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Games: Old Games, Steam, OGRE, Rocket League, Transport Fever and Wayward

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Gaming
  • Internet Archive Releases 2,500 More MS-DOS Games

    Most of us here can remember the bunches and bunches of high quality MS-DOS games that were around in the late 80s and into the 90s. I know we all had our favorites. One of the very first games I got inextricably "hooked" on was Wolfenstein 3D, from id Software. I can't even begin to calculate how many hours I sat in front of that computer screen, much to the dismay of my then wife, playing that game.

    Thus began my pseudo love affair with the games from id Software. I graduated from all things Wolfenstein to all things Doom. Then I moved from all things Doom to all things Quake. In between, I also found games like Descent and The Daedalus Encounter to also consume large amounts of my time.

    I was never much good at any of them, but they were still fun to play. To this day, while I'm definitely NOT a gamer, I find them all still fun to play. Especially the Wolfenstein games, which fit nicely with my intense interest in all things related to World War II. Even while writing this article, it was hard to pull myself away from playing Wolfenstein 3D.

  • Looks like Valve could be set to launch something called Steam Cloud Gamin

    We have Google Stadia, PlayStation Now, Xbox Game Streaming and more but what about Valve with Steam? Well, sounds like Steam Cloud Gaming is coming.

    For those who don't remember or perhaps aren't regular readers, I actually wrote an article back in November 2018 describing how I thought Valve would launch such a service. Well, there's more pointing towards me being right in some way about that.

  • The FOSS rendering engine OGRE is being ported to Vulkan

    Some fun news for game developers and the Vulkan ecosystem as another FOSS rendering engine is being ported over to Vulkan.

    It's very early days yet though, to be clear on that. In a blog post written by developer Matias Goldberg, they confirmed "Yes, we’re working on Vulkan support." a

  • Another big SteamVR update is out now, with plenty of Linux fixes for VR enthusiasts

    SteamVR 1.8 is now out of Beta and with it, comes plenty of updates to the whole system with some big audio changes and some good sounding Linux fixes.

    The biggest changes seem to be on the audio side of SteamVR with this release. By default, SteamVR will now select the correct audio input and output devices that actually belong to the active VR HMD. Valve said this works with the Index, Vive, Vive Pro, Rift and Rift S. OpenVR HMD drivers will also "in the near future" be able to tell SteamVR about audio devices too, so that's great. They've updated the settings UI too, to reflect this as you can override the audio input/output. Additionally, if you saw your audio settings vanish after updates, they fixed multiple problems there. There's plenty more, like SteamVR now actually restoring audio settings to their correct prior state, Index HMDs default to 40% audio instead of 100% when run for the first time, so newer users shouldn't get such a shock and so on.

  • Psyonix talk more about the upcoming Blueprint system for Rocket League

    Coming soon to Rocket League is the replacement of loot boxes, part of this is the new previously announced Blueprint system and Psyonix are now ready to talk a little more about it.

    Once the update goes live (next month), you will earn revealed Blueprints from playing online matches. You can use credits to then build whatever it is, trade it or keep it in your inventory. A much clearer system than loot boxes that's for sure. As a reminder, any loot boxes you have left when it goes live will turn into special unrevealed Blueprints.

  • Transport Fever 2 confirmed for release on December 11, Linux support included

    Entering the GOL mailbox today is an announcement about Transport Fever 2 getting a release date! It's arriving on December 11, with Linux support ready for release.

    Developed by Urban Games and publisher Good Shepherd Entertainment, they're saying that Transport Fever 2 gives you more than 150 years of real-world technology and history to design and master your own transportation empire with a vastly improved feature set, user interface and modding capabilities. You will be building vast transport networks across land, sea and air with over 200 "realistically modeled vehicles" from Europe, America and Asia.

  • Wilderness survival game Wayward has a massive feature update

    Seemingly stranded on an unknown island, Wayward is an indie pixel-art game of surviving in the wilderness. No character classes with special skills, here you level up and progress by your interactions with the world. You go at your own pace, do what you want. Just survive.

    After a long wait, the big 2.8 update has landed adding in some huge new features. Three new creatures, one of which has a special secret unique mechanic apparently. Over 30 new items and crafts made it into the game, the ability to refine items to reduce their weight, new tile variations, a big new "Milestone Modifiers" mechanic that grants you specials upon the completion of in-game achievements and more.

Transport Fever 2 is steaming onto PC and Linux in December

  • Transport Fever 2 is steaming onto PC and Linux in December

    The follow up to Transport Fever and Train Fever, you start off way back in 1850 and grow your transportation network through the ages, adopting new and evolving technology as it comes about. You can either play in a pure sandbox mode or work your way through a trio of story campaigns that explore the European, American and Asian regions.
    The game’s been given a thorough UI overhaul from Transport Fever, with new modular stations and an overhaul of the map editor and generator tools. All of this will feed into the modding community with full Steam Workshop support to share maps and saves, which can also be customised in the map editor.
    I got to go hands on with the game earlier this year, saying in our preview, “Though it’s marked as an evolution of the last Transport Fever, Urban Games might be underselling what this sequel will offer. Sure, a lot of what they’re changing in the core gameplay is based off player feedback and revising some of the existing systems to be clearer, but there’s some major features in the map editor and additions to the core gameplay as well. Even the visual and thematic upgrades alone are a big step forward. If you’re a fan of the previous games or Transport Tycoon games in general, make sure to check the timetables for when this departs for PC later this year.”

The OGRE Open-Source 3D Graphics Engine...

  • The OGRE Open-Source 3D Graphics Engine Is Working On Vulkan Support

    The OGRE open-source 3D graphics engine that is used by many games as well as different simulation / educational / interactive / visualization software is working on enabling Vulkan API support.

    OGRE supports a wide range of platforms from Linux to Windows and all major mobile platforms as well as EmScripten-enabled web browsers while the newest work for broadening the 3D high-performance graphics support is to enable use of the high performance, cross-platform Vulkan graphics API.

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More in Tux Machines

today's howtos and proprietary software

  • Everything you need to know to become an expert Linux admin - TechRepublic

    IT professionals have to be life-long learners with quarterly goals for improving their skills to keep up with the industry, particularly when it comes to Linux. System administrators should be constantly looking for new ways to improve their skills for managing Linux servers and distributions.  This roundup of TechRepublic Premium resources, by Linux expert Jack Wallen, can help you fill the holes in your skills gap. There is advice for mastering the command line as well as selecting the best GUI tool. Maybe your challenge is managing users or permissions? Wallen has got you covered with that task, too. Sysadmins can use any one of these resources to get smarter about Linux and bring value to the IT team.

  • PAM Bypass: when null(is not)ok

    Someone enters an IRC support channel and proclaims their dovecot server has been hacked and a non existing user sends spam email from their server. The initial reaction might be something along the lines of Wat With the following assumption that the user clearly did something wrong. Hosting email is difficult after all. I don’t quite recall how rest of the support went, but it was solved and the root cause was not found. However, we keep on rolling! Then someone posts about a similar incident on r/archlinux. Now, if this happens twice something is amiss! Arch has had a few issues with PAM lately, thus it could be that there is a configuration issue. Johannes and I try to reproduce, but I don’t get far and Johannes keeps on working on the issue.

  • How to install Discord on Linux Mint 20 - YouTube

    In this video, we are looking at how to install Discord on Linux Mint 20.

  • How to install Discord Canary on a Chromebook

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  • Build your own ruler in the massive Crusader Kings III update out now | GamingOnLinux

    Paradox has released the big 1.2 update to Crusader Kings III, with it comes a fun new feature that lets you properly design your initial ruler. Since the release you've been able to step into the shoes of pre-set historical monarchs and leaders. Carrying their legacy on through the ages, and across the world. Now though, Paradox are giving us much more control over our game and our leader. You can now design them yourself with various options including appearance, age, ethnicity, sexual orientation, and more with the results sometimes looking quite amusing. You start by choosing a location, then the option to design your own will be available. Unlike how it was handled with Crusader Kings II, this is an entirely free feature added to the base game.

  • Vivaldi Web Browser Now Has a Built-in Email Client

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Programming Leftovers

  • A beginner's guide to developing with React | Opensource.com

    React is a JavaScript user interface (UI) library that was built and is maintained by Facebook. React helps JavaScript developers think logically and functionally about how they want to build a UI.

  • DOM Recording For Web Application Demos

    To show off the power of our Pernosco debugger, we wanted many short demo videos of the application interface. Regular videos are relatively heavyweight and lossy; we wanted something more like Asciinema, but for our Web application, not just a terminal. So we created DOMRec, a DOM recorder.

  • The 20 Best Kotlin Books for Beginner and Expert Developers

    Here you will find the top Kotlin books that will make it very interesting and almost effortless for you to learn Kotlin. Kotlin is a statically composed, universally useful programming language with type deduction. It is also a cross-platform language. Kotlin is intended to engage completely with Java, and Kotlin’s standard library’s JVM variant relies upon the Java Class Library. However, Kotlin’s type of derivation permits its syntax to be more compact and precise. Therefore, it has become quite crucial to learn Kotlin these days. But to learn it in the shortest number of days, a perfect set of Kotlin books is indecipherably important. Whether or not to pick Kotlin or Java for new advancement has been coming up a ton in the Android people group since the Google I/O declaration. The short answer is that Kotlin code is more secure and more succinct than Java code and that Kotlin and Java records can coincide in Android applications, so Kotlin isn’t just valuable for new applications but also for growing existing Java applications as well.

  • What the Error Handling Project Group is Working On

    The Rust community takes its error handling seriously. There’s already a strong culture in place for emphasizing helpful error handling and reporting, with multiple libraries each offering their own take (see Jane Lusby’s thorough survey of Rust error handling/reporting libraries). But there’s still room for improvement. The main focus of the group is carrying on error handling-related work that was in progress before the group's formation. To that end, we're working on systematically addressing error handling-related issues, as well as eliminating blockers that are holding up stalled RFCs. Our first few meetings saw us setting a number of short- and long-term goals. These goals fall into one of three themes: making the Error trait more universally accessible, improving error handling ergonomics, and authoring additional learning resources.

  • How to collect Rust source-based code coverage

    Source-based code coverage was recently introduced in Rust. It is more precise than the gcov-based coverage, with fewer workarounds needed. Its only drawback is that it makes the profiled program slower than with gcov-based coverage. In this post, I will show you a simple example on how to set up source-based coverage on a Rust project, and how to generate a report using grcov (in a readable format or in a JSON format which can be parsed to generate custom reports or upload results to Coveralls/Codecov).

Audiocasts/Shows/Videos: Feren OS, A First Look At Garuda Linux KDE "Dr4Gonized", and Trolling Linux

Free Software: Curl, DOSEMU2, SFC, BookStack and Hantro

  • Daniel Stenberg: The curl web infrastructure

    The purpose of the curl web site is to inform the world about what curl and libcurl are and provide as much information as possible about the project, the products and everything related to that. The web site has existed in some form for as long as the project has, but it has of course developed and changed over time.

  • DOSEMU2

    Since I have the original DOSEMU working, I'm not going to attempt to install DOSEMU2 at this time. (Especially as I'd have to build from source; precompiled packages for Debian are not provided.) But I'm glad to hear that someone has "forked" the DOSEMU project and is continuing maintenance and development, since the original DOSEMU seems to have been frozen in mid-2013.

  • Generous Match Challenge from Individual Conservancy Supporters for Annual Fundraiser

    We are pleased to launch our annual fundraiser today with a match challenge of $111,029. This match is extremely exciting (not only because it is a prime number for the second year but also) because the pledges comes entirely from individuals (not companies!) who care deeply about software freedom. The bulk of this match challenge was provided by one very generous donor who prefers to remain anonymous. Their amount was augmented by six Conservancy Supporters (listed alphabetically) who came together to increase the match even more: Jeremy Allison, Kevin P. Fleming, Roan Kattouw, Jim McDonough, Allison Randal and Daniel Vetter. You'll be hearing more about why they joined this year's match donation in interviews on our blog in the coming weeks.

  • BookStack:Collaboratively Create and editor books with your team

    When writing or editing a complex project like a book collaboratively with a team, there are many problems that start from selecting the best tools. The main problem here is there are many tools to choose from and most of them require a time to learn and setup for all team members. Many teams tend to use several tools at once which may conflict with their workflow and takes time to jump from here to there with notes, revisions and content. The best option is to keep the collaborative writing and editing workflow in one place to manage book sections, comments, revisions, images, sorting, search and exports. Wiki engines and collaborative writing tools usually require customization for book editing. Also, it's good to consider the technical knowledge of writers and editors and the time needed to learn how to use the system.

  • Hantro H1 hardware accelerated video encoding support in mainline Linux

    With the increasing need for video encoding, there are some breakthrough developments in hardware-accelerated video encoding for Linux. Bootlin has been working on the implementation of Hantro H1 hardware accelerated video encoding to support H.264 encoding on Linux which follows the company’s work on the previously-released open-source VPU driver for Allwinner processors.