Language Selection

English French German Italian Portuguese Spanish

An Interview with Icculus

Filed under
Gaming

Ryan C. Gordon, also known as Icculus, is the one responsible for creating native Linux and Macintosh ports for a number of different popular games on the market. Some of the games he has worked on have included the Unreal 200X series, Call of Duty, Medal of Honor, America's Army, Postal 1/2, Battlefield 1942, and Serious Sam. Ryan is also the system administrator for over 100 open source developers that work on a countless number of open source projects. Icculus also maintains icculus.org, which is the home to a number of open source projects, hosting of different news items, and a number of different homepages. Read on as we speak with this very intriguing Linux developer.

Phoronix: Icculus, are you able to tell us a bit about yourself (when you are not involved with one of your Linux projects) and how you got involved with computers?

Icculus: I'm always involved in something. In many ways, my projects define me, both in terms of my day job, and the itches I have to scratch so I can sleep peacefully. I'm mostly recognized by the games I've worked on, but I'm much more pleased with the tools I've built, and the libraries I support that help _other_ people make cool things.

I'm currently living in Raleigh, North Carolina, and work as a freelance developer; mostly I'm associated with Epic Games, but that's not really accurate. They're one of my favorite contracts, but what I do for a living is somewhat like mercenary prostitution...I spend a lot of energy trying to find games to bring to alternate platforms, like Linux and MacOS, and in my free time, I work on various open source projects, and other freebies like that...so I guess I'm a hooker with a heart of gold, sorta.

My childhood was totally uneventful, so I won't bore you with it.

Phoronix: Where did you receive your formal education for computers and how long have you been into Linux programming?

Full Interview.

More in Tux Machines

Thunderbolt 3 in Fedora 28

  • The state of Thunderbolt 3 in Fedora 28
    Fedora 28 is around the corner and I wanted to highlight what we did to make the Thunderbolt 3 experience as smooth as possible. Although this post focuses on Fedora 28 for what is currently packaged and shipping, all changes are of course available upstream and should hit other distributions in the future.
  • Thunderbolt 3 Support Is In Great Shape For Fedora 28
    Red Hat developers have managed to deliver on their goals around improving Thunderbolt support on the Linux desktop with the upcoming Fedora 28 distribution update. This has been part of their goal of having secure Thunderbolt support where users can authorize devices and/or restrict access to certain capabilities on a per-device basis, which is part of Red Hat's Bolt project and currently has UI elements for the GNOME desktop.

New Heptio Announcements

Android Leftovers

New Terminal App in Chome OS Hints at Upcoming Support for Linux Applications

According to a Reddit thread, a Chromebook user recently spotted a new Terminal app added to the app drawer when running on the latest Chrome OS Dev channel. Clicking the icon would apparently prompt the user to install the Terminal app, which requires about 200 MB of disk space. The installation prompt notes the fact that the Terminal app can be used to develop on your Chromebook. It also suggests that users will be able to run native apps and command-line tools seamlessly and securely. Considering the fact that Chrome OS is powered by the Linux kernel, this can only mean one thing. Read more