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Games: Crusader Kings II, Woven, Team Fortress 2, X4: Foundations and Wildermyth

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Gaming
  • Crusader Kings II goes free to play, Paradox games on sale and possibly Crusader Kings III coming

    It's Friday morning, I've got my coffee ready so let's go over what's going on what Paradox Interactive. They've got a lot going on right now!

    Firstly, it seems Crusader Kings II has gone fully free to play. This doesn't appear to be time limited either, the Steam store page properly states it's "Free To Play" and on Twitter, the Crusader Kings official account said "This is not a joke - Crusader Kings 2 is free to play!".

    Considering it has a rather large amount of DLC, it's seven years old and it's been given out temporarily free for keeps before, it seems like a good idea to set the base game free for everyone now. Looks like all the DLC is also 50% off.

  • With a fabric world, Woven looks like a unique adventure coming to Linux next month

    Alterego Games and StickyLock Studios have announced that their adventure game Woven is releasing on November 15. Woven certainly looks pleasant, with a world that looks like someone stitched it together and your character is a stuffed animal.

    Woven is a laid-back adventure and exploration game, where you roam a world made of fabric. They said all the stuffed animals once lived in peace and all appears well at first glance, but not everything is as it seems. As you progress through Woven as the clumsy character Stuffy you customize them with different animal shapes to gain new abilities, solve puzzles and attempt to find out why the world is being invaded by metal machines.

  • The Scream Fortress XI event has launched for Team Fortress 2

    While perhaps not as big as previous events, it's still a good time to boot up Team Fortress 2 again and have a blast. Dust off your crazy mask, pick a silly weapon skin and dive in.

  • X4: Foundations update 2.60 is out, X4: Split Vendetta and the big 3.0 update both delayed

    A couple of bits of news from Egosoft to share for their massive space sci-fi sandbox X4: Foundations.

  • Fantasty tactical RPG Wildermyth blends a mix of hand-painted 2D and 3D art & arrives on Steam soon

    With character art during the turn-based battles that look like paper cutouts in a 3D environment, Wildermyth certainly has a strange and lovely charm to it.

    Currently available on itch.io were users have been testing it for some time, Worldwalker Games have now announced that their character-driven tactical RPG will enter Early Access on Steam on November 13. In Wildermyth, your party will be tasked with defending the lands from various threads, switching between the turn-based combat and making decisions on the over-world map. It has choice-based comic-styled events, which can end up changing your heroes appearance, personalities, relationships, and abilities.

More in Tux Machines

Industrial-grade Linux OS gets Over-the-Air updates

Modern embedded systems need a reliable and secure way to deliver software updates remotely. Toradex aims to accomplish this by publishing critical operating system updates to customers with devices running TorizonCore, an easy-to-use industrial-grade Linux OS. The system will provide full control over which updates and when these updates are pushed to their devices by way of a web interface. Additionally, customers will be able to push their own updates to their devices using the same OTA system. Managing deployed devices is made easy by providing a high-level view of all devices and their current status. Grouping devices together into fleets is supported and makes managing updates for many devices easy. Every device publishes information up to the server which can prove useful for evaluating device health, inconsistencies in deployed devices, etc. Read more

SUSE/OpenSUSE Development Report

  • openSUSE Tumbleweed – Review of the week 2019/47

    Another week, in which openQA did block some of the snapshots – and some issues it was unfortunately not able to see. Anyway, during the week 2019/47 we have released three snapshot into the wild (1116, 1118 and 1119), containing those changes: Mesa 19.2.4: fixes critical rendering issues from earlier Mesa 19.2.3. As this rendering issue did not happen on all graphics adapters, openQA had no chance of spotting it Linux kernel 5.3.11 KDE Plasma 5.17.3 Subversion 1.13.0 binutils 2.33.1

  • YaST Team: Highlights of YaST Development Sprints 88 and 89

    A few weeks ago, we wrote about the new ItemSelector widget that is finding its way into YaST user interfaces. It turned out that just a simple on/off status is not enough in some cases, so we had to extend that concept. For example, software modules may have dependencies, and we want to show the difference between one that was explicitly selected by the user and one that was auto-selected because some other software module requires it. This kind of shook the foundations of the underlying classes; all of a sudden a bit is no longer just a bit, but it needs to be broken down into even smaller pieces. Well, we cheated; we now use integer values instead. Most of the class hierarchy still only uses 0 and 1, but the new YCustomStatusItemSelector also supports using higher numbers for application-defined purposes. For each possible status value, the application defines the name of the icon to be displayed (for graphical UIs like the Qt UI), the text equivalent (for text mode / the NCurses UI), and an optional nextStatus which tells the widget what status to cycle to when the user changes the status of an item with a mouse click or with the keyboard. A value of -1 lets the application handle this. So this is not a one-trick-pony that is useful only for that one use case (the software modules), but a generic tool that might find good uses in other places all over YaST as well.

KDE's Plasma Mobile Now Supports Phone Calls on the PinePhone Linux Smartphone

As we reported earlier this month, KDE Plasma Mobile is already running well on the PinePhone, but not all things are working properly, such as phone calls, which the Plasma Mobile team reports that they managed to add multiple patches to integrate telephony functions with the graphical UI. "Bhushan Shah submitted multiple patches in postmarketOS to integrate telephony functions with user interface. Using which PINE64 Pinephone can connect calls from user interface. Currently audio is a work in progress however, and we hope to have this resolved soon," said the Plasma Mobile team. Read more

Chromium and Mozilla: ARM, TenFourFox and Firefox Engineers

  • Arm Has Been Working To Boost The Chrome/Chromium Browser Performance

    Arm engineers have been working to speed-up the open-source Chromium web browser on 64-bit ARM (AArch64) and ultimately to flow back into Google's Chrome releases. Their focus has been around Windows-on-Arm with the growing number of Windows Arm laptops coming to market, but the Chromium optimizations also benefit the browser on Linux too. Arm has been focusing on Chromium optimizations not only for the Chromium/Chrome browsers itself but also for software leveraging the likes of CEF and Electron that rely upon Chromium code for rendering.

  • TenFourFox FPR17b1 available

    TenFourFox Feature Parity Release 17 beta 1 is now available (downloads, hashes, release notes). SourceForge seems to have fixed whatever was making TenFourFox barf on its end which now might actually be an issue over key exchange. For a variety of reasons, but most importantly backwards compatibility, my preference has been to patch up the NSS security library in TenFourFox to support new crypto and ciphers rather than just drop in a later version. We will see if the issue recurs. This release fixes the "infinite loop" issue on Github with a trivial "hack" mitigation. This mitigation makes JavaScript slightly faster as a side-effect but it's because it relaxes some syntax constraints in the runtime, so I don't consider this a win really. It also gets rid of some debug-specific functions that are web-observable and clashed on a few pages, an error Firefox corrected some time ago but missed my notice. Additionally, since 68ESR newly adds the ability to generate and click on links without embedding them in the DOM, I backported that patch so that we can do that now too (a 4-year-old bug only recently addressed in Firefox 70). Apparently this functionality is required for certain sites' download features and evidently this was important enough to merit putting in an extended support release, so we will follow suit. I also did an update to cookie security, with more to come, and cleared my backlog of some old performance patches I had been meaning to backport. The most important of these substantially reduces the amount of junk strings JavaScript has hanging around, which in turn reduces memory pressure (important on our 32-bit systems) and garbage collection frequency. Another enables a fast path for layout frames with no properties so we don't have to check the hash tables as frequently.

  • Week notes - 2019 w47 - worklog

    Week Notes. I'm not sure I will be able to commit to this. But they have a bit of revival around my blogging reading echo chamber. Per revival, I mean I see them again. The Open Data Institute just started one with a round about them. I subscribed again to the feed of Brian Suda and his own week notes. Alice Bartlett has also a very cool personal, down to earth and simple summary of her week. I love that she calls them weaknotes She's on week 63 by now.

  • Marco Zehe: My extended advent calendar

    This year, I have a special treat for my readers. On Monday, November 25, at 12 PM UTC, I will start a 30 day series about everything and anything. Could be an accessibility tip, an how-to about using a feature in an app I use frequently, some personal opinion on something, a link to something great I came across on the web… I am totally not certain yet. I have ideas about some things I want to blog about, but by far not 30 of them yet.