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Games: Indivisible, Top 7 Best PSP Emulators for Android, Cecconoid, Orx, Hexa Trains and GGPO

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Gaming
  • Indivisible, the action RPG platformer from the creator of Skullgirls is out now

    It's been a long road, after being announced back in 2015 with a successful crowdfunding campaign on IndieGoGo it very much delivers. Honestly, I don't know where to really start with Indivisible. It's blown me away. This might be one of the most colourful and gorgeously designed games I've played in a very long time. It reminds me of the first time I played Bastion, it looks incredible.

  • Top 7 Best PSP Emulators for Android Device in 2019

    Gaming companies have produced special games for Playstation which are not often available for Android. So, it has become a great problem for them who love to play new and updated games but cannot afford a PlayStation. But technology doesn’t stay silent and has introduced us to new technology. It is the PSP emulator. You can easily run your favorite PSP games on your Android device using this PSP Emulators.

    [...]

    Here, you will find 7 innovative PSP emulators for Android. So, whatever devices you are using, you can use it if it is compatible with the PSP game you are going to run. So, just read out the important features to understand the specifications and choose the best PSP emulator for your device.

  • 8-bit inspired, flip-screen, twin-stick-shooter 'Cecconoid' is out with Linux support

    Triple Eh? Ltd yesterday released Cecconoid, an 8-bit inspired twin-stick shooter with a flip-screen mechanic where you go through a series of rooms and blow everything up.

  • Looking to make 2D games? Perhaps the Orx game engine might be suitable for you

    One we've never covered before at all is the free and open source Orx. A lightweight, plugin-based, data-driven and extremely easy to use 2D-oriented game engine.

    There's tons of game engines out there, quite a lot of them open source too. Recently we covered GDevelop, Godot Engine and ct.js so here's another one that might take your interest. Designed to be fully cross-platform across Linux, MacOS, Windows and mobile devices the feature list it offers is rather impressive.

  • Developed on Linux, the train transportation sim 'Hexa Trains' is out now

    After an unsuccessful Kickstarter campaign, solo developer Bram Stolk has released Hexa Trains on Steam. Developed on Linux, this unusually styled transportation sim certainly looks interesting. Note: Key provided to our Steam Curator.

    Stolk is the same developer who previously made The Little Crane That Could, which released back in 2015 on Steam and it ended up rather popular on mobile. Nice to see a familiar name return with something completely different. Hexa Trains is all about railroads, building up a successful and smooth transport service across a planet as you link stations across it to various resource buildings.

  • GGPO, a rollback networking SDK for peer-to-peer games has gone open source

    Oh how I do love to see more projects go open source! GGPO, a rollback networking SDK for peer-to-peer games that's designed to help hide network latency in fast-paced games that requires precise inputs is now on GitHub.

    Created originally by Tony Cannon, one of the founders of the Evolution Championship Series (EVO), GPPO is a well-known middleware in the fighting game scene. It's used in a number of games including Skullgirls, Brawlhalla, Fantasy Strike, Dragon Ball: Zenkai Battle, Killer Instinct and the list goes on. Cannon announced the change in licensing on Twitter earlier today.

A couple more games for today: UnderMine and Crossroads Inn

  • The roadmap for upcoming updates to UnderMine sound great with lots of new encounters coming

    UnderMine hasn't been out for long but it's already becoming a regularly game I play, this gameplay loop is sweet and it's about to get a lot more interesting.

    The developer, Thorium, recently showed off their roadmap of what's coming up with the next update "Cursed Update" coming out this month. It's going to add in another new NPC, legendary relics, new achievements, changes to Boss Battles, around 30 new items, 20+ new encounters to spice up your runs, a promise of "Halloween Surprises", Russian language support and more to be announced.

  • Fantasy tavern management sim 'Crossroads Inn' to release on October 23rd

    After a successful Kickstarter campaign, the fantasy tavern management sim with "RPG elements" Crossroads Inn will be releasing this month on Steam and GOG.

    What's really interesting about Crossroads Inn is how it will have two entirely different game modes. There's a Sandbox mode that will have you build your own tavern, hire staff, manage the business and so on. While the Campaign mode will have a "rich story" to play through full of "large-scale drama full of political intrigues, vivid characters, treacherous NPC’s and dangerous quests".

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Polishing of KDE and Adding Git Support to Kate

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    Plasma 5.17 was released this week to glowing reviews! As with most new releases, our loyal users wasted no time in finding all the bugs we missed! So you know what that means, right? We all burned the midnight oil fixing the problems you found, and Plasma 5.17.1 will be released in just a few days with everything we’ve knocked out so far (detailed below) so never fear!

  • KDE Continues Seeing A Lot Of Bug Fixes, Continued Tweaks Around System Settings

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  • Working around the Wrong Cursor bug

    This is a long-known bug with countless Reddit/Forum/… posts with often the correct answer how to fix it.

  • RFC - Git Client Integration

    At this year’s KDE conference Akademy we discussed how to evolve Kate over the next years. One of the areas we want to improve is better git integration out of the box. Currently, Kate ships the Projects plugin, which automatically detects and loads your file structure from your git repository. If a project is loaded, then the Search & Replace plugin allows to search&replace in all project files. In addition, the Quick Open feature also supports opening files from the currently active project - all explained here. However, the Projects plugin does not provide any real git integration: You can neither pull nor push, commit, diff, etc. If at all, additional git functionality is available only via external tools like gitk or git-cola (e.g. available in the context menu). This is something we would like to change by having really nice git integration.

today's howtos

Games: Humble and Five-or-More Modernisation in GNOME

  • Humble Monthly will be changing to Humble Choice later this year

    If you're interested in getting a bunch of games each month, the Humble Monthly has at times been quite generous with the selection. Things are about to change, with it being renamed to Humble Choice with new options. Currently, you pay a set fee of $12 a month (or less for more months) and get at least one game to play early. Then at the end of each month, they give you a bunch more games ranging between 7-11. That's changing sometime later this year with Humble Choice. As the name suggests, it does seem to actually give you a little more control. Games are revealed upfront instead of being a mystery and you pick the ones you want from a larger list.

  • Imperator: Rome is getting a free Punic Wars content pack in addition to the big Livy update

    One piece of PDXCON news missed from yesterday: Imperator: Rome is getting a free Punic Wars Content Pack along with the upcoming Livy Update. Paradox Development Studio sure are busy. Not only are they working on multiple Stellaris expansions, Crusader Kings III and Hearts of Iron IV: La Résistance they're also trying to turn around the rough launch of Imperator: Rome. Another big free patch is coming out named Livy which will include: a new character experience system, a rework of the family system, a procedurally generated mission system, a map with greater details including showing war on the map with burning cities and more not yet announced. It's going to be big!

  • Five-or-More Modernisation: It's a Wrap

    As probably most of you already know, or recently found out, at the beginning of this week the GSoC coding period officially ended, and it is time for us, GSoC students, to submit our final evaluations and the results we achieved thus far. This blog post, as you can probably tell from the title, will be a summary of all of the work I put into modernising Five or More throughout the summer months. My main task was rewriting Five or More in Vala since this simple and fun game did not find its way to the list of those included in the Games Modernisation Initiative. This fun, strategy game consists of aligning, as often as possible, five or more objects of the same shape and color, to make them disappear and score points. Besides the Vala rewrite, there were also some other tasks included, such as migrating to Meson and dropping autotools, as well as keeping the view and logic separated and updating the UI to make this game more relatable for the public and more fresh-looking. However, after thoroughly discussing the details with my mentor, Robert Roth (IRC: evfool), more emphasis was placed upon rewriting the code to Vala, since the GSoC program is specifically designed for software development. However, slight UI modifications were integrated as to match the visual layout guidelines.

  • Five-or-More Modernisation: Now You Can Properly Play It

    As Google Summer of Code is officially drawing to an end, all of my attention was focused towards making the Five or More Vala version feature-complete. As you probably already know from my previous blog post, the game was somehow playable at that time, but it was missing some of the key features included in the old version. So what’s new this time? First and foremost, you can surely notice the game board now sports a grid, which wasn’t there until now. On the same note, there are also animations used for clicking a piece on the board, for an improved gaming experience. For further accessibility, some header bar hints are available at different stages in the game: at the start of any new game, at the end of each game, as well as whenever there is no clear path between the initial position and the cell indicated by the user for the current move.