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Games: X-Plane and More

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Gaming
  • X-Plane 11.50 Beta 9 and a Development Roadmap Update

    A week or two ago we had a very dead beta, and posed the question of how to incrementally test betas in the future. We got a variety of responses, ranging from “private test it first” to “roll it out in a wave” to “full speed ahead, we know betas are bumpy.”
    Since then, we’ve been doing one of the easiest and probably most useful things we can: posting the betas early to third-party developers who are in our developer Slack channel.
    Beta 7/8 had a ton of changes, and our third-party developers found multiple problems, some of which we wouldn’t see in our internal tests. So we held off on releasing betas 7 and 8 to the public while we fixed those issues. Until today.

  • X-Plane's Vulkan Renderer Maturing, More Performance Optimizations Still Coming

    The folks at Laminar Research published a new blog post this week detailing their latest development work on their Vulkan (and Apple Metal) renderers for the realistic X-Plane flight simulator.

    Since the X-Plane 11.50 beta release in early April they have made public their Vulkan/Metal renderers as alternatives to their long-standing OpenGL rendering setup. In the weeks since they have continued advancing the new rendering code and while still in beta has shown much progress since the original beta.

  • Come tell us about what you've been gaming on Linux lately

    Another week down, plenty of new games have released or been updated and we're about to begin another cycle. Let's have a chat.

    With the recent huge Stellaris 2.7 update, we were going to be diving into a fresh multiplayer game with excitement to look at all the new visuals. Sadly though, it appears the latest update has numerous problems that caused all sorts of lag and sync issues. Thankfully, Paradox keep around older versions on Steam you can opt into with the 2.6.x series still working well. Issues aside, Stellaris is such a fantastic RTS overall to sink a great many hours into.

    Into the Breach has also been sucking up more time lately, as a small and focused strategy game it's pretty close to perfection. I'm really not surprised it has reviewed so well. Subset Games also continue to tweak the Linux build to ensure it's running smoothly.

    Across today though I've been quite sick, so thanks to Stadia I've been able to just sit back and relax with a flawless Assassin's Creed Odyssey experience to just zone-out with. It's nice to have another option if your net is good enough. The developer of firefighting game Embr also sent over a pre-release Stadia key to us, and it's quite amusing. Something to look forward to when it arrives in Early Access next week (no Linux desktop release for now).

More in Tux Machines

Programming Leftovers

  • This Week in Rust 340
  • Simplify data visualization in Python with Plotly

    Plotly is a plotting ecosystem that allows you to make plots in Python, as well as JavaScript and R. In this series of articles, I'm focusing on plotting with Python libraries.

  • Perl Hacks, Perl School, and the future of Perl publishing

    Dave Cross, long-time Perl user, trainer, and author, recently released The Best of Perl Hacks, a curated collection of his best posts from his Perl Hacks blog. His imprint, Perl School, has published six e-books, including two that I wrote. There’s an unrelated book, Perl Hacks: Tips & Tools For Programming, Debugging, And Surviving, by chromatic, Damian Conway, and Curtis “Ovid” Poe. It’s also very good, but completely separate from Dave’s.

  • Qt for Automation changed to Qt M2M Protocols

    Qt M2M Protocols is now automatically included for free to every new Qt Device Creation subscription. The additional distribution license price has been removed as well. Qt Application Development license holders can buy Qt M2M Protocols separately.

  • Using Visual Studio Code for Qt Applications – Part Two

    In the last blog post we saw an essential, C++ oriented, Visual Studio Code setup. That was enough to get going right away, but we can still definitely do more and better. Here I’ll show you how to get a complete setup for your qmake and CMake projects, all this while also wearing a Qt hat (on top of my C++ hat) and having a deeper look at the Qt side. Build qmake Qt projects Qmake is not integrated with Visual Studio Code the way CMake is, so setting up a qmake project for build is slightly more convoluted than doing the same with CMake. This means we’ll have to define our own build tasks. We’re going to do this in two stages: build steps definition and build steps combination, leveraging the fact that Visual Studio Code implements task dependencies and ordered sequential execution of dependencies.

  • Where Did Software Go Wrong?

    Computers were supposed to be “a bicycle for our minds”, machines that operated faster than the speed of thought. And if the computer was a bicycle for the mind, then the plural form of computer, Internet, was a “new home of Mind.” The Internet was a fantastic assemblage of all the world’s knowledge, and it was a bastion of freedom that would make time, space, and geopolitics irrelevant. Ignorance, authoritarianism, and scarcity would be relics of the meatspace past.

    Things didn’t quite turn out that way. The magic disappeared and our optimism has since faded. Our websites are slow and insecure; our startups are creepy and unprofitable; our president Tweets hate speech; we don’t trust our social media apps, webcams, or voting machines. And in the era of coronavirus quarantining, we’re realizing just how inadequate the Internet turned out to be as a home of Mind. Where did it all go wrong?

  • good idea bad implementation crosstalk

    Unfortunately products like the latter seem quite common. Most things in my house are still rather dumb because regrettably few products are actually the same thing, but smarter. Instead smart devices are inevitably some inscrutable machine intelligence physically manifested in my house. So no thanks. Battle lines drawn, everybody pick a side, good idea or bad implementation, and fight!

Android Leftovers

Ryzen 9 3900X/3950X vs. Core i9 10900K In 380+ Benchmarks

Following our initial Core i5 10600K and Core i9 10900K Linux benchmarks last week, here is a much larger comparison I have been working on since then in looking specifically at the Ryzen 9 3900X and 3950X against the Core i9 10900K. It's the largest to date with nearly 400 benchmarks being tested, most of them real-world test cases. The past number of days I have been running this Core i9 10900K vs. Ryzen 9 3900X vs. Ryzen 9 3950X comparison with 381 benchmarks out of 138 distinct applications/workloads on both systems. With this round of benchmarking the Gigabyte Z490 AORUS MASTER and ASUS ROG CROSSHAIR VIII HERO were at play with 2 x 8GB DDR4-3600 Corsair memory, Samsung 970 EVO NVMe SSD, and Radeon RX 5700 XT graphics. Benchmarking was run off Ubuntu 20.04 LTS while upgrading to the Linux 5.7 Git kernel for the very latest kernel bits. All other Ubuntu 20.04 packages were at their respective defaults. Read more

Compact 8K video encoder runs Linux on Kaby Lake

Advantech has launched a “VEGA-8300E 8K Broadcast Video Encoder” and streaming appliance for 8Kp60, 10-bit 4:2:2 HEVC real-time encoding. The system runs Ubuntu on a 7th Gen Kaby Lake CPU and offers 2x hot-swappable SATA bays. We realize that most of you are not in the market for an 8K video encoder, but we occasionally like to check in on the high-end video world where Linux is steadily making inroads. Normally Advantech’s VEGA-8300E 8K Broadcast Video Encoder would have been showcased at the NAB Show, which has been cancelled due to the pandemic. (Some NAB content is available on the online NAB Show Express.) We heard about the VEGA-8300E from an Advantech announcement on Businesswire that revealed the product has won a 2020 Best of Show Special Edition Award presented by TV Technology. Read more