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Wine Development Release 4.20

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Software
  • Wine Announcement
    The Wine development release 4.20 is now available.
    
    What's new in this release (see below for details):
      - New version of the Mono engine with an FNA update.
      - Code persistence in VBScript and JScript.
      - Vulkan spec updates.
      - Improved support for LLVM MinGW.
      - Various bug fixes.
    
    The source is available from the following locations:
    
      https://dl.winehq.org/wine/source/4.x/wine-4.20.tar.xz
      http://mirrors.ibiblio.org/wine/source/4.x/wine-4.20.tar.xz
    
    Binary packages for various distributions will be available from:
    
      https://www.winehq.org/download
    
    You will find documentation on https://www.winehq.org/documentation
    
    You can also get the current source directly from the git
    repository. Check https://www.winehq.org/git for details.
    
    Wine is available thanks to the work of many people. See the file
    AUTHORS in the distribution for the complete list.
    
  • Wine 4.20 Brings Vulkan Updates, Better LLVM MinGW Support

    Wine 4.20 is out today as the newest bi-weekly development snapshot for this open-source project allowing Windows games and applications to run on Linux and other non-Microsoft platforms.

    Wine 4.20 brings with it an updated Mono engine with newer FNA, code persistence within VBScript and JScript, Vulkan specification updates, improved support for LLVM MinGW, and a total of 37 bug fixes.

Don't blaze it too hard for the release of Wine 4.20

Wine-Staging 4.20 Adds Undocumented D3D9 Internal Function

  • Wine-Staging 4.20 Adds Undocumented D3D9 Internal Function For The Sims 2

    Wine 4.20 came out last night while out today is Wine-Staging 4.20 as this experimental blend of Wine with more than eight-hundred extra patches on top.

    Wine-Staging 4.20 comes in slightly smaller than its predecessor due to upstreaming a number of patches around Winebus, Wineboot, DSDMO, Wine.inf, and other bits, but Wine-Staging is still carrying a weight of more than 830 patches compared to upstream.

    Wine-Staging 4.20 has updated some of its NTDLL patches and the Winebuild Fake DLLs work while adding just one new patch.

Original release message

  • Wine staging 4.20 release
    Binary packages for various distributions will be available from:
    https://www.winehq.org/download
    
    Summary since last release
    * Rebased to current wine 4.20 (832 patches are applied to wine vanilla)
    
    Upstreamed (Either directly from staging or fixed with a similar patch).
    * dsdmo: Added dll
    * winebus.inf: Add new INF file and copy it to the INF  directory.
    * winebus.sys: Implement AddDevice().
    * wineboot: Create a root-enumerated device object for winebus.
    * winebus.sys: Initialize and teardown the HID backends while the bus 
    FDO is still extant.
    * ntoskrnl.exe: IoInvalidateDeviceRelations() receives the parent PDO.
    * wine.inf: Remove registration for the winebus service.
    * ole32: Implement returning a name in IEnumSTATPROPSTG.
    
    Added:
    * [46735] The Sims 2 demo needs Direct3DShaderValidatorCreate9() 
    implementation
    
    Updated:
    * winebuild-Fake_Dlls
    * ntdll-NtContinue
    * ntdll-MemoryWorkingSetExInformation
    
    Where can you help
    * Run Steam/Battle.net/GOG/UPlay/Epic
    * Test your favorite game.
    * Test your favorite applications.
    * Improve staging patches and get them accepted upstream.
    
    As always, if you find a bug, please report it via
    https://bugs.winehq.org
    
    Best Regards
      Alistair.
    

"Rick And Morty Virtual Rick-ality running through Steam play."

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