

Why would we even consider this?

The lesson from RISCV is really clear: if the ISA is set up as a cartel,
Libre innovation is not welcome.

If we had a goal to just *implement* a *pre existing* Extension, there
would be no problem.

It is the fact that we wish to implement entirely new extensions, for CPU
and GPU *and* VPU purposes, but not as a separate processor (which would be
classified as "custom") that is the "problem".

So starting at page 1146, we need to work out how to shoe horn a ton of
stuff into the ISA, as well as fit 16 bit compressed in as well.

L.
Read more Also: Libre RISC-V Open-Source Effort Now Looking At POWER Instead Of RISC-V

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