GNOME Shell Development Updates
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GNOME Shell + Mutter Begin Landing Graphene Integration
Graphene is a lightweight library that has been in development by GNOME's Emmanuele Bassi. Graphene -- not to be confused with several other software projects sharing similar names -- is intended as a very lightweight library providing graphics types and their relative API while avoiding any windowing system bits and other functionality with this layer just focused on providing speedy vector operations. Graphene has fast paths for SSE2, ARM NEON, GCC Vector extensions, and other optimizations for optimally dealing with graphic data types like matrices, vectors and points.
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With part 1, various geometry/point/rectangle/vector Clutter objects are replaced with Graphene code. Ultimately this should provide for better performance around various graphic data type operations while also cleaning up some of GNOME's low-level code in the process. This initial integration is now in place for the initial GNOME 3.35/3.36 series though expect more Graphene improvements to come now that the initial support and dependency are in place.
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Gnome-shell Hackfest 2019 – Day 2
Well, we are starting the 3rd and last day of this hackfest… I’ll write about yesterday, which probably means tomorrow I’ll blog about today .
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Gnome-shell Hackfest 2019 – Day 3
As promised, some late notes on the 3rd and last day of the gnome-shell hackfest, so yesterday!
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