Short bio: Computer Scientist, FOSS supporter (read more)
Tux Machines (TM)-specific
Krita progress over the past few months has been slower than I’d have liked, for a couple of reasons: porting to Qt4 was quite hard. But! Banish the gloom! There are some really cool and interesting developments. Not only have we got a most impressive ToDo, sometimes items even get done! I already mentioned the flake integration. But there’s more…
Casper Boemann moved Krita’s color model library from Krita to KOffice proper, renaming it to Pigment. Then Cyrille Berger refactored it to use C++ templates, something that has been on the ToDo for a long, long time. The result? When I casually mentioned that having a 16 bits XYZ colorspace would be nice to have, Cyrille committed one in less than an hour.
I have been working on multithreading and on the canvas. Recompositing the image now happens in threads, and I’ve ported Gwenview’s excellent and fast scaling.