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Games: Anodyne, Streets of Rogue, Vendetta Online and More

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Gaming
  • Analgesic Productions have opened up the source for their Zelda-lite 'Anodyne'

    Anodyne, a Zelda-lite action adventure from Analgesic Productions from back in 2013 has today had the code opened up.

    Looking over the project, it's not open source as they have their own custom licensing with a number of restrictions on it. So by the definition of open source, it is not, it's more like "source open" but it's still a very nice gesture. It's similar in spirit to what Terry Cavanagh did with VVVVVV, in fact the licensing is actually an adaption of theirs. Hopefully with this move, someone can port it over to something more modern rather than Flash/Air—that certainly would be nice to see. Especially if the developer then pulled that back in to update it for everyone.

  • Looks like there's going to be a 'Streets of Rogue 2' and I'm definitely happy with that

    Streets of Rogue released in 2019 and it's one of my absolute favourites from last year (still is this year to be honest with you, it's just that good). The developer, Matt Dabrowski, recently outlined their future plans which will include a sequel.

    The 2019 release was after over six years of development, and at least half of that it was available in some form to the public. First as a free taster and later a full game. In an announcement on Steam about the latest update, Dabrowski mentioned how they would like to "take Streets of Rogue in some big new directions" and so they've "decided to begin work on a sequel".

  • Vendetta Online goes free to play until June 1 giving anyone full access

    Vendetta Online, something of a classic MMO space game is now free to play for everyone until June 1. Everyone will be treated as if they're a paying player during this time.

    Why are they doing this for so long? They said they wanted to offer a bit of sanctuary to players, somewhere "they can virtually go and be (politely) social, interact with others, and perhaps get a little respite from the chaos". They are of course referring to the Coronavirus situation. Read more on that here.

  • “Crunch”: Video Game Development’s Dirty Secret

    James Wood reported for Game Revolution that game director Masahiro Sakurai, who created Super Smash Bros Ultimate,  went “to work with an IV drip instead of taking a day off.” As Wood noted, Sakurai’s admission “have raised eyebrows, even in an industry where he is known as “notoriously hard-working.”

Open-Source Unvanquished Game Aiming For A New Release Soon

  • Open-Source Unvanquished Game Aiming For A New Release Soon

    One of the most promising open-source game projects of the 2010s when it comes to gameplay and visual quality is the Unvanquished project but sadly in recent years has been fairly quiet although new code continues to be contributed to their repository. It looks like in the weeks ahead could finally be a new release.

    Unvanquished had been known for quite some time for carrying out monthly alpha releases and made it through more than 48 alphas before going quiet.

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More in Tux Machines

Software: ledger2beancount, TenFourFox, KDE Itinerary, GCompris

  • Martin Michlmayr: ledger2beancount 2.2 released

    I released version 2.2 of ledger2beancount, a ledger to beancount converter.

  • TenFourFox FPR23 available

    TenFourFox Feature Parity Release 23 final is now available for testing (downloads, hashes, release notes). This blog post was composed in the new Blogger interface, which works fine but is slower, so I'm going back to the old one. Anyway, there's no difference from the beta except for outstanding security fixes and as usual, if all goes well, it will go live Monday evening Pacific time.

  • April/May in KDE Itinerary

    It has been a busy two month since the last report again, KDE’s source code hosting is now using Gitlab, we got the 20.04 release out, notifications were significantly improved, and we are now leveraging OpenStreetMap in more places, with even more exciting things still to come. The global travel restrictions have been hampering field testing, but they have most certainly not slowed down the development of KDE Itinerary!

  • GSoC’20 Wrapping up Community Bonding Period

    As the coding period of GSoC is going to begin in the next 2 days. In this blog, I am going to write all about what I did during the community bonding period. During this period I have interacted with my mentors and finalized the multiple datasets of a few activities. Recently, the GCompris project has been moved to GitLab so I set up my account over there and also asked my mentors how can I push my branches to the server and everything else. I have also gone through the code of the memory activities and planned about the resources I will be using. I have also set up my environment as to how to test the GCompris on the android platform. I plan to start my work with the enumeration memory game activity so I have created a branch for it and pushed it to the server.

Security Leftovers

Kernel: Reiser4 and Generic USB Display Driver

  • Reiser4 Updated For Linux 5.6 Kernel Support

    While the Linux 5.7 kernel is likely being released as stable today, the Reiser4 port to the Linux 5.6 kernel is out this weekend. Edward Shishkin continues working on Reiser4 while also spearheading work on the new Reiser4 file-system iteration of the Reiser file-system legacy. Taking a break from that Reiser5 feature work, Shishkin has updated the out-of-tree Reiser4 patches for Linux 5.6.0 compatibility. This weekend on SourceForge he uploaded the Reiser4 patch for upstream Linux 5.6.0 usage. This is just porting the existing 5.5.5-targeted code to the 5.6 code-base with no mention of any other bug fixes or improvements to Reiser4 in this latest patch.

  • The Generic USB Display Driver Taking Shape For Linux 5.9~5.10

    One of the interesting new happenings in the Direct Rendering Manager (DRM) driver space is a Generic USB Display stack including a USB gadget driver that together allow for some interesting generic USB display setups. This work was motivated by being able to turn a $5 Raspberry Pi Zero into a USB to HDMI display adapter.

Games: Project Cars 2 and Valve/Vulkan

  • Project Cars 2 | Linux Gaming | Ubuntu 19.10 | Steam Play

    Project Cars 2 running through Steam Play on Linux. Using my Logitech G29 which also worked as expected.

  • Valve continues to improve Linux Vulkan Shader Pre-Caching

    Recently we wrote about a new feature for Linux in the Steam Client Beta, where Steam can now sort out Vulkan shaders before running a game. With the latest build, it gets better. The idea of it, as a brief reminder, is to prepare all the shaders needed for Vulkan games while you download and / or before you hit Play. This would help to stop constant stuttering seen in some games on Linux, mostly from running Windows games in the Proton compatibility layer, as native / supported Linux games would usually do it themselves. Just another way Valve are trying to get Linux gaming on Steam in all forms into tip-top shape.

  • Steam Ironing Out Shader Pre-Caching For Helping Game Load Times, Stuttering

    Valve developers have been working on Vulkan shader pre-caching with their latest Steam client betas to help in allowing Vulkan/SPIR-V shaders to compile ahead of time, letting them be pre-cached on disk to allow for quicker game load times and any stuttering for games that otherwise would be compiling the shaders on-demand during gameplay, especially under Steam Play.