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Games: vkBasalt, Ikey Doherty, Crusader Kings II, Sunless Skies

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Gaming
  • vkBasalt, an open source Vulkan post processing layer for Contrast Adaptive Sharpening

    This is an interesting open source project! vkBasalt is a new Vulkan post processing layer that currently supports Contrast Adaptive Sharpening.

    Unlike Radeon Image Sharpening, vkBasalt supports Linux and works with both NVIDIA and AMD. This isn't entirely reinventing the wheel though, as it's partly based upon the ReShade port of AMD's CAS. Still, it's fun to see what hackers are able to do with little layers like this, especially when we don't have official support.

  • Ikey Doherty Launches Open-Source Focused Game/Software Development Company

    Well known open-source figure Ikey Doherty who rose to prominence for his work on the Solus Linux distribution and then went on to work on Intel's Clear Linux project is now having his hand at game engine development.

    Ikey shared with us that he left Intel back in May to begin his new adventure: Lispy Snake. Lispy Snake is a UK software development firm that at least initially is working on a game engine and games. Given Ikey's experience, the firm is focused on leveraging open-source technologies.

  • After making Crusader Kings II free, Paradox are now giving away The Old Gods expansion

    It's been a bit of a whirlwind of Paradox news recently and we have even more to share. With a tiny amount of effort, you can get The Old Gods expansion for Crusader Kings II free.

    This is after Crusader Kings II was set free to play and Crusader Kings III was announced just like I suggested it would be.

  • Failbetter Games are upgrading owners of Sunless Skies to the Sovereign Edition next year

    Failbetter Games have announced that Sunless Skies is getting a bit of an upgrade with the Sovereign Edition and it's going to be free to existing purchasers when it's release next year.

    Part of the reason, is that it will be releasing on Consoles so they're polishing the experience up some more. It's not just a special console edition though, it's coming with a bunch of new content and various improvements to the flow of it. To release on PC at the same time as Consoles, free for existing players.

More in Tux Machines

This week in KDE: building up to something big

We’ve got some really big things planned and in progress for Plasma 5.18 and Frameworks, and work proceeds smoothly. None of it is quite done yet, but we did land a number of nice bugfixes and user interface polish for issues that have been irritating people for years…and mere days! Read more

GNOME in Review and Outreachy in GNOME

  • Ten Years Past GNOME's 10x10 Goal, The Linux Desktop Is Still Far From Having A 10% Marketshare [Ed: The desktop itself is on the decline and they're not counting Chromebooks (or misuse the brand "Linux")]

    That very ambitious 10x10 goal is still documented on the GNOME Wiki and is about "10% of the global desktop market." Perhaps in some very select geographic regions, the Linux desktop marketshare may be close to 10%, but on any large scale that goal is still a pipe-dream. [...] In any case, GNOME has advanced a lot over the past decade and particularly the past 2~3 years since Canonical switched back to GNOME Shell by default and has helped in addressing many bugs -- including several high profile performance issues. GNOME 3.34 is a hell of a lot better than the state of GNOME 3.0 from at the start of this decade. In reliving GNOME's highlights from the past decade, here is a look at the twenty most viewed GNOME stories since 2010.

  • Outreachy week-2 progress report!

    It was a really productive week. I am almost done with the current tasks. I’ve finished replicating the wire-frame of gnome-builder’s search-and-replace-bar widget into the libdazzle-example application. There are a couple (or maybe a couple more) of final nitpicks to do to actually mark these as finished. At the moment, I am far more comfortable with the project. Nothing seems really alien-sih now, rather most of the stuffs (from the project) looks quite familier (and imparts somewhat proper sense).

D9VK 0.40

  • D9VK, the Direct3D9 to Vulkan layer has a huge new 0.40 'Croakacola' release out

    For use with Wine and Steam Play Proton, D9VK is the awesome project based on DXVK which translates Direct3D9 to Vulkan for better performance. A big new release just went out. Codenamed Croakacola, D9VK 0.40 is a big one. D9VK can now use more than 4GB VRAM on 32-bit applications/games, with it being noted to help modded Skyrim/Oblivion and obviously more too. There's also now async presentation across all vendors, some "query flushing" improvements, performance fixes for Risen and Legend of the Heroes: Trails of the Sky, bloom rendering fixes for SpinTyres/Mudrunner and other misc updates.

  • D9VK 0.40 Uses Async Present On All Drivers, Various Other Features + Perf Optimizations

    D9VK 0.40 is out today as the latest feature update to this Direct3D 9 over Vulkan translation layer based on DXVK. D9VK lead developer Joshua Ashton released version 0.40 today as the "Croakacola" release and it includes some big features like for 32-bit applications to be able to utilize more than 4GB of video RAM, which should help Skyrim, Oblivion, and other games.

Graphics: Mesa 20.0 Development, Mir Work and Radeon's Linux Limits

  • Mesa 20.0-devel Intel Gallium3D Performance Benchmarks Are Looking Good For Ice Lake

    While the Mesa 20.0 cycle is quite young and still over one month to go until the feature freeze for this next quarterly installment of these open-source OpenGL/Vulkan Linux drivers, it's quite exciting already with the changes building up. In particular, on the Intel side they are still positioning for the Intel Gallium3D driver to become the new default on hardware of generations Broadwell and newer. Here is a quick look at how the Intel Gallium3D performance is looking compared to their legacy "i965" classic OpenGL driver that is the current default. As you should already know if you've been reading Phoronix for any real length of time, the new Intel Gallium3D driver is quite competitive and for supported generations is generally now ahead of their classic OpenGL driver. The Intel Gallium3D driver supports OpenGL 4.6 like the i965 driver and the lingering bugs are just being addressed before turning it on as the default Intel OpenGL Linux driver while i965 will be sticking around as the default for Haswell and older.

  • Ubuntu's Mir Display Stack Accomplished A Lot In 2019 For Being Discounted Two Years Ago

    Canonical's Alan Griffiths continues leading the Mir efforts and his team had a very busy 2019 continuing to push along Mir even though it's not featured on the Ubuntu desktop right now is still playing a big role at the company due to IoT use-cases like digital signage. Griffiths provided a look back at Mir in 2019 on Ubuntu Discourse. Here were some of the highlights:

  • AMD releases the Radeon 5500XT

    Now step forward almost six months and the drivers for the 5700 and 5500 lines still don’t exist. OK sure there are drivers for Ubuntu 18.04.03, and ONLY for Ubuntu 18.04.03, nothing newer.