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Games: Terminal Phase, TaniNani, Rocket League, Vampire: The Masquerade - Coteries of New York

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  • Time travel debugging in Spritely Goblins, previewed through Terminal Phase

    Okay, by now pretty much everyone is probably sick of hearing about Terminal Phase. Terminal Phase this, and Terminal Phase that! Weren't you getting back to other hacking on Spritely Goblins, Chris? And in fact I am, I just decided it was a good idea to demo one of the things that makes Goblins interesting.

    What you're seeing above is from the experimental tt-debugger branch of Terminal Phase (not committed yet because it's a proof-of-concept, and not as clean as I'd like it to be, and also you need the "dev" branch of Goblins currently). When the user presses the "t" key, they are presented with a menu by which they can travel backwards and forwards in time. The player can select a previous state of the game from every two seconds and switch to that.

  • In the puzzler TaniNani, you move level tiles instead of a character and it's very sweet

    Spread the tiles, swap them around and get your little friends to find each other in the sweet puzzle game TaniNani out now with Linux support. Note: Key provided by the developer.

    I won't leave you hanging for my thoughts on this one, I absolutely love it. The characters are adorable when they meet, the game is super easy to get into and there's no stress with it. Go at your own pace, figure it out and try as many times as you like without repercussions. TaniNani is a perfectly example of a good casual puzzle game that's enjoyable to play through.

  • Need a new game? There's big sales on Steam and Humble (plus a free Crusader Kings II DLC)

    I can't think why you might need a new Linux game right now but there's plenty of huge sales going on if you're interested in a new and fun experience.

    Valve have today launched their Lunar New Year Sale, as expected. Absolutely masses of great games going for ridiculous prices.

    On Steam, Paradox are also giving away the Sons of Abraham expansion for Crusader Kings II until January 27. Since Crusader Kings II itself is now free, stocking up on some other freebies is great to keep you going until Crusader Kings III releases.

  • Psyonix are ending support for Rocket League on both Linux and macOS

    Sad news today Linux gamers, Psyonix emailed us directly to make sure we saw the news that they're officially ending support of Rocket League on Linux and macOS.

  • Rocket League is Dropping Support for Linux

    Rocket League is dropping official support for Linux and macOS. Psyonix shared the news in a short statement posted on their website.

  • Vampire: The Masquerade - Coteries of New York released for Linux

    Draw Distance today released Vampire: The Masquerade - Coteries of New York, a very stylish Visual Novel set in the universe of Vampire: The Masquerade 5th Edition. Good to see it happen, after the confusion we were left with at the Windows version release.

Coverage by Ankush Das

  • Oh, Bummer! Rocket League is Ending Support For Linux

    If you’ve enjoyed playing Rocket League on Linux, you will be disappointed to know that Pysonix, the developer team behind Rocket League announced that they will be dropping support for Linux and Mac in March, 2020.

    If it was just another casual game on Steam, I wouldn’t mind- but Rocket League is a quite popular online multiplayer game across every platform.


    Maybe you can try using Wine or Steam Play to play it on Linux? Doesn’t sound good though.

    Some furious users/gamers on Reddit mentioned that this is a result of Epic Games acquiring Rocket League developer Psyonix. I wouldn’t comment on that one – feel free to share your thoughts in the comments though.

Two more about this...

More media blitz about this...

More today

Slashdot still brings that up

  • Rocket League' To Drop Linux and Mac Support

    The announcement says their final patch "will disable online functionality (such as in-game purchases) for players on macOS and Linux, but offline features including Local Matches, and splitscreen play will still be accessible."

    "Players on Mac can try running Rocket League on Windows with Apple's Boot Camp tool," explains a support page, while adding in the next sentence that "Boot Camp is not something Psyonix officially supports." And if you play Rocket League on Linux, "you can try Steam's Proton app or Wine. These tools are not officially supported by Psyonix."

    The support page also includes instructions on how to request a refund.

Rocket League Drops Linux and Mac Support But Won't Refund...

  • Rocket League Drops Linux and Mac Support But Won't Refund Microtransactions

    Psyonix will stop supporting Rocket League on Mac and Linux in March, and while it’s offering refunds for the game, players are reportedly not getting reimbursed for microtransactions. Rocket League was just the second game to support full cross-platform play across all of its platforms, after Fortnite. That makes the end of support for Mac and Linux a big deal for players on those platforms, who don’t have as many options as players on consoles and PC.

    It’s not the first time that microtransactions have been at the center of a controversy in Rocket League. Last year, a movement against loot boxes picked up steam, leading to discussions about banning that form of microtransactions for being predatory and contributing to gambling addiction. Rocket League’s heavy use of loot boxes to deliver random cosmetic items to players put the game squarely in the crosshairs. Near the end of 2019, Psyonix eliminated loot boxes from Rocket League in favor of “blueprints,” which allowed players to see exactly what they were purchasing, but was again hit with criticism over their high prices.

Another day, another big bunch of old news about just one game

  • Refunds now available for Rocket League on macOS and Linux

    As online support for Rocket League on macOS and Linux is officially being pulled in March, players on those platforms can request a refund through Steam if they no longer wish to play the game.

    Regardless of whether you’ve owned the game for more than 2 weeks or have more than 2 hours of playtime logged, you can still request a refund. There are two ways to go about it.

  • Rocket League Mac and Linux players can get a refund

    Previously I wrote about Epic Games ending their support for Rocket League on macOS and Linux Platforms. The main reason behind this decision as Epic Games explained was that they both were not viable for them. Furthermore, Rocket League only multiplayer support was finished, players could still play in split-screen and other modes. Their support ending also meant that if the game went through some terrible buggy phase or anything else, they won’t try to fix it.

  • Psyonix Granting Refunds to Mac and Linux Rocket League Players

    Earlier this week, Rocket League developer Psyonix announced that it would be ending support for the Mac and Linux versions of the game. Although the platforms don’t have a particularly large player base, the developer claims it “cannot justify the additional and ongoing investment in developing native clients for those platforms”. For such cases, Psyonix is offering two alternatives: you can either continue online play on Windows, or you can claim a refund.

  • Rocket League players on Mac and Linux get refunds after dropped support

    Essentially, this meant that online modes would no longer be supported, but the game's other modes would be playable. Unfortunately, multiplayer is pretty much integral to the experience, and as such, the lack of online options all but crippled Rocket League.

  • Rocket League PC, Mac, Linux Refund | How to get money back

    Following the news that the game will be dropping online support for macOS and Linux, Psyonix has confirmed that you will be able to receive a full Rocket League refund on the platforms. Read on to discover how to get a refund for Rocket League on PC, macOS, and Linux (SteamOS). Discover how to get money back from Rocket League if you no longer wish to play on PC, macOS, and Linux (SteamOS).

  • Rocket League ending Mac and Linux support because they represent "less than 0.3%" of active players

    Last week, Psyonix revealed they’re going to stop supporting Rocket League on Mac and Linux, ending the ability to use any of the online functions on those platforms. They explained that it was “no longer viable” to support Mac and Linux as they continued to upgrade the game with “new technologies”.

    This was a bit of a vague reason that naturally left a lot of fans asking questions – but now they’ve said they can’t justify upgrading the tech on platforms that house less than 0.3% of their active player base.

    In a post that went up over the weekend, Psyonix explained that, while there are a lot of reasons it makes sense for them to stop supporting the platforms, the biggest is incompatibility with tech upgrades they’re planning.

  • Rocket League Mac and Linux players can now get refunds

    Psyonix announced that it was dropping multiplayer support for the Mac and Linux versions of Rocket League last week, with the changes coming in early March. While the other modes will still be playable, multiplayer is a vital component of the car-ball romp, leaving its small community unimpressed—especially as there was seemingly no refund option. It looks like this was a miscommunication, however, and Psyonix has since clarified why it's dropping support, as well as offering players refunds.

    DirectX 11 is the main reason Mac and Linux players won't be able to play online, apparently. Rocket League is being updated from 32-bit to 64-bit later this year, as well as updating from DX9 to DX11. Unfortunately, this means DX9, which the Mac and Linux clients require for OpenGL, will no longer be supported. Psyonix claims that only 0.3 percent of Rocket League's players use Mac or Linux, so it can't justify spending time and resources on an alternative.

Far more coverage about ending Linux support than adding it

Epic Games Kills Rocket League on Linux! (Reaction)

  • Epic Games Kills Rocket League on Linux! (Reaction)

    Epic Games decided that Linux and macOS Gamers don’t deserve the ability to play Rocket League on their preferred platform so I made this video because I am frustrated with losing my favorite game and I’m sick of Epic Games attacking the Gaming Industry while pretending to care about gamers.

    Tim Sweeney (CEO of Epic Games) has something against Linux apparently because he seems to refuse to support Linux with any games owned by Epic Games even to the point of buying a game that already had support for years and removing that support with Rocket League. In this video, I also cover the absurding of the claims that Sweeney thinks “Linux is great” while at the same time doing his best to ignore it and even hurt it.

Microsoft's DirectX Keeps Developers Stuck With Windows

  • Psyonix explains why Rocket League on macOS and Linux is scrapped and offers refunds

    Rocket League players on macOS and Linux got some bad news last week, as Psyonix is dropping online support for both platforms. The online-removing patch will arrive in March, at which point players will only have access to local multiplayer. At the time, there was little explanation as to why this move had to be made, but the developers have since expanded on its reasoning, attributing the change to a shift away from DirectX 9.

    Psyonix said last week that it has become “more difficult to support macOS and Linux” as the studio looks to adapt to newer technologies. Now, thanks to some additional clarification, we know that Rocket League is making the jump from DirectX 9 to DirectX 11 in order to support “new types of content and features” that aren’t possible on the older API:

    “There are multiple reasons for this change, but the primary one is that there are new types of content and features we’d like to develop, but cannot support on DirectX 9. This means when we fully release DX11 on Windows, we’ll no longer support DX9 as it will be incompatible with future content”.

  • Rocket League losing Linux and macOS support

    Rocket League, a game with which we have a bit of history, is losing support for Linux and macOS. Psyonix, the team behind the game, explained in a recent Reddit post that Rocket League is being updated from 32-bit and DirectX 9 to 64-bit and DirectX 11. The game’s OpenGL render for the Linux and macOS clients requires DX9 to function, and future game content will require DX11. Given that only 0.3% of the playerbase is on Linux and macOS, the team has decided that investing the time and resources into updating the Linux version to Vulkan or OpenGL4 and macOS version to Metal cannot be justified.

Psyonix explains why Rocket League support for MacOS and Linux

  • Psyonix explains why Rocket League support for MacOS and Linux was pulled

    Psyonix has explained its reasons for pulling support for Rocket League on MacOS and Linux.

    Taking to the game's subreddit, the developer detailed its decision to stop supporting these operating systems and said that MacOS and Linux users can get a refund.

    Combined, less than 0.3 per cent of the games player base are found on both platforms.

    "Rocket League is an evolving game, and part of that evolution is keeping our game client up to date with modern features. As part of that evolution, we'll be updating our Windows version from 32-bit to 64-bit later this year, as well as updating to DirectX 11 from DirectX 9," said the Reddit update.

Still in the news today

  • Rocket League Ends Online Multiplayer Support For Linux and macOS

    If you are playing Psyonix’s Rocket League on a Mac or Linux computer, you should know that the developer has announced that they will be dropping support for online multiplayer for the game on both those of these platforms. This will happen in March after a final patch for the game has been released.

    Harmonix says, “As we continue to upgrade Rocket League with new technologies, it is no longer viable for us to maintain support for the macOS and Linux (SteamOS) platforms. As a result, the final patch for the macOS and Linux versions of the game will be in March. This update will disable online functionality (such as in-game purchases) for players on macOS and Linux.”

Rocket League No Longer Supports MacOS and Linux

  • Rocket League No Longer Supports MacOS and Linux

    However, this also means that the planned developments can’t support DX 9. Once they release DX 11 on Windows, they will drop the DX 9 support as it won’t be compatible with the new content. However, they understand that some of their users that are “macOS and Linux native clients depend[ent] on our DX9 implementation for their OpenGL renderer to function.”

    Despite that, they mentioned that it would take “significant additional time and resources in a replacement rendering pipeline such as Metal on macOS or Vulkan/OpenGL4 on Linux.” They also pointed out that there’s no justification for investing time and developing for those platforms. Their Mac and Linux players account for only less than 0.3% of the total active players, and cited that “viable workarounds exist like Bootcamp or Wine to keep those users playing.”

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