DXVK 1.4.4 Released
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D3D11 and D3D10 to Vulkan layer DXVK version 1.4.4 is out
One missed from the weekend, developer Philip Rebohle released a fresh update to the Vulkan layer DXVK with version 1.4.4.
A small and sweet maintenance release we have here with a couple of optimizations. The memory footprint of small and frequently updated buffers was reduced, there's some minor optimizations for "Stream Output and Append/Consume buffers (used e.g. by Unity Engine)", a bug fixed from DXVK 1.4.3 that caused some invalid state cache entries being generated, some Vulkan validation errors with geometry shaders were fixed and some "potential read-after-write hazards involving vertex and index buffers" were also solved.
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DXVK 1.4.4 With Vulkan Usage Fixes, Optimizations & A Few Game Specific Fixes
Philip Rebohle has released his latest weekly update to DXVK for accelerating Direct3D 10/11 games using Vulkan as a big boost for Steam Play (Proton) and Wine.
DXVK 1.4.4 has a regression fix for 1.4.3 that could lead to invalid Vulkan API usage, Vulkan validation error fixes, potential read-after-write hazards resolved, optimizations for Stream Output and Append/Consume buffers, and reduced memory footprint for small and frequently updated buffers.
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