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Games: Indivisible, Top 7 Best PSP Emulators for Android, Cecconoid, Orx, Hexa Trains and GGPO

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Gaming
  • Indivisible, the action RPG platformer from the creator of Skullgirls is out now

    It's been a long road, after being announced back in 2015 with a successful crowdfunding campaign on IndieGoGo it very much delivers. Honestly, I don't know where to really start with Indivisible. It's blown me away. This might be one of the most colourful and gorgeously designed games I've played in a very long time. It reminds me of the first time I played Bastion, it looks incredible.

  • Top 7 Best PSP Emulators for Android Device in 2019

    Gaming companies have produced special games for Playstation which are not often available for Android. So, it has become a great problem for them who love to play new and updated games but cannot afford a PlayStation. But technology doesn’t stay silent and has introduced us to new technology. It is the PSP emulator. You can easily run your favorite PSP games on your Android device using this PSP Emulators.

    [...]

    Here, you will find 7 innovative PSP emulators for Android. So, whatever devices you are using, you can use it if it is compatible with the PSP game you are going to run. So, just read out the important features to understand the specifications and choose the best PSP emulator for your device.

  • 8-bit inspired, flip-screen, twin-stick-shooter 'Cecconoid' is out with Linux support

    Triple Eh? Ltd yesterday released Cecconoid, an 8-bit inspired twin-stick shooter with a flip-screen mechanic where you go through a series of rooms and blow everything up.

  • Looking to make 2D games? Perhaps the Orx game engine might be suitable for you

    One we've never covered before at all is the free and open source Orx. A lightweight, plugin-based, data-driven and extremely easy to use 2D-oriented game engine.

    There's tons of game engines out there, quite a lot of them open source too. Recently we covered GDevelop, Godot Engine and ct.js so here's another one that might take your interest. Designed to be fully cross-platform across Linux, MacOS, Windows and mobile devices the feature list it offers is rather impressive.

  • Developed on Linux, the train transportation sim 'Hexa Trains' is out now

    After an unsuccessful Kickstarter campaign, solo developer Bram Stolk has released Hexa Trains on Steam. Developed on Linux, this unusually styled transportation sim certainly looks interesting. Note: Key provided to our Steam Curator.

    Stolk is the same developer who previously made The Little Crane That Could, which released back in 2015 on Steam and it ended up rather popular on mobile. Nice to see a familiar name return with something completely different. Hexa Trains is all about railroads, building up a successful and smooth transport service across a planet as you link stations across it to various resource buildings.

  • GGPO, a rollback networking SDK for peer-to-peer games has gone open source

    Oh how I do love to see more projects go open source! GGPO, a rollback networking SDK for peer-to-peer games that's designed to help hide network latency in fast-paced games that requires precise inputs is now on GitHub.

    Created originally by Tony Cannon, one of the founders of the Evolution Championship Series (EVO), GPPO is a well-known middleware in the fighting game scene. It's used in a number of games including Skullgirls, Brawlhalla, Fantasy Strike, Dragon Ball: Zenkai Battle, Killer Instinct and the list goes on. Cannon announced the change in licensing on Twitter earlier today.

A couple more games for today: UnderMine and Crossroads Inn

  • The roadmap for upcoming updates to UnderMine sound great with lots of new encounters coming

    UnderMine hasn't been out for long but it's already becoming a regularly game I play, this gameplay loop is sweet and it's about to get a lot more interesting.

    The developer, Thorium, recently showed off their roadmap of what's coming up with the next update "Cursed Update" coming out this month. It's going to add in another new NPC, legendary relics, new achievements, changes to Boss Battles, around 30 new items, 20+ new encounters to spice up your runs, a promise of "Halloween Surprises", Russian language support and more to be announced.

  • Fantasy tavern management sim 'Crossroads Inn' to release on October 23rd

    After a successful Kickstarter campaign, the fantasy tavern management sim with "RPG elements" Crossroads Inn will be releasing this month on Steam and GOG.

    What's really interesting about Crossroads Inn is how it will have two entirely different game modes. There's a Sandbox mode that will have you build your own tavern, hire staff, manage the business and so on. While the Campaign mode will have a "rich story" to play through full of "large-scale drama full of political intrigues, vivid characters, treacherous NPC’s and dangerous quests".

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Screencasts/Audiocasts/Shows: elementary OS, Zorin OS, Emacs, Vim and Artificial intelligence as Free Software

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  • Zorin OS 15.3 Lite overview | Your old computer. New again.

    In this video, I am going to show an overview of Zorin OS 15.3 Lite and some of the applications pre-installed.

  • Boost Productivity With Emacs, Org Mode and Org Agenda

    Do you use "productivity apps"? If so, Emacs, Org Mode and Org Agenda lets you make todo lists, schedule tasks, manage projects and much more. I've never been a "todo list" or "appointment scheduling" kind of person but the more I play with Emacs and Org, the more I think that I should be doing these things.

  • The Untapped Magic Of The Vim Runtime Directories

    Prior to using plugin managers vim plugins were handled in a completely different way, you would make use of all these special run time directories and be required to move the files for each plugin into the specified directories, while they're not used as much anymore there's no reason why you can't make use of them in a modern vim configuration.

  • Artificial intelligence as Free Software with Vincent Lequertier

    For the seventh episode of our Software Freedom Podcast we talk with Vincent Lequertier about transparency, fairness, and accessibility as crucial criteria for artificial intelligence (AI) and why it is important for our society to release AI software under a Free Software license. Our guest for the seventh episode of the Software Freedom Podcast is Vincent Lequertier. Vincent is a member of the Free Software Foundation Europe and is researching AI in the health care sector. Together we discuss the use and development of artificial intelligence from a Free Software perspective. Vincent explains what AI actually is and why it is important for our society to release AI software under a Free Software license. We discuss why the criteria of transparency, fairness and accessibility are important when working with artificial intelligence and how they relate to Free Software. Finally, we also discover what challenges AI is facing in the future and whether we should be afraid of the increasing use of this technology in our daily lives.

NVIDIA GeForce vs. AMD Radeon Vulkan Neural Network Performance With NCNN

With having added Tencent's NCNN tests to the Phoronix Test Suite with Vulkan acceleration, here is a look at the real-world impact by using RealSR-NCNN for scaling up with RealSR. Various NVIDIA GeForce and AMD Radeon graphics cards were tested for this initial NCNN / RealSR-NCNN Vulkan comparison. This is our first time looking at how well Vulkan performs in this area with the current state of the Linux drivers. The GeForce hardware was tested with the latest 450 series proprietary driver while on the Radeon side it was with Linux 5.9 and Mesa 20.3-devel using the RADV Vulkan driver. One of the Tencent developers working on NCNN has commented as well that using RADV's ACO offers a big boost for the performance, which fortunately is the current default for the RADV Vulkan driver. Read more Also: Phoronix Test Suite / OpenBenchmarking.org Now Has 600 Different Tests/Benchmarks

Kernel Space: Trenchboot, RAID10, Spelling Mistakes and Initcalls

  • Trenchboot Secure Launch Support For Linux Sees New Patches

    For a while now Oracle engineers and others have been working on Trenchboot as a means of secure launch/boot support when paired with the likes of Intel TXT and AMD SKINIT for trusted execution and configuring each piece of the software boot chain for trusted/secure handling. The latest kernel patches have been sent out for review for secure launching of the kernel. Earlier this year Oracle engineers sent out Linux kernel patches for Trenchboot while on Thursday the newest work surfaced.

  • Linux 5.10 To See RAID10 DISCARD Improvement - From 259 Seconds To Less Than 1 Second

    Queued today into the block subsystem's "-next" area ahead of the Linux 5.10 cycle kicking off next month are some MD RAID enhancements. In particular, thanks to Red Hat's Xiao Ni is improved RAID10 discard request handling. The change with a set of five SSDs in a RAID10 array on a test system dropped the mkfs.xfs time for creating an XFS file-system taking 4 minutes 39 seconds to less than 1 second... Quite a noticeable difference in that scenario.

  • Colin King: Kernel janitor work: fixing spelling mistakes in kernel messages

    The Linux 5.9-rc6 kernel source contains over 300,000 literal strings used in kernel messages of various sorts (errors, warnings, etc) and it is no surprise that typos and spelling mistakes slip into these messages from time to time. To catch spelling mistakes I run a daily automated job that fetches the tip from linux-next and runs a fast spelling checker tool that finds all spelling mistakes and then diff's these against the results from the previous day. The diff is emailed to me and I put my kernel janitor hat on, fix these up and send these to the upstream developers and maintainers. The spelling checker tool is a fast-and-dirty C parser that finds literal strings and also variable names and checks these against a US English dictionary containing over 100,000 words. As fun weekend side project I hand optimized the checker to be able to parse and spell check several millions lines of kernel C code per second.

  • Initcalls, part 2: Digging into implementation

    In the first part of this blog post series on Linux kernel initcalls, we looked at their purpose, their usage, and ways to debug them (using initcall_debug or FTrace). In this second part, we'll go deeper into the implementation of initcalls, with a look at the colorful __device_initcall() macro, the rootfs initcall, and how modules can be executed.

Graphics: AMD, KWinFT and Zink

  • AMD Sends Out Linux Kernel Support For Van Gogh APUs - Confirms DDR5 Memory, VCN3

    s a nice Friday afternoon patch series there is the 275k lines of code for wiring up the next-generation AMD Van Gogh APU support under Linux. Earlier this week there were the Mesa patches for AMD Dimgrey Cavefish and Van Gogh while today the kernel-side portion for Van Gogh was sent out for the AMDGPU kernel driver.

  • AMD Van Gogh APUs Spotted In Linux Patch, Features DDR5, Navi 2 iGPU

    AMD submitted the 45 Linux kernel patches, which weigh in at 275,000 lines of code, to enable Linux support for the coming APUs. The patches also reveal that Van Gogh comes with Video Core Next 3.0, which supports AV1 decode. In the past, Phoronix has found patches indicating VCN 3.0 (video encode) is native to the Navi 2 graphics engine. Pairing the Navi 2 / RDNA 2 graphics engine with DDR5/LPDDR5 could unlock quite a bit of graphical horsepower, as integrated graphics engines tend to respond well to increased memory throughput. Van Gogh is also predicted to come with Zen 2 cores, and it will certainly be interesting to see what kind of impact the improved memory throughput has on the Zen 2 architecture.

  • Roman Gilg: Universal means to specific ends

    Today new beta versions for all KWinFT projects – that are KWinFT, Wrapland, Disman and KDisplay – were released. With that we are on target for the full release which is aligned with Plasma 5.20 on October 13. Big changes will unquestionable come to Disman, a previously stifled library for display management, which now learns to stand on its own feet providing universal means for the configuration of displays with different windowing systems and Wayland compositors. But also for the compositor KWinFT a very specific yet important feature got implemented and a multitude of stability fixes and code refactors were accomplished. In the following we will do a deep dive into reasons and results of this recent efforts.

  • Mike Blumenkrantz: Engage Thrusters

    Briefly, zink copies the framebuffer state, there’s a number of conditions under which a new pipeline object is needed, which all result in ctx->gfx_pipeline_state.hash = 0;. Other than this, there’s sample count check for sample changes so that the shader can be modified if necessary, and then there’s the setup for creating the Vulkan framebuffer object as well as the renderpass object in get_framebuffer(). Eagle-eyed readers will immediately spot the problem here, which is, aside from the fact that there’s not actually any reason to be setting up the framebuffer or renderpass here, how zink is also flushing the current batch if a renderpass is active. The change I made here was to remove everything related to Vulkan from here, and move it to zink_begin_render_pass(), which is the function that the driver uses to begin a renderpass for a given batch.