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Games: Amanita Design, 7 Days to Die, Blender

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  • Amanita Design return to Linux with the surprise new release of Pilgrims

    Amanita Design are the developers of games including Machinarium, Botanicula, Samorost and more. Today, they released Pilgrims, a playful adventure game and it supports Linux. Note: Key from the developer.

    Seems they've now moved over to using the Unity game engine, which has likely helped them support Linux again as previous titles used a mix of Flash and Adobe Air. As for Pilgrims, I had honestly not heard of it at all so it was quite a surprise to see it in the GamingOnLinux inbox this morning. Seems they were a bit sneaky and just stealth released it!

  • The survival game 7 Days to Die has a huge new experimental release out

    A day some of our readers have been eagerly awaiting, 7 Days to Die has a big Alpha 18 experimental build available to try. It's an absolutely massive release as usual, as they leave it a long time before updates.

    Performance has been a bit of a focus for this release. Thankfully. A new Occlusion System made it in, so that a lot of things that are on-screen but not visible to you don't actually render to improve FPS. However, they said it adds "some minor popping artifacts, where occluded objects may take a moment to appear" and so it's a setting you can turn off. The Unity game engine was updated to Unity 2019.1 as well, which should prevent a lot of the hitching seen before with better "Garbage Collection". There's plenty more performance work that went in, which all sounds pretty great. While the gameplay in 7 Days to Die has been fun for a long time, performance has been a serious weak point for it.

    The item schematic system is back in the game. Meaning on your travels you can now find them and permanently unlock how to craft certain items and entire groups of items. The early game should be a bit more forgiving on encumbrance, as they've removed a whole row and there's pocket mods to craft for clothing to reduce encumbrance early on. HD icons were added for all blocks and items, a new terrain shader, improved reflections, a coyote and mountain lion were added, Zombies can ragdoll when they fall and the list just keeps going on.

  • The Blender team have secured even more funding, this time from NVIDIA

    Following on from Ubisoft and Epic Games becoming Blender sponsors, NVIDIA have also thrown a bucket full on money into the ring.

NVIDIA Begins Funding Blender Development

  • NVIDIA Begins Funding Blender Development

    NVIDIA is the latest high profile company now contributing significant funds for advancing the open-source Blender 3D modeling software.

    NVIDIA has joined Epic Games at the premiere "patron" level in which they are contributing at least €120k per year. NVIDIA and Epic are the two companies contributing the most to Blender's Development Fund but also making significant contributions are the likes of Ubisoft, Google, Ubuntu, Intel Software, Valve, and others.

Nvidia starts funding Blender development

  • Nvidia starts funding Blender development

    Blender is an open-source, 3-D creation suite that specializes in modeling, simulation, animation, rendering, and video tracking. With a tag line of ‘Blender, made by you,’ the makers acknowledge the fact that developers belonging to different fields have taken part in the development of this software. You can get to know more about the latest version of Blender by clicking here.

    It is also worth mentioning that Nvidia now resides at the Patron level of the Blender Foundation Development Fund, which means that it has to give at least $120k of fundings per year. Accordingly, Blender announced that they would be hiring two developers from the finances they will get from Nvidia. Also, these developers will be working on Blender itself and improving support for GPUs made by Nvidia.

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