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Server: Decentralisation, SUSE and Red Hat

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Red Hat
Server
SUSE
  • Decentralizing the Data Center: Hybrid Cloud, Multi-Cloud and more

    But how did we get to cloud computing in the first place? While these are not the only reasons, cost, availability and disaster recovery were a large part of what motivated companies to transition from on-prem [-only] deployments to cloud or hybrid approaches. Now, let us fast forward to the present and we are seeing something entirely new: a complete decentralization of the data center.

    But what does that mean? Once upon a time, companies transitioning or starting their operations in the cloud shopped around and found a public cloud service that best suited their needs. The final decision typically boiled down to cost and services. I would know. I used to work in a division of one of these large cloud providers and we were always going neck-to-neck with the other major players for mainly these key topics.

  • Quarks – New Building Blocks for Deploying on Kubernetes

    At the recent Cloud Foundry Summit EU in the Netherlands, Mario Manno of SUSE and Enrique Encalada of IBM gave a presentation about two popular platforms for deploying your cloud-native applications – Kubernetes and Cloud Foundry. Kubernetes is the great for its flexibility, control over your application and is a great container orchestrator. Cloud Foundry is the go-to platform where you don’t want to worry about your infrastructure, networking, scaling, and routing. It also has the best developer experience in the industry. With Quarks, deployment is simplified using BOSH features, but keeping the flexibility of Kubernetes. Believing that Quarks is the next buzzword for Cloud Foundry conferences, they described and demonstrated the new framework and its building blocks for deploying cloud-native applications which has the best features of the two worlds.

  • SLE 12 SP5 Release Candidate 2 is out!

    This Service Pack 5 is a consolidation Service Pack release.

  • Red Hat Streamlines Operating System Update Cycle

    CentOS is a distribution of Linux based on a fork of Red Hat Enterprise Linux (RHEL). The team that oversees CentOS operates independently of Red Hat. That team in collaboration with Red Hat is making available an additional distribution dubbed CentOS Stream, through which a continuous stream of content will be updated several times daily.
    Mike McGrath, senior director for Linux engineering at Red Hat, said those innovations eventually will find their way into RHEL, but until then developers who want to build applications using those features as they become available can use CentOS Stream.
    This latest distribution of Linux from Red Hat is intended to act as a bridge between Fedora, a distribution of Linux through which Red Hat makes available experimental technologies, and RHEL, he said.

  • Happy Halloween (Packages Not In EPEL-8 yet)

    It is October, and in the US it means that all the decorations for Halloween are going up. This is a time of year I love because you get to dress up in a costume and give gifts to people. In the spirit of Halloween, I am going to make various packages available in a COPR to add onto the EPEL-8 repositories.

    There are a lot of packages which are in EPEL-6 or EPEL-7 but are not in EPEL-8 yet. Some of these may not be possible due to missing -devel, others may just need someone interested in maintaining a branch for EPEL-8, etc etc. In order to try and get a push on this I wanted to see what packages could be built and made ready at some point. I also wanted to make it possible that if you really needed this package, that they could be available. 

  • CentOS 8 Stream Install Guide – CentOS 8 Installation Screenshots

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Games: Humble and Five-or-More Modernisation in GNOME

  • Humble Monthly will be changing to Humble Choice later this year

    If you're interested in getting a bunch of games each month, the Humble Monthly has at times been quite generous with the selection. Things are about to change, with it being renamed to Humble Choice with new options. Currently, you pay a set fee of $12 a month (or less for more months) and get at least one game to play early. Then at the end of each month, they give you a bunch more games ranging between 7-11. That's changing sometime later this year with Humble Choice. As the name suggests, it does seem to actually give you a little more control. Games are revealed upfront instead of being a mystery and you pick the ones you want from a larger list.

  • Imperator: Rome is getting a free Punic Wars content pack in addition to the big Livy update

    One piece of PDXCON news missed from yesterday: Imperator: Rome is getting a free Punic Wars Content Pack along with the upcoming Livy Update. Paradox Development Studio sure are busy. Not only are they working on multiple Stellaris expansions, Crusader Kings III and Hearts of Iron IV: La Résistance they're also trying to turn around the rough launch of Imperator: Rome. Another big free patch is coming out named Livy which will include: a new character experience system, a rework of the family system, a procedurally generated mission system, a map with greater details including showing war on the map with burning cities and more not yet announced. It's going to be big!

  • Five-or-More Modernisation: It's a Wrap

    As probably most of you already know, or recently found out, at the beginning of this week the GSoC coding period officially ended, and it is time for us, GSoC students, to submit our final evaluations and the results we achieved thus far. This blog post, as you can probably tell from the title, will be a summary of all of the work I put into modernising Five or More throughout the summer months. My main task was rewriting Five or More in Vala since this simple and fun game did not find its way to the list of those included in the Games Modernisation Initiative. This fun, strategy game consists of aligning, as often as possible, five or more objects of the same shape and color, to make them disappear and score points. Besides the Vala rewrite, there were also some other tasks included, such as migrating to Meson and dropping autotools, as well as keeping the view and logic separated and updating the UI to make this game more relatable for the public and more fresh-looking. However, after thoroughly discussing the details with my mentor, Robert Roth (IRC: evfool), more emphasis was placed upon rewriting the code to Vala, since the GSoC program is specifically designed for software development. However, slight UI modifications were integrated as to match the visual layout guidelines.

  • Five-or-More Modernisation: Now You Can Properly Play It

    As Google Summer of Code is officially drawing to an end, all of my attention was focused towards making the Five or More Vala version feature-complete. As you probably already know from my previous blog post, the game was somehow playable at that time, but it was missing some of the key features included in the old version. So what’s new this time? First and foremost, you can surely notice the game board now sports a grid, which wasn’t there until now. On the same note, there are also animations used for clicking a piece on the board, for an improved gaming experience. For further accessibility, some header bar hints are available at different stages in the game: at the start of any new game, at the end of each game, as well as whenever there is no clear path between the initial position and the cell indicated by the user for the current move.

Linux 5.4-rc4

This release cycle remains pretty normal. In fact, the rc's have been a bit on the smaller side of the average of the last few releases, and rc4 continues this, if only barely. The stats all look fairly normal too. About half is drivers, with networking being the bulk of it, but there's stuff all over the place: drm, input, block, md, gpio, irqchip... The networking backlog shows up outside of drivers too, with core networking changes being about a third of the non-driver part of the patches. But there's the usual arch updates (arm64, x86, xtensa), and a noticeable chunk of mm fixes from Andrew. And the rest is miscellaneous all over - Documentation, core kernel, filesystems, gdb scripting, tools. But none of it is really all that big or looks all that scary or unusual. Shortlog appended so that you can scroll through it and get a feeling for the details. I'm traveling this week before Open Source Summit Europe, but if things stay this calm it shouldn't even be noticeable. Linus

Read more Also: Linux 5.4-rc4 Arrives As Another Normal Release Candidate

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