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Wine Development Release 4.19

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  • Wine Announcement
    The Wine development release 4.19 is now available.
    What's new in this release (see below for details):
      - A number of additional VBScript features.
      - More stateblock support in WineD3D.
      - Some fixes for ARM64 support.
      - Various bug fixes.
    The source is available from the following locations:
    Binary packages for various distributions will be available from:
    You will find documentation on
    You can also get the current source directly from the git
    repository. Check for details.
    Wine is available thanks to the work of many people. See the file
    AUTHORS in the distribution for the complete list.
  • Our Wine release day puns are always in pour taste so none today for Wine 4.19

    Wine, the glorious bit of software that enables people to use Windows applications and various Windows-only games on Linux has another new bottle opened up.

  • Wine 4.19 Implements More VBScript Functionality, ARM64 Support Fixes

    Wine 4.19 implements various VBScript features for those still relying upon such scripts. Wine 4.19 also implements greater state block support within the WineD3D code, has a number of ARM64 (64-bit ARM) support fixes, and around 41 known bug fixes. The other bug fixes for the past two weeks range from Notepad .Net issues to Jack Keane 2 to TeamViewer to fixes for other popular games and applications.

Wine staging 4.19 release

  • Wine-Staging 4.19 Brings Fix For X Rebirth Game, Updates NTDLL User Shared Data

    Fresh off last night's Wine 4.19 uncorking, Wine-Staging 4.19 is out as the experimental blend of Wine with more than 800 patches for experimental/testing patches atop the upstream code-base for running Windows games/applications on Linux and other platforms.

  • Wine staging 4.19 release
    Binary packages for various distributions will be available from:
    Summary since last release
    * Rebased to current wine 4.19 (840 patches are applied to wine vanilla)
    Upstreamed (Either directly from staging or fixed with a similar patch).
    * quartz: Implement MediaSeeking_GetStopPosition on top of 
    * quartz: Remove unused cache of MediaSeeking stop position.
    * quartz: Include the stream position in addition to the reference clock 
    offset in the time returned by MediaSeeking_GetPositions.
    * crypt32: Add MS root CA 2010.
    * include: Add restrictederrorinfo.idl.
    * uianimation: Add stub dll.
    * uianimation: Implement IUIAnimationManager CreateStoryboard.
    * uianimation: Implement IUIAnimationManager CreateAnimationVariable.
    * [47974] X Rebirth: NtVirtualAlloc() does not find available memory 
    with nonzero bitmask.
    * ntdll-User_Shared_Data
    Where can you help
    * Run Steam/
    * Test your favorite game.
    * Test your favorite applications.
    * Improve staging patches and get them accepted upstream.
    As always, if you find a bug, please report it via
    Best Regards

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