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Rewriting large parts of Beast and Bse

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Software

Last Tuesday Beast 0.15.0 was released. This is most probably the last release that supports the Gtk+ Beast UI. We have most of the bits and pieces together to move towards the new EBeast UI and a new synthesis core in the upcoming months and will get rid of a lot of legacy code along the way.

For a bit of background, we started the migration to C++ some 10+ years ago, but really moving the code away from a GObject and GParamSpec type system and a GValue based IPC system proved to take much longer than originally anticipated. In addition, the Beast synthesis facilities (many of which were introduced ca 20 years ago) are far from state of the art by modern standards. In particular the way synthesis modules have to be manually connected and how basic synthesis devices still have to be created from scratch with Mono voice modules feels very inefficient.

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